Dungeon Crawl Stone Soup version 0.21.0-3-g78d12a8 (webtiles) character file. 0 Brandom the Magician (level 1, 11/11 HPs) Began as a Vine Stalker Wanderer on Jan 13, 2018. Got out of the dungeon alive. The game lasted 00:00:17 (1 turns). Brandom the Magician (Vine Stalker Wanderer) Turns: 1, Time: 00:00:17 Health: 11/11 AC: 2 Str: 14 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 10 God: Gold: 0 SH: 0 Dex: 15 Spells: 4/4 levels left rFire . . . SeeInvis . f - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons f - a +0 dagger (weapon) Armour d - a +0 robe (worn) Potions c - a potion of curing {@q1} Books a - a book of Callings b - the Collected Works on Envenoming Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 Comestibles e - a ration Skills: + Level 1.7 Fighting Level 1.0 Crossbows + Level 1.5 Armour + Level 1.2 Stealth + Level 2.1 Spellcasting Level 1.0 Summonings Level 1.0 Evocations You had 4 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History e - a ration; f - a +0 dagger (weapon) Welcome, Brandom the Vine Stalker Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Found a glowing robe, a scroll labeled SAISYE ORIX and 12 gold pieces. Found a staircase leading out of the dungeon. You don't know any spells. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ############# ##.#..#...#.. #.?......... #..........## #...........### ......≈≈≈...... .....≈...≈..... .....≈.@.≈....[ .....≈...≈..... ......≈≈≈...... #............## ##...........# #..........#.# #≈##....#..$# # ## ########## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Brandom the Vine Stalker Wanderer began the quest for the Orb. 0 | D:1 | Brandom set off with: a book of Callings, the Collected Works on Envenoming, a potion of curing {@q1}, a +0 robe, a ration, a +0 dagger 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 0 | D:1 | Identified the Collected Works on Envenoming 1 | D:$ | Got out of the dungeon alive.