Borgoz Level 1 of the Dungeon (0, 0, D:1) a +0 spear (6, -6, D:1) a cursed +0 club (12, -11, D:1) a +0 leather armour (13, -4, D:1) 14 stones (18, 20, D:1) 19 stones (18, 21, D:1) a potion of brilliance (18, 22, D:1) a +0 robe (19, 20, D:1) 6 gold pieces (19, 21, D:1) a potion of curing (19, 22, D:1) 2 potions of flight (20, 16, D:1) 4 curare-tipped darts (20, 20, D:1) 14 poisoned darts (20, 21, D:1) a scroll of silence (20, 22, D:1) a +3 ring of strength (20, 24, D:1) a +0 club (22, 9, D:1) 11 arrows (24, 11, D:1) a +0 short sword (25, 20, D:1) a +0 robe (27, 11, D:1) a stone (28, -17, D:1) a +0 club (29, 11, D:1) a stone (30, 11, D:1) a stone (31, -9, D:1) a +0 club (35, -3, D:1) 6 atropa-tipped darts (36, 8, D:1) a +0 dagger (39, -7, D:1) a +0 club (39, 6, D:1) a stone (46, 16, D:1) a cursed +0 dagger (53, 26, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 whip (0, 1, D:2) a +0 club (3, 29, D:2) a +0 spear (7, 8, D:2) a +0 robe (9, -5, D:2) a +0 scale mail (20, 4, D:2) a cursed -3 club a +0 chain mail a +0 short sword of draining (27, 16, D:2) a +0 club a +4 dagger (30, -5, D:2) a +0 club (38, -11, D:2) 30 stones Level 3 of the Dungeon (0, 0, D:3) a potion of degeneration (7, 0, D:3) a +0 flail (8, 5, D:3) 24 stones (13, 0, D:3) a +0 club (17, 0, D:3) 23 stones (19, -3, D:3) a +0 robe (20, 3, D:3) 15 poisoned darts (20, 9, D:3) a stone (21, 9, D:3) a stone (27, 1, D:3) a +0 dagger (29, -17, D:3) a +0 short sword (30, 19, D:3) 8 stones (32, 30, D:3) a +0 whip (37, 2, D:3) a +0 flail (37, 10, D:3) a +0 war axe (41, 10, D:3) a poisoned dart (42, 10, D:3) a poisoned dart (48, 1, D:3) a +0 robe (48, 10, D:3) a +0 club (51, 2, D:3) a +0 ring mail (51, 10, D:3) a +0 long sword (52, 18, D:3) a +0 hunting sling Level 4 of the Dungeon (8, 0, D:4) a +0 scale mail (17, 0, D:4) a +0 spear (18, -13, D:4) a +0 ring mail (38, 12, D:4) the +5 short sword of the Iron City of Dis {pierce, rElec rPois rN++ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. Level 5 of the Dungeon (0, 0, D:5) a +0 flail a +0 leather armour (8, -31, D:5) a +3 quarterstaff of chaos (11, -30, D:5) a +0 mace (15, 2, D:5) a cursed +0 club a +0 robe (15, 3, D:5) a +0 spear (15, 4, D:5) a +0 spear (15, 5, D:5) a +0 spear (20, 5, D:5) a +0 whip a +0 flail (20, 8, D:5) 23 stones (26, -14, D:5) a +0 club (29, -12, D:5) 20 stones (37, -29, D:5) 25 stones (39, -2, D:5) 23 stones (40, -18, D:5) 15 arrows (44, -31, D:5) a +0 giant club (46, -10, D:5) a +0 whip a +0 trident a +0 ring mail a +0 shield (47, -11, D:5) a +0 dagger (48, -16, D:5) 20 stones (49, -28, D:5) an arrow (50, -29, D:5) an arrow (51, -29, D:5) 8 arrows (53, -29, D:5) a +0 shortbow (55, -11, D:5) a +0 arbalest (61, -10, D:5) a cursed -2 long sword Level 6 of the Dungeon (0, 0, D:6) a +0 chain mail (7, 18, D:6) a +0 short sword a +0 leather armour (7, 21, D:6) a +0 dagger a +0 leather armour (8, 22, D:6) a +0 flail (9, 20, D:6) a +0 dagger a +0 robe (9, 21, D:6) a +0 dagger (9, 22, D:6) a +0 hand axe (12, 20, D:6) a +0 mace a +0 dagger (15, 8, D:6) a +0 club (34, 21, D:6) a +0 short sword (39, 4, D:6) 4 javelins (44, 3, D:6) a +0 robe (45, 3, D:6) a +1 flail (46, 3, D:6) 19 arrows (48, -1, D:6) a +4 mace (48, 25, D:6) 9 sling bullets (50, -2, D:6) a +0 robe (51, -1, D:6) a cursed +0 robe (53, -4, D:6) a +1 great sword a +0 robe (53, 12, D:6) a +0 chain mail (55, -3, D:6) 15 stones (59, 12, D:6) a +0 dagger a +0 robe (59, 14, D:6) a +0 short sword of holy wrath a +0 chain mail (62, 5, D:6) a +0 halberd Level 7 of the Dungeon (0, 0, D:7) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (0, 2, D:7) a +0 hand axe (2, 0, D:7) a +0 mace (2, 2, D:7) a +0 spear (17, -22, D:7) a +0 giant spiked club (28, -19, D:7) a +0 halberd (28, 32, D:7) 17 sling bullets (29, -17, D:7) a +0 short sword (30, -19, D:7) a +0 spear (32, -3, D:7) a +3 dire flail (39, 10, D:7) a potion of degeneration Level 8 of the Dungeon (9, -11, D:8) (unseen) (11, -29, D:8) a +0 hand axe (13, -32, D:8) a +0 hand axe 4 boomerangs a +0 hand axe (13, -30, D:8) a +0 hand axe 3 boomerangs (13, -27, D:8) a +0 hand axe (14, -32, D:8) a +0 hand axe (15, -26, D:8) a scroll of immolation the Ecumenical Temple a bailey (0, 0, Bailey) 15 gold pieces (11, 14, Bailey) 4 boomerangs (12, 14, Bailey) 4 boomerangs (13, 18, Bailey) 3 boomerangs (14, 18, Bailey) 3 boomerangs (unseen) (14, 19, Bailey) 3 boomerangs (16, 14, Bailey) a +0 hand axe a +0 leather armour a +0 war axe a +0 plate armour a +0 hand axe a +0 leather armour 2 boomerangs a goblin skeleton a kobold corpse (17, 3, Bailey) the amulet of Leckiopp {Acrobat rN+++ Str-2 Stlth+} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your strength (-2). It renders you almost immune to negative energy. It makes you more stealthy. (17, 4, Bailey) a potion of experience (17, 10, Bailey) a scroll of acquirement (17, 11, Bailey) a +1 robe of fire resistance (23, 5, Bailey) 4 boomerangs (23, 6, Bailey) a +0 hand axe a +0 ring mail (23, 7, Bailey) a +0 hand axe a +0 leather armour (23, 8, Bailey) 4 boomerangs a +0 hand axe a +0 ring mail (24, 6, Bailey) 7 boomerangs a kobold corpse (skeletalised by now) (24, 8, Bailey) 3 boomerangs a +0 war axe a cursed -1 leather armour