Borgoz Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 29, D:1) 28 bolts (3, 37, D:1) a +0 ring mail (4, 17, D:1) 25 stones (5, 16, D:1) 20 bolts (9, 14, D:1) a +0 hand axe (11, 8, D:1) a +0 mace (12, 15, D:1) 23 stones (13, 8, D:1) a +0 club (14, 8, D:1) a +0 short sword (15, 22, D:1) 18 sling bullets (17, 14, D:1) a +0 robe (18, 15, D:1) 19 arrows (19, 18, D:1) a +0 mace (24, 12, D:1) a +0 ring mail (27, 0, D:1) a +0 club (30, 10, D:1) a +0 club (44, 17, D:1) 2 stones (44, 18, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) a +0 club a cursed -3 dagger (12, 9, D:2) a +0 plate armour (14, -6, D:2) a +0 short sword (19, -23, D:2) a +0 war axe (31, 2, D:2) a +0 short sword (39, 1, D:2) a stone (41, 1, D:2) 2 stones Level 3 of the Dungeon (0, 0, D:3) a +2 scythe of flaming a +0 robe (12, -27, D:3) a +0 spear (14, -32, D:3) a +0 robe (14, 10, D:3) a potion of berserk rage (26, 4, D:3) a stone (28, 4, D:3) a +0 robe (29, 4, D:3) a +0 falchion a cursed +0 ring mail (30, 4, D:3) a stone (31, 4, D:3) a +0 hand axe a +0 scale mail (33, 4, D:3) a +0 hunting sling 15 stones (34, -12, D:3) a +1 hunting sling of freezing (36, 15, D:3) a +0 leather armour (42, -32, D:3) 16 bolts (44, -9, D:3) a +0 whip Level 4 of the Dungeon [Shop] Aroeg's Jewellery Shop a +4 ring of protection (396 gold) the ring of Ofroadd {rPois rF+ Dex+4 SInv} (457 gold) [ring of see invisible] It affects your dexterity (+4). It protects you from fire. It protects you from poison. It lets you see invisible. a +4 ring of strength (297 gold) an uncursed ring of poison resistance (220 gold) a cursed ring of teleportation (49 gold) an uncursed ring of wizardry (330 gold) the ring "Xorineox" {*Tele +Fly} (182 gold) [ring of teleportation] It may teleport you next to monsters. It lets you fly. an uncursed ring of flight (192 gold) a cursed ring of teleportation (49 gold) a +3 ring of protection (231 gold) an uncursed ring of resist corrosion (220 gold) an uncursed ring of wizardry (330 gold) an uncursed ring of stealth (192 gold) a cursed amulet of inaccuracy (22 gold) an uncursed amulet of guardian spirit (330 gold) (0, 0, D:4) a +0 scale mail (3, -11, D:4) a +0 hand crossbow (3, 5, D:4) a +2 falchion of freezing a +0 leather armour (10, -43, D:4) a cursed +0 dagger (12, -40, D:4) a +0 robe a cursed -1 glaive (13, -29, D:4) 13 stones (16, 0, D:4) a +0 trident (27, -42, D:4) a +0 robe (33, -22, D:4) 22 sling bullets (38, 0, D:4) a +0 spear (39, -1, D:4) a +0 flail a +0 flail (53, 6, D:4) a +0 dagger Level 5 of the Dungeon (2, -3, D:5) a +0 flail (10, 45, D:5) 14 stones (10, 46, D:5) a +0 robe (11, 22, D:5) a +0 leather armour (21, 35, D:5) a cursed +0 hand axe a +0 ring mail (21, 36, D:5) a +0 chain mail (21, 38, D:5) a +0 dagger (21, 39, D:5) a +0 dagger a +0 robe (22, 0, D:5) a +0 dagger (42, 22, D:5) a +0 leather armour (44, 48, D:5) a +0 scale mail (45, 48, D:5) a +0 shortbow 24 arrows a +0 robe (45, 49, D:5) 2 arrows (45, 53, D:5) a +0 pair of boots (46, 48, D:5) a +0 falchion a +0 club (46, 49, D:5) a +0 hand axe a +0 scale mail (59, 41, D:5) a +0 short sword Level 6 of the Dungeon (4, -18, D:6) a +0 chain mail (8, -17, D:6) a +0 dagger (9, -19, D:6) 15 sling bullets (12, 16, D:6) 19 stones (18, -12, D:6) a +0 robe (24, -18, D:6) 16 arrows (28, -17, D:6) 26 arrows (28, -8, D:6) an arrow (28, -2, D:6) a +0 mace (28, -1, D:6) a +4 quarterstaff of chaos a +0 cloak (28, 12, D:6) a +0 ring mail (34, -14, D:6) a cursed +0 shortbow 9 arrows (34, -2, D:6) a +0 robe (36, -26, D:6) a +0 club (38, 14, D:6) 10 stones (39, -18, D:6) a scroll of immolation (52, 0, D:6) a scroll of immolation (55, 0, D:6) a +0 flail (57, -7, D:6) a cursed +0 shortbow 9 arrows Level 7 of the Dungeon (0, 0, D:7) 20 stones (9, 51, D:7) a +0 mace (10, 1, D:7) a +0 dagger a +0 robe a +0 club (10, 2, D:7) a +0 flail (10, 3, D:7) a +0 dagger a +0 robe (12, -2, D:7) 13 stones (15, 5, D:7) a cursed amulet of inaccuracy (15, 48, D:7) a cursed +0 dire flail a +0 robe (18, 52, D:7) a cursed +1 great sword a +0 robe (24, 50, D:7) a +0 falchion a cursed +0 robe (26, 8, D:7) 23 arrows (34, 10, D:7) a +0 robe (47, -1, D:7) a cursed +0 long sword a +0 robe (47, 51, D:7) 21 bolts (50, 29, D:7) a +0 giant club (51, 7, D:7) a +2 mace of crushing (52, 7, D:7) a +0 club a +0 hand axe a +0 chain mail (53, 28, D:7) a cursed -1 whip a +0 leather armour (54, 28, D:7) a +0 spear (55, 27, D:7) a +0 spear (55, 28, D:7) a +0 spear (55, 29, D:7) a +0 club Level 8 of the Dungeon (3, 19, D:8) 20 stones (8, 22, D:8) the cursed +3 hand axe of Tunipp {flame, +Fly rC- Int+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+7). It makes you vulnerable to cold. It lets you fly. It has a curse placed upon it. (13, 22, D:8) a +0 hunting sling (13, 36, D:8) a hornet corpse (17, 34, D:8) a hornet corpse (17, 36, D:8) a soldier ant corpse (20, 21, D:8) a +0 giant spiked club an ogre skeleton the Ecumenical Temple