Borgoz the Dungeon [Shop] Lyddaw's Assorted Antiques a potion of magic (168 gold) a +2 short sword of protection (327 gold) a +0 dagger of draining (117 gold) a potion of mutation (52 gold) the +5 robe of Night {Dark MR+ SInv} (1260 gold) It affects your resistance to hostile enchantments. It lets you see invisible. a book of Frost (735 gold) a +0 dagger (42 gold) a +0 leather armour (42 gold) a +0 ring mail (84 gold) [Shop] Coraajar's Antique Armour Shoppe a +0 robe (19 gold) a +0 robe (19 gold) a +0 ring mail (112 gold) a +0 ring mail (112 gold) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} (1120 gold) It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. a +0 cloak (126 gold) a cursed -2 leather armour (2 gold) a +2 chain mail of positive energy (518 gold) a +0 robe (19 gold) a +1 leather armour of cold resistance (392 gold) a +0 ring mail (112 gold) [Shop] Umuist's Weapon Emporium 12 arrows (28 gold) a +0 hunting sling (18 gold) a +0 spear (36 gold) a +0 hunting sling (18 gold) a +0 trident of freezing (99 gold) a +0 spear (36 gold) a cursed +0 mace (1 gold) a +0 hand axe (36 gold) a +0 whip (30 gold) 24 arrows (57 gold) the +4 halberd "Nuerylli" {speed, rPois} (518 gold) Attacks with this weapon are significantly faster. It protects you from poison. a +5 trident of venom (374 gold) [Shop] Jileraq's Book Shoppe a book of Misfortune (220 gold) a book of Cantrips (220 gold) a book of the Earth (715 gold) a book of Minor Magic (220 gold) a book of Maledictions (275 gold) a book of Maledictions (275 gold) a book of Misfortune (220 gold) a book of Annihilations (1214 gold) a book of Frost (385 gold) a book of Changes (275 gold) a manual of Short Blades (1214 gold) a book of Minor Magic (220 gold) (0, 0, D) a +0 club a +0 dagger (0, 7, D) a +0 spear (0, 39, D) 2 scrolls of amnesia (0, 40, D) an uncursed staff of energy (0, 41, D) a +0 mace the +2 scimitar "Woevuirgh" {elec, Int+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+6). a +0 lajatang a +2 halberd of venom a +1 broad axe of chopping a +2 rapier of electrocution (0, 43, D) a +0 pair of boots (0, 45, D) a +3 ring of intelligence a +0 animal skin (0, 46, D) 5 silver tomahawks (0, 47, D) a cursed -2 dagger a +0 robe (0, 54, D) 2 arrows (0, 55, D) a +0 giant spiked club a +0 dire flail a +2 vampiric glaive a +0 chain mail (0, 56, D) a +2 dire flail of protection 5 large rocks a +0 shortbow 17 arrows (4, 11, D) a scroll of random uselessness (4, 16, D) a +3 antimagic quarterstaff (4, 26, D) a +3 antimagic triple sword (4, 48, D) 4 tomahawks (4, 53, D) a +0 centaur barding (4, 54, D) a +0 pair of boots (4, 56, D) a +0 pair of gloves (6, -4, D) a +0 scimitar a +0 chain mail (6, -3, D) a +2 war axe of freezing a +0 chain mail (6, 15, D) a cursed +0 long sword a +0 chain mail (6, 22, D) a +0 mace (6, 25, D) a +0 trident a +0 plate armour (6, 26, D) a +0 glaive a +0 chain mail (6, 27, D) a +0 long sword a +0 chain mail a +1 great sword of holy wrath a +0 chain mail (7, -4, D) a +0 great sword a +0 chain mail (8, 7, D) 5 needles of confusion (8, 8, D) a +3 hand axe (8, 9, D) a +0 short sword a +3 fustibalus of flaming a +0 dagger (8, 10, D) a cursed -1 dagger a cursed +0 robe a +6 hunting sling of flaming a +0 long sword a +0 plate armour a +0 club (8, 11, D) a +0 trident a +0 club a +0 leather armour a +0 club a +0 scale mail a +1 trident of venom a +0 plate armour (8, 12, D) a +0 dire flail a +0 chain mail a +0 dagger a +0 dagger a +0 robe (8, 29, D) a +0 war axe a +0 chain mail (8, 30, D) a +1 hunting sling of freezing (8, 32, D) a +0 leather armour (8, 34, D) a +0 war axe a +0 war axe a +0 plate armour 100 gold pieces a +0 whip a +0 dagger a +0 robe (8, 35, D) a +3 shortbow of freezing a +0 dagger a +0 scale mail (8, 36, D) a +0 battleaxe a +0 chain mail a +0 mace of crushing a +0 chain mail (8, 39, D) a +0 dagger a +2 robe of cold resistance (8, 51, D) a +0 dagger a +2 robe of the Archmagi (10, -3, D) a +0 antimagic morningstar (10, 6, D) a +4 scimitar of flaming a +1 robe of fire resistance (10, 13, D) a +0 falchion a +0 leather armour (10, 47, D) a +0 dagger (10, 48, D) a +3 great mace of protection (12, -3, D) a hydra corpse (12, 6, D) 2 large rocks a cyclops corpse (12, 11, D) a large rock a +3 quick blade (12, 12, D) a +0 bardiche (12, 13, D) a +1 glaive (12, 14, D) a +0 bardiche (12, 15, D) the +8 shortbow "Miolagh" {freeze, *Contam +Inv MR+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It lets you turn invisible. It causes magical contamination when unequipped. (12, 16, D) a +1 lajatang (12, 17, D) a +0 triple sword (12, 18, D) a +0 troll leather armour a +1 glaive (12, 19, D) a +3 flail of protection a +1 dire flail of distortion a +1 broad axe a +0 leather armour a +0 buckler (12, 20, D) +0 swamp dragon scales (12, 21, D) a +2 robe of fire resistance (12, 24, D) a +1 helmet (12, 25, D) a +2 plate armour (12, 26, D) a +2 ring mail (12, 27, D) +0 swamp dragon scales (12, 37, D) a +1 chain mail (12, 40, D) 3 large rocks (12, 41, D) a large rock (12, 43, D) a large rock (12, 45, D) a large rock (12, 47, D) 2 large rocks