Borgoz Level 1 of the Dungeon (2, 8, D:1) a cursed -1 club (3, -11, D:1) a +0 dagger (8, 4, D:1) a +0 mace (11, 21, D:1) a cursed +0 club (11, 22, D:1) a +0 club (14, -3, D:1) a +0 dagger (21, 0, D:1) 12 arrows (37, -8, D:1) a +0 ring mail (37, 33, D:1) a +0 dagger (37, 37, D:1) a stone (38, 6, D:1) a +2 antimagic dagger (38, 7, D:1) a cursed -3 club (38, 16, D:1) a +0 dagger (38, 38, D:1) a stone (43, 15, D:1) 14 poisoned needles (46, 35, D:1) a stone (49, 34, D:1) a +0 hunting sling (49, 36, D:1) a +0 dagger (49, 38, D:1) 16 bolts (52, 23, D:1) 6 poisoned needles (58, 11, D:1) a +0 leather armour (59, -6, D:1) a +0 leather armour Level 2 of the Dungeon (2, -18, D:2) 14 stones (3, 10, D:2) a +0 ring mail (4, 18, D:2) 27 stones (6, -22, D:2) a +0 pair of gloves (9, -9, D:2) a +0 robe (10, 0, D:2) a +0 short sword (11, -18, D:2) a +0 dagger (12, -18, D:2) a +0 short sword (12, -15, D:2) a stone (26, -9, D:2) a +0 dagger (27, -10, D:2) a stone (28, -12, D:2) a +0 whip a stone (32, -24, D:2) a +0 club (38, 12, D:2) a +0 hand axe (43, 9, D:2) a +0 club (45, -11, D:2) 22 arrows (46, 14, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 pair of gloves (1, 6, D:3) a +0 mace (11, 6, D:3) a +3 quarterstaff of chaos (12, 5, D:3) a +0 mace (17, 4, D:3) 18 stones (30, 22, D:3) a cursed -1 club (34, -4, D:3) 19 arrows (38, 17, D:3) a +0 falchion (47, 7, D:3) a +0 dagger (51, 7, D:3) a +0 club Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +4 mace "Jaecsife" {holy, rF+ rN+ MR+ Stlth+} (5200 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. the +5 ring mail of Vogg {rPois Dex+6} (5280 gold) It affects your dexterity (+6). It protects you from poison. the +1 robe of Nunuesch {rF- rC+++ Int+3} (4700 gold) It affects your intelligence (+3). It makes you vulnerable to fire. It renders you almost immune to cold. the cursed +2 whip of the Unliving {vamp, rElec} (2850 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It has a curse placed upon it. (0, 0, D:4) 23 bolts (11, 13, D:4) a +0 giant club (13, -9, D:4) a +0 club (14, 26, D:4) a +2 dagger of chaos (18, 21, D:4) 23 sling bullets (20, 3, D:4) a sling bullet (22, -1, D:4) a sling bullet (23, -9, D:4) a +0 scale mail (23, 2, D:4) a sling bullet (24, 1, D:4) 14 sling bullets a +0 ring mail a +0 mace a +0 robe a +0 dagger of electrocution a +0 hunting sling (28, -3, D:4) 14 arrows (29, 1, D:4) a leopard gecko skeleton (29, 21, D:4) a +0 club (30, 12, D:4) a +0 dagger a +0 animal skin a +0 helmet (30, 22, D:4) a +0 club (32, 12, D:4) a +0 club (32, 13, D:4) a +0 hunting sling 22 stones (36, 1, D:4) a +0 dire flail a +0 chain mail (37, -4, D:4) 5 needles of confusion (38, -2, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (9, 7, D:5) a tomahawk (12, 25, D:5) 16 arrows (13, 8, D:5) a tomahawk (14, 8, D:5) a tomahawk (15, 8, D:5) a tomahawk (18, 9, D:5) a +0 robe (19, 10, D:5) a cursed -2 flail (20, 21, D:5) a +2 flail of holy wrath (21, 21, D:5) a +0 leather armour a +0 club a +0 hand axe a +0 mace of venom a +0 ring mail (22, 5, D:5) 8 poisoned needles (25, 27, D:5) 9 stones (26, -1, D:5) a +0 dagger (31, 17, D:5) a +0 leather armour a +0 mace (37, 26, D:5) a +0 flail a +0 ring mail (38, 15, D:5) a +0 chain mail (39, 28, D:5) 17 stones (45, 33, D:5) 6 javelins (46, 32, D:5) a +0 flail (47, 34, D:5) a +0 hand axe (49, 21, D:5) 8 needles of confusion (51, 8, D:5) a +0 giant spiked club Level 6 of the Dungeon (0, 0, D:6) a +0 spear (0, 1, D:6) a +0 club (1, 1, D:6) a +0 spear (5, -6, D:6) a potion of curing