Borgoz the Dungeon (1, -14, D) a bolt (1, -5, D) an uncursed amulet of magic regeneration (1, 0, D) (unseen) (1, 2, D) (unseen) (2, -25, D) the cursed +2 rapier of Yxy Awk {elec, MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your resistance to hostile enchantments. It has a curse placed upon it. (2, -24, D) an ornate deck of changes (2, -23, D) the +4 robe of Rotz {rElec rC- MR++ rCorr} It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (2, -6, D) an uncursed staff of energy (2, -5, D) an uncursed amulet of faith (2, -4, D) a +5 blowgun (2, 2, D) (unseen) (3, -44, D) a +1 steam dragon armour (3, -43, D) an uncursed staff of power (3, -42, D) a +4 plate armour of fire resistance (3, -25, D) a +1 pair of boots of flying (3, -6, D) an uncursed staff of poison (3, -5, D) a +2 hunting sling of freezing (3, -4, D) a +4 double sword of draining (4, -55, D) a +5 triple sword (unseen) (4, -54, D) a +5 lajatang (4, -53, D) 1000 sling bullets (unseen) (4, -44, D) a box of beasts (4, -43, D) the +10 great sword of the Gnat {pain, rPois rN+ MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (unseen) (4, -42, D) an uncursed ring of wizardry (4, -24, D) a +4 shortbow of flaming (4, -23, D) a +2 spear of freezing (4, -20, D) a +3 spear of flaming a +0 chain mail (4, -15, D) a bolt (4, -6, D) a +2 long sword of electrocution (4, -5, D) a book of Envenomations (4, -4, D) an uncursed staff of power (5, -55, D) a +5 quick blade (unseen) (5, -54, D) a +5 giant spiked club (unseen) (5, -53, D) a +5 bardiche (unseen) (5, -52, D) a +5 executioner's axe (unseen) (5, -50, D) a +3 large shield (unseen) (5, -49, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (5, -44, D) a +4 hand crossbow (5, -42, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (5, -25, D) a +0 battleaxe (5, -21, D) a +0 antimagic glaive (unseen) (5, -20, D) a +0 battleaxe a +0 chain mail a +0 great mace a +0 chain mail a +0 great sword a +0 chain mail (5, -19, D) an uncursed staff of wizardry a cursed +0 arbalest 16 bolts a +4 double sword of electrocution a cursed +0 plate armour a +2 great sword of electrocution a +0 plate armour a +0 war axe a +0 plate armour (5, -18, D) 3 large rocks a +0 war axe of freezing a +0 plate armour (5, -6, D) an uncursed staff of cold (5, -4, D) a sack of spiders (6, -43, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (6, -42, D) a book of Alchemy (6, -25, D) a +3 quarterstaff of protection (6, -23, D) the cursed -1 large shield of the Doge {rF+ rC+ Stlth+} It protects you from fire. It protects you from cold. It makes you more stealthy. It has a curse placed upon it. (6, -20, D) a +0 battleaxe a +0 chain mail (6, -18, D) a +0 dire flail a +0 chain mail (6, -6, D) an uncursed ring of positive energy (6, -5, D) a +4 giant spiked club (7, -44, D) a cursed ring of loudness (7, -36, D) an arrow of flame (7, -25, D) a +0 long sword (7, -24, D) a +0 great mace (7, -23, D) a fan of gales (7, -21, D) a bolt (7, -20, D) a +0 dire flail a +0 plate armour a +0 arbalest a +0 great sword a cursed -2 chain mail a +0 battleaxe a +0 chain mail 5 large rocks the +8 hand crossbow "Killer Klown's Bane" {penet, MR- Int+4 SInv} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you see invisible. 34 bolts (7, -19, D) a +2 lightning rod (10/10) (unseen) (7, -18, D) a +0 war axe a +0 plate armour a +0 shield a +0 battleaxe a +0 chain mail 9 large rocks a +0 great mace a +0 chain mail a +0 battleaxe a +0 plate armour (7, -16, D) a bolt (7, -6, D) the cursed +1 leather armour of Unambiguity {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (7, -5, D) a cursed staff of power (7, -4, D) a book of Changes (8, -55, D) a +0 shield a +0 scale mail a +0 war axe (8, -44, D) an uncursed staff of conjuration (8, -43, D) the +3 naga barding of Least Resistance {rF+} It protects you from fire. (8, -38, D) a +2 mace of protection (unseen) (8, -34, D) (unseen) (8, -33, D) a +0 short sword a +0 shortbow a +3 leather armour of cold resistance 18 arrows of flame (8, -24, D) an uncursed staff of wizardry (8, -23, D) a +0 arbalest (8, -19, D) the cursed +1 glaive "Qioxupta" {freeze, Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It has a curse placed upon it. a +0 plate armour (8, -6, D) a +3 glaive of freezing (8, -5, D) a +1 great mace of protection (8, -4, D) a book of Changes (9, -44, D) the cursed +1 shortbow "Kuseson" {freeze, *Contam MR+ Str+2 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you more stealthy. It has a curse placed upon it. (unseen) (9, -43, D) a +1 antimagic great sword (unseen) (9, -42, D) a legendary deck of wonders (9, -34, D) (unseen) (9, -25, D) a plain deck of defence (9, -24, D) the cursed +1 plate armour of the Lizard {rElec MR+ MP-9} It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It has a curse placed upon it. (9, -18, D) a large rock (9, -6, D) an uncursed staff of power (9, -5, D) an uncursed staff of wizardry (9, -4, D) a book of Fire (10, -43, D) a crystal ball of energy (10, -31, D) a +0 robe (unseen) (10, -25, D) a +1 rapier of draining (10, -6, D) an uncursed staff of cold (10, -5, D) a +2 shortbow of freezing (11, -56, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (11, -53, D) a disc of storms (11, -52, D) an uncursed ring of flight (11, -51, D) an uncursed staff of energy a crystal ball of energy (11, -44, D) an uncursed staff of poison (11, -43, D) a plain deck of defence (11, -42, D) a crystal ball of energy (11, -25, D) an uncursed staff of earth (11, -24, D) a +1 ring mail of positive energy (11, -6, D) a phial of floods (11, -5, D) the +1 great sword of Qazlal's Indignation {antimagic, *Confuse MR++ Int+3} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+3). It affects your resistance to hostile enchantments. It may confuse you when you take damage. (11, -4, D) the +7 mace "Kythref" {flame, rElec rPois rN+++ MP-9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from poison. It renders you almost immune to negative energy. It affects your magic capacity (-9). (12, -56, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (12, -44, D) the +5 morningstar "Yrituss" {crush, Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). (12, -43, D) a +2 robe (12, -42, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (12, -25, D) a disc of storms (12, -24, D) a manual of Slings a manual of Unarmed Combat a manual of Slings the Guide on Air Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Silence Hexes/Air 5 (12, -23, D) a large rock (unseen) (12, -6, D) a lamp of fire (12, -5, D) a lamp of fire (12, -4, D) the +5 dagger "Cesitush" {pierce, rC++ Dex-5} It inflicts extra damage upon your enemies. It affects your dexterity (-5). It greatly protects you from cold. (13, -44, D) a lamp of fire (13, -43, D) a +0 dire flail of holy wrath (13, -42, D) a +2 broad axe of flaming (13, -25, D) a +3 scale mail of poison resistance (13, -24, D) a crystal ball of energy (13, -23, D) a +1 leather armour of fire resistance (13, -6, D) an uncursed ring of poison resistance (13, -5, D) an uncursed staff of energy (13, -4, D) a +2 scimitar of electrocution (13, 1, D) a +2 ring of evasion an uncursed ring of fire an uncursed ring of stealth the ring "Wikall" {-Tele rPois MP+9 Str+3 Dex+3} [ring of magical power] It affects your strength (+3). It affects your dexterity (+3). It protects you from poison. It affects your magic capacity (+9). It prevents most forms of teleportation. an uncursed ring of fire the amulet "Ryogroxi" {rPois rC- Regen+ Int+2 Slay+2} [amulet of regeneration] It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to cold. It protects you from poison. It increases your rate of regeneration. the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). 4 scrolls of amnesia (14, -25, D) a +0 great mace (14, -24, D) a +0 war axe (14, -23, D) a +3 leather armour of poison resistance (14, -6, D) a disc of storms (14, -5, D) an uncursed staff of air (14, -4, D) a +0 flail of venom (15, -6, D) a +7 spear (15, -5, D) a stone of tremors (15, -4, D) the Volume of Boosting Dark Magic Spells Type Level a - Control Undead Necromancy 4 b - Excruciating Wounds Charms/Necromancy 5 c - Dispel Undead Necromancy 5 d - Deflect Missiles Charms/Air 6 (19, -8, D) an uncursed staff of power (19, -7, D) a lamp of fire (19, -6, D) an uncursed staff of power (19, -3, D) a +0 great mace (unseen) (19, -2, D) the +7 falchion of Distant Shores {flame, Str+7} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+7). a +1 great sword of holy wrath (still there?) (19, -1, D) a +0 battleaxe (unseen) (20, -56, D) the +7 quarterstaff of the Boiling Point {speed, rPois rC- Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It makes you vulnerable to cold. It protects you from poison. (20, -55, D) a +3 dagger of holy wrath (20, -40, D) a stone of tremors (20, -39, D) a +0 hand axe (20, -36, D) a +2 great mace of venom (unseen) (20, -24, D) an uncursed staff of conjuration (20, -23, D) a disc of storms (20, -7, D) an uncursed staff of earth (20, -6, D) an uncursed ring of see invisible (20, -5, D) a +0 great sword (unseen) (20, -4, D) a titan corpse (skeletalised by now) (20, -3, D) the +6 rapier of Bifrask {pierce, Int+3 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It makes you more stealthy. (unseen) (20, -1, D) a +0 great mace (unseen) (21, -56, D) a +3 chain mail of fire resistance (21, -55, D) the cursed +1 scimitar of Gallantry {drain, *Noise +Blink +Inv rF++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from fire. It lets you turn invisible. It lets you blink. It may make noises in combat. It has a curse placed upon it. (21, -25, D) the amulet "Xarchaz" {Dismiss rN+ Slay+3} [amulet of dismissal] It may teleport away creatures that harm you. It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from negative energy. the ring of Bodily Harmony {rN+ MR+ Int+6 Dex+2 Slay-3} [ring of protection from magic] It affects your intelligence (+6). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from negative energy. It affects your resistance to hostile enchantments. a +5 ring of intelligence an uncursed ring of protection from cold an uncursed ring of protection from fire the amulet "Dicus" {+Rage Int+6 SInv} [amulet of rage] It affects your intelligence (+6). It lets you see invisible. It lets you go berserk. the ring "Datrez" {rPois rN+ Dex+5 SInv Stlth+} [ring of positive energy] It affects your dexterity (+5). It protects you from poison. It protects you from negative energy. It lets you see invisible. It makes you more stealthy. (21, -24, D) an uncursed ring of magical power (21, -8, D) a +2 falchion of holy wrath (21, -7, D) a box of beasts (21, -6, D) a +1 long sword of electrocution (still there?) an ornate deck of war (still there?) (21, -4, D) a +0 arbalest (unseen) (21, -3, D) a bolt (unseen) (21, -2, D) a +3 scimitar of holy wrath a +0 chain mail a +4 mace of holy wrath a +0 chain mail a +0 shield a +3 long sword of flaming a cursed +0 chain mail a +0 war axe a +0 chain mail a +2 flail of holy wrath a +0 chain mail a human corpse (skeletalised by now) a human corpse (skeletalised by now) (21, -1, D) a +0 great mace (unseen) (21, 0, D) a cursed -1 arbalest (unseen) (21, 1, D) a +0 bardiche (unseen) (22, -56, D) a +3 greatsling of velocity (22, -55, D) an uncursed staff of fire (22, -40, D) the Volume of the Blaze Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Bolt of Fire Conjuration/Fire 6 c - Ring of Flames Charms/Fire 7 (22, -39, D) a plain deck of changes (22, -28, D) the cursed +1 glaive of Duomul {drain, Str+4 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It lets you see invisible. It has a curse placed upon it. (unseen) (22, -24, D) a +1 dagger of speed (22, -22, D) the +5 scale mail of the Wasteland {rPois} It protects you from poison. (22, -8, D) a legendary deck of changes (22, -7, D) the +2 hand axe of Gaycw {flame, +Fly rC+ Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It protects you from cold. It lets you fly. (22, -6, D) a +0 war axe (22, -5, D) a +0 arbalest (unseen) (22, -4, D) 2 large rocks (unseen) (22, -3, D) a +0 glaive a +0 plate armour a human corpse (skeletalised by now) (22, -2, D) a +0 bardiche (unseen) (23, -56, D) the +3 leather armour of Niulichug {-Cast rElec Dex+8} It affects your dexterity (+8). It insulates you from electricity. It prevents spellcasting. (23, -55, D) an uncursed staff of death (23, -48, D) (unseen) (23, -47, D) a +0 halberd (unseen) (23, -40, D) a +2 mace of draining (23, -39, D) a +0 dagger (23, -24, D) a +2 whip of pain (23, -23, D) an uncursed ring of sustain attributes (23, -22, D) a sack of spiders (24, -55, D) a +0 long sword of flaming (24, -40, D) a book of Debilitation (24, -39, D) an ornate deck of summoning (24, -38, D) a +1 hand axe of flaming (24, -34, D) a large rock (24, -31, D) a +0 long sword (unseen) (24, -8, D) a +0 battleaxe (25, -49, D) a +0 scimitar (25, -47, D) a cursed +0 glaive (still there?) a +0 mace (still there?) (25, -39, D) a +4 rod of clouds (6/14) a +8 iron rod (14/14) (25, -38, D) a +0 flail (25, -33, D) a +2 morningstar of freezing 6 large rocks (25, -32, D) 5 large rocks (unseen) (25, -31, D) a +0 dagger a +1 robe of magic resistance (25, -24, D) a +4 spear of flaming (25, -23, D) a phial of floods (25, -17, D) a +4 rapier of speed (unseen) (25, -8, D) the +6 dagger of Gasiha {holy, Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+4). (25, -7, D) a +0 war axe (25, -6, D) a +0 arbalest (unseen) (26, -55, D) a +3 shortbow of velocity (26, -40, D) a plain deck of defence (26, -39, D) a book of Dreams (26, -38, D) a +0 flail (26, -34, D) 2 large rocks (unseen) (26, -33, D) a large rock a +0 mace a +0 plate armour a +0 halberd (26, -32, D) 4 large rocks a +0 scimitar a +0 plate armour the ring of the Ant {rPois rC+ Int+4} [ring of poison resistance] It affects your intelligence (+4). It protects you from cold. It protects you from poison. a +1 dagger of holy wrath a +0 plate armour a +0 mace a +0 plate armour a cursed -2 short sword a +0 plate armour a +1 hand axe of flaming a +0 chain mail a +0 hand axe a +0 plate armour the ring of the Cicada {Wiz Int+4 SInv} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+4). It lets you see invisible. (26, -31, D) a large rock (26, -24, D) a +5 battleaxe of chopping (26, -23, D) a +2 leather armour of positive energy (26, -17, D) a +0 robe (unseen) (26, -8, D) an uncursed staff of poison (26, -7, D) a +1 hand axe of chopping (26, -6, D) a +3 rapier of electrocution (27, -56, D) an uncursed staff of air (27, -55, D) the +12 battleaxe of Destiny {venom, Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). (27, -40, D) a +0 chain mail (27, -39, D) an uncursed staff of summoning (27, -34, D) a cursed -1 halberd a +0 chain mail (27, -33, D) a +0 dagger a +2 robe a +0 trident (27, -32, D) a +0 giant spiked club a +0 giant spiked club a +0 long sword a +4 ring mail of fire resistance a cursed -2 dire flail a cursed +0 leather armour (27, -31, D) a +0 robe a +0 dagger a +2 robe of positive energy (27, -24, D) a +4 hunting sling of flaming (27, -23, D) a phantom mirror (27, -22, D) a +2 shortbow of flaming (27, -7, D) an uncursed staff of energy (28, -56, D) a +3 scale mail of cold resistance (28, -55, D) an uncursed staff of fire (28, -40, D) a +1 hand crossbow of velocity (28, -39, D) a +3 rod of shadows (9/9) (28, -24, D) a plain deck of defence (28, -23, D) an uncursed staff of summoning (28, -22, D) a +0 demon blade of flaming (28, -16, D) a +0 robe (unseen) (29, -56, D) a +3 hunting sling of flaming (29, -55, D) a +4 ring mail of cold resistance (29, -40, D) a +0 dagger (29, -39, D) a book of Hinderance (29, -24, D) the +2 rapier of Valuable Assets {flame, rPois rC- Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It makes you vulnerable to cold. It protects you from poison. (29, -23, D) an uncursed staff of cold (29, -7, D) a book of Power a manual of Armour (29, -6, D) a book of Fire (30, -55, D) a +5 plate armour of ponderousness (30, -40, D) a disc of storms (30, -24, D) a +2 short sword of holy wrath (30, -23, D) a +3 leather armour of magic resistance (30, -8, D) a disc of storms (30, -6, D) a plain deck of changes (31, -6, D) a stone of tremors (32, -8, D) a +2 dagger of freezing (32, -7, D) a box of beasts (33, -7, D) a +0 shield a +0 long sword (33, -6, D) an uncursed staff of conjuration (34, -7, D) a +5 vampiric short sword (34, -6, D) a lamp of fire (35, -8, D) a fan of gales (35, -7, D) a +0 battleaxe (36, -56, D) an uncursed staff of fire (36, -42, D) a +4 spear of piercing (36, -41, D) a +3 scimitar of freezing (36, -28, D) a book of Burglary (36, -27, D) a +2 helmet of intelligence (37, -55, D) a book of the Dragon (37, -42, D) a book of Changes (37, -41, D) a book of the Tempests (37, -28, D) a +0 long sword (37, -22, D) a +0 antimagic glaive (still there?) an arrow (still there?) (38, -56, D) a +0 trident (38, -55, D) a +4 plate armour of magic resistance (38, -54, D) a +0 helmet of intelligence a +7 rod of shadows (12/12) (38, -51, D) a +0 trident (unseen) (38, -50, D) a cursed +0 war axe (38, -42, D) an uncursed staff of wizardry (38, -28, D) a crystal ball of energy (38, -27, D) Sif Muna's Tome of Nocuous Aid Spells Type Level a - Swiftness Charms/Air 2 b - Shroud of Golubria Charms/Translocation 2 c - Cure Poison Poison 2 d - Ignite Poison Fire/Transmutation/Poison 3 e - Excruciating Wounds Charms/Necromancy 5 f - Iskenderun's Battlesphere Conjuration/Charms 5 (38, -23, D) an arrow (38, -22, D) an arrow a +0 long sword a +0 ring mail (38, -21, D) a +0 long sword (unseen) (38, -20, D) an arrow (39, -52, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. a +0 trident (39, -50, D) a cursed +0 short sword (39, -42, D) the ring of Duwkoacw {+Blink rN+ MR+ Slay+1} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+1). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you blink. an uncursed ring of protection from fire the cursed +0 pair of gloves "Boniphi" {rF+ rC++} It protects you from fire. It greatly protects you from cold. It has a curse placed upon it. the ring of Feol {rElec rC- MR+ Int+3 Stlth-} [ring of loudness] It affects your intelligence (+3). It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you less stealthy. a +6 ring of strength a +6 ring of strength a +3 ring of intelligence (39, -41, D) the +4 chain mail "Lirpha Bioh" {MR+} It affects your resistance to hostile enchantments. (39, -28, D) a plain deck of summoning (39, -23, D) an arrow (39, -22, D) a +0 short sword a +0 leather armour a +0 longbow 42 arrows a +0 leather armour a +4 hand crossbow of flaming a +0 long sword a cursed -1 long sword (39, -21, D) a +0 short sword (still there?) 11 arrows (still there?) (39, -8, D) a +3 leather armour of cold resistance (39, -6, D) a lamp of fire (40, -56, D) Tainnygi's Collected Works on Dusty Hexes Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Tukima's Dance Hexes 3 d - Spectral Weapon Hexes/Charms 3 e - Leda's Liquefaction Hexes/Earth 4 (40, -55, D) a cursed ring of loudness (40, -52, D) a +0 rapier a +0 cloak (40, -51, D) a +0 battleaxe (40, -50, D) a +0 hand axe (40, -41, D) a +3 trident of protection (40, -28, D) a +0 leather armour (40, -27, D) a +1 plate armour of magic resistance (40, -22, D) an uncursed staff of cold a +0 shortbow 21 arrows a +0 leather armour a cursed +0 long sword (40, -20, D) the +5 rapier of Peagooceo {flame, *Confuse Dex+10 Stlth+} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+10). It may confuse you when you take damage. It makes you more stealthy. 2 arrows (still there?) (40, -7, D) the Papyrus of Monotheism Spells Type Level a - Freeze Ice 1 b - Ozocubu's Armour Charms/Ice 3 c - Ice Form Ice/Transmutation 4 d - Simulacrum Ice/Necromancy 6 e - Ozocubu's Refrigeration Ice 6 (40, -6, D) an uncursed staff of death (41, -56, D) a crystal ball of energy (41, -55, D) a +4 arbalest of evasion (41, -51, D) a cursed -1 scimitar (41, -42, D) an uncursed staff of power (41, -41, D) a plain deck of wonders (41, -37, D) a +2 great sword of flaming a +3 scimitar of flaming (41, -36, D) a +1 great sword of flaming (unseen) (41, -35, D) a +2 great sword of flaming (41, -28, D) a stone of tremors (41, -27, D) the ring of Untruth {rN+ Str-5 Dex+4 Stlth+} [ring of stealth] It affects your strength (-5). It affects your dexterity (+4). It protects you from negative energy. It makes you more stealthy. the ring of Owegho Bupo {rF+ rC++ Int+2 Stlth+} [ring of protection from fire] It affects your intelligence (+2). It protects you from fire. It greatly protects you from cold. It makes you more stealthy. (41, -23, D) an arrow (41, -8, D) a +0 mace of crushing (41, -6, D) a sack of spiders (42, -56, D) an uncursed staff of air (42, -42, D) a +3 ring mail of cold resistance (42, -41, D) a book of Transfigurations (42, -37, D) a +1 scimitar of flaming (42, -28, D) the +5 chain mail of Ypumut {MR- MP+9 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (42, -24, D) a +0 shortbow a +0 dagger an arrow a +0 leather armour (42, -8, D) a book of Unlife (42, -7, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (43, -56, D) a +2 whip of draining (43, -55, D) a +0 mace (43, -42, D) a book of the Dragon (43, -41, D) a +1 trident of venom (43, -37, D) a +0 scimitar of flaming (43, -27, D) a +0 scimitar of electrocution (43, -7, D) a +6 vampiric scimitar (44, -42, D) an uncursed staff of conjuration (44, -28, D) the +1 ratskin cloak {rPois rN+ Int-1 Dex-1} It affects your intelligence (-1). It affects your dexterity (-1). It protects you from poison. It protects you from negative energy. (44, -6, D) a +0 battleaxe of freezing (45, -28, D) a +4 plate armour of cold resistance (45, -8, D) an uncursed amulet of dismissal (45, -6, D) the cursed +0 troll leather armour of Unreason {Regen+ Int+3} It affects your intelligence (+3). It increases your rate of regeneration. It has a curse placed upon it. (46, -8, D) an uncursed staff of summoning (46, -6, D) the +1 ring mail "Retieq" {rC- MP+9 Str+5} It affects your strength (+5). It makes you vulnerable to cold. It affects your magic capacity (+9). (47, -8, D) an uncursed amulet of regeneration (47, -6, D) the Almanac of Poisoning Spells Type Level a - Sting Conjuration/Poison 1 b - Spider Form Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 d - Venom Bolt Conjuration/Poison 5 (47, -5, D) a +3 war axe of electrocution (48, -8, D) a disc of storms (48, -7, D) the cursed +1 ring mail of Vanity {Str+3} It affects your strength (+3). It has a curse placed upon it. (48, -6, D) the +5 chain mail of Watchfulness {*Corrode rPois rN+ Str+6} It affects your strength (+6). It protects you from poison. It protects you from negative energy. It may corrode your equipment when you take damage. (48, -5, D) a +2 whip of electrocution (49, -7, D) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (49, -6, D) a +2 hand axe of chopping (49, -5, D) the cursed +0 chain mail of Trog's Anger {rF+ Str+3} It affects your strength (+3). It protects you from fire. It has a curse placed upon it. (50, -56, D) a disc of storms (50, -55, D) a +0 scimitar of holy wrath (50, -44, D) a +0 broad axe of holy wrath (50, -32, D) an uncursed ring of flight (50, -8, D) an uncursed staff of earth (50, -7, D) a box of beasts (51, -56, D) a disc of storms (51, -55, D) a +2 chain mail of positive energy (51, -44, D) a +2 pearl dragon armour (51, -32, D) Bose's Compendium of Attacks Spells Type Level a - Static Discharge Conjuration/Air 3 b - Stone Arrow Conjuration/Earth 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Bolt of Draining Conjuration/Necromancy 5 (51, -31, D) an uncursed staff of air (51, -19, D) a +4 iron rod (10/10) a book of Debilitation (51, -15, D) a cursed +0 morningstar (51, -6, D) a lamp of fire (51, -4, D) a +3 ring of protection the ring of the Peculiar Ghosts {rElec rF+ rC+ rN+ Dex+4} [ring of positive energy] It affects your dexterity (+4). It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from negative energy. the ring "Riorhirar" {rPois Str+4} [ring of poison resistance] It affects your strength (+4). It protects you from poison. (52, -55, D) a +2 battleaxe of electrocution (52, -44, D) a +1 great sword of holy wrath (52, -43, D) a +3 scale mail of cold resistance (52, -32, D) a book of Unlife (52, -31, D) a phantom mirror (52, -17, D) 2 large rocks (52, -16, D) a large rock (52, -15, D) 3 large rocks (52, -7, D) Ixkygo's Almanac of Quantum Protection Spells Type Level a - Song of Slaying Charms 2 b - Teleport Other Translocation 3 c - Passage of Golubria Translocation 4 d - Excruciating Wounds Charms/Necromancy 5 e - Haste Charms 6 (52, -6, D) an Akashic Record (53, -55, D) an uncursed staff of poison (53, -44, D) a plain deck of wonders (53, -32, D) a plain deck of summoning (53, -31, D) a crystal ball of energy (53, -20, D) a +1 great sword of holy wrath (53, -19, D) a crystal ball of energy (53, -16, D) a cursed -1 mace (53, -6, D) the cursed +2 flail of Ashenzari's Hope {elec, *Rage Dex+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+5). It lets you see invisible. It may make you go berserk in combat. It has a curse placed upon it. (53, -4, D) a +2 amulet of reflection a +5 rod of inaccuracy (11/11) a +2 rod of ignition (9/9) (54, -56, D) the +5 chain mail "Zaedaly" {Dex+4 Stlth+} It affects your dexterity (+4). It makes you more stealthy. (54, -55, D) a stone of tremors (54, -44, D) the Grimoire of Battle Magic and Heat Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Static Discharge Conjuration/Air 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Fireball Conjuration/Fire 5 f - Bolt of Draining Conjuration/Necromancy 5 (54, -40, D) a +1 spear a +0 robe (54, -32, D) a +0 war axe of distortion (54, -31, D) the +6 hand axe of Conscience {holy, rF+ Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It makes you more stealthy. (54, -20, D) a +2 chain mail of cold resistance (54, -19, D) a +0 ring mail of poison resistance (54, -8, D) a +1 flail of protection (55, -56, D) an uncursed ring of resist corrosion (55, -55, D) a book of Maledictions (55, -43, D) the +1 robe "Hinkemae" {rElec rF+++ Dex-4} It affects your dexterity (-4). It renders you almost immune to fire. It insulates you from electricity. (55, -32, D) a +4 trident of protection (55, -31, D) a +6 halberd of flaming (55, -20, D) an uncursed staff of earth (55, -8, D) the cursed +0 greatsling of the Warrior-Mage {flame, Int-5 Dex+4 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-5). It affects your dexterity (+4). It lets you see invisible. It has a curse placed upon it. (56, -56, D) the cursed +1 robe of Niophy {rPois rF- rCorr Dex+3} It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from poison. It protects you from acid and corrosion. It has a curse placed upon it. (56, -55, D) a +1 ring mail of fire resistance (56, -43, D) a book of Party Tricks (56, -32, D) an uncursed amulet of magic regeneration (60, -20, D) a +3 hand axe of electrocution (60, -19, D) an ornate deck of changes (60, -17, D) a +0 trident (61, -20, D) a fan of gales (61, -19, D) a cursed staff of poison (61, -16, D) a +0 whip a +0 cloak (61, -15, D) a +0 dagger (unseen) (61, -14, D) a +0 long sword (unseen) (62, -56, D) a box of beasts (62, -48, D) a lamp of fire (62, -40, D) a +1 antimagic flail (62, -20, D) the ring "Nagucasu" {Str+3 Int+2} [ring of intelligence] It affects your strength (+3). It affects your intelligence (+2). (62, -16, D) a +0 broad axe (63, -47, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (63, -46, D) a steam dragon hide (63, -40, D) a +1 morningstar of protection (63, -39, D) an uncursed staff of summoning (63, -30, D) an uncursed staff of air (63, -29, D) Toutrac's Handbook of the Blaze Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Inner Flame Hexes/Fire 3 c - Sticky Flame Conjuration/Fire 4 (63, -19, D) an uncursed amulet of faith (63, -16, D) a +0 battleaxe a +0 hand axe (63, -15, D) a +4 scimitar of holy wrath (unseen) (63, -14, D) a +0 battleaxe (64, -56, D) a +1 robe of positive energy (64, -40, D) a plain deck of wonders (64, -30, D) a plain deck of changes (64, -29, D) a box of beasts (64, -20, D) a +0 trident (64, -19, D) a +4 dagger of electrocution (65, -40, D) an uncursed ring of positive energy the ring "Vebifeox" {Fire rN+++ MR- Int+4 Dex+4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+4). It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. an uncursed ring of protection from fire the ring "Baetep" {SustAt rElec Int+4} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your intelligence (+4). It insulates you from electricity. the ring of Odis {rCorr Int+2} [ring of resist corrosion] It affects your intelligence (+2). a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (65, -39, D) a plain deck of changes (65, -29, D) an ornate deck of wonders (65, 7, D) a +8 rod of shadows (5/13) (unseen) (65, 8, D) a +2 scimitar of flaming (unseen) (66, -30, D) a +2 rapier of draining (66, 6, D) an arrow (66, 7, D) a +4 scimitar of holy wrath (unseen) (66, 8, D) a +0 lajatang of speed a +2 robe of magic resistance an uncursed ring of resist corrosion the spriggan corpse of Agnes (67, 3, D) an arrow (67, 5, D) 2 arrows (68, -56, D) a plain deck of defence (70, -20, D) the cursed +3 hunting sling of Prescription {velocity, Fragile +Inv rN+} Any stone fired from it inflicts extra damage. It protects you from negative energy. It lets you turn invisible. It will be destroyed if unequipped. It has a curse placed upon it. (71, -48, D) a +3 falchion of protection (71, -47, D) a +3 glaive of chopping (71, -20, D) the Incunabulum of Calling Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Summon Lightning Spire Summoning/Air 4 c - Summon Mana Viper Hexes/Summoning 5 d - Summon Forest Summoning/Translocation 5 (71, -19, D) the Grimoire of Heat Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Inner Flame Hexes/Fire 3 c - Bolt of Fire Conjuration/Fire 6 (71, -17, D) a +0 trident a +0 shortbow 17 arrows (72, -40, D) a +1 whip of venom (72, -39, D) a plain deck of changes (72, -36, D) a +0 rapier a +0 leather armour (72, -35, D) a +0 war axe a +0 plate armour a +0 large shield (72, -30, D) a plain deck of wonders (72, -17, D) a +0 trident (72, -15, D) 2 arrows (72, -14, D) a throwing net (72, -13, D) 2 throwing nets (73, -48, D) a +2 flail of protection (73, -47, D) a book of Changes (73, -40, D) a book of Dreams (73, -39, D) a Young Poisoner's Handbook (73, -36, D) a +0 arbalest 13 bolts (73, -35, D) a bolt (73, -33, D) a bolt (73, -30, D) a lamp of fire (73, -29, D) a +1 robe of resistance (73, -20, D) a +2 fire dragon armour (73, -19, D) a +2 chain mail of poison resistance (73, -17, D) a +0 trident (74, -55, D) a plain deck of summoning (74, -40, D) a Young Poisoner's Handbook (74, -36, D) a +0 battleaxe a +0 chain mail (74, -35, D) a +0 battleaxe a +0 plate armour (74, -30, D) the cursed +0 trident of Power {freeze, rC+ Str-2 Int+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It affects your intelligence (+7). It protects you from cold. It has a curse placed upon it. (74, -29, D) an uncursed staff of summoning (74, -19, D) a book of Geomancy (74, -17, D) a +0 trident (75, -20, D) an uncursed ring of positive energy the cursed ring of the Swan {rPois AC-4 Dex+2 Stlth+} [ring of protection] It affects your AC (-4). It affects your dexterity (+2). It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (76, -55, D) a box of beasts