Borgoz the Dungeon (3, 3, D) 965 sling bullets (still there?) 975 sling bullets (still there?) 982 sling bullets (still there?) 987 sling bullets (still there?) 992 sling bullets (still there?) 995 sling bullets (still there?) 1000 sling bullets (still there?) a +5 greatsling (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) (7, 0, D) a +6 ring of intelligence a +6 ring of intelligence (9, 6, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) an uncursed staff of conjuration (61, 3, D) a +1 antimagic halberd a +0 leather armour (61, 8, D) a +2 fire dragon armour (61, 16, D) an Akashic Record (62, 0, D) a +0 dagger (62, 1, D) a +2 long sword of electrocution (62, 3, D) 3 arrows (62, 5, D) an arrow (62, 8, D) a +0 club (62, 9, D) the cursed +0 broad axe of Vuehad {antimagic, Int+3 Dex+3} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+3). It affects your dexterity (+3). It has a curse placed upon it. (62, 11, D) a +0 scythe a +0 robe (62, 12, D) an uncursed staff of power a +0 robe a +4 quarterstaff of chaos a +0 cloak (62, 17, D) a book of Power (62, 20, D) a +0 rapier a cursed +0 robe (62, 27, D) a +0 dagger of electrocution (62, 44, D) a +2 demon whip of electrocution (unseen) (63, 0, D) an uncursed staff of air (63, 2, D) a +0 shortbow a +0 short sword 14 arrows a +0 leather armour (63, 8, D) a +0 mace (63, 16, D) the Tome of the Entourage Spells Type Level a - Recall Summoning/Translocation 3 b - Summon Ice Beast Ice/Summoning 4 c - Summon Lightning Spire Summoning/Air 4 d - Dragon's Call Summoning 9 (63, 17, D) an uncursed staff of fire (63, 20, D) a +0 spear (63, 26, D) the Volume of Earthen Creation Spells Type Level a - Recall Summoning/Translocation 3 b - Leda's Liquefaction Hexes/Earth 4 c - Iron Shot Conjuration/Earth 6 d - Summon Hydra Summoning 7 (63, 27, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (63, 37, D) a book of Ice (64, 3, D) an arrow (64, 16, D) an uncursed staff of wizardry (64, 17, D) a book of Spatial Translocations (64, 26, D) a +0 spear of venom (64, 27, D) the +3 rapier "Borgoz's Death" {flame, Dex+3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It makes you more stealthy. (66, 26, D) a +5 ring of strength a +2 ring of dexterity a +6 ring of strength a +6 ring of strength an uncursed ring of resist corrosion a +6 ring of dexterity (67, 0, D) an uncursed staff of air (68, 0, D) the +9 eveningstar of Death's Door {distort, rF+ SInv} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It protects you from fire. It lets you see invisible. (68, 2, D) a cursed +0 hand axe a +0 robe (69, 0, D) a +2 flail of draining (70, 9, D) Sif Muna's Almanac of Ice Spells Type Level a - Freeze Ice 1 b - Ozocubu's Armour Charms/Ice 3 c - Summon Ice Beast Ice/Summoning 4 d - Bolt of Cold Conjuration/Ice 6 (70, 20, D) a +0 shortbow (unseen) (70, 21, D) the cursed +3 spear "Giantslayer" {elec, Str+3 Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It affects your intelligence (+2). It has a curse placed upon it. (70, 37, D) an uncursed ring of flight (70, 42, D) a +0 whip (70, 43, D) a +0 long sword of freezing an uncursed amulet of the gourmand (71, 16, D) a phial of floods (71, 17, D) an arrow a +0 short sword (71, 20, D) a +0 short sword a +0 buckler 3 arrows (71, 21, D) 9 arrows (71, 27, D) an uncursed staff of fire (71, 36, D) a crystal ball of energy (71, 37, D) a +1 falchion of electrocution (72, 8, D) a +2 scale mail of magic resistance (72, 16, D) an uncursed staff of fire (72, 17, D) a +0 short sword (72, 18, D) an arrow (72, 19, D) 2 arrows (72, 21, D) a +0 shortbow (unseen) (72, 23, D) 3 arrows (72, 36, D) a book of Dreams (73, 1, D) a stone of tremors (73, 2, D) a +0 halberd a +0 robe (73, 16, D) a book of the Earth (73, 17, D) an uncursed staff of power (73, 22, D) a +0 shortbow (unseen) (73, 26, D) the +10 greatsling of Caen {speed, +Blink +Fly rF+ Str-4 Dex+4} Attacks with this weapon are significantly faster. It affects your strength (-4). It affects your dexterity (+4). It protects you from fire. It lets you fly. It lets you blink. (73, 36, D) a +0 flail (73, 37, D) a +1 ring mail of cold resistance (75, 1, D) a +0 vampiric trident