Borgoz Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, 6, D:1) a cursed -3 club (9, -11, D:1) 14 stones (17, 40, D:1) 9 stones (18, 2, D:1) a +0 club (21, 10, D:1) a cursed -2 whip (22, 14, D:1) a stone (23, 23, D:1) a +0 short sword (24, 12, D:1) a +0 club (25, 11, D:1) a +0 whip 2 stones (26, 37, D:1) a +0 club (27, 36, D:1) a +0 club (28, -11, D:1) 16 stones (29, 19, D:1) a +0 short sword (30, 26, D:1) 18 stones (31, 34, D:1) a +0 dagger (31, 48, D:1) 22 stones (32, 36, D:1) a +0 hunting sling (42, 13, D:1) a +0 club (43, 12, D:1) a +0 club (53, 15, D:1) a +0 leather armour (56, 13, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, -28, D:2) a +0 club (7, -17, D:2) 3 stones (7, -13, D:2) a +0 dagger (8, -17, D:2) a stone (9, -17, D:2) a stone (13, 3, D:2) 2 stones (13, 4, D:2) a stone (13, 5, D:2) a stone (13, 7, D:2) a stone (13, 9, D:2) a +0 whip (14, -21, D:2) a +0 leather armour (16, -29, D:2) a +0 dagger (16, -28, D:2) a +0 club (16, -27, D:2) a +0 dagger (16, -21, D:2) a +0 leather armour (17, -27, D:2) a +0 club a cursed -2 dagger (18, -27, D:2) a +0 club (31, -21, D:2) a +0 short sword (36, -18, D:2) a +0 club (36, 3, D:2) a +0 club (41, 14, D:2) a stone (43, 15, D:2) a +0 short sword 4 stones Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (6, 43, D:3) a +0 helmet (12, 15, D:3) a +0 trident (22, 25, D:3) a stone (22, 41, D:3) a +0 club (22, 42, D:3) a +0 club (23, 26, D:3) a stone (24, 2, D:3) a +0 club (24, 42, D:3) a +0 club (25, 26, D:3) a stone (28, -5, D:3) a +0 chain mail (29, 40, D:3) a cursed -2 dagger (30, 39, D:3) a +0 whip 20 arrows (41, 13, D:3) a +0 trident (44, 9, D:3) a +0 club (46, 29, D:3) an uncursed amulet of harm (49, 16, D:3) 2 large rocks (55, 33, D:3) 12 stones Level 4 of the Dungeon (0, 0, D:4) 21 bolts (3, 0, D:4) a +0 club (5, -16, D:4) a tomahawk (6, -16, D:4) a tomahawk (7, -17, D:4) a +0 dagger (7, -16, D:4) a +0 club a +0 mace 2 tomahawks a +0 plate armour (24, 5, D:4) 17 stones (27, 5, D:4) a +0 leather armour (29, -13, D:4) a +0 hand axe a +0 robe (30, -13, D:4) a +0 hand axe a +0 scale mail a +0 whip (31, -13, D:4) a +0 trident (32, -20, D:4) a +0 plate armour (33, -13, D:4) a +0 helmet (43, -7, D:4) 7 exploding tomahawks (50, -2, D:4) a cursed +0 leather armour Level 5 of the Dungeon (2, 9, D:5) a +0 robe a +0 dagger (2, 10, D:5) a +0 robe a +0 leather armour a +0 dagger a +0 club (2, 34, D:5) a +0 hunting sling (3, 10, D:5) a +0 mace (4, 2, D:5) a +0 scale mail (7, 2, D:5) a +0 club (11, 5, D:5) a +0 giant club (19, 12, D:5) a +0 club (19, 27, D:5) 30 sling bullets (21, 10, D:5) 16 stones 20 poisoned needles (29, 11, D:5) a +0 giant spiked club (29, 31, D:5) a +0 club (34, 10, D:5) a potion of mutation 2 potions of degeneration (36, 24, D:5) a +0 club a +0 scale mail Level 6 of the Dungeon (6, 23, D:6) the amulet "Reros" {Harm *Drain -Tele rElec Int+7} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+7). It insulates you from electricity. It prevents most forms of teleportation. The Shining One disapproves of the use of such an item. (8, 23, D:6) a +0 scale mail (15, -11, D:6) 22 arrows Level 7 of the Dungeon [Shop] Mesosea's Antique Weapon Emporium a +0 dire flail (116 gold) a +1 falchion of holy wrath (359 gold) a cursed -3 mace (2 gold) a +1 dagger of venom (272 gold) a +0 club (29 gold) a +2 hand crossbow of flaming (530 gold) a +0 scimitar of slicing (232 gold) (0, 0, D:7) a +0 scale mail 26 sling bullets (9, -11, D:7) a +0 ring mail (10, 1, D:7) 16 poisoned needles (16, -29, D:7) 14 stones (19, -30, D:7) 15 poisoned needles (19, 8, D:7) 6 bolts (20, -17, D:7) a +0 giant club (29, -28, D:7) 10 arrows of frost (32, -17, D:7) a +0 war axe (34, -27, D:7) 15 arrows of flame (37, 19, D:7) a +0 hand axe (37, 21, D:7) a +0 war axe a +0 dagger a +0 robe (37, 23, D:7) a +0 hand axe a +0 dagger a +0 robe (40, -12, D:7) a +0 giant club (40, -9, D:7) 12 sling bullets (41, -15, D:7) a +0 leather armour (42, -16, D:7) a +1 dagger of speed a +0 robe (42, -11, D:7) a +0 short sword a +0 plate armour a +0 halberd (49, -15, D:7) a +0 ring mail a +0 club (55, 0, D:7) 12 bolts Level 8 of the Dungeon [Shop] Quaziyf's Jewellery Shop an uncursed amulet of magic regeneration (420 gold) an uncursed amulet of faith (560 gold) an uncursed ring of flight (245 gold) the ring "Heymin" {rElec rPois rN++ MR- EV+4} (847 gold) [ring of evasion] It affects your evasion (+4). It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. the ring "Geopidwo" {rElec Int+3 Dex+4 Stlth+} (572 gold) [ring of intelligence] It affects your intelligence (+3). It affects your dexterity (+4). It insulates you from electricity. It makes you more stealthy. an uncursed ring of protection from cold (350 gold) an uncursed ring of sustain attributes (245 gold) an uncursed ring of positive energy (280 gold) (0, 0, D:8) 4 javelins (1, -8, D:8) a +0 scale mail (4, 3, D:8) 12 stones (4, 10, D:8) a +0 dagger (7, -3, D:8) 19 arrows (10, 21, D:8) an arrow (11, 20, D:8) a cursed -2 shortbow 12 arrows (12, -9, D:8) 22 stones (13, -6, D:8) a +0 halberd (13, 19, D:8) an arrow (14, -8, D:8) a +0 spear a cursed +0 scale mail (14, -7, D:8) a +0 whip a +0 spear (14, -5, D:8) 22 arrows (15, -8, D:8) a +0 club (15, -7, D:8) a +0 club (15, -6, D:8) a cursed -1 halberd (21, 15, D:8) a +0 giant club a +0 giant spiked club Level 9 of the Dungeon (0, 0, D:9) a book of Geomancy (6, -22, D:9) 9 stones (8, -31, D:9) a +0 short sword a cursed -2 dagger a +0 robe (8, -1, D:9) 22 stones (9, -31, D:9) a +2 flail of draining a +0 leather armour (9, -30, D:9) a +0 club a +0 leather armour (12, -1, D:9) 15 sling bullets (13, -27, D:9) a +0 club (20, -44, D:9) a +0 flail (21, -42, D:9) a +0 short sword (21, -41, D:9) a +0 dagger (21, -39, D:9) a +0 whip (22, -41, D:9) a +0 dagger (22, -40, D:9) a +0 trident (22, -39, D:9) a +0 short sword a stone (22, -38, D:9) a +0 whip (22, -37, D:9) a stone (23, -44, D:9) a +0 short sword (24, -35, D:9) a stone (27, -16, D:9) a potion of blood (33, -43, D:9) a +0 helmet (34, -13, D:9) a +0 greatsling (35, -26, D:9) 22 arrows (42, -39, D:9) 18 stones (62, -40, D:9) a +0 robe Level 10 of the Dungeon (0, 0, D:10) a +0 leather armour (13, -5, D:10) a +0 quarterstaff of freezing a +1 robe of cold resistance (17, -2, D:10) 4 large rocks (23, -4, D:10) a +0 dagger (28, -12, D:10) a +2 ring mail of fire resistance (32, 12, D:10) a +0 giant spiked club a throwing net (32, 19, D:10) 18 sling bullets (36, -19, D:10) 20 stones (38, -24, D:10) 23 stones (39, -19, D:10) 5 curare-tipped needles (39, -18, D:10) a tomahawk (40, 9, D:10) a +0 buckler (41, 8, D:10) a +0 robe (42, -17, D:10) a tomahawk a +0 leather armour (43, -16, D:10) a +0 leather armour a +0 mace (43, -13, D:10) a tomahawk (44, -15, D:10) a +0 club (45, -15, D:10) a tomahawk (46, 21, D:10) 25 stones (50, 4, D:10) 14 poisoned needles (51, 2, D:10) a +0 spear (53, 0, D:10) a +3 scimitar of flaming a +0 robe a +0 trident a +0 ring mail (53, 3, D:10) 18 arrows (54, 0, D:10) a +0 spear (55, 0, D:10) a +0 spear Level 11 of the Dungeon (0, 0, D:11) a +2 hand axe a +0 robe (0, 2, D:11) a cursed -3 hand axe a +0 robe (0, 4, D:11) a cursed +1 long sword a +0 robe a scroll of noise (6, -9, D:11) a +0 hand axe a +0 robe (7, -9, D:11) a +0 giant spiked club a +0 giant spiked club (18, 23, D:11) 17 poisoned needles (20, 17, D:11) a +0 giant spiked club (23, -7, D:11) a book of Envenomations (23, 30, D:11) a +0 scimitar (30, 15, D:11) a +0 shortbow 10 arrows of frost (32, 7, D:11) a +0 war axe a +0 ring mail (33, 6, D:11) a +0 mace a +0 plate armour (33, 7, D:11) a +0 club a tomahawk (33, 8, D:11) a +0 dagger a +0 robe (34, 3, D:11) a tomahawk (34, 11, D:11) an arrow of frost (35, 10, D:11) an arrow of frost (35, 14, D:11) 23 bolts (37, 8, D:11) a +0 giant club (40, 26, D:11) a +0 robe (56, 31, D:11) 29 arrows (58, -4, D:11) a +0 pair of boots Level 12 of the Dungeon (0, 0, D:12) 11 gold pieces (8, -6, D:12) a +0 giant spiked club (12, -6, D:12) an adder corpse (skeletalised by now) (16, -6, D:12) a +0 ring mail (16, 16, D:12) a stone (17, 4, D:12) a +0 robe (19, 10, D:12) a +0 club 3 stones (19, 11, D:12) a +0 dagger a +0 dagger a +0 robe a stone (19, 12, D:12) a stone (20, 9, D:12) a +0 dagger of draining 2 stones (20, 10, D:12) a +0 club (20, 11, D:12) a +0 dagger (21, 9, D:12) a stone (23, 7, D:12) a stone (24, 6, D:12) a stone (43, 29, D:12) a +0 robe (44, 13, D:12) 17 stones (46, 43, D:12) 22 stones (53, 21, D:12) a +0 leather armour (54, 21, D:12) a cursed +0 leather armour a +2 chain mail of poison resistance a +0 club a +0 leather armour a +0 short sword a cursed +0 scimitar Level 1 of the Lair of Beasts (0, 0, Lair:1) a -2 ring of strength a -3 ring of protection (5, 4, Lair:1) a wand of random effects (28/48) a wand of draining (8/15) (5, 5, Lair:1) a book of the Warp a book of Geomancy a book of the Earth (6, 4, Lair:1) a +0 mottled dragon armour the +1 leather armour of Kleptomania {+Inv rCorr Str+3} It affects your strength (+3). It lets you turn invisible. It protects you from acid and corrosion. (6, 5, Lair:1) an uncursed ring of ice an uncursed ring of flight an uncursed ring of stealth an uncursed amulet of magic regeneration (7, 4, Lair:1) a scroll of amnesia 2 scrolls of enchant weapon (7, 5, Lair:1) 5 beef jerkies 2 slices of pizza 4 meat rations 8 bread rations (22, 1, Lair:1) 18 arrows