Borgoz the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (21, 1, D) a book of Conjurations (23, 1, D) the +7 mace of Honesty {flame, +Blink Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It lets you blink. (26, 1, D) an ornate deck of wonders (27, 1, D) a +6 blowgun (28, 1, D) a book of Clouds (29, 1, D) a book of Air (36, 1, D) a box of beasts (37, 1, D) a book of the Warp (38, 1, D) a +0 hand crossbow of flaming (39, 1, D) a box of beasts (41, 1, D) the +5 arbalest "Jeef" {velocity, rC+ rN+ Int-5} Any bolt fired from it inflicts extra damage. It affects your intelligence (-5). It protects you from cold. It protects you from negative energy. (42, 1, D) the Reference Book on Attacks and Snow Spells Type Level a - Irradiate Conjuration/Transmutation 5 b - Freezing Cloud Conjuration/Ice/Air 6 c - Ozocubu's Refrigeration Ice 6 (49, 1, D) an uncursed staff of poison (51, 1, D) a lantern of shadows (52, 1, D) a +0 war axe (53, 1, D) a +0 bardiche (54, 1, D) a plain deck of defence (55, 1, D) a box of beasts (61, 1, D) an uncursed amulet of faith (63, 1, D) a fan of gales (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (19, 2, D) the +2 hat of the High Council {Archmagi, Wiz- Stlth-} It makes you less stealthy. (20, 2, D) the cursed +1 hand axe of Crusades {speed, Str+6} Attacks with this weapon are significantly faster. It affects your strength (+6). It has a curse placed upon it. (21, 2, D) a crystal ball of energy (22, 2, D) a +0 mace (23, 2, D) a +1 morningstar of crushing (24, 2, D) a +0 dagger of speed (26, 2, D) a +1 short sword of speed (27, 2, D) the +6 shortbow "Sarcophage" {venom, rElec Str+5} It poisons the ammo it fires. It affects your strength (+5). It insulates you from electricity. (28, 2, D) an uncursed staff of energy (29, 2, D) a book of Unlife (37, 2, D) a phantom mirror (38, 2, D) a disc of storms (39, 2, D) an ornate deck of summoning (40, 2, D) a sack of spiders (41, 2, D) a +4 quarterstaff of protection (42, 2, D) a +4 dagger of draining (49, 2, D) an uncursed staff of earth (50, 2, D) a +2 long sword of flaming (51, 2, D) an uncursed amulet of regeneration (52, 2, D) the Volume of Congealing Boosts Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Swiftness Charms/Air 2 c - Regeneration Charms/Necromancy 3 d - Spectral Weapon Hexes/Charms 3 e - Ice Form Ice/Transmutation 4 f - Bolt of Cold Conjuration/Ice 6 (53, 2, D) a book of Maledictions (55, 2, D) the Almanac of Floating Boosts Spells Type Level a - Infusion Charms 1 b - Shock Conjuration/Air 1 c - Ozocubu's Armour Charms/Ice 3 d - Airstrike Air 4 e - Summon Lightning Spire Summoning/Air 4 f - Ring of Flames Charms/Fire 7 (73, 2, D) a phantom mirror (75, 2, D) a plain deck of defence (3, 4, D) 981 sling bullets (still there?) 991 sling bullets (still there?) 997 sling bullets (still there?) 1000 sling bullets (still there?) a +5 greatsling (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) (8, 4, D) a +3 large shield (22, 4, D) a +0 war axe an uncursed amulet of rage (44, 4, D) the ring of Hosunk {rPois rN++ Stlth+} [ring of stealth] It protects you from poison. It greatly protects you from negative energy. It makes you more stealthy. a +3 ring of strength an uncursed amulet of warding the cursed ring of Kupan {rN+ Str+4 Dex-6} [ring of dexterity] It affects your strength (+4). It affects your dexterity (-6). It protects you from negative energy. It has a curse placed upon it. (24, 5, D) a +0 cloak of poison resistance (18, 6, D) a +0 halberd (unseen) (20, 6, D) a +0 mace a +0 robe (51, 6, D) a +6 lajatang of speed a cursed +0 plate armour a +1 great mace of crushing a +0 chain mail (52, 6, D) a +0 chain mail (17, 7, D) a +0 whip a +3 arbalest of flaming (19, 7, D) a +2 mace of venom a +0 trident a +0 robe (51, 7, D) a +0 arbalest 16 bolts of flame a +0 great sword a +0 chain mail (52, 7, D) 2 bolts of flame 3 large rocks (53, 7, D) a +4 scimitar of electrocution a +0 plate armour a +0 war axe a +0 chain mail a +0 dire flail a +0 chain mail (51, 8, D) a +0 battleaxe a +0 plate armour a +0 arbalest 8 steel bolts (52, 8, D) a cursed -3 arbalest 17 steel bolts (53, 8, D) a +0 arbalest 9 bolts of frost (19, 9, D) a +0 flail a +0 robe (61, 9, D) a +4 eveningstar of protection (63, 9, D) an uncursed staff of summoning (70, 9, D) a +2 spear of freezing (71, 9, D) an uncursed amulet of guardian spirit (72, 9, D) a +1 war axe of freezing (34, 10, D) a lantern of shadows the ring of Wabes {rElec rN+ MP-9 Str+5} [ring of strength] It affects your strength (+5). It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (-9). the Tome of Creative Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Summon Butterflies Summoning 1 c - Dazzling Spray Conjuration/Hexes 3 d - Stone Arrow Conjuration/Earth 3 e - Bolt of Draining Conjuration/Necromancy 5 f - Shadow Creatures Summoning 5 Ycibla Isiu's Compendium of Attacks Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Throw Icicle Conjuration/Ice 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 the Incunabulum of the Hurtful Glacier Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Condensation Shield Ice 4 e - Bolt of Cold Conjuration/Ice 6 the Volume of Self-Knowledge Spells Type Level a - Song of Slaying Charms 2 b - Flight Charms/Air 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Ring of Flames Charms/Fire 7 a +6 ring of intelligence a manual of Fighting a +6 ring of dexterity a +6 ring of dexterity the amulet "Ecleef" {Stasis rElec MR+ Dex-5} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your dexterity (-5). It insulates you from electricity. It affects your resistance to hostile enchantments. a book of Debilitation (52, 10, D) a steel bolt a large rock (62, 10, D) an uncursed staff of power (70, 10, D) an uncursed staff of summoning (72, 10, D) an ornate deck of wonders (2, 13, D) a +0 robe of the Archmagi (3, 13, D) an uncursed staff of conjuration (4, 13, D) a +1 war axe of draining (5, 13, D) a book of the Warp (6, 13, D) an uncursed staff of wizardry (7, 13, D) a crystal ball of energy (8, 13, D) a +0 halberd of protection (9, 13, D) the +9 shortbow "Honawk" {flame, MP+9 Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your magic capacity (+9). (11, 13, D) a fan of gales (12, 13, D) an uncursed staff of death (3, 14, D) an uncursed ring of poison resistance (4, 14, D) a book of Summonings (5, 14, D) an uncursed staff of air (6, 14, D) an uncursed staff of fire (7, 14, D) a +1 flail of protection (8, 14, D) the cursed +0 robe of Dishonour {Str+2 Dex+4} It affects your strength (+2). It affects your dexterity (+4). It has a curse placed upon it. (9, 14, D) a stone of tremors (10, 14, D) a +0 helmet of intelligence (11, 14, D) the +4 ring mail of Trial and Error {rElec Str+8 Dex-4 SInv} It affects your strength (+8). It affects your dexterity (-4). It insulates you from electricity. It enhances your eyesight. (12, 14, D) an uncursed staff of air (53, 14, D) the Incunabulum of the Mountains and Moulding Spells Type Level a - Sandblast Earth 1 b - Sticks to Snakes Transmutation 2 c - Lee's Rapid Deconstruction Earth 5 d - Iron Shot Conjuration/Earth 6 e - Hydra Form Transmutation 6 (2, 15, D) the Handbook of Supportive Confrontation Spells Type Level a - Searing Ray Conjuration 2 b - Throw Icicle Conjuration/Ice 4 c - Summon Lightning Spire Summoning/Air 4 d - Venom Bolt Conjuration/Poison 5 e - Summon Mana Viper Hexes/Summoning 5 (3, 15, D) a lamp of fire (4, 15, D) the Collected Works on the Snowflakes Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Ozocubu's Armour Charms/Ice 3 e - Ozocubu's Refrigeration Ice 6 (5, 15, D) a plain deck of defence (6, 15, D) a +2 triple crossbow of flaming (8, 15, D) the cursed +0 buckler of the Abyss {rPois rF- rCorr MP+9} It makes you vulnerable to fire. It protects you from poison. It affects your magic capacity (+9). It protects you from acid and corrosion. It has a curse placed upon it. (9, 15, D) a +2 mottled dragon armour (10, 15, D) a book of Cantrips (11, 15, D) a phial of floods (12, 15, D) a book of Flames (35, 15, D) a book of Flames (36, 15, D) a +0 short sword (37, 15, D) a scroll of holy word (39, 15, D) a disc of storms (40, 15, D) the +10 quarterstaff "Onitus" {distort, Contam +Blink Int-4 Stlth+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (-4). It lets you blink. It causes magical contamination when unequipped. It makes you more stealthy. (41, 15, D) a +2 short sword of speed (42, 15, D) a +3 chain mail of poison resistance (43, 15, D) a +0 cloak of poison resistance (36, 16, D) a +0 mace (37, 16, D) a +2 robe of magic resistance (38, 16, D) an uncursed staff of summoning (39, 16, D) an uncursed staff of fire (42, 16, D) a +1 robe of magic resistance (43, 16, D) the Incunabulum of Combat Magic Spells Type Level a - Magic Dart Conjuration 1 b - Freezing Cloud Conjuration/Ice/Air 6 c - Bolt of Fire Conjuration/Fire 6 d - Orb of Destruction Conjuration 7 (6, 17, D) a mutagenic chunk of flesh (20, 17, D) an uncursed staff of poison (21, 17, D) an uncursed amulet of rage (22, 17, D) a phantom mirror (23, 17, D) Sif Muna's Reference Book on Ashen Changing Spells Type Level a - Ice Form Ice/Transmutation 4 b - Petrify Transmutation/Earth 4 c - Statue Form Transmutation/Earth 6 (24, 17, D) a book of Unlife (26, 17, D) a book of Enchantments (28, 17, D) a +1 short sword of electrocution (61, 17, D) a +1 scale mail of cold resistance (62, 17, D) an uncursed amulet of resist mutation (64, 17, D) a +0 dire flail (71, 17, D) an uncursed staff of power (72, 17, D) a box of beasts (73, 17, D) a +0 helmet of see invisible (19, 18, D) a book of Air (20, 18, D) a disc of storms (21, 18, D) a crystal ball of energy (22, 18, D) a +6 falchion of holy wrath (23, 18, D) a +6 shortbow of freezing (24, 18, D) a +6 blowgun (25, 18, D) an uncursed ring of flight (26, 18, D) a +3 scale mail of cold resistance (27, 18, D) a +2 pair of gloves of archery (28, 18, D) an uncursed staff of poison (29, 18, D) a lamp of fire (62, 18, D) a +4 giant spiked club (63, 18, D) a +0 long sword (72, 18, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It enhances your eyesight. It prevents most forms of teleportation. (73, 18, D) a phial of floods (23, 19, D) a +2 war axe of chopping (24, 19, D) a stone of tremors (25, 19, D) a cursed ring of sustain abilities (64, 19, D) a +2 executioner's axe of chopping a +0 plate armour (51, 20, D) a +4 rod of shadows (3/11) (62, 20, D) a cursed +0 dire flail (unseen) (63, 20, D) a +1 quarterstaff of speed (64, 20, D) a +2 quarterstaff of protection (unseen) (62, 21, D) a +0 plate armour (64, 21, D) a +0 flail (unseen) (72, 21, D) a +1 long sword of electrocution (2, 22, D) a tarantella corpse (3, 22, D) a ghost moth corpse (still there?) a hornet corpse (still there?) (4, 22, D) a wasp corpse (still there?) a wolf spider corpse (still there?) (4, 23, D) a hornet corpse a wolf spider corpse a hornet corpse (24, 24, D) (unseen) (38, 24, D) the +5 trident "Dragon's Death Toll" {speed, rN+ Str+4 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (+4). It protects you from negative energy. It makes you more stealthy. (unseen) (3, 25, D) a mutagenic chunk of flesh (38, 25, D) a +0 glaive (39, 25, D) a +0 war axe a +0 great sword a cursed +0 cloak (40, 25, D) a +0 dire flail a +0 battleaxe a +0 flail a +0 battleaxe (50, 25, D) a book of Cantrips (51, 25, D) a +1 ring mail of fire resistance (52, 25, D) Fociwk's Reference Book on Feathery Aid Spells Type Level a - Swiftness Charms/Air 2 b - Control Teleport Charms/Translocation 4 c - Excruciating Wounds Charms/Necromancy 5 d - Deflect Missiles Charms/Air 6 (53, 25, D) a +4 long sword of slicing a +0 plate armour an uncursed staff of fire (54, 25, D) an uncursed ring of see invisible (55, 25, D) a scroll of holy word (37, 26, D) a +0 glaive an uncursed amulet of clarity (38, 26, D) a +0 dire flail a +4 hand axe of freezing (40, 26, D) a +0 battleaxe a +0 battleaxe (50, 26, D) the +3 chain mail of Heluujeg {rF+ rC- Dex+6} It affects your dexterity (+6). It protects you from fire. It makes you vulnerable to cold. (53, 26, D) a book of Transfigurations (54, 26, D) a disc of storms (61, 27, D) a +1 leather armour of poison resistance (62, 27, D) an uncursed ring of sustain abilities (63, 27, D) a +2 plate armour of cold resistance (64, 27, D) a book of Hinderance (65, 27, D) a sack of spiders (71, 27, D) a +3 hunting sling of evasion (72, 27, D) a +4 chain mail of poison resistance (73, 27, D) a +7 blowgun (52, 28, D) a +0 trident (63, 28, D) a +2 quarterstaff of protection (64, 28, D) a stone of tremors (72, 28, D) a +4 shortbow of evasion (3, 29, D) a mutagenic chunk of flesh (34, 29, D) a +1 vampiric lajatang (36, 29, D) a +2 quarterstaff of protection (37, 29, D) an uncursed staff of air (38, 29, D) a +2 flail of holy wrath (40, 29, D) a +0 longbow of freezing (42, 29, D) a crystal ball of energy (43, 29, D) a +2 quarterstaff of speed (44, 29, D) an uncursed staff of cold (52, 29, D) a +5 glaive a +0 chain mail (35, 30, D) a +0 ring mail of fire resistance (36, 30, D) a book of Cantrips (37, 30, D) a +1 war axe of venom (38, 30, D) an uncursed staff of air (39, 30, D) a +1 falchion of holy wrath (40, 30, D) a lantern of shadows (41, 30, D) a +2 cloak of poison resistance (42, 30, D) a +2 vampiric trident (43, 30, D) a book of Envenomations (51, 30, D) a potion of blood (52, 30, D) a cursed +3 hand axe a cursed +0 robe (63, 31, D) a +0 scimitar a +0 leather armour a +0 scimitar a +0 leather armour (62, 32, D) a +0 war axe a +0 leather armour (63, 32, D) a +0 long sword a +0 rapier a +0 long sword (64, 32, D) a +0 long sword a +0 leather armour a +3 leather armour (21, 33, D) an uncursed staff of cold (22, 33, D) a +0 short sword (23, 33, D) the ring of Red Wine {Fire Str+4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. an uncursed ring of positive energy the amulet "Vaef Kux" {Ward +Inv rF- rN+ MP+9} [amulet of warding] It may prevent the melee attacks of summoned creatures. It makes you vulnerable to fire. It protects you from negative energy. It affects your magic capacity (+9). It lets you turn invisible. a +3 ring of intelligence an uncursed ring of protection from magic the amulet of Unwac {Stasis +Inv} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It lets you turn invisible. (24, 33, D) a +0 hand axe (25, 33, D) a disc of storms (26, 33, D) a +0 club (38, 33, D) an uncursed ring of protection from fire an uncursed ring of flight a +4 rod of ignition (12/12) an uncursed ring of stealth a +3 ring of intelligence (26, 34, D) a crystal ball of energy (27, 34, D) a +0 dagger (29, 34, D) Iruymyic's Catalogue of Poisoning and the Rocks Spells Type Level a - Cure Poison Poison 2 b - Petrify Transmutation/Earth 4 c - Venom Bolt Conjuration/Poison 5 d - Shatter Earth 9 (22, 35, D) an ornate deck of summoning (25, 35, D) a lantern of shadows (26, 35, D) an uncursed staff of summoning (49, 37, D) an uncursed staff of poison (52, 37, D) a +0 robe of resistance (53, 37, D) a +2 hand crossbow of freezing (54, 37, D) a +2 leather armour of magic resistance (59, 37, D) a +2 giant spiked club (60, 37, D) an uncursed staff of summoning (61, 37, D) a +4 iron rod (9/9) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. a cursed +6 ring of intelligence a cursed +5 broad axe a +0 helmet (62, 37, D) an uncursed staff of power (63, 37, D) a +2 battleaxe of freezing (69, 37, D) a Young Poisoner's Handbook (71, 37, D) an uncursed amulet of clarity (72, 37, D) a +1 spear of flaming (73, 37, D) an uncursed ring of poison resistance (49, 38, D) a book of Debilitation (50, 38, D) an uncursed staff of poison (51, 38, D) an ornate deck of war (52, 38, D) a +1 dagger of venom (53, 38, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (59, 38, D) a sack of spiders (60, 38, D) an uncursed staff of poison (61, 38, D) a +4 hand axe of venom (62, 38, D) a +1 ring mail of fire resistance (70, 38, D) a box of beasts (71, 38, D) a book of Clouds (72, 38, D) an uncursed staff of poison (17, 41, D) a +4 trident of freezing (unseen) (18, 41, D) a large rock (19, 41, D) a +0 glaive a +0 plate armour (20, 41, D) a +0 bardiche a +0 plate armour (51, 41, D) a +2 hand axe (unseen) (17, 42, D) a cursed -1 club (unseen) (18, 42, D) a +4 battleaxe of chopping a +1 plate armour of fire resistance a large rock (19, 42, D) a +0 giant club (unseen) (62, 42, D) a +0 glaive (18, 43, D) 3 large rocks (20, 43, D) a +0 great sword (unseen) (18, 44, D) a +0 short sword a cursed -1 plate armour a cursed -2 giant club (19, 44, D) the +6 quarterstaff of Iqaig {venom, rN+} It poisons the flesh of those it strikes. It protects you from negative energy. a +0 chain mail a +0 great sword a +0 plate armour 2 large rocks a +0 club a +5 longbow a +0 broad axe a +0 chain mail (18, 45, D) a +0 giant club a large rock a +0 dagger a +2 arbalest of freezing a +2 hunting sling of flaming (19, 45, D) a cursed -3 whip a +0 hunting sling of evasion a +0 leather armour (20, 45, D) a +0 whip a +0 robe an uncursed staff of air the +1 ring mail of Xom's Righteous Anger {Stlth+} It makes you more stealthy. (6, 46, D) a -1 glaive (unseen) (7, 46, D) a sling bullet (unseen) (20, 46, D) a +1 falchion of slicing a +0 chain mail (5, 47, D) 2 sling bullets (unseen) (7, 47, D) the +6 scale mail "Moovoot" {+Fly rElec MR+ Int-2} It affects your intelligence (-2). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. (8, 47, D) the ring "Ypiydd" {+cTele rF+ rN+++ MR- Stlth-} [ring of teleport control] It can be evoked for teleport control. It protects you from fire. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It makes you less stealthy. (5, 48, D) a sling bullet (6, 48, D) a +4 chain mail of fire resistance a +0 large shield an uncursed ring of ice a potion of ambrosia a +2 long sword of holy wrath a +0 ring mail a potion of lignification the human corpse of Louise the human corpse of Harold (7, 48, D) a +0 trident the +6 Sword of Cerebov {flame} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. 2 sling bullets 2 potions of brilliance 20 poisoned arrows a +0 dire flail 2 throwing nets the centaur corpse of Nessos