Crash caused by signal #6: Aborted Version: BcadrenCrawl: Boulder Brew 0.05.31-22-geda828027a Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 13791029716875492004, deterministic pregen: 1 Version history: Game started: 0.05.31-16-g17090fb0d7 0.05.31-22-geda828027a Command line: /usr/games/crawl-bcadren -name Borgoz -rc /dgldir/rcfiles/crawl-bcadren/Borgoz.rc -macro /dgldir/rcfiles/crawl-bcadren/Borgoz.macro -morgue /dgldir/morgue/Borgoz/ -webtiles-socket /crawl-master/webserver/sockets/Borgoz:2021-10-02.01:48:09.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 16 stack frames. /usr/games/crawl-bcadren(_Z17write_stack_traceP8_IO_FILE+0x3b) [0x564651df722b]: write_stack_trace(_IO_FILE*) /usr/games/crawl-bcadren(_Z13do_crash_dumpv+0x47a) [0x564651e001aa]: do_crash_dump() /usr/games/crawl-bcadren(_Z20crash_signal_handleri+0xae) [0x564651df759e]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3ef20) [0x7fe95cb9df20]: /lib/x86_64-linux-gnu/libc.so.6(__select+0x17) [0x7fe95cc75ff7]: /usr/games/crawl-bcadren(_ZN14TilesFramework11await_inputERjb+0xbb) [0x56465241eaeb]: TilesFramework::await_input(unsigned int&, bool) /usr/games/crawl-bcadren(_Z6getchkv+0x72) [0x564652421462]: getchk() /usr/games/crawl-bcadren(_Z7m_getchv+0x38) [0x5646524214e8]: m_getch() /usr/games/crawl-bcadren(+0x5efb82) [0x564652052b82]: /usr/games/crawl-bcadren(_Z6getchm13KeymapContextPFivE+0x65) [0x564652055b45]: getchm(KeymapContext, int (*)()) /usr/games/crawl-bcadren(_Z18attribute_increasev+0x189) [0x5646522068b9]: attribute_increase() /usr/games/crawl-bcadren(_Z12level_changeb+0x20e) [0x56465222625e]: level_change(bool) /usr/games/crawl-bcadren(+0x9c5039) [0x564652428039]: /usr/games/crawl-bcadren(main+0x323) [0x564651d44083]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xe7) [0x7fe95cb80b97]: /usr/games/crawl-bcadren(_start+0x2a) [0x564651d4478a]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 7.5.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -DEXPERIMENTAL_BRANCH="bcadren" -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-bcadren/saves" -DDATA_DIR_PATH="/crawl-master/crawl-bcadren/data/" -DWEB_DIR_PATH="/crawl-master/crawl-bcadren/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = open_caves, absdepth0 = 0 Level vaults: saegor_arrival_simple_a layout_cave_pools first_ration Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (25, 38): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, Borgoz the Ghoul Monk. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a ration. Found a staircase leading out of the dungeon. There is a staircase leading out of the dungeon here. A bat comes into view. A bat is nearby! The bat hits you but does no damage. You scratch the bat (1). The bat blocks your attack. The bat is moderately wounded. (3/4) HP The bat hits you (1). You barely miss the bat. You closely miss the bat. The bat misses you (0). The bat barely misses you (0). You scratch the bat (2). You scratch the bat (4). You kill the bat! No target in view! No target in view! You see here a bat corpse. HP restored. b - 2 rations (gained 1) You see here a +0 helmet. A rat, a hobgoblin, a kobold and a dart slug come into view. Found a scroll of blinking. There are monsters nearby! A giant cockroach comes into view. The hobgoblin shouts! The kobold shouts! The dart slug spits out a magical stone dart at you. The dart misses you. The giant cockroach moves out of view. You see here a +0 helmet. c - a +0 helmet The kobold hits you (2). Found a stone staircase leading down. The hobgoblin barely misses you (0). The kobold hits you (2). A hobgoblin comes into view. The hobgoblin barely misses you (0). The hobgoblin moves out of view. You closely miss the kobold. You scratch the kobold (3). You kill the kobold! The hobgoblin barely misses you (0). You see here a kobold corpse. You scratch the hobgoblin (3). You closely miss the hobgoblin. The hobgoblin is heavily wounded. (3/6) HP You scratch the hobgoblin (1). x2 The hobgoblin is almost dead. (1/6) HP The hobgoblin hits you with a +0 club (5). You closely miss the hobgoblin. You scratch the hobgoblin (2). You kill the hobgoblin! The dart slug barely misses you (0). Things that are here: a +0 club; a hobgoblin corpse; a kobold corpse You scratch the dart slug (3). You scratch the dart slug (1). The dart slug is heavily wounded. (5/9) HP You scratch the dart slug (2). x2 The dart slug is almost dead. (1/9) HP The rat bites you (2). You scratch the dart slug (1). You kill the dart slug! You barely miss the rat. You scratch the rat (6). You kill the rat! You have reached level 2! You start waiting. The hobgoblin is too close now for your liking. A hobgoblin is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! The hobgoblin shouts! You barely miss the hobgoblin. You scratch the hobgoblin (2). The hobgoblin is heavily wounded. (3/5) HP The hobgoblin barely misses you (0). You scratch the hobgoblin (2). x2 You kill the hobgoblin! You see here a hobgoblin corpse. You start waiting. The giant cockroach is too close now for your liking. You are too injured to fight recklessly! You are too injured to fight recklessly! The giant cockroach bites you (1). You barely miss the giant cockroach. You scratch the giant cockroach but do no damage. The giant cockroach is healthy. (5/5) HP The giant cockroach barely misses you (0). You scratch the giant cockroach (2). You scratch the giant cockroach (6). You kill the giant cockroach! Your Dodging skill increases to level 3! You see here a giant cockroach corpse. Found a potion of mutation. You start waiting. HP restored. d - a scroll of blinking You now have 3 gold pieces. A cinder newt comes into view. A cinder newt is nearby! Found an escape hatch in the floor. The cinder newt bites you (1). You barely miss the cinder newt. You scratch the cinder newt (3). The cinder newt is moderately wounded. (9/12) HP The cinder newt bites you (2). You closely miss the cinder newt. You barely miss the cinder newt. You scratch the cinder newt (4). You barely miss the cinder newt. The cinder newt is heavily wounded. (5/12) HP The cinder newt bites you (0). You scratch the cinder newt (3). You miss the cinder newt. The cinder newt is almost dead. (2/12) HP You closely miss the cinder newt. You scratch the cinder newt (6). You kill the cinder newt! Your Armour skill increases to level 1! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? Welcome back, Borgoz the Ghoul Monk. Press ? for a list of commands and other information. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? Welcome back, Borgoz the Ghoul Monk. Press ? for a list of commands and other information. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? Welcome back, Borgoz the Ghoul Monk. Press ? for a list of commands and other information. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.05.31-16-g17090fb0d7 0.05.31-22-geda828027a Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_NO_CMD repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Borgoz] Species: Ghoul Job: Monk HP: 24/27; mods: 0/0 MP: 1/1; mod: 0 Stats: 14 (14) 5 (5) 11 (11) Position: (47, 34), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 25 | 3 | 367 | 115/168 Short Blades | | 0 | 0 | 0 | 0 | 0/59 Long Blades | | 0 | 0 | 0 | 0 | 0/59 Axes & Hammers | | 0 | 0 | 0 | 0 | 0/59 Whips & Flails | | 0 | 0 | 0 | 0 | 0/59 Polearms | | 0 | 0 | 0 | 0 | 0/59 Maces & Staves | | 0 | 0 | 0 | 0 | 0/59 Slings | | 0 | 0 | 0 | 0 | 0/59 Bows | | 0 | 0 | 0 | 0 | 0/59 Crossbows | | 0 | 0 | 0 | 0 | 0/59 Armour | X | 1 | 25 | 1 | 59 | 0/119 Dodging | X | 1 | 25 | 3 | 368 | 12/238 Stealth | X | 0 | 0 | 2 | 132 | 26/106 Shields | | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 1 | 25 | 3 | 368 | 116/168 Spellcasting | X | 0 | 0 | 0 | 0 | 0/70 Hexes | | 0 | 0 | 0 | 0 | 0/70 Charms | | 0 | 0 | 0 | 0 | 0/59 Summonings | | 0 | 0 | 0 | 0 | 0/59 Necromancy | | 0 | 0 | 0 | 0 | 0/50 Translocations | | 0 | 0 | 0 | 0 | 0/59 Transmutations | | 0 | 0 | 0 | 0 | 0/59 Fire Magic | | 0 | 0 | 0 | 0 | 0/70 Ice Magic | | 0 | 0 | 0 | 0 | 0/42 Air Magic | | 0 | 0 | 0 | 0 | 0/70 Earth Magic | | 0 | 0 | 0 | 0 | 0/42 Poison Magic | | 0 | 0 | 0 | 0 | 0/50 Invocations | | 0 | 0 | 0 | 0 | 0/42 Evocations | | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: Attributes: #12: 3 #27: 43 #49: 66 #59: 1 Mutations: claws: 1 (innate) carnivore: 1 (innate) cold resistance: 1 (innate) negative energy resistance: 3 (innate) inhibited regeneration: 1 (innate) torment resistance: 1 (innate) rotting body: 1 (innate) unbreathing: 1 (innate) Inventory bugs: Equipment: eq slot #7, inv slot #0: +0 robe }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #. .##......# ...... .. . .....#.##........ .#.## .....#........... .#..###................ #.....#... #............ .....##..###............ .##.............$....... ..##.##................. ..##.#...##.....@!...... ..........##.#...†....>. .............#.....?.... ....#........#.......... ....#...........#....... .....#.......####....... ....##.....### ....... ...####.....#... ....... r.## ##.†......# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>