BoredOne Level 1 of the Dungeon (0, 0, D:1) 19 stones (5, 39, D:1) a +0 short sword 2 stones (7, -11, D:1) a +0 dagger 4 stones (8, 6, D:1) a +0 spear (8, 43, D:1) a +0 dagger (9, 18, D:1) a +0 dagger (10, -8, D:1) a +0 short sword (13, 32, D:1) 11 arrows (16, 48, D:1) a +0 ring mail (17, 6, D:1) a +0 dagger (17, 23, D:1) a +1 dagger of electrocution (26, 42, D:1) a +1 cloak Level 2 of the Dungeon (15, -3, D:2) a +0 short sword 3 stones (15, 19, D:2) a +0 short sword a stone Level 3 of the Dungeon (0, 0, D:3) a +0 helmet (3, -5, D:3) a +0 club (5, -13, D:3) 16 stones Level 4 of the Dungeon (0, 0, D:4) a +0 war axe (22, -18, D:4) a +0 whip (38, 32, D:4) a +0 ring mail (40, -18, D:4) a +0 giant club (52, 5, D:4) 23 bolts (62, -4, D:4) 5 stones a +0 club Level 5 of the Dungeon [Shop] Akhoor's Armour Emporium a +0 robe (8 gold) a +2 cloak of poison resistance (222 gold) a +0 ring mail (48 gold) a +3 ring mail of positive energy (276 gold) the +1 plate armour of Forking Paths {rN+ rCorr Stlth+} (571 gold) rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. a +0 ring mail (48 gold) a +0 robe (8 gold) a +0 ring mail (48 gold) a +0 robe (8 gold) a +0 ring mail (48 gold) a +2 scale mail of cold resistance (252 gold) a +2 robe (152 gold) (0, 0, D:5) a +0 dagger (still there?) a +0 robe (still there?) (1, 1, D:5) a +0 mace (5, -7, D:5) a +0 hand axe (still there?) a +0 leather armour (still there?) (6, -6, D:5) a +0 whip (still there?) a +0 ring mail (still there?) (23, -9, D:5) a +0 chain mail a +0 morningstar (31, 8, D:5) a +0 hand axe a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) a +0 war axe (16, -15, D:6) 26 arrows (24, -29, D:6) the +8 dagger of a sewer {antimagic, rC- Int+5 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+5). rC: It makes you vulnerable to cold. SInv: It lets you see invisible. (27, -5, D:6) a +0 hand axe 2 boomerangs (35, 2, D:6) 31 bolts (35, 12, D:6) a +0 mace (39, -6, D:6) a +0 chain mail a +0 dagger a +0 dagger (39, -5, D:6) a +0 robe a +0 dagger (41, 4, D:6) a +0 robe a +0 dagger (42, 0, D:6) a +0 short sword (42, 1, D:6) a +0 short sword (42, 3, D:6) a +0 leather armour a +0 hand axe (43, 3, D:6) a +0 robe a +0 scimitar (43, 4, D:6) a +0 robe a +0 dagger (45, 10, D:6) a +3 quarterstaff of chaos a +0 cloak (46, 3, D:6) a +0 war axe Level 7 of the Dungeon Level 8 of the Dungeon (0, 0, D:8) a staff of air (9, 40, D:8) a +2 robe of resistance a +3 short sword (13, 42, D:8) 10 sling bullets a +0 robe a +0 dagger (16, 37, D:8) a +0 hand axe a +0 robe a +0 dagger (16, 39, D:8) a +0 robe a +0 great sword (18, 40, D:8) a +0 morningstar a +0 cloak (21, 37, D:8) the +3 scale mail "Zatot" {rC+ Int-5 SInv} Int: It affects your intelligence (-5). rC: It protects you from cold. SInv: It lets you see invisible. (43, 34, D:8) a +0 short sword (44, 34, D:8) a +0 spear a +0 spear (44, 35, D:8) a +0 halberd (44, 41, D:8) a +0 hand axe (46, 41, D:8) a +0 club a +0 leather armour (47, 41, D:8) a +0 dagger a +0 robe (48, 14, D:8) a +2 hat (49, 14, D:8) 23 stones the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 17 stones (4, 2, Lair:1) a +0 leather armour (5, 48, Lair:1) 9 stones (22, 55, Lair:1) 22 stones (29, 35, Lair:1) 16 stones (48, 35, Lair:1) a +0 robe Level 2 of the Lair of Beasts (0, 0, Lair:2) 14 stones (11, 2, Lair:2) 14 bolts (34, -57, Lair:2) 17 stones (55, -38, Lair:2) a +0 flail Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 club (37, 6, Lair:3) a +0 cloak Level 4 of the Lair of Beasts (18, -11, Lair:4) the +1 mace "Caetej" {antimagic, +Blink rPois Will- Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+4). rPois: It protects you from poison. +Blink: It lets you blink. Will: It decreases your willpower. (27, -15, Lair:4) 9 stones (30, 13, Lair:4) 8 stones (40, -18, Lair:4) 11 stones (41, 24, Lair:4) 15 stones (42, -18, Lair:4) 14 sling bullets (44, 13, Lair:4) a +0 ring mail (44, 26, Lair:4) a +2 cloak (53, 12, Lair:4) a +0 leather armour (63, -6, Lair:4) 15 sling bullets Level 5 of the Lair of Beasts (23, 0, Lair:5) the +6 chain mail of the Lily {rCorr} rCorr: It protects you from acid and corrosion. Level 6 of the Lair of Beasts (0, 0, Lair:6) a potion of might (1, -13, Lair:6) a +0 hand axe (3, -14, Lair:6) 2 scrolls of teleportation (28, -6, Lair:6) 16 gold pieces (28, -5, Lair:6) 10 gold pieces (29, -8, Lair:6) 21 gold pieces (29, -7, Lair:6) 19 gold pieces (29, -5, Lair:6) 17 gold pieces (30, -51, Lair:6) a scroll of immolation (30, -9, Lair:6) 22 gold pieces (30, -8, Lair:6) 19 gold pieces (30, -7, Lair:6) 14 gold pieces (30, -6, Lair:6) 15 gold pieces (31, -8, Lair:6) 10 gold pieces (31, -7, Lair:6) 17 gold pieces (32, -45, Lair:6) the +0 ring mail of Experimentation {rElec Int+2} Int: It affects your intelligence (+2). rElec: It insulates you from electricity. (36, -25, Lair:6) a dream sheep corpse (skeletalised by now) (37, -25, Lair:6) a dream sheep corpse (41, -20, Lair:6) a dream sheep corpse (skeletalised by now) (43, -30, Lair:6) a scroll of noise Level 3 of the Pits of Slime Level 5 of the Pits of Slime (0, 0, Slime:5) 41 gold pieces (0, 7, Slime:5) a +0 shortbow (0, 8, Slime:5) a wand of iceblast (6) (1, 0, Slime:5) 42 gold pieces (1, 1, Slime:5) the +5 hunting sling "Jellybane" {freeze, Will+ MP+9 Int-4 Dex+2 Stlth+} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (-4). Dex: It affects your dexterity (+2). MP: It affects your magic capacity (+9). Will: It increases your willpower. Stlth: It makes you more stealthy. (1, 6, Slime:5) 22 gold pieces (1, 7, Slime:5) a +0 robe (1, 8, Slime:5) a staff of conjuration (1, 9, Slime:5) a book of Beasts (2, 0, Slime:5) a box of beasts (2, 1, Slime:5) a scroll of immolation (2, 6, Slime:5) 45 gold pieces (2, 7, Slime:5) a +2 pair of gloves of stealth (2, 8, Slime:5) a phial of floods (2, 9, Slime:5) a staff of death (2, 10, Slime:5) 23 arrows (3, 0, Slime:5) a +4 halberd (3, 7, Slime:5) a scroll of amnesia (3, 8, Slime:5) the +5 executioner's axe of the Vendetta {venom, rPois Dex+4} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+4). rPois: It protects you from poison. (3, 9, Slime:5) a potion of flight (4, 1, Slime:5) a box of beasts (4, 6, Slime:5) a +2 dagger of freezing (4, 8, Slime:5) a potion of berserk rage (9, 1, Slime:5) a +2 helmet of see invisible (9, 6, Slime:5) a +1 vorpal mace (9, 8, Slime:5) a +0 club (10, 0, Slime:5) 30 gold pieces (10, 7, Slime:5) the +3 falchion of Ashenzari {vorpal, rPois rF+ Int-5 Dex+4} It inflicts extra damage upon your enemies. Int: It affects your intelligence (-5). Dex: It affects your dexterity (+4). rF: It protects you from fire. rPois: It protects you from poison. (10, 8, Slime:5) the +0 crystal plate armour "Vafikos" {+Blink Stlth+} +Blink: It lets you blink. Stlth: It makes you more stealthy. (10, 9, Slime:5) a scroll of identify (11, 0, Slime:5) a ring of fire (11, 1, Slime:5) 18 gold pieces (11, 6, Slime:5) a potion of invisibility (11, 7, Slime:5) a manual of Evocations (11, 8, Slime:5) the +5 scale mail of Salihe {rElec Int+4 Dex+3} Int: It affects your intelligence (+4). Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. (11, 9, Slime:5) a +1 robe of fire resistance (11, 10, Slime:5) a scroll of vulnerability (12, 0, Slime:5) a +0 dagger (12, 1, Slime:5) 3 atropa-tipped darts (12, 6, Slime:5) a scroll of holy word (12, 7, Slime:5) a scroll of amnesia (12, 8, Slime:5) a tin of tremorstones (2/2) (12, 9, Slime:5) 37 gold pieces (13, 0, Slime:5) a +0 scale mail (13, 7, Slime:5) an Inescapable Atlas (13, 8, Slime:5) a +0 robe