Boomshaker the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the -2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) an uncursed staff of death (63, 1, D) a potion of heal wounds (67, 1, D) an uncursed staff of conjuration (68, 1, D) an ornate deck of changes (69, 1, D) a stone of tremors (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (73, 2, D) an uncursed staff of earth (75, 2, D) a lantern of shadows (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (67, 3, D) a +0 club (68, 3, D) a +0 dagger a +0 robe an orc corpse (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 6, D) a +0 shield a +0 scale mail (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a scroll of brand weapon (63, 9, D) a +3 ring mail of poison resistance (70, 9, D) the +7 quarterstaff "Muar" {flame, rElec Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It insulates you from electricity. (72, 9, D) an uncursed staff of wizardry (70, 10, D) the +4 hand axe of Embarrassment {pain, MP+9 Str+2 Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It affects your intelligence (+3). It affects your magic capacity (+9). (72, 10, D) an uncursed staff of wizardry (61, 11, D) a +0 mace (unseen) (62, 11, D) a +0 dagger a +0 robe (70, 11, D) a cursed -1 battleaxe (70, 12, D) a ball python corpse (71, 12, D) a +0 dire flail an adder corpse (72, 12, D) a +0 scimitar (unseen) (71, 17, D) the Compendium of Flamy Transformation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sticks to Snakes Transmutation 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Inner Flame Hexes/Fire 3 e - Spider Form Transmutation/Poison 3 f - Dragon Form Transmutation 7 (72, 17, D) a +2 great sword of protection (73, 17, D) a +2 plate armour of magic resistance (71, 18, D) a plain deck of destruction (72, 18, D) the +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. (73, 18, D) a +1 dagger of holy wrath (71, 20, D) a +0 spear (unseen) (71, 21, D) a black bear corpse (72, 21, D) a +0 spear (73, 22, D) a black bear corpse (71, 27, D) a +2 robe (72, 27, D) a +3 blowgun (73, 27, D) the amulet "Ypnule" {Faith Contam +Inv rElec Dex+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+3). It insulates you from electricity. It lets you turn invisible. It causes magical contamination when unequipped. (71, 28, D) a +2 ring mail of magic resistance (72, 28, D) a crystal ball of energy (73, 28, D) a +0 short sword