BoltzmannConstant Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (7, 36, D:1) 21 bolts (8, 6, D:1) a +0 whip (9, 14, D:1) 2 tomahawks (10, 5, D:1) a stone (11, 4, D:1) a stone (12, -4, D:1) 23 stones (14, -3, D:1) a +0 club (22, 3, D:1) 20 sling bullets (25, 14, D:1) a +0 ring mail (28, 36, D:1) 17 poisoned needles (30, 4, D:1) a +0 robe (31, 25, D:1) 29 stones (33, -10, D:1) a +0 leather armour (36, 1, D:1) a +0 dagger (37, -19, D:1) a bread ration (41, 34, D:1) 13 bolts (43, 23, D:1) a +0 leather armour (47, 23, D:1) 22 stones (47, 25, D:1) a potion of ambrosia (48, 21, D:1) a +0 chain mail (50, -2, D:1) 21 stones (61, 18, D:1) a potion of heal wounds Level 2 of the Dungeon (0, 0, D:2) 20 stones (5, 2, D:2) a potion of lignification (9, -15, D:2) a +0 chain mail (9, 8, D:2) a +0 whip (15, 0, D:2) a giant newt corpse (16, 4, D:2) a +0 leather armour (19, 10, D:2) 30 stones (20, 8, D:2) 15 stones (32, -4, D:2) a +0 plate armour (36, -5, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (7, -5, D:3) a +0 dagger (still there?) a stone (still there?) (7, 4, D:3) a bread ration (17, -4, D:3) 17 stones