BoltzmannConstant Level 1 of the Dungeon (0, 0, D:1) a +0 robe (4, 0, D:1) a potion of berserk rage (12, 28, D:1) 14 bolts (13, 18, D:1) a beef jerky (16, 33, D:1) a ball python corpse (skeletalised by now) (18, 27, D:1) a +0 mace (22, 25, D:1) a cursed -2 whip (25, 30, D:1) a +0 plate armour (35, 21, D:1) 16 sling bullets (36, 2, D:1) a +0 hand axe (37, 43, D:1) a +0 club a goblin corpse (skeletalised by now) (40, 39, D:1) a +0 dagger (42, 17, D:1) a +0 club (44, 6, D:1) a cursed -1 short sword (44, 41, D:1) a +0 leather armour (46, 39, D:1) a bat corpse (skeletalised by now) (46, 42, D:1) a potion of mutation (50, 8, D:1) a +0 club a hobgoblin corpse (57, 42, D:1) 19 bolts Level 2 of the Dungeon (0, 0, D:2) a stone (0, 1, D:2) a stone (1, 1, D:2) a +0 dagger a kobold corpse (2, 0, D:2) a bat corpse (5, -3, D:2) a cursed +0 hunting sling