Bohemond Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 27, D:1) 15 arrows (4, 35, D:1) a +0 club (8, 35, D:1) 14 sling bullets (14, 22, D:1) a +0 ring mail (26, 39, D:1) 23 arrows (34, 33, D:1) 16 arrows (48, 19, D:1) a +0 ring mail (51, 27, D:1) a +0 club (62, 20, D:1) a +1 dagger of venom Level 2 of the Dungeon (0, 0, D:2) a cursed +0 ring mail (1, 18, D:2) a +0 robe (6, -4, D:2) a +0 dagger (9, 9, D:2) a +3 dagger of venom (11, 15, D:2) a +0 club (26, 25, D:2) a +1 dagger of draining (26, 26, D:2) a +0 club (40, 10, D:2) 18 arrows (41, -10, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) 15 arrows (7, -5, D:3) a +0 whip (8, 17, D:3) 11 sling bullets (11, 22, D:3) a +0 halberd (12, 22, D:3) a +0 whip a +0 halberd (14, -7, D:3) 7 poisoned needles a +0 blowgun a +0 whip (17, -7, D:3) a poisoned needle (18, -7, D:3) a poisoned needle (19, -7, D:3) a poisoned needle (32, 24, D:3) a +0 club (37, 6, D:3) a +0 short sword (51, -4, D:3) 14 arrows Level 4 of the Dungeon [Shop] Guupt's Jewellery Shoppe a cursed ring of teleportation (49 gold) an uncursed ring of fire (275 gold) an uncursed amulet of faith (440 gold) a cursed -6 ring of intelligence (22 gold) an uncursed amulet of the gourmand (330 gold) a cursed ring of flight (159 gold) an uncursed ring of see invisible (165 gold) an uncursed ring of see invisible (165 gold) the ring "Dehaph" {rC+ EV+5} (759 gold) [ring of evasion] It affects your evasion (+5). It protects you from cold. an uncursed ring of magical power (220 gold) an uncursed amulet of guardian spirit (330 gold) an uncursed ring of protection from magic (275 gold) an uncursed amulet of harm (330 gold) an uncursed ring of see invisible (165 gold) (0, 0, D:4) a +0 dagger (0, 2, D:4) a +0 club a cursed +0 club (1, 2, D:4) a +0 club (3, 10, D:4) a +0 giant spiked club (5, 1, D:4) a +0 dagger (8, 31, D:4) a +0 short sword (15, 14, D:4) 16 gold pieces (30, 14, D:4) a stone (32, 12, D:4) a scroll of enchant weapon Level 5 of the Dungeon (0, 0, D:5) a +0 flail (4, -40, D:5) a +0 scale mail (7, 7, D:5) 3 tomahawks (8, -34, D:5) a +0 rapier a +0 leather armour (17, -26, D:5) a +0 club (50, -23, D:5) a cursed -1 flail (50, -22, D:5) a +0 short sword (51, -22, D:5) a +0 whip a +0 hand axe a cursed -2 whip Level 6 of the Dungeon (0, 0, D:6) 5 arrows (2, -5, D:6) a +0 shortbow 10 arrows (13, 3, D:6) a +0 club a +0 leather armour (22, 25, D:6) a +0 blowgun (24, 21, D:6) a +0 ring mail a +0 dire flail (25, 19, D:6) a +0 scale mail a cursed +0 dagger (25, 20, D:6) a +0 leather armour (32, -27, D:6) a +0 scale mail (33, -8, D:6) a +0 leather armour (33, 18, D:6) the +1 robe of Hiv Bextumm {rC+ MR+ Dex-5} It affects your dexterity (-5). It protects you from cold. It affects your resistance to hostile enchantments. (53, -7, D:6) a scroll of random uselessness Level 7 of the Dungeon (0, 0, D:7) 4 arrows (0, 1, D:7) a poisoned needle (1, 1, D:7) a +0 shortbow (7, 6, D:7) a +0 blowgun a +0 short sword 15 poisoned needles (17, -12, D:7) 16 arrows (17, -2, D:7) a +0 whip (19, -9, D:7) 9 poisoned needles (21, -3, D:7) a +0 whip (22, 14, D:7) a +0 giant spiked club (27, 8, D:7) a +0 short sword (28, 9, D:7) a +0 dagger (33, -18, D:7) a +0 buckler (34, 3, D:7) a +0 dagger a +0 robe (36, 4, D:7) a +0 chain mail a book of Air a wand of confusion (34/48) a wand of confusion (36/48) 54 bolts a book of Geomancy a book of Conjurations a +0 club a +0 dire flail 10 arrows (37, 4, D:7) a +3 short sword a +0 whip a +0 dagger (38, 5, D:7) a +0 dagger a +0 robe (43, 5, D:7) a +0 chain mail (46, -15, D:7) an arrow (46, -10, D:7) 3 arrows (46, -8, D:7) a +0 shortbow 3 arrows Level 8 of the Dungeon (0, 0, D:8) a +0 whip a +0 leather armour (13, 4, D:8) a +0 leather armour (13, 26, D:8) a +0 hand axe (13, 32, D:8) a +0 dagger a +0 robe (14, 31, D:8) a +2 trident of venom (29, 18, D:8) a +0 leather armour (42, 18, D:8) a +0 ring mail (42, 51, D:8) a +0 long sword (43, 18, D:8) 3 tomahawks (43, 20, D:8) a +0 leather armour a +0 hand axe (46, 22, D:8) 3 large rocks (55, 8, D:8) a +0 giant spiked club a +0 giant spiked club the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 rapier (1, -13, Lair:1) a +0 chain mail (4, -23, Lair:1) a curare-tipped needle (5, -8, Lair:1) a +0 leather armour (6, -21, Lair:1) 2 curare-tipped needles (9, -15, Lair:1) a cursed +0 robe (10, -7, Lair:1) the +7 glaive "Dummatse" {antimagic, *Slow rC- Str+8 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+8). It makes you vulnerable to cold. It lets you see invisible. It may slow you when you take damage. (10, -1, Lair:1) a potion of mutation (14, -13, Lair:1) a +0 leather armour (14, -3, Lair:1) a +0 quarterstaff (15, -13, Lair:1) a porcupine corpse (skeletalised by now) (17, -37, Lair:1) a +0 robe (31, -21, Lair:1) a cursed +0 buckler (58, 4, Lair:1) a +0 hand axe Level 2 of the Lair of Beasts (0, 0, Lair:2) a rime drake corpse (2, 11, Lair:2) 2 sling bullets (7, 13, Lair:2) a +0 ring mail (8, 5, Lair:2) 3 inedible chunks of flesh a water moccasin skeleton (14, 10, Lair:2) a giant cockroach corpse an ice cave (0, 0, IceCv) a +0 buckler (0, 1, IceCv) a scroll of random uselessness (1, 0, IceCv) a cursed -3 spear (7, 0, IceCv) a +0 robe