BobbyTwoHands the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (60, 1, D) a +0 trident 2 tomahawks (61, 0, D) the Handbook of the Oath Spells Type Level a - Confusing Touch Hexes 2 b - Slow Hexes 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Cause Fear Hexes 4 e - Leda's Liquefaction Hexes/Earth 4 f - Summon Mana Viper Hexes/Summoning 5 (61, 2, D) a +0 trident a tomahawk (61, 8, D) the +5 shortbow of the Hand {venom, Str+8 Int-3} It poisons the ammo it fires. It affects your strength (+8). It affects your intelligence (-3). (61, 10, D) a cursed staff of conjuration (62, 0, D) an uncursed staff of poison (62, 2, D) a +0 crystal plate armour a +0 trident a tomahawk (62, 3, D) a +0 trident (62, 5, D) 4 tomahawks (62, 8, D) an uncursed staff of wizardry (63, 0, D) a book of Maledictions (63, 8, D) a Fen Folio (64, 5, D) a tomahawk (68, 0, D) a +3 rapier of freezing (69, 0, D) a +3 leather armour of fire resistance (70, 8, D) a +3 ring of dexterity (70, 9, D) a +0 scimitar (70, 12, D) a +2 great sword of electrocution (unseen) (71, 8, D) the Papyrus of Fetching Sinister Rites Spells Type Level a - Slow Hexes 2 b - Metabolic Englaciation Hexes/Ice 5 c - Cigotuvi's Embrace Necromancy 5 d - Discord Hexes 8 (71, 12, D) a +0 long sword (unseen) (72, 8, D) a +0 dagger (72, 9, D) an uncursed staff of wizardry