BobbyTwoHands the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +12 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a book of Unlife (20, 1, D) a +7 blowgun (21, 1, D) a +0 cloak of invisibility (22, 1, D) an uncursed staff of conjuration (23, 1, D) an uncursed staff of death (24, 1, D) a +0 whip of draining (25, 1, D) a crystal ball of energy (27, 1, D) an uncursed amulet of clarity (28, 1, D) a +1 rapier of speed (29, 1, D) a disc of storms (35, 1, D) a book of Cantrips (36, 1, D) a +0 vampiric trident (37, 1, D) a +0 dagger (39, 1, D) a +2 ring mail of magic resistance (40, 1, D) the +3 hunting sling of Evil {venom, Str+5} It poisons the ammo it fires. It affects your strength (+5). (41, 1, D) a +1 glaive of freezing (42, 1, D) a plain deck of changes (50, 1, D) a book of Geomancy (51, 1, D) a book of Party Tricks (52, 1, D) a book of the Tempests (54, 1, D) a plain deck of wonders (55, 1, D) a disc of storms (61, 1, D) a +1 morningstar of freezing (62, 1, D) a +5 flail of protection (63, 1, D) an Akashic Record (69, 1, D) an uncursed staff of cold (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a +3 leather armour of cold resistance (20, 2, D) the +11 long sword of the Messenger {distort, +Blink rN+ Dex+7} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+7). It protects you from negative energy. It lets you blink. (21, 2, D) an uncursed staff of power (22, 2, D) an uncursed ring of protection from cold (23, 2, D) a +1 scale mail of fire resistance (24, 2, D) a +4 shortbow of flaming (25, 2, D) a plain deck of changes (27, 2, D) the +8 mithril axe "Arga" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. (28, 2, D) a +1 longbow of freezing (29, 2, D) an uncursed staff of air (36, 2, D) a plain deck of summoning (37, 2, D) a +1 robe of fire resistance (38, 2, D) a book of Annihilations (40, 2, D) an uncursed staff of death (41, 2, D) a +1 ring of protection (42, 2, D) a book of Ice (49, 2, D) a book of Frost (50, 2, D) a cursed amulet of inaccuracy (62, 2, D) an uncursed staff of air (73, 2, D) a +1 shadow dragon armour (75, 2, D) a book of Debilitation (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (68, 3, D) a cursed -2 shortbow (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (38, 4, D) a cursed +3 halberd (unseen) (68, 4, D) a +0 long sword (4, 5, D) a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (23, 5, D) a +0 glaive (25, 5, D) an ice dragon hide (36, 5, D) a +0 great sword a +0 chain mail the +10 triple sword of Classification {vamp, *Noise Str+3 Dex+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+3). It affects your dexterity (+3). It may make noises in combat. a +0 robe (38, 5, D) a +3 short sword (still there?) a +0 hand axe (still there?) (69, 5, D) a +0 long sword a +0 leather armour (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (24, 6, D) a cursed +0 dire flail a +0 robe (36, 6, D) a cursed +0 flail (unseen) (68, 6, D) an arrow (4, 7, D) a +3 large shield (unseen) (7, 7, D) 2 potions of brilliance (23, 7, D) a +0 battleaxe (52, 7, D) a +0 glaive (4, 8, D) a +5 shadow dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (51, 8, D) a +2 battleaxe of freezing (unseen) (52, 8, D) a +0 dagger a +0 robe 4 scrolls of enchant armour the +9 mace "Murmur" {crush, rPois rF+ SInv} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from poison. It lets you see invisible. the +5 blowgun of Inquiry {speed, MR- Dex+7} Attacks with this weapon are significantly faster. It affects your dexterity (+7). It affects your resistance to hostile enchantments. a +0 robe an uncursed staff of energy the cursed +2 greatsling of the Goat {velocity, rC+ Int+6 SInv} Any stone fired from it inflicts extra damage. It affects your intelligence (+6). It protects you from cold. It lets you see invisible. It has a curse placed upon it. (53, 8, D) a +0 dagger (unseen) (53, 9, D) a +0 flail (unseen) (62, 9, D) a +3 short sword of venom (63, 9, D) a +0 buckler of fire resistance (70, 9, D) a +0 short sword (71, 9, D) a +2 leather armour of magic resistance (72, 9, D) an uncursed staff of air (62, 10, D) Sif Muna's Compendium of Fiery Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Inner Flame Hexes/Fire 3 d - Conjure Ball Lightning Conjuration/Air 6 e - Orb of Destruction Conjuration 7 (70, 10, D) an uncursed staff of wizardry (71, 11, D) a +0 longbow 24 arrows (70, 12, D) a +0 long sword (unseen) (71, 12, D) a +0 scimitar a +0 shortbow 21 arrows a +0 leather armour a +0 long sword a +0 leather armour (72, 12, D) a +0 long sword (unseen) (49, 13, D) the +10 spear "Banisher" {pierce, rF+ MP+9} It inflicts extra damage upon your enemies. It protects you from fire. It affects your magic capacity (+9). (51, 13, D) an uncursed staff of air (52, 13, D) a +0 club (54, 13, D) a book of Cantrips (55, 13, D) a +0 leather armour (71, 13, D) 3 arrows (51, 14, D) a +2 great mace of draining (52, 14, D) an uncursed amulet of stasis (53, 14, D) a +0 glaive (55, 14, D) an uncursed ring of magical power (36, 15, D) a +0 buckler of protection (37, 15, D) a +5 ring of dexterity (38, 15, D) an uncursed amulet of regeneration (39, 15, D) the ring "Empuaq" {rF+ rC+ MR- Slay+2 SInv} [ring of see invisible] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. (42, 15, D) a +1 leather armour of fire resistance (43, 15, D) a +4 spear of flaming (35, 16, D) an uncursed ring of wizardry (36, 16, D) an uncursed staff of earth (37, 16, D) the amulet "Etoatim" {rCorr rElec Int+2} [amulet of resist corrosion] It protects you from acid and corrosion. It affects your intelligence (+2). It insulates you from electricity. (38, 16, D) an uncursed staff of conjuration (39, 16, D) a +3 scythe of slicing (40, 16, D) a +3 rod of inaccuracy (9/9) (41, 16, D) a book of Flames (42, 16, D) a plain deck of summoning (43, 16, D) a book of the Warp (53, 16, D) a +4 halberd of venom a +0 chain mail of poison resistance (20, 17, D) a cursed staff of wizardry (21, 17, D) a scroll of brand weapon (22, 17, D) an uncursed staff of summoning (23, 17, D) a book of Power (24, 17, D) a +2 antimagic hand axe (25, 17, D) an uncursed staff of power (26, 17, D) an uncursed staff of cold (27, 17, D) a +2 trident of venom (28, 17, D) Vehaczu's Volume of Transmutation and Earth Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Spider Form Transmutation/Poison 3 c - Passwall Transmutation/Earth 3 d - Irradiate Conjuration/Transmutation 5 e - Statue Form Transmutation/Earth 6 (29, 17, D) a +3 blowgun (51, 17, D) a +0 battleaxe (unseen) (52, 17, D) 3 large rocks the +7 quarterstaff "Cyggacs" {distort, +Rage MP+9 Int+2} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+2). It affects your magic capacity (+9). It lets you go berserk. a +0 ring mail a +0 hand axe (53, 17, D) a +0 long sword (unseen) (54, 17, D) an uncursed staff of poison (still there?) a +0 mace (still there?) (61, 17, D) a +0 fire dragon armour (62, 17, D) an uncursed ring of magical power (63, 17, D) an uncursed staff of fire (64, 17, D) a plain deck of summoning (71, 17, D) a +3 halberd of venom (72, 17, D) a +8 great mace of draining (73, 17, D) a +3 scale mail of fire resistance (20, 18, D) a book of Conjurations (21, 18, D) a +1 scale mail of fire resistance (22, 18, D) the +7 whip "Ywoo" {slash, -Tele rN+ MP+9 Int+10} It inflicts extra damage upon your enemies. It affects your intelligence (+10). It protects you from negative energy. It affects your magic capacity (+9). It prevents most forms of teleportation. (23, 18, D) an uncursed staff of power (24, 18, D) a lantern of shadows (25, 18, D) a book of Ice (26, 18, D) a plain deck of defence (27, 18, D) a +2 ring of strength (28, 18, D) the Compendium of the Traveller Spells Type Level a - Recall Summoning/Translocation 3 b - Teleport Other Translocation 3 c - Passage of Golubria Translocation 4 d - Phase Shift Translocation 5 (29, 18, D) the Tome of Conjuration Spells Type Level a - Magic Dart Conjuration 1 b - Conjure Flame Conjuration/Fire 3 c - Bolt of Draining Conjuration/Necromancy 5 d - Venom Bolt Conjuration/Poison 5 e - Freezing Cloud Conjuration/Ice/Air 6 (52, 18, D) a +0 dire flail of crushing a +1 hand crossbow of evasion a +1 plate armour of poison resistance (54, 18, D) a +2 great sword of electrocution (unseen) (62, 18, D) an uncursed staff of power (63, 18, D) an uncursed staff of poison (64, 18, D) the +6 hand axe of Disise {drain, *Confuse +Blink Str-4 Dex+11} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-4). It affects your dexterity (+11). It lets you blink. It may confuse you when you take damage. (72, 18, D) an ornate deck of defence (73, 18, D) a +0 buckler of reflection a +0 dagger (23, 19, D) a +3 leather armour of cold resistance (24, 19, D) a book of Transfigurations (25, 19, D) a +0 halberd (38, 20, D) a necrophage corpse (skeletalised by now) (40, 20, D) a +3 demon whip (unseen) (62, 20, D) a +0 halberd (unseen) (63, 20, D) a +0 spear a +1 naga barding (71, 21, D) a +0 spear (unseen) (62, 22, D) (unseen) (71, 22, D) an uncursed staff of poison a +0 robe (72, 22, D) a +0 short sword a +0 robe a +0 buckler (23, 23, D) a +0 spear (unseen) (25, 23, D) a +0 trident (unseen) (71, 23, D) a +0 short sword (unseen) (22, 24, D) a water moccasin corpse (23, 24, D) a +0 broad axe (still there?) an uncursed ring of protection from magic (still there?) (24, 24, D) a +0 battleaxe a +1 robe of fire resistance a +0 long sword a +6 morningstar of crushing (25, 25, D) a +0 long sword (49, 25, D) a +2 falchion of protection (50, 25, D) a book of Geomancy (51, 25, D) a +2 scale mail of fire resistance (52, 25, D) a lantern of shadows (53, 25, D) a book of Summonings (54, 25, D) a +0 war axe (55, 25, D) a lantern of shadows (23, 26, D) a +0 battleaxe (24, 26, D) a +0 club (unseen) (50, 26, D) a plain deck of changes (53, 26, D) the Volume of Heresy Spells Type Level a - Magic Dart Conjuration 1 b - Conjure Flame Conjuration/Fire 3 c - Call Canine Familiar Summoning 3 d - Force Lance Conjuration/Translocation 4 e - Fulminant Prism Conjuration/Hexes 4 f - Shadow Creatures Summoning 5 (54, 26, D) a stone of tremors (61, 27, D) the +3 broad axe of Gluttony {speed, rF- rN+ Dex+2 Stlth+} Attacks with this weapon are significantly faster. It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from negative energy. It makes you more stealthy. (63, 27, D) a +6 great sword of protection (64, 27, D) a +0 war axe of holy wrath (65, 27, D) a +1 antimagic whip (71, 27, D) a +0 trident (72, 27, D) a +2 ring mail of magic resistance (73, 27, D) a +4 war axe of chopping (62, 28, D) the Volume of Scorching Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Bolt of Magma Conjuration/Fire/Earth 5 (63, 28, D) a +2 robe (64, 28, D) a Fen Folio (71, 28, D) a cursed amulet of inaccuracy (72, 28, D) a +0 leather armour of fire resistance (73, 28, D) a +4 rod of inaccuracy (11/11) (35, 29, D) Sif Muna's Papyrus of the Frostbite Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Metabolic Englaciation Hexes/Ice 5 d - Ozocubu's Refrigeration Ice 6 e - Simulacrum Ice/Necromancy 6 (38, 29, D) the ring "Eqi Balav" {rElec AC+4} [ring of protection] It affects your AC (+4). It insulates you from electricity. a +0 cloak of invisibility a +2 lightning rod (10/10) the +10 battleaxe of Wagasoa {chop, rPois rN+ Str-3} It inflicts extra damage upon your enemies. It affects your strength (-3). It protects you from poison. It protects you from negative energy. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 leather armour a +0 war axe a +1 quarterstaff of speed (41, 29, D) an uncursed staff of earth (44, 29, D) an uncursed ring of stealth (51, 29, D) a cursed -3 battleaxe a +0 plate armour a +0 dire flail a +0 plate armour (52, 29, D) a +0 bardiche a +5 hunting sling of flaming a cursed +0 chain mail (53, 29, D) the +9 spear of Severance {elec, rElec Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It insulates you from electricity. a +0 chain mail (54, 29, D) a +0 arbalest (unseen) (35, 30, D) an uncursed staff of death (36, 30, D) Byiwunt's Incunabulum of Ensnaring Displacement Spells Type Level a - Blink Translocation 2 b - Gell's Gravitas Hexes/Translocation 3 c - Confuse Hexes 3 d - Recall Summoning/Translocation 3 e - Force Lance Conjuration/Translocation 4 f - Phase Shift Translocation 5 (37, 30, D) the +1 robe of Inviolability {+Fly} It lets you fly. (39, 30, D) a book of Geomancy (40, 30, D) a +0 robe (41, 30, D) a book of Beasts (43, 30, D) a manual of Stealth (51, 30, D) a +0 long sword (unseen) (52, 30, D) 3 bolts (53, 30, D) 2 bolts a +0 battleaxe of draining a +0 plate armour a scroll of brand weapon (51, 31, D) a +0 arbalest (unseen) (52, 31, D) 4 bolts (51, 32, D) a +0 great sword (unseen) (19, 33, D) the ring of Attitude {+Blink MR+ SInv} [ring of protection from magic] It affects your resistance to hostile enchantments. It lets you see invisible. It lets you blink. (20, 33, D) a +2 rapier of flaming (21, 33, D) an uncursed ring of stealth (22, 33, D) the +9 halberd "Spiderbane" {flame, MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. (23, 33, D) a +1 morningstar of holy wrath (24, 33, D) a manual of Maces & Flails (25, 33, D) a book of Transfigurations (26, 33, D) a +7 antimagic mace (27, 33, D) a lantern of shadows (28, 33, D) a fan of gales (29, 33, D) the +9 Staff of Wucad Mu {channel} (52, 33, D) 2 bolts (72, 33, D) the +3 glaive of Departure {pain, *Contam rElec Dex+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+7). It insulates you from electricity. It causes magical contamination when unequipped. (19, 34, D) a plain deck of summoning (20, 34, D) a +0 great mace of protection (21, 34, D) a +1 antimagic spear (22, 34, D) a plain deck of defence (23, 34, D) an uncursed staff of earth (24, 34, D) the Incunabulum of Battle Magic Spells Type Level a - Bolt of Magma Conjuration/Fire/Earth 5 b - Bolt of Fire Conjuration/Fire 6 c - Iron Shot Conjuration/Earth 6 (25, 34, D) an uncursed staff of conjuration (26, 34, D) a +3 morningstar of holy wrath (27, 34, D) a scroll of brand weapon (28, 34, D) an uncursed staff of fire (29, 34, D) a legendary deck of summoning (21, 35, D) a scroll of fog (22, 35, D) a +0 hunting sling of freezing (23, 35, D) a crystal ball of energy (24, 35, D) a +0 lajatang of protection (25, 35, D) a +3 ring mail of fire resistance (26, 35, D) an uncursed ring of wizardry (27, 35, D) a +2 leather armour of fire resistance (49, 37, D) a book of Burglary (50, 37, D) the +2 falchion "BobbyTwoHands's Foe" {holy, Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). (52, 37, D) a +1 ring of evasion (53, 37, D) the +7 triple crossbow of Instinct {velocity, rC+ Str+7 Int+4 Dex-2} Any bolt fired from it inflicts extra damage. It affects your strength (+7). It affects your intelligence (+4). It affects your dexterity (-2). It protects you from cold. (59, 37, D) a +3 rapier of venom (60, 37, D) a scroll of brand weapon (61, 37, D) a +5 war axe of chopping (63, 37, D) Sif Muna's Tome of Transformation Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Hydra Form Transmutation 6 (70, 37, D) a scroll of brand weapon (72, 37, D) a +2 robe of positive energy (73, 37, D) the +9 plate armour of Death's Door {rF+} It protects you from fire. (39, 38, D) a +0 trident (unseen) (49, 38, D) a plain deck of summoning (50, 38, D) a +0 morningstar of holy wrath (51, 38, D) the +6 blowgun of Spontaneous Combustion {evade, rC+ rN+ MP+9 Int+4} It affects your evasion (+5 to EV). It affects your intelligence (+4). It protects you from cold. It protects you from negative energy. It affects your magic capacity (+9). (52, 38, D) a +0 long sword (53, 38, D) a +3 ring of protection (60, 38, D) Sif Muna's Papyrus of Transformation Spells Type Level a - Beastly Appendage Transmutation 1 b - Spider Form Transmutation/Poison 3 c - Ice Form Ice/Transmutation 4 d - Petrify Transmutation/Earth 4 e - Blade Hands Transmutation 5 (62, 38, D) the +7 short sword "Axun" {venom, rN+++ Int-3 Dex+5} It poisons the flesh of those it strikes. It affects your intelligence (-3). It affects your dexterity (+5). It renders you almost immune to negative energy. (63, 38, D) a stone of tremors (70, 38, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (72, 38, D) a +4 mace of protection (73, 38, D) the +3 hunting sling of Wyrd {freeze, +Fly rC++ MR- Str+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It greatly protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. (24, 39, D) a +0 glaive (25, 39, D) a +0 flail (37, 39, D) a +1 spear a +0 robe the ring "Zorog" {rN+ MP+9 Int+3} [ring of positive energy] It affects your intelligence (+3). It protects you from negative energy. It affects your magic capacity (+9). (38, 39, D) a +0 war axe a +2 leather armour of cold resistance (39, 39, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} (still there?) It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 dagger (still there?) (40, 39, D) a +0 scimitar (still there?) a necrophage corpse (skeletalised by now) (still there?) (40, 40, D) a +0 great sword (unseen) (51, 41, D) the +11 battleaxe of the Nexus {drain, SInv} A truly terrible weapon, it drains the life of those it strikes. It lets you see invisible. a cursed +0 robe (52, 41, D) a +0 war axe (unseen) (53, 41, D) a +0 trident (unseen) (62, 42, D) (unseen)