Dungeon Crawl Stone Soup version 0.31.0-9-g3a7656b989 (webtiles) character file. Game seed: 15300906308419335861 58 Bnni the Apothecary (level 4, 0/28 HPs) Began as an Octopode Alchemist on Jan 25, 2024. Slain by a gnoll ... wielding a +0 whip (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:12 (1028 turns). Bnni the Apothecary (Octopode Alchemist) Turns: 1028, Time: 00:02:12 Health: 0/28 AC: 1 Str: 7 XL: 4 Next: 2% Magic: 2/7 EV: 13 Int: 19 God: Gold: 38 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . c - +0 short sword rCold . . . (no shield) rNeg + . . (helmet restricted) rPois . (no amulet) rElec . i - ring of positive energy rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Jewellery i - a ring of positive energy (left tentacle) Wands g - a wand of polymorph (4) Scrolls d - a scroll of enchant weapon {unknown} f - a scroll of noise {unknown} h - a scroll of fog {unknown} Potions a - a potion of magic b - a potion of curing {unknown} e - 3 potions of brilliance {unknown} Skills: + Level 1.4 Fighting - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.5 Spellcasting - Level 1.0 Conjurations * Level 4.4 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 48% 1d6 5% 1 b - Mercury Vapours Alch/Air 20% N/A 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 9% N/A 22% 3 Olgreb's Toxic Radiance Alch 19% N/A 26% 4 Volatile Blastmotes Fire/Tloc 4% 2d10 43% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Sticky Flame Fire/Alch 10% 2d5 54% 4 Iskenderun's Mystic Bla Conj/Tloc 4% 2d3 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. A gnoll is nearby! Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (severely wounded, poisoned, 75% to hit) The sting hits the gnoll. The gnoll looks even sicker. The gnoll is almost dead. A gnoll comes into view. It is wielding a +0 spear. You barely miss the gnoll. Your grab misses the gnoll. You squeeze the gnoll. You kill the gnoll! A gnoll comes into view. It is wielding a +0 whip. You have reached level 4! Unknown command. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (75% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (75% to hit) The sting hits the gnoll. The gnoll is poisoned. The gnoll is lightly wounded. The gnoll hits you from afar with a +0 spear! The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (moderately wounded, poisoned, 75% to hit) The sting hits the gnoll. The gnoll looks even sicker. The gnoll is moderately wounded. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll closely misses you. A gnoll comes into view. It is wielding a +0 flail. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. You die... # ####### ##. .......## #.. ###.## #.# ##...)###.. ##### #..†@g.#.# #...###..####g.# #........# ##.# #...####.# #)# ##.## #.# #.. #.# #.# #.g. #.# #.# ##### #.# #.# #.# #.# You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) A ribbon worm (D:2) 2 ball pythons (D:1) 4 endoplasms (D:1) 4 giant cockroaches (D:1) 3 goblins 2 hobgoblins 7 jackals (D:1) A kobold (D:1) 2 quokkas 5 bats (D:1) 2 frilled lizards (D:1) 5 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bnni the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 128 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 131 | D:1 | Learned a level 2 spell: Mercury Vapours 391 | D:1 | Reached skill level 1 in Fighting 424 | D:1 | Reached XP level 3. HP: 22/23 MP: 0/6 425 | D:1 | Reached skill level 4 in Alchemy 1022 | D:2 | Reached XP level 4. HP: 28/28 MP: 4/7 1028 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_basic, kennysheep_small_spiral D:2: minmay_chambers_of_ones, layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.4 Alchemy | 4 | 4.4 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.5 Conjurations | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 21 | || 21 Constrict | 9 | || 9 Tentacles | 9 | || 9 Short sword | 35 | || 35 Cast: Sting | 40 | 2 || 42 Stab: Sleeping | 2 | || 2 Armour: Skin | 31 | 4 || 35 Dodge: Dodged | 42 | 1 || 43