Biabri the Dungeon (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +0 shield (still there?) a +0 shield (still there?) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (unseen) (10, 6, D) an uncursed staff of energy (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (60, 3, D) a +2 halberd of protection (61, 0, D) a +0 trident (61, 8, D) a +2 hunting sling of flaming (61, 16, D) a +1 arbalest of flaming (61, 26, D) a +1 robe (62, 1, D) a +0 trident (62, 3, D) a +0 trident the cursed +2 longbow "Riwuoku" {flame, MR- Int+7} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+7). It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 4, D) 3 tomahawks (still there?) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. a +0 long sword of slicing (still there?) (62, 5, D) a tomahawk (62, 9, D) the cursed +0 bardiche of the Poles {elec, rC+ MP+9 Str-2 Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-2). It affects your dexterity (+4). It protects you from cold. It affects your magic capacity (+9). It has a curse placed upon it. (62, 17, D) the +10 hand crossbow of Duty {penet, rC+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from cold. (62, 27, D) a +4 quarterstaff of distortion (62, 31, D) a shapeshifter corpse an ugly thing corpse (63, 0, D) a +0 trident (63, 16, D) a +0 war axe of venom (63, 27, D) a +5 antimagic trident (64, 16, D) a +1 mace of protection (64, 17, D) an uncursed staff of conjuration (64, 26, D) an uncursed staff of poison (65, 26, D) a +3 plate armour of fire resistance (66, 20, D) a wind drake corpse (skeletalised by now) (67, 0, D) an uncursed staff of poison (67, 22, D) a wind drake corpse (68, 0, D) the +7 great sword "Beastbane" {slice, *Drain rF+++ Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It renders you almost immune to fire. It causes draining when unequipped. (69, 36, D) an uncursed ring of flight (70, 8, D) a +1 leather armour of magic resistance (70, 9, D) a +1 broad axe of venom (70, 36, D) the +6 morningstar "Usyefiesm" {freeze, *Rage Str+8 Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+8). It affects your intelligence (+4). It may make you go berserk in combat. (70, 37, D) an uncursed staff of death (71, 8, D) a +0 falchion a +1 centaur barding of stealth (71, 9, D) a +0 dagger a +0 robe (71, 10, D) a +0 whip (unseen) (71, 16, D) a +1 hand axe of chopping (71, 26, D) a fan of gales (inert) (71, 27, D) +2 fire dragon scales (71, 36, D) an uncursed staff of poison (71, 37, D) an uncursed staff of power (72, 9, D) a +4 scale mail of cold resistance (72, 26, D) a +2 helmet of intelligence (72, 27, D) an uncursed staff of wizardry (72, 36, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (72, 37, D) a box of beasts (73, 26, D) a crystal ball of energy (73, 27, D) a fan of gales (inert) (73, 36, D) a +2 long sword of holy wrath (73, 37, D) Sif Muna's Handbook of Excruciating Flames Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Dazzling Spray Conjuration/Hexes 3 c - Force Lance Conjuration/Translocation 4 d - Venom Bolt Conjuration/Poison 5 e - Orb of Destruction Conjuration 7 (74, 3, D) a +0 dagger a +0 robe (74, 21, D) an uncursed staff of conjuration (75, 3, D) a +0 whip (unseen)