Biabri the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 buckler (7, 0, D) +5 storm dragon scales +5 shadow dragon scales a +5 plate armour +5 ice dragon scales +5 fire dragon scales a +2 leather armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 37, D) an uncursed ring of protection from fire (50, 37, D) a +2 hunting sling of flaming (51, 37, D) a lamp of fire (52, 37, D) the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. (53, 37, D) an uncursed staff of cold (60, 37, D) a +2 hunting sling of freezing (60, 40, D) an uncursed ring of protection from cold the ring of Empezuo {rF++ MP+9 Dex+4} [ring of magical power] It affects your dexterity (+4). It greatly protects you from fire. It affects your magic capacity (+9). a crystal ball of energy a crystal ball of energy a crystal ball of energy 4 scrolls of amnesia a +0 short sword of chaos (61, 16, D) the +10 halberd of Qezaxkia {vamp, +Blink rF+ MR- MP+9} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you blink. (61, 36, D) an uncursed staff of wizardry (61, 37, D) an uncursed staff of energy (61, 42, D) a cursed +4 dire flail a +0 robe (62, 8, D) a +2 dagger of venom (62, 9, D) a +2 dagger of venom (62, 16, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (62, 17, D) the +12 plate armour of Bicaj {rPois rCorr} It protects you from poison. It protects you from acid and corrosion. (62, 43, D) an ice dragon skeleton (63, 0, D) a +3 great sword of distortion (63, 21, D) a +4 spear of venom (63, 23, D) 2 curare-tipped needles (63, 27, D) the +7 trident "Wetumid" {protect, *Contam +Inv rF+} It protects the one who uses it against injury (+AC on strike). It protects you from fire. It lets you turn invisible. It causes magical contamination when unequipped. (63, 31, D) a +0 whip a +1 robe of resistance (63, 36, D) a lightning rod (4/4) (64, 16, D) a +0 robe of resistance (64, 17, D) a +2 leather armour of magic resistance (64, 21, D) a +0 spear a +0 blowgun a curare-tipped needle (64, 27, D) the +4 battleaxe of Expedience {chop, +Blink rElec rPois Str-4} It inflicts extra damage upon your enemies. It affects your strength (-4). It insulates you from electricity. It protects you from poison. It lets you blink. (67, 0, D) a +0 trident (67, 38, D) an uncursed ring of ice the ring "Etanourupp" {rElec rC+} [ring of protection from cold] It protects you from cold. It insulates you from electricity. the ring of Scepticism {+Fly rF+ Int+2 SInv} [ring of protection from fire] It affects your intelligence (+2). It protects you from fire. It lets you see invisible. It lets you fly. (68, 0, D) an uncursed staff of fire (68, 1, D) a +0 trident 3 tomahawks (68, 2, D) a +2 flail of crushing (68, 3, D) a tomahawk (68, 4, D) a tomahawk (68, 5, D) a tomahawk (69, 1, D) a +0 trident (unseen) (69, 36, D) a +1 robe of fire resistance (70, 9, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed staff of wizardry an uncursed staff of power an uncursed ring of protection from fire +5 gold dragon scales a +3 large shield an uncursed ring of wizardry (70, 36, D) a +2 falchion of slicing (70, 42, D) a +0 short sword (still there?) a +0 war axe (still there?) (71, 16, D) a +0 trident of distortion (71, 22, D) a +5 mace of protection a +0 robe a +0 buckler (71, 26, D) a +0 battleaxe of chopping (71, 27, D) a +1 dagger of venom (71, 31, D) a +0 trident (unseen) (72, 9, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (72, 16, D) a +0 dagger (72, 17, D) an uncursed staff of air (72, 27, D) a +0 vampiric dagger (72, 31, D) a +0 trident (unseen) (72, 33, D) 2 arrows (72, 36, D) a fan of gales (72, 39, D) a +0 scimitar a naga corpse (skeletalised by now) (73, 1, D) a +2 mace of holy wrath (73, 16, D) a +2 robe (73, 17, D) an uncursed staff of cold (73, 36, D) a +1 war axe of draining (73, 42, D) an adder corpse (skeletalised by now)