Benis312 the Dungeon (3, 4, D) 648 sling bullets (still there?) 655 sling bullets (still there?) 661 sling bullets (still there?) 664 sling bullets (still there?) 669 sling bullets (still there?) 677 sling bullets (still there?) 679 sling bullets (still there?) 687 sling bullets (still there?) 694 sling bullets (still there?) 703 sling bullets (still there?) 709 sling bullets (still there?) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (58, 44, D) a spriggan corpse (59, 36, D) a +2 robe of magic resistance (59, 37, D) a book of the Sky (60, 36, D) a phial of floods (60, 37, D) the cursed +3 great sword of Benis312's Misery {pain, Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It has a curse placed upon it. (60, 42, D) a +2 vampiric rapier (unseen) (60, 43, D) a +0 robe (61, 2, D) an iguana corpse (61, 26, D) a box of beasts (61, 36, D) an uncursed staff of conjuration (61, 37, D) a book of the Tempests (61, 41, D) a +4 lajatang of electrocution (unseen) (62, 2, D) a porcupine corpse (62, 17, D) the Handbook of Torrid Glamour Spells Type Level a - Confusing Touch Hexes 1 b - Throw Flame Conjuration/Fire 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Slow Hexes 2 e - Leda's Liquefaction Hexes/Earth 4 (62, 22, D) a swamp drake corpse (62, 36, D) a manual of Hexes (62, 37, D) a manual of Long Blades (62, 42, D) a +0 robe (unseen) (63, 21, D) a wyvern corpse (63, 26, D) a book of Battle (63, 37, D) a cursed staff of wizardry (64, 16, D) the +5 rapier "Huleottae" {freeze, Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). (64, 17, D) the Disquisition on Nocuous Attacks Spells Type Level a - Searing Ray Conjuration 2 b - Stone Arrow Conjuration/Earth 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spider Form Transmutation/Poison 3 e - Throw Icicle Conjuration/Ice 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 (64, 22, D) a rime drake corpse (64, 26, D) a +2 chain mail of poison resistance (65, 26, D) a +0 antimagic hand axe (69, 36, D) an uncursed staff of energy (70, 8, D) the Guide on Congealing Attacks Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Ozocubu's Armour Charms/Ice 3 c - Force Lance Conjuration/Translocation 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Iron Shot Conjuration/Earth 6 (70, 9, D) a +1 mace of holy wrath (70, 36, D) a +1 hunting sling of freezing (71, 9, D) the ring "Qyny" {AC+2 Dex+2} [ring of protection] It affects your AC (+2). It affects your dexterity (+2). (71, 16, D) Spellcraft for Novices Spells Type Level a - Infusion Charms 1 b - Magic Dart Conjuration 1 c - Freeze Ice 1 d - Summon Small Mammal Summoning 1 e - Apportation Translocation 1 (71, 20, D) an iguana corpse a porcupine corpse (71, 27, D) the +10 hunting sling "Fosing" {venom, rElec rC- rN+ Str+3} It poisons the ammo it fires. It affects your strength (+3). It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. (71, 36, D) a sack of spiders (71, 37, D) the +9 battleaxe of Gallantry {holy, +Blink rF+ Str+3 Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It affects your dexterity (+3). It protects you from fire. It lets you blink. (72, 17, D) the +5 dagger "Roimeuh" {speed, rPois} Attacks with this weapon are significantly faster. It protects you from poison. (73, 16, D) the cursed +1 robe of a Billion Deaths {MR+ Str+3} It affects your strength (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it.