Benis312 Level 1 of the Dungeon (2, 8, D:1) a +0 club (2, 36, D:1) a +0 dagger (6, 17, D:1) a +0 robe (10, 23, D:1) a +0 dagger (15, 41, D:1) a +0 dagger (16, 39, D:1) a +0 short sword a stone (16, 40, D:1) a stone (23, 17, D:1) a +0 spear (42, 28, D:1) a +0 club (44, 37, D:1) 23 stones (50, 11, D:1) 8 sling bullets Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the +10 dagger of Iconoclasm {pierce, rF+} (6700 gold) It inflicts extra damage upon your enemies. It protects you from fire. the ring of Miracles {Fire rElec MR+ Int+4 Stlth-} (5160 gold) [ring of fire] It enhances your fire magic. It affects your intelligence (+4). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you less stealthy. the amulet of Torebo {Inacc rF+ rC+} (1750 gold) [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from fire. It protects you from cold. the +4 leather armour of the Cricket {rElec rPois Str+4} (4860 gold) It affects your strength (+4). It insulates you from electricity. It protects you from poison. (0, 0, D:2) a +0 dagger (4, 38, D:2) a +0 club (6, 22, D:2) a cursed +0 hand axe (10, -11, D:2) a +0 dagger (20, -4, D:2) a +0 leather armour (21, -3, D:2) 16 stones (32, 8, D:2) a +0 leather armour (32, 19, D:2) 28 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, -48, D:3) 26 stones (8, -7, D:3) a +0 quarterstaff (10, 9, D:3) 16 poisoned needles (11, -48, D:3) a +0 spear (11, -25, D:3) a +0 leather armour (11, -24, D:3) a +0 flail a +0 mace a +0 trident a +0 leather armour (13, -27, D:3) 12 sling bullets (13, 8, D:3) a +0 robe (19, -29, D:3) a +0 flail (31, -14, D:3) a +0 whip (31, -12, D:3) a stone (31, -11, D:3) a stone (40, -47, D:3) a +0 short sword a +0 blowgun 21 poisoned needles (40, -46, D:3) a +0 club (40, -32, D:3) a +0 spear (40, -17, D:3) a +0 club (48, -39, D:3) a +0 dagger (50, -10, D:3) a stone (50, -9, D:3) a stone (55, -28, D:3) 11 poisoned needles (58, -34, D:3) a +0 hand axe (59, -36, D:3) a +0 flail a +0 ring mail a +0 falchion Level 4 of the Dungeon (0, 0, D:4) a +0 giant spiked club (2, 17, D:4) 9 poisoned needles (3, 15, D:4) a +0 hunting sling (16, 0, D:4) a +0 long sword (17, 16, D:4) 9 arrows (24, 27, D:4) 21 arrows (45, 1, D:4) a +0 ring mail (53, 2, D:4) a cursed -2 dagger a +0 robe a +0 dagger (55, 2, D:4) a +0 trident (55, 3, D:4) a +0 club a +0 club a +0 giant club (57, 3, D:4) a +0 leather armour Level 5 of the Dungeon [Shop] Tiak's Antique Armour Boutique a scarf of resistance (704 gold) the cursed +1 ring mail of the Townfolk {rF+ MR+ rCorr} (686 gold) It protects you from fire. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. a +0 ring mail (88 gold) a +0 robe (15 gold) a +0 ring mail (88 gold) a cursed +0 leather armour (22 gold) a +0 chain mail (99 gold) a cursed +0 pair of boots (33 gold) a +0 ring mail (88 gold) a +0 scale mail (88 gold) a +0 ring mail (88 gold) the +1 helmet "Vojock" {rN+ Str+7 Dex+3} (917 gold) It affects your strength (+7). It affects your dexterity (+3). It protects you from negative energy. a +2 pair of gloves of dexterity (473 gold) a +0 ring mail (88 gold) (0, 0, D:5) 22 sling bullets (15, 29, D:5) a +0 club a +0 leather armour (16, 29, D:5) a +0 flail (17, 29, D:5) a +0 dagger a +0 robe (17, 31, D:5) a +0 dagger a cursed +0 robe (20, 12, D:5) 14 stones (23, -10, D:5) a +0 dagger (24, -6, D:5) a +0 giant club (32, -7, D:5) 12 bolts (34, -10, D:5) 24 arrows (37, 8, D:5) a +0 dagger a +0 robe (42, 7, D:5) a +0 hand axe a +0 dagger (43, 7, D:5) a +0 whip of freezing a +0 robe a +0 animal skin a +0 mace a cursed +0 leather armour (47, 11, D:5) 4 large rocks Level 8 of the Dungeon (0, 0, D:8) an arrow (1, 0, D:8) an arrow (2, 1, D:8) an arrow (4, -4, D:8) a +0 long sword (5, 0, D:8) a +2 pair of gloves