Belterius Level 1 of the Dungeon (9, -28, D:1) a +0 club (10, -26, D:1) a +0 club (20, -9, D:1) a +0 whip a stone (34, -34, D:1) a +0 dagger (34, -33, D:1) a +0 club (51, -8, D:1) a +0 mace (52, -35, D:1) 7 stones (54, -26, D:1) 2 atropa-tipped darts (55, -22, D:1) a +0 whip 4 stones (64, -37, D:1) a +0 whip (65, -48, D:1) a +0 club Level 2 of the Dungeon (1, -8, D:2) a +0 short sword (5, -20, D:2) a +0 dagger (5, -19, D:2) a +0 club 5 stones (6, -13, D:2) a +0 war axe (9, -11, D:2) a +0 club (15, -20, D:2) a +0 club (17, -28, D:2) a +0 flail (18, -27, D:2) the +4 dagger "Morg" {pain, Will+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). Will: It increases your willpower. (20, -45, D:2) a +0 sling (22, -37, D:2) 6 stones (30, -27, D:2) a +0 scythe a +0 robe (38, -29, D:2) a +0 club (43, -43, D:2) a +0 club a +0 robe (43, -40, D:2) a +0 ring mail Level 3 of the Dungeon (2, 17, D:3) 5 stones (3, 9, D:3) 5 stones (8, 15, D:3) a +0 flail (10, 0, D:3) a +0 dagger 4 stones (23, 28, D:3) a +0 club (37, 21, D:3) a +0 scale mail (42, 6, D:3) a +0 hammer (42, 7, D:3) a +0 hammer (42, 17, D:3) a +0 hammer (43, 15, D:3) a +2 quarterstaff of chaos (44, -6, D:3) a +0 ring mail (44, 7, D:3) a +0 hammer (45, 5, D:3) a +0 hammer (45, 6, D:3) a +3 hammer Level 4 of the Dungeon (0, 0, D:4) a +0 robe (1, 0, D:4) a +0 spear (2, -8, D:4) the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} When the wearer is hurt, rats may emerge from it to assist them. Str: It affects your strength (-1). Int: It affects your intelligence (-1). Dex: It affects your dexterity (+1). rPois: It protects you from poison. rN: It protects you from negative energy. (2, -3, D:4) a +0 robe a +0 whip (2, 0, D:4) a +0 spear a +0 leather armour a +0 club (3, -3, D:4) a +0 club (4, -4, D:4) a +0 club (4, -3, D:4) a +0 spear a +0 whip (4, -2, D:4) a +0 spear (6, 19, D:4) a +0 dagger 2 stones (7, 22, D:4) a +0 dagger (22, 25, D:4) a +0 leather armour (23, 16, D:4) a +0 mace (23, 21, D:4) a +0 club (29, -13, D:4) a +0 quarterstaff (38, 23, D:4) 3 stones (41, 9, D:4) a +0 hand axe a +0 club a +2 mace of draining a +0 dagger a +0 robe (44, 21, D:4) 3 poisoned darts (48, 22, D:4) a +0 dagger (50, 4, D:4) 7 stones (53, -2, D:4) a +0 hand axe (53, -1, D:4) a +0 trident (53, 0, D:4) a +0 flail a +0 leather armour (54, -3, D:4) a +0 short sword (54, -1, D:4) a +0 trident Level 5 of the Dungeon [Shop] Ereonat's Antique Weapon Boutique a +2 whip of venom (405 gold) a +0 mace (81 gold) a +0 long sword (94 gold) a +0 club (27 gold) a +0 great mace (175 gold) a +1 lajatang of pain (1201 gold) a +0 dagger (54 gold) a +0 mace (81 gold) [Shop] Azxaorebb's General Store a staff of poison (300 gold) a +1 spectral quarterstaff (204 gold) 9 stones (10 gold) a wand of charming (4) (115 gold) a scroll of magic mapping (90 gold) a +2 leather armour of positive energy (192 gold) 9 stones (10 gold) a +2 scale mail of fire resistance (252 gold) a potion of flight (36 gold) a scroll of torment (114 gold) [Shop] Ihucop's Armour Shoppe a scarf of harm (126 gold) a +0 ring mail (56 gold) +1 swamp dragon scales (798 gold) a +1 helmet (161 gold) a +0 robe (9 gold) a +0 leather armour (28 gold) a +0 ring mail (56 gold) the +1 ring mail "Qiynevid" {rElec MP-9 Dex+4} (175 gold) Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. MP: It affects your magic capacity (-9). a +0 helmet (63 gold) [Shop] Qaimyraave's Weapon Shop a +0 flail (49 gold) a +0 broad axe (56 gold) a +0 short sword (42 gold) a +0 long sword (49 gold) 2 stones (2 gold) a +0 club (14 gold) a +0 hand axe (42 gold) 7 stones (9 gold) a +0 battleaxe (91 gold) [Shop] Cashraz's Weapon Shoppe a +0 great mace (91 gold) a +2 vorpal mace (231 gold) a +0 flail (49 gold) a +0 short sword (42 gold) the +8 mace "Ycih" {pain, rN+ Will+} (900 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rN: It protects you from negative energy. Will: It increases your willpower. a +5 dagger of flaming (428 gold) 4 datura-tipped darts (22 gold) the +11 trident "Sic Egam" {protect, Fly Dex+5} (1103 gold) It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (+5). Fly: It grants you flight. (14, 6, D:5) a boomerang a +0 trident (15, 8, D:5) a +0 leather armour a +0 club (16, 9, D:5) a +0 ring mail a +3 mace (17, 9, D:5) a +0 club (18, -11, D:5) a +0 leather armour (27, -37, D:5) a +0 leather armour a +0 falchion (35, -3, D:5) a +0 robe a +0 war axe (46, 9, D:5) a +0 shortbow (47, 0, D:5) a +0 whip (53, 2, D:5) 2 stones (56, 16, D:5) 4 stones Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (1, 5, D:6) a +0 scimitar (4, 1, D:6) a +0 club a +0 leather armour (6, 3, D:6) a +0 short sword a +0 leather armour a +0 whip a +0 leather armour (10, -7, D:6) a +0 giant club a +0 giant club (16, -8, D:6) a +0 robe (32, 12, D:6) a +0 rapier (37, -22, D:6) a +0 dagger a +0 robe (42, -18, D:6) a +0 dagger of holy wrath a +0 robe a +0 short sword of electrocution a +0 leather armour (45, -15, D:6) a +0 hand axe (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +2 robe of willpower (still there?) (48, -30, D:6) a +0 ring mail (49, -13, D:6) 7 stones Level 7 of the Dungeon [Shop] Waraepn's Assorted Antiques the +6 scale mail "Biruep" {rPois rF- Dex-4 Stlth+} (986 gold) Dex: It affects your dexterity (-4). rF: It makes you vulnerable to fire. rPois: It protects you from poison. Stlth: It makes you more stealthy. a +0 leather armour (58 gold) a +0 ring mail (116 gold) a potion of cancellation (232 gold) an amulet of reflection (870 gold) a wand of charming (5) (348 gold) a potion of heal wounds (145 gold) a scroll of teleportation (87 gold) a potion of might (116 gold) [Shop] Moll's Armour Shoppe a +0 scale mail (64 gold) a +0 ring mail (64 gold) a +0 chain mail (72 gold) a +0 pair of gloves (72 gold) the +2 troll leather armour of the Flute {rF+ Regen+} (624 gold) rF: It protects you from fire. Regen: It increases your rate of health regeneration. a +0 ring mail (64 gold) a +0 leather armour (32 gold) a +0 robe (11 gold) a +0 ring mail (64 gold) the +4 plate armour of Free Will {MP-9 Int+5} (688 gold) Int: It affects your intelligence (+5). MP: It affects your magic capacity (-9). [Shop] Hageos's Armour Boutique the +2 leather armour of Wozerris {rC- Str+3 Slay+4 Stlth+} (416 gold) Str: It affects your strength (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (+4). rC: It makes you vulnerable to cold. Stlth: It makes you more stealthy. a +0 robe (7 gold) a +0 leather armour (22 gold) a +0 ring mail (44 gold) a +0 scale mail (44 gold) a +0 leather armour (22 gold) a +0 ring mail (44 gold) a +1 plate armour of fire resistance (385 gold) [Shop] Kosiblit's Jewellery Shop a ring of willpower (300 gold) the ring "Mixeepim" {Fire rElec rPois Will-} (468 gold) [ring of fire] It enhances your fire magic. rF: It protects you from fire. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It decreases your willpower. an amulet of the acrobat (360 gold) a ring of magical power (240 gold) an amulet of reflection (360 gold) a ring of protection from fire (300 gold) a ring of positive energy (240 gold) an amulet of the acrobat (360 gold) [Shop] Suolaafa's Distillery a potion of curing (33 gold) a potion of brilliance (44 gold) a potion of invisibility (88 gold) a potion of degeneration (11 gold) 2 potions of resistance (220 gold) a potion of brilliance (44 gold) a potion of curing (33 gold) a potion of curing (33 gold) a potion of curing (33 gold) a potion of curing (33 gold) [Shop] Zeoqof's Assorted Antiques a +0 short sword (99 gold) a +0 war axe (115 gold) a +0 robe (23 gold) a potion of flight (99 gold) a ring of willpower (825 gold) a potion of curing (99 gold) a +0 long sword (115 gold) (0, 0, D:7) a +0 leather armour (7, 20, D:7) 2 large rocks (13, 19, D:7) a +0 dagger a curare-tipped dart (15, 13, D:7) +0 steam dragon scales a +0 whip a +0 leather armour a +0 short sword a curare-tipped dart (19, -14, D:7) a +0 great sword (20, -16, D:7) the +1 plate armour "Toonom" {Harm Str-5 SInv} Str: It affects your strength (-5). SInv: It lets you see invisible. Harm: It increases damage dealt and taken. the +10 spear "Wuth" {protect, Fly Will+} It grants its wielder temporary protection when it strikes (+7 to AC). Fly: It grants you flight. Will: It increases your willpower. a +0 scale mail a +0 war axe a +0 cloak (21, -6, D:7) a +0 dagger a +0 robe (24, -8, D:7) a +0 club a +0 leather armour (24, -7, D:7) a +0 hand axe a +1 mace of holy wrath (26, -4, D:7) 6 stones (32, 13, D:7) a +0 short sword (33, 12, D:7) a +0 dagger a +0 robe a +2 dagger of freezing a +0 robe (41, -2, D:7) a +0 sling (52, -15, D:7) a +0 short sword Level 8 of the Dungeon (0, 0, D:8) a +0 shortbow (7, 47, D:8) a +4 spear a +0 robe (8, 38, D:8) a +0 shortbow (8, 46, D:8) a +0 scimitar a +0 robe (9, 44, D:8) a +4 battleaxe a +0 robe a +3 halberd a +0 robe (21, 39, D:8) a +0 spear (29, 0, D:8) a +0 short sword a +0 cloak (37, 15, D:8) 5 stones (48, 19, D:8) a +0 dagger a +0 leather armour Level 9 of the Dungeon (0, 0, D:9) a +0 ring mail (1, -20, D:9) a +0 scimitar (1, 6, D:9) a stone (3, -16, D:9) a +0 troll leather armour (5, 17, D:9) a +0 hand axe a +0 hand axe (6, 17, D:9) 2 javelins a +0 flail a +0 leather armour a +0 club a +0 whip (17, -22, D:9) a +0 spear (22, -27, D:9) a +0 robe (25, -9, D:9) a +0 dagger (32, 19, D:9) a +0 robe (34, -15, D:9) a +0 shortbow (39, -12, D:9) 7 stones (39, 2, D:9) a +0 robe a +0 hand axe (40, 1, D:9) a +0 robe a +0 scimitar (42, 4, D:9) a +0 robe a +0 short sword (42, 5, D:9) a +0 robe a +4 flail (56, 1, D:9) a +0 hand axe a +0 leather armour (56, 2, D:9) a +0 trident a +0 chain mail (56, 3, D:9) a +0 club a +0 leather armour a +2 hand axe of electrocution (57, -12, D:9) a +0 mace Level 10 of the Dungeon (0, 0, D:10) a +0 hand axe a +0 dagger a +0 robe (0, 1, D:10) a +0 dagger a +0 robe (0, 32, D:10) a +0 long sword (1, 0, D:10) a +0 flail a +0 leather armour (1, 39, D:10) a +0 flail a +0 ring mail (2, 0, D:10) a +0 short sword (2, 30, D:10) a +0 short sword 2 poisoned darts (2, 31, D:10) a +0 whip a +0 whip 5 poisoned darts (2, 36, D:10) a +3 spectral quarterstaff a +0 sling of freezing a +0 leather armour (2, 37, D:10) a +0 glaive a +0 plate armour (2, 38, D:10) a +0 dagger a +0 robe (2, 39, D:10) a +0 flail (3, 30, D:10) a +0 short sword (3, 39, D:10) a +1 dagger of flaming 7 stones (13, 32, D:10) a +0 giant spiked club a +0 giant club (20, 6, D:10) 7 stones (29, 29, D:10) a +0 short sword (30, 15, D:10) a +0 rapier (30, 28, D:10) a +0 dagger (30, 29, D:10) a +0 short sword a +0 dagger a +0 short sword 2 stones a +0 short sword 2 poisoned darts (31, 29, D:10) a +1 dagger of speed a +0 dagger a stone a +0 short sword (39, 17, D:10) a +0 buckler (51, 38, D:10) 8 poisoned darts a +0 club (52, 32, D:10) a +0 flail (52, 38, D:10) a +0 short sword 5 stones a +0 dagger Level 11 of the Dungeon (0, 0, D:11) a +0 war axe (13, 46, D:11) a +0 ring mail (15, 38, D:11) 4 large rocks (16, -10, D:11) a +0 dagger (16, 1, D:11) a +0 whip 3 stones (16, 2, D:11) a +0 dagger a +0 robe a +0 club 3 stones (16, 3, D:11) a +0 short sword 8 poisoned darts (16, 21, D:11) a +0 dagger (17, -10, D:11) a +0 halberd 2 boomerangs a +0 chain mail (17, -9, D:11) a +0 halberd (17, 0, D:11) a +0 mace (17, 1, D:11) a +0 short sword a +0 dagger a +0 robe (17, 3, D:11) a +0 dagger a +0 robe (17, 47, D:11) a +0 buckler (18, -10, D:11) a +0 club a +0 ring mail (18, 3, D:11) a +0 short sword 4 stones (22, 44, D:11) 2 stones (31, -4, D:11) a +0 club (31, -3, D:11) a +0 whip a +0 spear a +0 scale mail a +0 buckler (38, -4, D:11) a +0 kite shield (38, 35, D:11) a +0 falchion (45, 8, D:11) the +8 short sword "Demonbane" {flame, *Rage rF+ Int+8} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+8). rF: It protects you from fire. *Rage: It berserks you when you make melee attacks (+20% chance). (45, 10, D:11) the +5 ring mail "Lokk" {-Cast rN+ Str+3} Str: It affects your strength (+3). rN: It protects you from negative energy. -Cast: It prevents spellcasting. (54, 24, D:11) a +0 troll leather armour (55, 25, D:11) 2 large rocks (57, -11, D:11) a +0 scale mail (62, 21, D:11) a wand of charming (4) (65, 0, D:11) a +0 troll leather armour (65, 4, D:11) 4 stones (65, 38, D:11) a +0 war axe Level 12 of the Dungeon (0, 0, D:12) a +0 troll leather armour a troll corpse (1, -30, D:12) a +0 leather armour (5, -15, D:12) a +2 pair of gloves of strength (11, -32, D:12) 4 large rocks a cyclops corpse the Ecumenical Temple