Bazinga the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +16 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (12, 4, D) a +0 robe a +0 spear a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (48, 26, D) a +0 halberd (49, 36, D) a +3 chain mail of cold resistance (49, 37, D) an uncursed staff of energy (50, 25, D) an uncursed staff of earth (50, 32, D) an uncursed staff of cold (unseen) (50, 36, D) a book of Callings (50, 37, D) a crystal ball of energy (50, 43, D) a +0 rapier (unseen) (51, 25, D) a +0 great sword of protection (still there?) a crystal ball of energy (still there?) (51, 27, D) a scroll of brand weapon (51, 32, D) a +4 blowgun (51, 33, D) a cursed +0 robe (51, 37, D) a cursed staff of summoning (52, 24, D) the Collected Works on Enhancements and the Arsonist Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Conjure Flame Conjuration/Fire 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Ring of Flames Charms/Fire 7 (52, 25, D) a book of Burglary (52, 36, D) a +2 long sword of holy wrath (53, 36, D) a +1 scimitar of flaming (53, 37, D) a +2 mace of holy wrath (54, 26, D) a book of Air (54, 30, D) a +0 glaive (54, 36, D) a cursed -3 ring of strength (55, 24, D) a lamp of fire (56, 24, D) a +2 plate armour of positive energy (59, 36, D) a +1 rapier of flaming (60, 36, D) a book of Annihilations (61, 0, D) the Grimoire of the Shifting Voyage Spells Type Level a - Recall Summoning/Translocation 3 b - Lesser Beckoning Translocation 3 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Alistair's Intoxication Transmutation/Poison 5 (61, 8, D) the +8 broad axe of Intimidation {venom, *Noise +Fly rPois Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It protects you from poison. It lets you fly. It may make noises in combat. (61, 16, D) a +0 dagger (61, 26, D) a +6 great mace of protection (61, 42, D) a cursed +0 robe (61, 43, D) a steel javelin (61, 44, D) a steel javelin (62, 0, D) a book of Necromancy (62, 1, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (62, 8, D) a +3 demon blade of draining (62, 9, D) an uncursed staff of energy (62, 12, D) a +0 dagger a +0 robe (62, 16, D) a +0 scimitar (62, 17, D) a +1 plate armour of poison resistance (62, 19, D) a +0 hand axe (unseen) (62, 20, D) the cursed +1 flail "Izirot" {drain, rPois Str+8 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+8). It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (unseen) (62, 22, D) a +5 vampiric war axe (unseen) (62, 26, D) an uncursed staff of fire (62, 27, D) Kynwosot's Handbook of Augmentations and the Rocks Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Stone Arrow Conjuration/Earth 3 d - Spectral Weapon Hexes/Charms 3 e - Leda's Liquefaction Hexes/Earth 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 (62, 36, D) a lamp of fire (62, 39, D) a +0 spear of pain 13 steel javelins a +0 leather armour (62, 40, D) a +1 vampiric spear 15 javelins of returning a +0 leather armour (62, 41, D) a +4 antimagic bardiche (62, 42, D) 2 steel javelins (63, 16, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +6 ring of strength an uncursed ring of magical power a +0 battleaxe (63, 17, D) an uncursed staff of cold (63, 36, D) a phial of floods (63, 39, D) a +0 spear (unseen) (63, 40, D) a +0 leather armour (unseen) (63, 44, D) 2 javelins of penetration (64, 19, D) a +7 demon trident of electrocution (unseen) (64, 20, D) a +0 war axe (64, 21, D) a +3 dagger a +0 robe a +0 mace a +0 chain mail (64, 26, D) a book of the Earth a book of Battle (64, 27, D) a +1 chain mail of poison resistance (64, 40, D) 15 javelins of penetration (65, 26, D) a +3 shortbow of freezing (65, 38, D) a +6 spear (67, 0, D) a +6 ring of strength (67, 2, D) a +0 long sword (68, 0, D) the cursed +0 whip "Zoalaon" {elec, rN+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from negative energy. It has a curse placed upon it. (68, 2, D) 3 arrows a +0 long sword a +0 chain mail (68, 3, D) an arrow (68, 4, D) an arrow (68, 5, D) 3 arrows (69, 0, D) a +0 shortbow a +0 scimitar 3 arrows (69, 36, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (70, 8, D) the ring of Divine Compulsion {Fire Dex+2} [ring of fire] It enhances your fire magic. It affects your dexterity (+2). It protects you from fire. It makes you vulnerable to cold. (70, 9, D) an uncursed staff of poison (70, 12, D) a +0 short sword (unseen) (70, 36, D) a book of Dreams (71, 8, D) a +0 dagger (71, 11, D) a +0 dagger (unseen) (71, 16, D) a book of Ice (71, 17, D) a book of Air (71, 20, D) a +0 dagger a +0 robe (71, 26, D) a lightning rod (4/4) (71, 27, D) a +0 spear of pain (71, 36, D) Mialal's Incunabulum of Torrid Changing Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Beastly Appendage Transmutation 1 c - Passwall Transmutation/Earth 2 d - Spider Form Transmutation/Poison 3 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Ignition Fire 8 (71, 37, D) an uncursed staff of summoning (72, 8, D) a phantom mirror (72, 9, D) a crystal ball of energy (72, 10, D) a +0 trident a cursed +0 leather armour (72, 11, D) an uncursed staff of wizardry a +0 leather armour (72, 12, D) a +0 hand axe (unseen) (72, 16, D) a +2 plate armour of magic resistance (72, 17, D) a +1 robe (72, 19, D) an uncursed staff of death a +0 trident a +0 leather armour (72, 20, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (72, 26, D) a book of Debilitation (72, 27, D) a book of Dreams (72, 36, D) a +3 scale mail of fire resistance (72, 37, D) Zats's Volume of Sinister Displacement Spells Type Level a - Regeneration Charms/Necromancy 3 b - Portal Projectile Hexes/Translocation 3 c - Teleport Other Translocation 3 d - Animate Dead Necromancy 4 e - Malign Gateway Summoning/Translocation 7 (73, 1, D) a fan of gales (73, 17, D) the +9 scimitar "Demon's Death Toll" {protect, rElec Dex+3} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+3). It insulates you from electricity. (73, 26, D) a book of Ice (73, 27, D) a book of Alchemy (73, 36, D) a lamp of fire (73, 37, D) a +2 scythe of protection (75, 1, D) the +4 chain mail of Cloud Cover {+Fly Regen+} It lets you fly. It increases your rate of regeneration.