Bazinga the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +5 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a book of the Sky (61, 8, D) a +0 rapier of venom (62, 0, D) the Guide on Summoning and Protection Spells Type Level a - Summon Butterflies Summoning 1 b - Regeneration Charms/Necromancy 3 c - Summon Guardian Golem Hexes/Summoning 3 (62, 1, D) a book of Changes (62, 8, D) a +6 plate armour of ponderousness (62, 9, D) a lightning rod (4/4) (63, 0, D) a +3 battleaxe of draining (63, 8, D) the +6 whip "Geot" {freeze, *Drain rPois Str-5 Dex+8} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It affects your dexterity (+8). It protects you from poison. It causes draining when unequipped. (68, 0, D) a +2 mace of protection (69, 0, D) a +2 chain mail of cold resistance (70, 8, D) a +1 vampiric spear (70, 9, D) a book of Callings (70, 12, D) a bolt (71, 8, D) an uncursed staff of earth (71, 16, D) a +1 hand crossbow of freezing (71, 17, D) the ring of Till {rElec Int+2} [ring of intelligence] It affects your intelligence (+2). It insulates you from electricity. (72, 8, D) an uncursed staff of earth (72, 9, D) a +3 trident of freezing (72, 12, D) a bolt (72, 16, D) the amulet "Nuruiq" {Harm *Drain rF+ rC++ rN++ MR-} [amulet of harm] It increases damage dealt and taken. It protects you from fire. It greatly protects you from cold. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It causes draining when unequipped. (72, 17, D) a book of Beasts (72, 19, D) a bolt (73, 16, D) a book of Summonings (73, 17, D) a book of Burglary (75, 1, D) an uncursed ring of flight