Bazinga the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (60, 4, D) a +0 dagger (unseen) (61, 0, D) a +0 robe (61, 12, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 13, D) a +0 flail an orc corpse (skeletalised by now) (62, 0, D) a phial of floods (62, 1, D) the cursed +1 hand crossbow of Propriety {velocity, Fragile rPois Int-4 Dex+8} Any bolt fired from it inflicts extra damage. It affects your intelligence (-4). It affects your dexterity (+8). It protects you from poison. It will be destroyed if unequipped. It has a curse placed upon it. (62, 4, D) a +0 dagger a +0 robe (62, 8, D) the +6 hunting sling of Defence by Offence {flame, rC+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. (62, 9, D) an uncursed staff of poison (62, 11, D) a +0 flail the +1 hunting sling of Humux {venom, rF+++ rC- MR+ Str-3} It poisons the ammo it fires. It affects your strength (-3). It renders you almost immune to fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. a +0 leather armour an orc corpse (skeletalised by now) (62, 12, D) a +0 dagger (63, 0, D) a phantom mirror (63, 4, D) a +0 ring mail (67, 0, D) a +3 falchion of electrocution (68, 0, D) an uncursed staff of death (69, 0, D) a +3 blowgun (70, 8, D) a +5 dire flail of protection (70, 21, D) a jumping spider corpse (71, 16, D) the +5 great mace of Amortisation {crush, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (71, 17, D) a crystal ball of energy (71, 19, D) a scorpion corpse (71, 26, D) an uncursed staff of summoning (71, 27, D) a bolt (still there?) a +5 ring of protection (still there?) (72, 8, D) a +1 spear of piercing (72, 9, D) a book of Air (72, 16, D) a +1 trident of venom (72, 17, D) a +2 longbow of velocity (72, 18, D) a jumping spider corpse (72, 20, D) a redback corpse (72, 26, D) the +0 pair of gloves of a bazaar {rN+ Regen+ Dex+2} It affects your dexterity (+2). It protects you from negative energy. It increases your rate of regeneration. (72, 27, D) the Papyrus of Necromancy and Calling Spells Type Level a - Corpse Rot Necromancy 2 b - Sublimation of Blood Necromancy 2 c - Summon Ice Beast Ice/Summoning 4 d - Cigotuvi's Embrace Necromancy 5 e - Malign Gateway Summoning/Translocation 7 (73, 1, D) a +4 quarterstaff of protection (73, 16, D) a +4 plate armour of poison resistance (73, 17, D) an uncursed staff of earth (73, 26, D) the +1 cloak of Starlight {rElec rC+ EV+4 Stlth--} It affects your evasion (+4). It protects you from cold. It insulates you from electricity. It makes you much less stealthy. (73, 27, D) a +2 hand axe of chopping (75, 1, D) an uncursed ring of fire