Bazinga the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 0, D) a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Zin disapproves of the use of such an item. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. Zin disapproves of the use of such an item. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +6 triple sword of Resumed Hostilities {freeze, Str-4 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-4). It affects your dexterity (+3). the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. Zin disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. Zin disapproves of the use of such an item. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Zin disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (50, 42, D) a bolt (unseen) (50, 43, D) a +0 dagger (unseen) (51, 37, D) a book of Flames (51, 43, D) a +3 dire flail (still there?) a bolt (still there?) (52, 37, D) a +3 plate armour of positive energy (52, 44, D) a bolt (unseen) (53, 37, D) a book of Beasts (59, 36, D) a +1 trident of venom (59, 37, D) a +0 morningstar of protection (60, 36, D) a Young Poisoner's Handbook (60, 37, D) an uncursed staff of summoning (61, 0, D) the +4 executioner's axe of Fedhas's Envy {flame, +Inv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you turn invisible. (61, 8, D) an uncursed staff of earth (61, 12, D) a +0 short sword a +8 blowgun a +0 robe (61, 16, D) the +3 shield "Rujuwom" {Dex+3} It affects your dexterity (+3). (61, 26, D) an uncursed staff of wizardry (61, 37, D) a +0 dagger of venom (62, 1, D) a book of Cantrips (62, 4, D) an uncursed staff of poison (62, 9, D) a book of Frost (62, 16, D) a +5 giant spiked club (62, 17, D) a +2 morningstar of draining (62, 26, D) a Young Poisoner's Handbook (62, 27, D) an uncursed staff of air (62, 29, D) a +0 short sword (unseen) (62, 31, D) a +5 quarterstaff of draining a +0 robe (62, 33, D) a +0 rapier (still there?) 2 bolts (still there?) (62, 36, D) a cursed amulet of inaccuracy (62, 37, D) a book of Flames (63, 12, D) a +0 short sword a +0 robe (63, 16, D) a +1 vampiric broad axe (63, 17, D) a crystal ball of energy (63, 26, D) a box of beasts (63, 27, D) a +0 whip of draining (63, 31, D) a +0 spear of freezing (63, 36, D) an uncursed staff of summoning (63, 37, D) the Guide on Earth and Protection Spells Type Level a - Sandblast Earth 1 b - Swiftness Charms/Air 2 c - Song of Slaying Charms 2 d - Iron Shot Conjuration/Earth 6 (64, 16, D) a +0 flail of venom (64, 17, D) a +1 ring of evasion (64, 26, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (64, 27, D) a +0 buckler a +0 rapier (65, 26, D) a +2 robe of resistance (67, 0, D) a +2 mace of protection (68, 0, D) a +1 quarterstaff of speed (68, 38, D) a +0 hand axe (still there?) a bolt (still there?) (69, 0, D) a manual of Necromancy (69, 36, D) a +2 leather armour of cold resistance (70, 8, D) an uncursed staff of power (70, 9, D) an uncursed ring of poison resistance (70, 36, D) a sack of spiders (70, 37, D) a +3 hand axe of venom (71, 8, D) an uncursed amulet of harm (71, 16, D) an uncursed staff of earth (71, 17, D) a +2 war axe of chopping (71, 22, D) a +1 dagger of venom a +0 robe (71, 26, D) a +1 leather armour of magic resistance (71, 27, D) a Young Poisoner's Handbook (71, 29, D) a +0 leather armour (71, 30, D) a +0 glaive a +0 plate armour (71, 36, D) a +2 ring mail of cold resistance (71, 37, D) an uncursed amulet of guardian spirit (72, 8, D) a phial of floods (72, 9, D) the +8 mace of Bazinga's Woe {chaos, rF- Str+2 Int+5} Each time it hits an enemy it has a different, random effect. It affects your strength (+2). It affects your intelligence (+5). It makes you vulnerable to fire. Zin disapproves of the use of such an item. (72, 16, D) an uncursed staff of fire (72, 26, D) an uncursed staff of fire (72, 27, D) a +1 hand axe of freezing (72, 32, D) a cursed +0 chain mail (unseen) (72, 36, D) a book of Conjurations (72, 37, D) the +5 hunting sling "Wylogyry" {venom, Stlth+} It poisons the ammo it fires. It makes you more stealthy. (73, 1, D) an uncursed ring of protection from fire (73, 16, D) an uncursed staff of fire (73, 17, D) a box of beasts (73, 27, D) the +7 rapier "Buapezxife" {speed, MR+ Str+3 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your resistance to hostile enchantments. It makes you more stealthy. (73, 32, D) the +3 falchion of the Badger {speed, rF++ rC+ Str-4} Attacks with this weapon are significantly faster. It affects your strength (-4). It greatly protects you from fire. It protects you from cold. (73, 33, D) a +0 mace (73, 36, D) a +3 leather armour of cold resistance (73, 37, D) a crystal ball of energy (75, 1, D) a +5 antimagic long sword