Bazinga the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Zin disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. Zin disapproves of the use of such an item. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. Zin disapproves of the use of such an item. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. Zin disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. Zin disapproves of the use of such an item. the +0 sword of Power the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Zin disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 12, D) a scroll of holy word (49, 24, D) an uncursed staff of death (49, 36, D) a Grand Grimoire (49, 37, D) a +1 robe of cold resistance (50, 12, D) the +1 scale mail of Biomul {-Tele Str+6 Dex+5} It affects your strength (+6). It affects your dexterity (+5). It prevents most forms of teleportation. (50, 13, D) a +1 falchion of holy wrath (50, 24, D) an uncursed staff of energy (50, 37, D) the ring "Sithrink" {rCorr +Fly} [ring of resist corrosion] It lets you fly. (51, 12, D) the +5 shortbow "Votahaq" {venom, rF+ rC+ MR- Int+6} It poisons the ammo it fires. It affects your intelligence (+6). It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (51, 13, D) an uncursed ring of fire (51, 24, D) a fan of gales (51, 25, D) a +1 war axe of freezing (51, 28, D) a +1 trident of protection (51, 29, D) a +0 mace (51, 36, D) a lightning rod (4/4) (51, 37, D) the +2 quarterstaff "Zibryiba" {crush, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). (52, 12, D) quicksilver dragon scales (52, 13, D) a +0 hand axe (52, 24, D) a lightning rod (4/4) (52, 25, D) a +2 trident of venom (52, 28, D) a +1 demon trident of freezing (52, 29, D) a +0 long sword (52, 36, D) an uncursed ring of see invisible (52, 37, D) Tatey's Guide on Confrontation Spells Type Level a - Searing Ray Conjuration 2 b - Throw Frost Conjuration/Ice 2 c - Throw Flame Conjuration/Fire 2 d - Force Lance Conjuration/Translocation 4 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Fireball Conjuration/Fire 5 (53, 12, D) a +2 great sword of holy wrath (53, 13, D) an uncursed staff of summoning (53, 19, D) a +2 spear of venom (unseen) (53, 24, D) a +0 mace of crushing (53, 25, D) a book of Burglary (53, 28, D) a +2 scythe of venom (53, 36, D) a +0 hand axe of chopping (53, 37, D) an uncursed staff of poison (53, 41, D) a +1 scimitar of flaming (unseen) (53, 43, D) a hell hound corpse (skeletalised by now) (54, 12, D) a +4 trident of freezing (54, 13, D) a book of Spatial Translocations (54, 24, D) an uncursed ring of see invisible (54, 25, D) the cursed +1 dagger of Annihilation {elec, *Noise rN++ MR+ Dex+8} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+8). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It may make noises in combat. It has a curse placed upon it. (54, 28, D) a +0 trident (54, 36, D) an uncursed staff of death (54, 41, D) a +2 great sword of flaming a +1 scimitar of flaming a +1 scimitar of flaming a fire giant corpse (skeletalised by now) (55, 12, D) a +0 club (55, 13, D) a phial of floods (55, 24, D) a +3 leather armour of poison resistance (55, 43, D) a hell hog corpse (skeletalised by now) (59, 36, D) a cursed amulet of inaccuracy (59, 37, D) a +0 antimagic battleaxe (60, 36, D) the +1 plate armour "Teuria" {rF+ Int+6 SInv} It affects your intelligence (+6). It protects you from fire. It lets you see invisible. (60, 37, D) the Tome of Free Expression Spells Type Level a - Bolt of Cold Conjuration/Ice 6 b - Freezing Cloud Conjuration/Ice/Air 6 c - Death Channel Necromancy 6 (60, 41, D) (unseen) (61, 8, D) the +3 ring mail "Atyom" {rN+ MR+ Int+3} It affects your intelligence (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. (61, 16, D) a book of Flames (61, 26, D) the ring "Hykewniq" {rPois Dex+4} [ring of poison resistance] It affects your dexterity (+4). It protects you from poison. (61, 29, D) a +0 trident (unseen) (61, 37, D) a fan of gales (62, 0, D) a +2 spear of piercing (62, 1, D) a +2 scimitar of holy wrath (62, 4, D) an uncursed staff of poison (62, 8, D) an uncursed staff of air (62, 9, D) the +9 mace "Icaonwan" {freeze, rElec Dex+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+7). It insulates you from electricity. (62, 16, D) the Tome of Dark Rituals and Protection Spells Type Level a - Corpse Rot Necromancy 2 b - Vampiric Draining Necromancy 3 c - Excruciating Wounds Charms/Necromancy 5 d - Bolt of Draining Conjuration/Necromancy 5 e - Dispel Undead Necromancy 5 Zin disapproves of the use of such an item. (62, 17, D) a +1 hand axe of flaming (62, 27, D) a cursed staff of conjuration (62, 29, D) a +0 trident (unseen) (62, 36, D) a +2 scimitar of holy wrath (62, 37, D) an uncursed staff of wizardry (63, 16, D) a fan of gales (63, 17, D) a +2 short sword of draining (63, 26, D) a box of beasts (63, 27, D) a +3 leather armour of fire resistance (63, 29, D) a +0 trident (63, 30, D) 3 large rocks a +1 battleaxe of chopping (63, 31, D) a large rock 2 tomahawks (63, 32, D) a large rock a tomahawk a throwing net (63, 33, D) a tomahawk (63, 36, D) a +1 mace of protection (64, 16, D) an uncursed staff of wizardry (64, 17, D) a fan of gales (64, 26, D) a +0 trident (64, 27, D) a +0 trident (64, 29, D) a +0 trident (unseen) (64, 30, D) a +0 broad axe of flaming (65, 26, D) a +0 scale mail of magic resistance (67, 3, D) a +0 trident 2 throwing nets (68, 0, D) an uncursed ring of see invisible (68, 3, D) a +0 trident (68, 5, D) 2 tomahawks (69, 0, D) the Guide on Harmful Clay Spells Type Level a - Shock Conjuration/Air 1 b - Dazzling Spray Conjuration/Hexes 3 c - Stone Arrow Conjuration/Earth 3 d - Throw Icicle Conjuration/Ice 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Bolt of Magma Conjuration/Fire/Earth 5 (69, 3, D) a +0 trident 4 tomahawks (69, 36, D) a +1 scale mail of fire resistance (70, 8, D) a +0 mace of draining (70, 9, D) a +0 scythe of holy wrath (70, 37, D) a +1 plate armour of cold resistance (70, 41, D) a +3 battleaxe of freezing (unseen) (70, 42, D) a +0 arbalest (unseen) (71, 8, D) a book of Debilitation (71, 16, D) a lightning rod (4/4) (71, 17, D) an uncursed ring of protection from cold (71, 22, D) a +0 short sword (unseen) (71, 26, D) a +3 falchion of holy wrath (71, 27, D) a crystal ball of energy (71, 36, D) a fan of gales (71, 41, D) a +0 broad axe (unseen) (71, 43, D) a bolt (72, 8, D) the cursed +0 ice dragon scales of the Invisible Hand {rF- rC++ MR- Str+6} It affects your strength (+6). It makes you vulnerable to fire. It greatly protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (72, 9, D) the cursed +1 falchion "Impslayer" {vamp, rElec rN++ Str+3 Dex-5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It affects your dexterity (-5). It insulates you from electricity. It greatly protects you from negative energy. It has a curse placed upon it. Zin disapproves of the use of such an item. (72, 22, D) a +0 dagger a +0 robe (72, 26, D) a box of beasts (72, 27, D) a book of the Dragon (72, 37, D) the ring of Intercession {rElec rC+ MR- Str+2} [ring of strength] It affects your strength (+2). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (72, 40, D) a +0 halberd (72, 41, D) a +0 flail a +0 ring mail (72, 42, D) a +0 battleaxe (unseen) (73, 1, D) a +4 spear of venom a +0 trident (73, 16, D) an uncursed staff of air (73, 17, D) the +5 ring mail "Beteon" {rElec Str+4 Int+3} It affects your strength (+4). It affects your intelligence (+3). It insulates you from electricity. (73, 26, D) a +1 war axe of freezing (73, 27, D) a +0 hand crossbow of velocity (73, 31, D) (unseen) (73, 37, D) a +5 morningstar of protection (74, 2, D) a +4 hand axe of venom (74, 3, D) 3 throwing nets (75, 1, D) a +0 trident