Bazinga the Dungeon (0, 34, D) a book of Burglary (0, 51, D) an uncursed staff of conjuration (0, 52, D) a +0 mace (0, 57, D) a +0 vampiric lajatang (1, 32, D) an uncursed staff of death (1, 33, D) a lightning rod (4/4) (1, 50, D) a +2 robe of cold resistance (1, 51, D) an uncursed staff of cold (1, 52, D) a +0 short sword (1, 54, D) a +0 battleaxe (2, 15, D) a +6 blowgun (unseen) (2, 32, D) a lamp of fire (2, 33, D) an uncursed staff of cold (2, 34, D) a phial of floods (2, 51, D) a +0 battleaxe (2, 52, D) a +2 crystal plate armour (2, 53, D) a +2 bardiche of pain (unseen) (2, 55, D) a +0 cloak (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 15, D) a +2 robe of fire resistance (3, 32, D) a +0 plate armour of fire resistance (3, 33, D) a book of Geomancy (3, 50, D) a +0 hand axe (3, 51, D) a +0 halberd (3, 52, D) a +0 war axe (3, 53, D) a +2 great sword of slicing (unseen) (3, 55, D) the +3 hand axe of Goxus {vamp, rN+ Str+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It protects you from negative energy. (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) an uncursed staff of poison (4, 15, D) an uncursed staff of fire (4, 16, D) a +1 ring of protection (4, 32, D) the +7 chain mail of Mental Paralysis {Int+5 Dex+3} It affects your intelligence (+5). It affects your dexterity (+3). (4, 33, D) an uncursed staff of death (4, 50, D) an uncursed staff of wizardry (4, 51, D) a box of beasts (4, 52, D) a +0 scimitar (4, 53, D) a cursed -1 dire flail (4, 54, D) a +3 broad axe of electrocution (4, 56, D) a cursed +0 short sword (5, 14, D) an uncursed staff of earth (5, 15, D) a +2 trident of venom (unseen) (5, 32, D) a book of the Warp (5, 33, D) a +0 rapier of draining (5, 34, D) a lamp of fire (5, 51, D) an uncursed staff of fire (5, 52, D) an uncursed staff of summoning (5, 55, D) a +2 mace of protection (unseen) (6, 14, D) a +0 scale mail (6, 15, D) a lightning rod (4/4) (6, 16, D) a +0 demon trident of electrocution the +7 chain mail of Resonance {rF- rN++ MR+ Dex+3} It affects your dexterity (+3). It makes you vulnerable to fire. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. a +1 long sword of electrocution (6, 32, D) the +6 shortbow of Distraction {freeze, +Blink rC+ Dex+4 Stlth-} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from cold. It lets you blink. It makes you less stealthy. (6, 33, D) the +2 leather armour of Abstinence {Str+4} It affects your strength (+4). (6, 34, D) a +0 mace of protection (6, 51, D) a +0 antimagic trident (unseen) (6, 52, D) a +0 cloak (6, 54, D) a +0 broad axe of electrocution (unseen) (6, 57, D) a +0 cloak (6, 58, D) a +1 morningstar of crushing (unseen) (6, 63, D) a +0 halberd (7, 14, D) a +1 scale mail of fire resistance (7, 32, D) a book of Transfigurations (7, 33, D) an uncursed amulet of rage (7, 34, D) an uncursed staff of poison (7, 51, D) a +4 blowgun (7, 52, D) a +0 rapier a +0 cloak a +0 whip of venom an uncursed staff of fire (7, 55, D) a +0 battleaxe (unseen) (7, 57, D) a +0 rapier (unseen) (8, 14, D) an uncursed staff of poison (8, 15, D) a lamp of fire (unseen) (8, 32, D) a phial of floods (8, 33, D) a +1 falchion of slicing (8, 34, D) a +0 vampiric short sword (unseen) (8, 50, D) a +0 mace (8, 51, D) the +1 hand crossbow of Spontaneous Combustion {venom, Str+5 Int-5} It poisons the ammo it fires. It affects your strength (+5). It affects your intelligence (-5). (8, 52, D) a book of Unlife (8, 53, D) a +0 trident of protection (8, 54, D) a cursed +0 short sword (8, 55, D) a +0 long sword a +0 halberd (8, 57, D) a +0 cloak (8, 59, D) a +0 cloak a +0 short sword (8, 61, D) an uncursed ring of protection from fire a +0 long sword of holy wrath (9, 32, D) an uncursed amulet of rage (9, 33, D) the cursed +0 glaive of the Trees {freeze, MR- MP+9 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you see invisible. It has a curse placed upon it. (9, 50, D) a +0 whip (9, 51, D) a +0 short sword (9, 52, D) a +0 long sword (9, 54, D) a +0 eveningstar of protection (still there?) a +0 trident (still there?) (9, 59, D) an uncursed ring of resist corrosion (unseen) (9, 65, D) a +3 flail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +2 hand crossbow of flaming a cursed -6 ring of intelligence a +5 flail of distortion (10, 17, D) a +1 dagger of venom a +1 ring mail of poison resistance a +0 robe of magic resistance (10, 32, D) a manual of Axes (10, 33, D) Nuwkic's Grimoire of the Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Summon Mana Viper Hexes/Summoning 5 d - Aura of Abjuration Summoning 5 e - Spellforged Servitor Conjuration/Summoning 7 (10, 34, D) a lightning rod (4/4) (10, 50, D) a +3 leather armour of cold resistance (10, 51, D) a phantom mirror (10, 52, D) a +3 leather armour of fire resistance (10, 54, D) a +0 scimitar (unseen) (10, 57, D) a +0 short sword (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a cursed staff of death (11, 15, D) a +2 scale mail of magic resistance (11, 16, D) a lamp of fire (11, 32, D) the cursed +3 flail of Circular Logic {crush, rC+} It inflicts extra damage upon your enemies. It protects you from cold. It has a curse placed upon it. (11, 33, D) a +3 shortbow of velocity (11, 34, D) a +2 bardiche of freezing (11, 36, D) a book of Misfortune (11, 50, D) a +0 chain mail of magic resistance (11, 51, D) the +1 pair of gloves "Zasoange" {rF+ Dex+4 Stlth+} It affects your dexterity (+4). It protects you from fire. It makes you more stealthy. a +1 pair of gloves of dexterity the +2 pair of gloves "Zagetty" {*Contam rPois rC+ Dex+2} It affects your dexterity (+2). It protects you from cold. It protects you from poison. It causes magical contamination when unequipped. (12, 14, D) an uncursed amulet of regeneration (12, 32, D) a +1 halberd of venom (12, 35, D) the Guide on Entrancing Changing Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Inner Flame Hexes/Fire 3 c - Tukima's Dance Hexes 3 d - Ice Form Ice/Transmutation 4 e - Hydra Form Transmutation 6 a book of Callings a book of Death a book of Maledictions a book of Ice the Volume of Dusty Displacement Spells Type Level a - Teleport Other Translocation 3 b - Force Lance Conjuration/Translocation 4 c - Lee's Rapid Deconstruction Earth 5 d - Controlled Blink Translocation 8 the Volume of Assistive Displacement Spells Type Level a - Song of Slaying Charms 2 b - Ozocubu's Armour Charms/Ice 3 c - Gell's Gravitas Translocation 3 d - Lesser Beckoning Translocation 3 e - Passage of Golubria Translocation 4 f - Summon Forest Summoning/Translocation 5 Sif Muna's Catalogue of Bewitchment Spells Type Level a - Corona Hexes 1 b - Yara's Violent Unravelling Hexes/Transmutation 5 c - Darkness Hexes 6 d - Discord Hexes 8 (12, 50, D) an uncursed staff of energy (12, 51, D) a +1 chain mail of cold resistance (12, 52, D) a +0 mace (unseen) (12, 54, D) a +0 halberd (unseen) (12, 57, D) a +0 long sword (unseen) (13, 16, D) a phial of floods (13, 17, D) an uncursed ring of stealth (13, 32, D) an uncursed staff of death (13, 50, D) the Disquisition on Battle Magic and Moulding Spells Type Level a - Force Lance Conjuration/Translocation 4 b - Ice Form Ice/Transmutation 4 c - Bolt of Draining Conjuration/Necromancy 5 (13, 51, D) a fan of gales (unseen) (13, 52, D) a phial of floods (13, 55, D) a +0 trident (14, 34, D) the +8 dire flail of Coull {crush, rElec rF- Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It makes you vulnerable to fire. It insulates you from electricity. (14, 50, D) an uncursed staff of air (15, 54, D) a +0 battleaxe (15, 55, D) a +3 ring of dexterity (18, 3, D) a +0 long sword (unseen) (18, 48, D) an uncursed staff of fire (18, 50, D) a lightning rod (4/4) (19, 0, D) a phantom mirror (19, 3, D) a +0 leather armour (unseen) (19, 4, D) a +0 leather armour (unseen) (19, 5, D) a +0 longbow (unseen) (19, 32, D) a +2 scythe of slicing (19, 33, D) a +2 hunting sling of flaming (19, 48, D) a fan of gales (19, 49, D) a lightning rod (4/4) (19, 50, D) a book of Unlife (20, 2, D) a +0 long sword (unseen) (20, 32, D) a box of beasts (20, 33, D) a +2 dire flail of holy wrath (unseen) (20, 48, D) a crystal ball of energy (20, 49, D) a +1 vampiric demon whip (20, 50, D) an uncursed staff of energy (20, 51, D) the +0 crystal plate armour of the Undertaker {rC+ rN++ Stlth+} It protects you from cold. It greatly protects you from negative energy. It makes you more stealthy. (21, 0, D) a +4 dagger of protection (21, 1, D) a +0 short sword (21, 2, D) a +0 scale mail (21, 20, D) a +4 quick blade (unseen) (21, 48, D) a book of Fire (21, 49, D) a book of Geomancy (21, 53, D) a cursed +0 trident (unseen) (22, 1, D) a box of beasts (22, 2, D) a +2 short sword of draining (22, 18, D) a +0 battleaxe (22, 32, D) the cursed +0 scale mail of Prudence {Str+2} It affects your strength (+2). It has a curse placed upon it. (22, 33, D) a +1 dagger of flaming (unseen) (22, 48, D) a fan of gales (22, 49, D) a crystal ball of energy (22, 50, D) a +2 trident of freezing a +0 trident (23, 0, D) a +0 dagger (23, 1, D) a phial of floods (23, 16, D) an uncursed ring of ice (23, 17, D) a +2 plate armour of fire resistance (23, 18, D) a +0 war axe (23, 23, D) a cursed -2 battleaxe (23, 32, D) an uncursed amulet of regeneration (23, 34, D) the +5 falchion of Trog's Hatred {slice, rN+ Dex+3} (still there?) It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from negative energy. an uncursed staff of power (still there?) (23, 48, D) a book of Frost (23, 49, D) a +2 demon whip of electrocution (23, 50, D) a +3 scimitar of flaming a lamp of fire (23, 53, D) a hell hog corpse (skeletalised by now) (23, 56, D) a +2 lajatang of protection (24, 0, D) Noicrori's Disquisition on the Voyage and Heat Spells Type Level a - Gell's Gravitas Translocation 3 b - Sticky Flame Conjuration/Fire 4 c - Fireball Conjuration/Fire 5 d - Ignition Fire 8 a book of Air a book of Enchantments Sif Muna's Guide on Flamy Battle Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Inner Flame Hexes/Fire 3 d - Throw Icicle Conjuration/Ice 4 e - Fulminant Prism Conjuration/Hexes 4 f - Fireball Conjuration/Fire 5 the Guide on Battle Magic Spells Type Level a - Shock Conjuration/Air 1 b - Dazzling Spray Conjuration/Hexes 3 c - Lightning Bolt Conjuration/Air 5 d - Venom Bolt Conjuration/Poison 5 e - Conjure Ball Lightning Conjuration/Air 6 the Reference Book on Contamination Spells Type Level a - Sting Conjuration/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Spider Form Transmutation/Poison 3 d - Venom Bolt Conjuration/Poison 5 e - Alistair's Intoxication Transmutation/Poison 5 a Necronomicon (24, 1, D) a +0 dagger (24, 2, D) a +0 short sword (unseen) (24, 16, D) an uncursed staff of poison (24, 17, D) the +2 flail "Tuq Natev" {speed, +Rage Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It lets you go berserk. (24, 18, D) a +1 scythe of venom (still there?) 4 potions of heal wounds (still there?) (24, 33, D) the amulet "Hofah" {Spirit rElec rC++ MR-} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. a phial of floods (24, 38, D) (unseen) (24, 48, D) an uncursed amulet of magic regeneration (24, 49, D) a +0 flail of protection (24, 50, D) a +2 robe of cold resistance (25, 0, D) a +0 long sword (25, 1, D) a fan of gales (25, 5, D) a +0 leather armour (unseen) (25, 6, D) a +1 demon blade of venom a +0 leather armour a +2 dire flail of crushing 11 arrows (25, 9, D) a cursed -2 long sword (still there?) an arrow (still there?) (25, 10, D) an arrow (25, 11, D) 2 arrows (25, 16, D) an uncursed staff of death (25, 18, D) a +3 long sword of holy wrath (25, 19, D) a +0 scythe of venom (25, 20, D) a +5 scythe of venom (unseen) (25, 32, D) a +3 chain mail of magic resistance (25, 33, D) the +0 robe of the Realm of Zot {rN+} It protects you from negative energy. (25, 34, D) a +2 quarterstaff of protection (25, 48, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (25, 49, D) a +0 trident (25, 50, D) the ring "Worocit" {Ice Int+4 Dex+6} [ring of ice] It enhances your ice magic. It affects your intelligence (+4). It affects your dexterity (+6). It makes you vulnerable to fire. It protects you from cold. (26, 0, D) a +0 dagger (26, 1, D) an uncursed staff of summoning (26, 3, D) the +3 short sword of the Reaper {chaos, Int+6 Dex-2} Each time it hits an enemy it has a different, random effect. It affects your intelligence (+6). It affects your dexterity (-2). (unseen) (26, 4, D) a +0 dagger (unseen) (26, 9, D) an arrow (26, 16, D) a +0 shield of reflection (26, 17, D) a +0 quarterstaff of protection (26, 32, D) the +1 flail "Inagg" {crush, +Fly Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It lets you fly. (26, 33, D) a +1 dire flail of holy wrath (26, 34, D) an uncursed staff of conjuration (still there?) an uncursed staff of conjuration (still there?) (26, 48, D) a +4 ring mail of fire resistance (26, 49, D) a +0 falchion of protection (26, 50, D) a lamp of fire (26, 52, D) a +1 spear of freezing (27, 0, D) an uncursed staff of earth (27, 2, D) a +3 glaive of freezing (27, 3, D) a +0 short sword (unseen) (27, 8, D) a +0 long sword (27, 16, D) a +0 scale mail of magic resistance (27, 17, D) an uncursed staff of wizardry (27, 32, D) the +5 chain mail "Coib" {MP-9 Dex+5} It affects your dexterity (+5). It affects your magic capacity (-9). (27, 33, D) a +6 ring of intelligence a +2 cloak of poison resistance a +2 quarterstaff of speed (27, 48, D) the ring "Juenim" {MR+ Stlth-} [ring of loudness] It affects your resistance to hostile enchantments. It makes you less stealthy. (27, 49, D) an uncursed amulet of rage (27, 50, D) a +0 dagger of freezing (27, 55, D) a +0 scythe of distortion (28, 1, D) a phial of floods (28, 8, D) a +0 leather armour (unseen) (28, 17, D) a crystal ball of energy (28, 32, D) an uncursed staff of death (28, 48, D) an uncursed amulet of faith (28, 49, D) a phantom mirror (28, 50, D) a +1 bardiche of freezing (29, 0, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (29, 1, D) a +2 antimagic dagger (29, 17, D) an uncursed staff of earth (29, 32, D) an uncursed staff of earth (29, 33, D) a +2 scimitar of slicing (29, 48, D) a phial of floods (29, 49, D) a book of Changes (29, 50, D) the cursed +1 shortbow of the Present {velocity, rPois Dex+5} Any arrow fired from it inflicts extra damage. It affects your dexterity (+5). It protects you from poison. It has a curse placed upon it. (30, 48, D) an uncursed ring of protection from cold (30, 49, D) a +1 plate armour of magic resistance (30, 50, D) a Young Poisoner's Handbook (31, 48, D) a +3 chain mail of poison resistance (31, 49, D) a book of Enchantments (31, 50, D) a +0 chain mail of cold resistance (31, 55, D) a hell hound corpse (skeletalised by now) (32, 48, D) a +3 plate armour of poison resistance (32, 49, D) a fan of gales (32, 50, D) a lightning rod (4/4) (33, 28, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. an uncursed staff of conjuration an uncursed staff of fire the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (33, 48, D) a +2 scale mail of cold resistance (33, 49, D) a +7 giant club (33, 50, D) a crystal ball of energy (34, 28, D) the cursed +2 whip "Worm" {flame, Str+3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It makes you more stealthy. It has a curse placed upon it. (34, 48, D) a phial of floods (34, 49, D) a lamp of fire (34, 50, D) a manual of Crossbows (35, 0, D) a +2 glaive of venom (35, 2, D) a +1 glaive a +4 dagger of chaos (35, 14, D) a box of beasts (35, 15, D) an uncursed staff of power (35, 28, D) the +1 plate armour of the Guardian {rC+ MP+9 Str+4} It affects your strength (+4). It protects you from cold. It affects your magic capacity (+9). (35, 32, D) 2 large rocks (still there?) a large rock (still there?) (36, 14, D) a book of Cantrips (36, 15, D) a +2 trident of pain (36, 28, D) a lightning rod (4/4) (36, 29, D) a crystal ball of energy (36, 32, D) a +0 giant club (unseen) (36, 37, D) a +0 troll leather armour (37, 0, D) a +0 robe (still there?) a +0 robe (still there?) (37, 1, D) a +0 rapier of electrocution a +0 cloak a +0 pair of gloves a cursed amulet of inaccuracy (37, 2, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. a +0 animal skin (37, 29, D) a +3 dagger of venom (38, 0, D) an uncursed staff of cold (38, 1, D) a +3 great mace 5 javelins a +2 scale mail of fire resistance (38, 14, D) a phantom mirror (38, 28, D) a phial of floods (38, 29, D) an uncursed staff of wizardry (38, 30, D) a +0 giant club (unseen) (38, 34, D) a +2 great sword of flaming (38, 38, D) 3 large rocks (38, 48, D) a +3 short sword of flaming (38, 49, D) the +9 short sword "Efebleam" {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. (38, 50, D) the +2 trident "Gram" {chaos, MP+9} Each time it hits an enemy it has a different, random effect. It affects your magic capacity (+9). (39, -1, D) a +4 ring of protection the ring of Jasahill {Ice rPois rN+} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It protects you from negative energy. the ring "Ileuk" {rElec EV+2 Dex-3 Slay-3 Stlth+} [ring of evasion] It affects your evasion (+2). It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It insulates you from electricity. It makes you more stealthy. (39, 0, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. a +0 robe a +1 mace of protection (39, 1, D) the +5 shortbow of Valiance {flame, rC+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. a +0 ring mail an uncursed ring of poison resistance (39, 3, D) a cursed +0 scale mail (unseen) (39, 8, D) an arrow (39, 14, D) a +1 hunting sling of flaming (39, 15, D) a book of Battle (39, 28, D) the ring of the Turtledove {rC++ rN+ MR+ Dex-5} [ring of protection from magic] It affects your dexterity (-5). It greatly protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. an uncursed ring of fire an uncursed ring of wizardry an uncursed ring of protection from cold an uncursed ring of ice an uncursed staff of power (39, 31, D) a +0 giant club (39, 35, D) a +0 giant club (39, 39, D) 6 large rocks (39, 48, D) a +2 halberd of freezing (39, 49, D) an uncursed staff of conjuration (39, 50, D) Kooprug's Disquisition on Calling and Clay Spells Type Level a - Sandblast Earth 1 b - Summon Small Mammal Summoning 1 c - Passwall Transmutation/Earth 2 d - Lee's Rapid Deconstruction Earth 5 e - Summon Mana Viper Hexes/Summoning 5 f - Iron Shot Conjuration/Earth 6 (40, 0, D) an uncursed staff of air (40, 15, D) a +6 blowgun (40, 23, D) a +5 great mace of crushing a +0 plate armour an uncursed amulet of faith (40, 28, D) a +4 mace of protection (40, 31, D) 3 large rocks a +0 giant spiked club (40, 32, D) 2 large rocks (40, 48, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (40, 49, D) a +6 great sword of electrocution (40, 50, D) a +1 rapier of venom a +0 animal skin a +0 buckler a +0 quarterstaff a cursed +0 robe a +1 scale mail of cold resistance (40, 51, D) a +0 war axe (unseen) (40, 52, D) a dryad corpse (41, 14, D) a +0 ring mail of positive energy (41, 15, D) a book of Alchemy (41, 16, D) a +4 battleaxe (unseen) (41, 29, D) a cursed staff of conjuration (41, 48, D) a +5 quick blade (41, 50, D) a box of beasts (41, 51, D) an uncursed staff of death (unseen) (41, 52, D) a wind drake corpse (42, 1, D) the +4 great sword of Jeobaoref {vamp, +Inv Str+3 Int+2 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It affects your intelligence (+2). It lets you turn invisible. It makes you more stealthy. a +3 longbow of flaming a +2 battleaxe of venom 10 arrows a +0 centaur barding a +2 war axe of flaming (42, 3, D) 9 large rocks (42, 14, D) a book of Battle the Incunabulum of Air Spells Type Level a - Shock Conjuration/Air 1 b - Silence Hexes/Air 5 c - Deflect Missiles Charms/Air 6 a book of Flames a book of Necromancy (42, 15, D) a +0 robe (42, 28, D) the +11 spear "Meijued" {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. (42, 34, D) a +0 troll leather armour (42, 48, D) an uncursed staff of summoning (42, 49, D) a +2 chain mail of poison resistance (42, 50, D) a +0 vampiric short sword a +0 robe a wind drake corpse a spriggan corpse (42, 51, D) a +0 club (unseen) (42, 52, D) a dryad corpse (43, 29, D) a +2 vampiric halberd (43, 48, D) a fan of gales (43, 50, D) a book of the Earth (43, 55, D) a +2 demon whip of pain (unseen) (44, 28, D) an uncursed staff of poison (44, 32, D) a +0 giant spiked club (unseen) (44, 48, D) a +1 scale mail of poison resistance (44, 50, D) an uncursed staff of cold (44, 51, D) a +0 war axe (still there?) 4 potions of heal wounds (still there?) (44, 52, D) an uncursed staff of air (unseen) (45, 2, D) a +1 chain mail of poison resistance (45, 48, D) a book of Party Tricks (45, 50, D) a +2 hand axe of flaming (45, 51, D) a +3 rapier of draining (still there?) a +0 helmet of see invisible (still there?) (45, 52, D) a dryad corpse (46, 48, D) the +12 hunting sling "Yluu" {freeze, Int+8} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+8). (46, 49, D) an uncursed ring of flight (46, 50, D) a +1 whip of electrocution (46, 52, D) a +0 quarterstaff a +0 robe a spriggan corpse (46, 54, D) a hornet corpse (46, 55, D) a +0 broad axe a cursed +0 animal skin a spriggan corpse (47, 41, D) a +0 blowgun (unseen) (47, 48, D) a +2 battleaxe of freezing (47, 50, D) a +1 quarterstaff of speed (still there?) a phial of floods (still there?) (47, 51, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} (still there?) It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. a lamp of fire (still there?) (47, 53, D) a hornet corpse (47, 54, D) a +0 quarterstaff a +0 robe a dire elephant corpse (47, 55, D) a +0 robe (unseen) (48, 48, D) an uncursed staff of conjuration (48, 49, D) a box of beasts (48, 50, D) the +6 morningstar of the Lonely Realms {freeze, Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). (unseen) (48, 51, D) a +0 spear (still there?) an uncursed staff of wizardry (still there?) (48, 52, D) a +2 demon whip of draining (unseen) (48, 53, D) a +4 quick blade (still there?) an anaconda corpse (still there?) (49, 2, D) a +0 short sword (49, 12, D) a sack of spiders (49, 24, D) a +2 hunting sling of freezing (49, 36, D) a fan of gales a +2 flail of crushing a +0 leather armour a +0 rapier (49, 48, D) a +1 short sword of venom (49, 50, D) a cursed staff of cold a +0 robe a spriggan corpse (49, 51, D) a +4 demon whip of pain (unseen) (50, 0, D) a +0 buckler +2 gold dragon scales (50, 4, D) a +0 short sword (50, 12, D) a +0 spear (unseen) (50, 13, D) a +2 triple crossbow of flaming (50, 24, D) a +0 war axe of electrocution (50, 25, D) an uncursed staff of conjuration (50, 36, D) a +0 spear of piercing an uncursed amulet of regeneration a phial of floods (50, 48, D) a +0 hat of magic resistance (50, 49, D) a +3 halberd of protection (50, 51, D) a +0 quarterstaff (unseen) (50, 52, D) a +2 vampiric demon whip (unseen) (51, 0, D) a +0 leather armour a book of Spatial Translocations (51, 2, D) a +0 rapier (unseen) (51, 4, D) a cursed +0 ring mail (unseen) (51, 5, D) a +0 longbow (unseen) (51, 13, D) a +0 rapier a +0 animal skin a cursed amulet of rage a phial of floods (51, 24, D) a phial of floods (51, 25, D) a crystal ball of energy (51, 35, D) a cursed +0 chain mail (51, 44, D) a curare-tipped needle (51, 49, D) a +0 ring mail of fire resistance (51, 50, D) a hornet corpse (51, 52, D) a +0 robe (unseen) (52, 1, D) a +2 ring mail of fire resistance (52, 2, D) a +0 short sword (unseen) (52, 4, D) a +0 scale mail a +0 long sword a +2 leather armour of magic resistance (52, 8, D) a +2 long sword of electrocution (52, 12, D) an uncursed staff of conjuration (52, 14, D) a fan of gales an uncursed staff of power a +0 robe (52, 24, D) an uncursed ring of poison resistance (52, 25, D) a lightning rod (4/4) (52, 36, D) a +2 battleaxe of venom a +0 scale mail a +1 broad axe of electrocution a +0 shield a book of Clouds (52, 37, D) a +2 battleaxe of freezing (still there?) the cursed +0 buckler of Cotriedu {*Slow rC+ rN+ SInv} (still there?) It protects you from cold. It protects you from negative energy. It lets you see invisible. It may slow you when you take damage. It has a curse placed upon it. (52, 48, D) a +0 falchion of distortion (52, 50, D) a dryad corpse (52, 51, D) a +0 club (unseen) (53, 0, D) a sack of spiders (53, 1, D) a phial of floods a +0 long sword (53, 3, D) a +0 robe (still there?) a +0 robe (still there?) the ring of Egeudgh {rF+ rN+} (still there?) [ring of protection from fire] It protects you from fire. It protects you from negative energy. the ring of Suspicion {+Inv rPois rF+++ rN+ Slay-3} (still there?) [ring of poison resistance] It affects your accuracy and damage with ranged weapons and melee attacks (-3). It renders you almost immune to fire. It protects you from poison. It protects you from negative energy. It lets you turn invisible. a +6 ring of strength (still there?) a +6 ring of strength (still there?) a +6 ring of dexterity (still there?) a +6 ring of dexterity (still there?) a scroll of brand weapon (still there?) (53, 7, D) 41 arrows (unseen) (53, 8, D) an arrow (53, 12, D) a +0 robe a +0 flail the +5 flail of Uhimp {freeze, Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. a +0 animal skin an uncursed staff of air (53, 14, D) an uncursed amulet of the gourmand (53, 24, D) a phantom mirror (53, 25, D) a sack of spiders (53, 36, D) a +2 robe of cold resistance a +0 robe (53, 48, D) an uncursed staff of wizardry (53, 49, D) a +3 quarterstaff of draining (53, 52, D) a +4 short sword of protection (unseen) (54, 0, D) the Collected Works on Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Stone Arrow Conjuration/Earth 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Lightning Bolt Conjuration/Air 5 e - Conjure Ball Lightning Conjuration/Air 6 (54, 14, D) a +0 robe (unseen) (54, 24, D) a +2 robe of fire resistance (54, 25, D) a +1 morningstar of holy wrath (54, 36, D) a +2 shield of reflection (54, 37, D) a +0 quarterstaff a +0 hunting sling 25 sling bullets a +0 leather armour (54, 48, D) a +3 dagger of draining (54, 49, D) a lamp of fire (54, 50, D) the +6 flail "Mebum" {crush, rF++ Str-4} It inflicts extra damage upon your enemies. It affects your strength (-4). It greatly protects you from fire. (unseen) (54, 51, D) a hornet corpse (55, 1, D) a +4 flail of protection (55, 5, D) a +0 short sword (unseen) (55, 24, D) a +2 vampiric trident (56, -1, D) a book of Death (56, 11, D) a +0 quarterstaff (56, 16, D) a cursed +0 animal skin (58, 37, D) a +0 long sword (unseen) (58, 47, D) an uncursed staff of summoning (58, 48, D) the +3 short sword of Death {freeze, rElec rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from negative energy. (59, 29, D) a +0 long sword (59, 35, D) a crystal ball of energy (59, 47, D) a +0 short sword of electrocution (59, 48, D) a phantom mirror (59, 49, D) a +2 antimagic great sword (60, 36, D) a +0 chain mail a +0 glaive a book of Power (60, 37, D) a +0 chain mail (unseen) (60, 47, D) a +2 giant spiked club (60, 48, D) a lamp of fire (61, 8, D) +0 fire dragon scales (61, 15, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (61, 26, D) the +5 falchion of Integrity {slice, rElec Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It insulates you from electricity. a +0 leather armour a +0 leather armour a +0 long sword (61, 36, D) a +2 great mace of draining (unseen) (61, 49, D) the Disquisition on the Blistering Rocks Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Stone Arrow Conjuration/Earth 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Petrify Transmutation/Earth 4 e - Fireball Conjuration/Fire 5 (62, 3, D) a +0 trident a +0 trident (62, 5, D) a throwing net (62, 8, D) a +3 plate armour of magic resistance (62, 9, D) an uncursed amulet of the gourmand (62, 26, D) a fan of gales a phantom mirror (62, 36, D) a lightning rod (4/4) (unseen) (62, 39, D) a +0 halberd a +0 great sword (62, 47, D) a +2 blowgun (62, 49, D) a cursed -2 ring of intelligence (62, 52, D) a +2 scythe of flaming (63, 0, D) an uncursed staff of earth (63, 3, D) a +0 trident a +0 arbalest of freezing a +0 trident (63, 15, D) an uncursed staff of death a +4 hand crossbow of flaming (63, 26, D) a +0 flail of holy wrath a +5 long sword of electrocution a +0 leather armour a +0 rapier (63, 37, D) 5 large rocks a +0 plate armour a phantom mirror (63, 47, D) a +2 plate armour of magic resistance (63, 49, D) a +4 battleaxe of freezing (63, 50, D) a fan of gales (64, 37, D) a book of Air (64, 47, D) an uncursed staff of earth (64, 48, D) a manual of Dodging (64, 49, D) an uncursed ring of resist corrosion (64, 50, D) a +6 glaive of venom (65, 26, D) a +4 scale mail of cold resistance (65, 29, D) a +1 battleaxe of electrocution (unseen) (65, 47, D) a +1 robe of positive energy (65, 48, D) a phantom mirror (65, 49, D) a +1 ring mail of cold resistance (65, 50, D) a cursed staff of fire (66, 15, D) a +2 dagger of venom (66, 27, D) a +0 long sword (66, 48, D) a +2 robe of positive energy a scarf of repulsion (66, 49, D) the +7 rapier of Due Proportion {venom, *Rage Str+3 Dex+4} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your dexterity (+4). It may make you go berserk in combat. (66, 50, D) a +2 trident of flaming (66, 51, D) a +2 scythe of slicing a +5 shortbow (66, 54, D) a +2 scythe of protection (67, 0, D) a sack of spiders (67, 47, D) a +4 shortbow of flaming (67, 48, D) a +2 spear of flaming (67, 50, D) an uncursed staff of wizardry (67, 51, D) a +0 long sword of slicing (unseen) (67, 58, D) a shard shrike corpse (68, 0, D) a book of Transfigurations (68, 47, D) a crystal ball of energy (68, 48, D) an uncursed staff of wizardry (68, 49, D) an uncursed staff of poison (69, 0, D) a +0 long sword of holy wrath (69, 47, D) the Volume of Venom and the Frostbite Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Poisonous Vapours Poison/Air 2 c - Ice Form Ice/Transmutation 4 d - Summon Ice Beast Ice/Summoning 4 e - Freezing Cloud Conjuration/Ice/Air 6 (69, 48, D) a lamp of fire (69, 49, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It protects you from mutation. (69, 50, D) a +0 flail (69, 53, D) the +7 rapier of Natept {antimagic, Str+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). (unseen) (70, 37, D) a box of beasts (70, 48, D) an uncursed staff of air (70, 49, D) a +0 hunting sling of freezing (71, 12, D) (unseen) (71, 16, D) a fan of gales (71, 20, D) 2 tomahawks (unseen) (71, 26, D) the +1 leather armour of Greed {+Blink rF- Dex+3 Stlth+} It affects your dexterity (+3). It makes you vulnerable to fire. It lets you blink. It makes you more stealthy. (71, 47, D) a +3 plate armour of poison resistance (71, 48, D) an uncursed staff of power (72, 8, D) the +10 quarterstaff "Roliuli" {flame, +Fly} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you fly. (72, 9, D) a cursed staff of energy (72, 17, D) a +0 trident (still there?) a +1 robe of the Archmagi (still there?) (72, 22, D) a +0 trident (unseen) (72, 23, D) a +0 trident (still there?) a tomahawk (still there?) (72, 26, D) a +4 war axe of chopping a +4 morningstar of freezing (72, 36, D) a +4 battleaxe of draining (72, 37, D) the cursed +1 war axe "Naos" {antimagic, rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from negative energy. It has a curse placed upon it. (72, 48, D) a +0 dire flail (72, 49, D) a sack of spiders (73, 1, D) an uncursed amulet of rage (73, 16, D) a +0 trident (73, 17, D) a cursed +0 shortbow the +3 shortbow of the Countless Cities {freeze, rN+ Int+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from negative energy. (73, 27, D) an uncursed ring of poison resistance (73, 37, D) an uncursed staff of cold (73, 47, D) an uncursed staff of fire (73, 48, D) the +2 whip of Ekanokopn {slash, MR+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your resistance to hostile enchantments. (74, 21, D) the cursed +0 trident of Valiance {freeze, +Fly rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It lets you fly. It has a curse placed upon it. 2 tomahawks (74, 23, D) 2 tomahawks (74, 26, D) a +3 plate armour of positive energy (74, 47, D) a crystal ball of energy (74, 48, D) a +2 short sword of speed (75, 23, D) a tomahawk (75, 48, D) a cursed amulet of inaccuracy