Bazinga the Dungeon (0, 0, D) a +2 demon whip of venom (0, 1, D) a +0 robe (1, 37, D) a +2 hand crossbow of velocity (1, 38, D) a fan of gales (2, 18, D) Sif Muna's Papyrus of the Helpful Rocks Spells Type Level a - Song of Slaying Charms 2 b - Swiftness Charms/Air 2 c - Shroud of Golubria Charms/Translocation 2 d - Passwall Transmutation/Earth 2 e - Regeneration Charms/Necromancy 3 f - Shatter Earth 9 (2, 20, D) a +2 falchion of holy wrath (2, 36, D) a manual of Fighting (2, 37, D) a +1 trident of venom (2, 38, D) a +2 flail of crushing (3, 0, D) a fan of gales (3, 18, D) an uncursed ring of positive energy the ring of Niotudono {+Fly rF+ rC+ rN+} [ring of protection from fire] It protects you from fire. It protects you from cold. It protects you from negative energy. It lets you fly. the ring of Piolet {rF- rC++ Int+3 Stlth-} [ring of loudness] It affects your intelligence (+3). It makes you vulnerable to fire. It greatly protects you from cold. It makes you less stealthy. the ring of Ukuo {rElec rPois Str+4} [ring of poison resistance] It affects your strength (+4). It insulates you from electricity. It protects you from poison. the +9 trident "Aciurghic" {pierce, MP+9 SInv} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). It lets you see invisible. a +2 pair of gloves of archery (3, 19, D) a +5 vampiric spear (still there?) a +2 ring mail of cold resistance (still there?) (3, 20, D) a +0 hand crossbow of flaming (3, 36, D) the +8 short sword of Zuss {pierce, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (3, 38, D) a +2 morningstar of protection (4, -12, D) a +5 triple sword (unseen) (4, -11, D) a +5 lajatang (4, -10, D) 1000 sling bullets (unseen) (4, -1, D) a +1 dagger of draining (unseen) (4, 0, D) the +3 rapier "Othorch" {flame, rF- rC++ Int+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+7). It makes you vulnerable to fire. It greatly protects you from cold. the +3 spear "Bohub" {pierce, rN+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from negative energy. the cursed +0 shortbow of Reapportionment {venom, Int+7} It poisons the ammo it fires. It affects your intelligence (+7). It has a curse placed upon it. a +0 robe the cursed +1 dagger "Vuankum" {freeze, Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. It has a curse placed upon it. a +6 great sword an uncursed amulet of regeneration a +1 rapier of electrocution a book of Unlife (4, 5, D) Otyruin's Guide on Displacement Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Gell's Gravitas Translocation 3 d - Teleport Other Translocation 3 e - Dispersal Translocation 6 (unseen) (4, 17, D) a +0 short sword of draining (4, 36, D) the Incunabulum of Evil Confrontation Spells Type Level a - Animate Skeleton Necromancy 1 b - Static Discharge Conjuration/Air 3 c - Conjure Ball Lightning Conjuration/Air 6 (4, 37, D) a crystal ball of energy (5, -12, D) a +5 quick blade (unseen) (5, -11, D) a +5 giant spiked club (unseen) (5, -10, D) a +5 bardiche (unseen) (5, -9, D) a +5 executioner's axe (unseen) (5, -7, D) a +3 large shield (unseen) (5, -6, D) a +5 crystal plate armour (unseen) (5, -1, D) a +4 short sword (5, 37, D) Ohotwef's Reference Book on Creative Talismans Spells Type Level a - Infusion Charms 1 b - Summon Small Mammal Summoning 1 c - Call Imp Summoning 2 d - Spellforged Servitor Conjuration/Summoning 7 e - Dragon's Call Summoning 9 (5, 38, D) a +1 quarterstaff of draining (still there?) a +0 plate armour of positive energy (still there?) (6, -1, D) a lightning rod (4/4) (unseen) (6, 17, D) an uncursed ring of flight (6, 19, D) an uncursed staff of earth a +2 ring mail of fire resistance an uncursed staff of wizardry a +1 rapier of venom a cursed ring of loudness a box of beasts a hell hound corpse (skeletalised by now) (6, 36, D) an uncursed staff of earth (6, 37, D) a lightning rod (4/4) (7, 6, D) a +2 leather armour of poison resistance a +0 hunting sling of freezing (7, 21, D) a book of Alchemy a +3 scythe of venom a +0 giant spiked club a +5 scythe of venom the +9 quarterstaff "Dan Muec" {holy, rF+ MR- Str+6} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+6). It protects you from fire. It affects your resistance to hostile enchantments. a +1 short sword of holy wrath a +5 scythe of protection an iron giant corpse (skeletalised by now) (7, 36, D) a cursed amulet of inaccuracy (7, 37, D) a +8 shortbow (7, 38, D) a book of the Dragon (8, -1, D) a book of Debilitation a cursed ring of loudness a +0 plate armour (8, 17, D) a +0 scimitar a sack of spiders an uncursed staff of fire (8, 36, D) an uncursed staff of power (8, 37, D) a book of Ice (8, 38, D) a +2 morningstar of protection (9, 1, D) the +12 glaive "Nic Paor" {speed, Str+4 Dex-4 SInv} (still there?) Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your dexterity (-4). It lets you see invisible. an uncursed staff of summoning (still there?) (9, 7, D) the +6 sword of Cerebov {flame} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. (9, 25, D) a cursed -3 ring of intelligence (9, 36, D) an uncursed staff of poison (9, 37, D) an uncursed ring of magical power a +3 ring of intelligence a book of Power (9, 38, D) a book of Fire (10, -1, D) a +0 cloak (10, 36, D) a lightning rod (4/4) (10, 37, D) a book of Unlife (11, -13, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, -10, D) a lightning rod (4/4) (11, -9, D) an uncursed ring of flight (11, -8, D) an uncursed staff of energy a crystal ball of energy (11, -1, D) an uncursed amulet of guardian spirit (11, 17, D) a book of Spatial Translocations (11, 19, D) a +2 scythe of flaming an uncursed amulet of rage (11, 36, D) the +8 hand crossbow "Ranysmuj" {venom, Int+3} It poisons the ammo it fires. It affects your intelligence (+3). (11, 37, D) a sack of spiders a cursed staff of air (11, 38, D) a phial of floods (12, -13, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail a +0 trident the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (12, 0, D) the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. the amulet of Dogh {Gourm Int+2} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+2). the amulet "Duny" {RegenMP rPois Dex+7} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (+7). It protects you from poison. an uncursed ring of protection from magic an uncursed ring of stealth a +6 ring of strength (12, 1, D) the cursed +2 shortbow of Paigeoguatt {venom, *Drain Fragile +Fly Int+8} It poisons the ammo it fires. It affects your intelligence (+8). It lets you fly. It causes draining when unequipped. It will be destroyed if unequipped. It has a curse placed upon it. (unseen) (12, 2, D) a +0 cloak a +2 quarterstaff of chaos a +0 dagger a +0 rapier of protection a +2 falchion of draining the Grimoire of the Helpful Blaze Spells Type Level a - Swiftness Charms/Air 2 b - Spectral Weapon Hexes/Charms 3 c - Sticky Flame Conjuration/Fire 4 d - Ignition Fire 8 a +2 vampiric broad axe a +3 whip of holy wrath (12, 17, D) the +4 hunting sling of Desperation {speed, Int+3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). (unseen) (12, 25, D) a +0 trident (12, 36, D) a +3 morningstar of protection (12, 37, D) a +2 great sword of slicing a +0 morningstar of holy wrath (12, 38, D) the Disquisition on Fiery Air Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Lightning Bolt Conjuration/Air 5 c - Bolt of Fire Conjuration/Fire 6 d - Freezing Cloud Conjuration/Ice/Air 6 (13, 1, D) a +0 ring mail a book of Annihilations (13, 19, D) a book of the Sky (still there?) an uncursed staff of death (still there?) (13, 37, D) Sif Muna's Collected Works on Enthralling Attacks Spells Type Level a - Confusing Touch Hexes 1 b - Throw Flame Conjuration/Fire 2 c - Portal Projectile Hexes/Translocation 3 d - Lightning Bolt Conjuration/Air 5 e - Conjure Ball Lightning Conjuration/Air 6 (14, 18, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (14, 20, D) a +1 robe of positive energy (still there?) a +0 antimagic rapier (still there?) (14, 36, D) a +3 war axe of freezing (14, 37, D) the +9 rapier of Corruption {flame, rPois rF+ MR+ MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (14, 38, D) a +1 rapier of speed (15, 20, D) a +2 hat (15, 36, D) the Disquisition on Icy Changing Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Ignite Poison Fire/Transmutation/Poison 3 e - Irradiate Conjuration/Transmutation 5 f - Bolt of Cold Conjuration/Ice 6 (15, 37, D) the cursed +0 leather armour of the Lich-sworn {rPois rC+} It protects you from cold. It protects you from poison. It has a curse placed upon it. (15, 38, D) a lightning rod (4/4) (19, 34, D) a +3 glaive of venom (19, 35, D) a lamp of fire (19, 36, D) a +4 scimitar of holy wrath (20, -14, D) the ring of Finality {+Fly SInv} [ring of flight] It lets you see invisible. It lets you fly. a +6 ring of strength the ring of Luoxkel {rCorr *Corrode rElec rC- Str+3} [ring of resist corrosion] It affects your strength (+3). It makes you vulnerable to cold. It insulates you from electricity. It may corrode you when you take damage. the ring "Jyub" {AC+1 Str+5 Int-4} [ring of protection] It affects your AC (+1). It affects your strength (+5). It affects your intelligence (-4). an uncursed ring of stealth an uncursed ring of stealth a +5 ring of strength a +4 ring of protection an uncursed ring of ice (20, -13, D) a phantom mirror (20, 2, D) a +1 dire flail of crushing (20, 18, D) a phial of floods (20, 20, D) an arrow (20, 21, D) a +0 shortbow (unseen) (20, 34, D) a Necronomicon (unseen) (20, 35, D) a crystal ball of energy (unseen) (20, 36, D) an uncursed ring of stealth an uncursed ring of wizardry a +2 pair of gloves a +0 cloak a +2 falchion of holy wrath a dream sheep corpse (skeletalised by now) (21, -14, D) a sack of spiders (21, -11, D) a +2 mace of holy wrath (21, 2, D) a phantom mirror (21, 3, D) a lamp of fire (21, 18, D) a fan of gales (21, 19, D) a phantom mirror (21, 20, D) a cursed +0 leather armour (still there?) a poisoned javelin (still there?) (21, 21, D) 11 arrows (unseen) (21, 22, D) a +0 leather armour (unseen) (21, 37, D) a +2 spear of piercing (21, 40, D) a yak corpse (skeletalised by now) (22, -13, D) the +5 executioner's axe "Duoneufo" {chaos, rF+} Each time it hits an enemy it has a different, random effect. It protects you from fire. (22, 2, D) a book of Beasts (22, 3, D) a +2 trident of venom (22, 19, D) a +2 giant club (unseen) (22, 38, D) an elephant corpse (skeletalised by now) (unseen) (23, -13, D) a cursed ring of loudness (23, 3, D) the quicksilver dragon scales of the Bulwark {rF+ MR+ Str+2 Int+3} It affects your strength (+2). It affects your intelligence (+3). It protects you from fire. It affects your resistance to hostile enchantments. (23, 17, D) a cursed -1 arbalest (23, 18, D) 22 bolts (23, 21, D) 5 large rocks (unseen) (23, 25, D) a +0 shortbow (unseen) (23, 27, D) an arrow (23, 33, D) a +5 flail of holy wrath (unseen) (24, -14, D) a fan of gales (24, -13, D) a phial of floods a phial of floods (24, 2, D) an uncursed staff of summoning (24, 3, D) a +1 morningstar of crushing (24, 4, D) the +9 short sword of Fee Simple {freeze, rF+ MR++ Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from fire. It affects your resistance to hostile enchantments. (24, 19, D) 20 bolts a +0 arbalest the +4 shield of the Game of Life {rElec rPois Str-5 Stlth-} It affects your strength (-5). It insulates you from electricity. It protects you from poison. It makes you less stealthy. a +0 longbow 54 arrows a cursed -2 shortbow a +0 longbow an uncursed staff of summoning a book of Death (24, 23, D) 28 arrows (still there?) a +1 shortbow of freezing (still there?) (24, 26, D) 2 arrows (24, 33, D) a phantom mirror (unseen) (24, 36, D) a phantom mirror (still there?) the +4 dagger of the Shoals {speed, rElec} (still there?) Attacks with this weapon are significantly faster. It insulates you from electricity. (25, -15, D) a cursed -3 ring of slaying (25, -13, D) a +1 long sword of slicing (25, 2, D) a +3 dagger of speed (25, 3, D) a +0 antimagic war axe (25, 4, D) the Volume of a Million Dances Spells Type Level a - Corona Hexes 1 b - Freezing Cloud Conjuration/Ice/Air 6 c - Darkness Hexes 6 (25, 17, D) a book of Air a +0 falchion of draining (25, 24, D) a +0 shortbow 17 arrows (25, 33, D) a book of Beasts (25, 34, D) a lamp of fire a +0 ring mail of magic resistance an elephant corpse (skeletalised by now) (26, -14, D) a +0 troll leather armour Yhockico's Collected Works on Captivating Boosts Spells Type Level a - Song of Slaying Charms 2 b - Slow Hexes 2 c - Spectral Weapon Hexes/Charms 3 (26, 2, D) an uncursed staff of earth (26, 3, D) an uncursed ring of poison resistance (26, 4, D) an uncursed staff of death (26, 20, D) a +0 arbalest (still there?) a crystal ball of energy (still there?) (26, 24, D) a +0 leather armour (unseen) (26, 34, D) a +2 whip of flaming (26, 35, D) a book of Changes (26, 37, D) a phantom mirror (26, 43, D) a spiny frog corpse (skeletalised by now) (27, -14, D) the +2 large shield of the Ancient Shrikes {+Inv rCorr Str+7 Dex-5} It affects your strength (+7). It affects your dexterity (-5). It lets you turn invisible. It protects you from acid and corrosion. (27, -13, D) Luod's Compendium of Calling and Flight Spells Type Level a - Shock Conjuration/Air 1 b - Call Imp Summoning 2 c - Static Discharge Conjuration/Air 3 d - Recall Summoning/Translocation 3 e - Silence Hexes/Air 5 (27, 1, D) a lamp of fire (27, 3, D) an uncursed staff of death (27, 5, D) a +2 hand axe of flaming (unseen) (27, 17, D) a +0 arbalest (27, 18, D) 5 large rocks (27, 19, D) a cursed staff of poison (unseen) (27, 34, D) an uncursed staff of earth (27, 35, D) a water moccasin corpse (skeletalised by now) (27, 36, D) a komodo dragon corpse (skeletalised by now) (27, 38, D) a death yak corpse (skeletalised by now) (unseen) (27, 42, D) a black mamba corpse (skeletalised by now) (28, -14, D) a +0 helmet of see invisible (28, -13, D) a +2 rapier of distortion (28, -10, D) a +0 mace (28, 2, D) a +0 hand axe of flaming (28, 17, D) a +4 long sword of draining the +3 ring mail "Roekhaiwn" {rC+ Regen+ Stlth+} It protects you from cold. It increases your rate of regeneration. It makes you more stealthy. a +0 leather armour (28, 23, D) a +0 longbow (unseen) (28, 24, D) a +0 leather armour (28, 34, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (28, 35, D) a +2 pair of gloves of archery (28, 36, D) a +0 hand axe of flaming (28, 38, D) a black mamba corpse (skeletalised by now) (28, 39, D) a dire elephant corpse (skeletalised by now) (28, 42, D) a wolf corpse (skeletalised by now) (29, -14, D) a lightning rod (4/4) (29, -10, D) a +0 flail (29, 2, D) a +1 robe of resistance (29, 3, D) the +3 flail "Movvyeleg" {crush, rF+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from fire. (29, 17, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (29, 20, D) 24 bolts (unseen) (29, 34, D) a +1 lajatang of electrocution (29, 36, D) a +4 hunting sling a yak corpse (skeletalised by now) (30, -14, D) a lightning rod (4/4) (30, -13, D) a +2 scimitar of holy wrath (30, 1, D) the +5 shield of Lucidity {rElec rF+ rC- rCorr} It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It protects you from acid and corrosion. (30, 3, D) a +2 mace of crushing (30, 17, D) a +0 shortbow of freezing 15 bolts (30, 18, D) 17 arrows (unseen) (30, 19, D) a +4 great mace of protection (unseen) (30, 22, D) a +0 arbalest (unseen) (30, 34, D) the Tome of Necromancy and Creation Spells Type Level a - Sublimation of Blood Necromancy 2 b - Summon Demon Summoning 5 c - Death Channel Necromancy 6 d - Malign Gateway Summoning/Translocation 7 (30, 35, D) a +5 hand axe of electrocution a blink frog corpse (skeletalised by now) (30, 36, D) Sif Muna's Tome of Venomous Dark Rituals Spells Type Level a - Regeneration Charms/Necromancy 3 b - Vampiric Draining Necromancy 3 c - Control Undead Necromancy 4 d - Olgreb's Toxic Radiance Poison 4 (31, 34, D) a Necronomicon (31, 35, D) a +1 ring mail of cold resistance (31, 36, D) a +2 scale mail of poison resistance (32, 34, D) a book of Flames (32, 36, D) an uncursed staff of air (still there?) the cursed +1 scale mail of Weirdness {*Slow rPois Str+7} (still there?) It affects your strength (+7). It protects you from poison. It may slow you when you take damage. It has a curse placed upon it. (32, 38, D) a komodo dragon corpse (skeletalised by now) (33, 34, D) a book of Summonings (34, -15, D) a +0 halberd (34, 34, D) a +0 long sword of protection (34, 36, D) an uncursed staff of energy (still there?) a lightning rod (4/4) (still there?) (35, 14, D) an uncursed staff of power (35, 34, D) an uncursed staff of power (35, 35, D) a +2 scimitar of slicing (35, 38, D) a komodo dragon corpse (skeletalised by now) (36, 0, D) a book of Air (36, 1, D) a book of Frost (36, 15, D) a book of Unlife (36, 37, D) Qotaume's Compendium of Supportive Enhancements Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Call Canine Familiar Summoning 3 d - Summon Lightning Spire Summoning/Air 4 e - Excruciating Wounds Charms/Necromancy 5 f - Deflect Missiles Charms/Air 6 (37, -14, D) the cursed +1 shortbow of Eternal War {freeze, +Blink Int+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It lets you blink. It has a curse placed upon it. (unseen) (37, -13, D) a +0 dire flail (still there?) a sack of spiders (still there?) (37, 1, D) +0 gold dragon scales (37, 14, D) an uncursed staff of summoning (38, 0, D) a +5 blowgun (38, 1, D) a +3 mace of venom (38, 14, D) Viuf's Volume of the Freezing Volcanoes Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Conjure Flame Conjuration/Fire 3 c - Metabolic Englaciation Hexes/Ice 5 d - Ignition Fire 8 (38, 16, D) a Fen Folio (39, -14, D) a fan of gales (unseen) (39, 0, D) an uncursed ring of flight a book of Annihilations (39, 14, D) an uncursed amulet of rage (39, 34, D) an uncursed staff of energy (39, 35, D) the ring of Monwyuss {+Blink rF++ MR+ Str-3} [ring of protection from magic] It affects your strength (-3). It greatly protects you from fire. It affects your resistance to hostile enchantments. It lets you blink. the +4 fire dragon scales "Mupsis" {*Slow +Inv rPois rF++ rC- SInv} It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It lets you see invisible. It lets you turn invisible. It may slow you when you take damage. (39, 36, D) a book of Necromancy (40, -14, D) a cursed staff of power (40, -9, D) a +0 scimitar (40, 0, D) a phial of floods (40, 14, D) a +2 dagger of protection (40, 15, D) a +0 naga barding of flying (still there?) a book of Beasts (still there?) (40, 34, D) a cursed -2 ring of dexterity (40, 35, D) a book of Fire (40, 37, D) +0 gold dragon scales (unseen) (40, 38, D) a wyvern corpse (41, -14, D) a +2 shortbow of velocity (unseen) (41, 0, D) an uncursed staff of earth a fan of gales (41, 1, D) a +1 spear of venom (41, 14, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. a book of Debilitation (41, 34, D) the Guide on Beguiling Spells Type Level a - Confusing Touch Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Dazzling Spray Conjuration/Hexes 3 d - Invisibility Hexes 6 (41, 36, D) an uncursed ring of protection from fire (42, -14, D) a +2 chain mail of poison resistance (unseen) (42, -11, D) a +1 lajatang of electrocution (unseen) (42, -9, D) a +0 cloak (42, 1, D) the cursed +0 robe of Music {+Blink Dex+3 Slay+2} It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you blink. It has a curse placed upon it. a +4 hand axe of electrocution (42, 13, D) a box of beasts (42, 35, D) the +6 scythe "Imp's Death Toll" {flame, +Blink Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It lets you blink. a +4 morningstar of freezing (43, -14, D) a book of the Tempests (43, -13, D) a +0 scimitar (still there?) an uncursed staff of poison (still there?) (43, -12, D) a +0 mace (43, 0, D) a +0 great sword of slicing (43, 1, D) a Young Poisoner's Handbook (43, 14, D) a book of Battle (43, 15, D) a +2 broad axe of flaming (still there?) a +3 leather armour of cold resistance (still there?) (43, 33, D) a book of Power (43, 35, D) a +0 falchion of slicing a +3 chain mail of magic resistance a +2 war axe of electrocution (44, 0, D) a +0 chain mail of fire resistance (44, 14, D) a +2 long sword of slicing (44, 15, D) a +6 quarterstaff of crushing (44, 35, D) a manual of Bows an uncursed ring of magical power an uncursed staff of fire +0 shadow dragon scales the +4 lajatang "Beastbane" {slice, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). a lightning rod (4/4) (45, 14, D) a cursed -2 ring of dexterity (45, 33, D) +0 acid dragon scales (unseen) (45, 34, D) a +1 robe of magic resistance (45, 35, D) a book of the Earth (45, 40, D) quicksilver dragon scales (unseen) (46, 34, D) a book of the Sky (46, 38, D) the +1 scale mail "Qotacups" {rN+ Dex+6} It affects your dexterity (+6). It protects you from negative energy. (unseen) (46, 39, D) a quicksilver dragon corpse (unseen) (47, 34, D) the +0 robe of Starshine {rElec rPois rF++ Int-2} It affects your intelligence (-2). It greatly protects you from fire. It insulates you from electricity. It protects you from poison. (47, 35, D) +0 acid dragon scales (unseen) (47, 36, D) an uncursed staff of earth (47, 37, D) the Tome of the Frostbite (still there?) Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Summon Ice Beast Ice/Summoning 4 e - Ice Form Ice/Transmutation 4 f - Simulacrum Ice/Necromancy 6 the +1 ring mail of Futerot {rElec rC+ MP-9 SInv} (still there?) It protects you from cold. It insulates you from electricity. It affects your magic capacity (-9). It lets you see invisible. (47, 38, D) a death drake corpse (47, 40, D) a death drake corpse (47, 42, D) +0 swamp dragon scales (48, 34, D) an uncursed ring of ice (48, 35, D) +0 gold dragon scales a cursed ring of loudness a golden dragon corpse a steam dragon corpse (48, 36, D) an uncursed staff of conjuration (49, 14, D) a +0 halberd (49, 25, D) +0 ice dragon scales (unseen) (49, 35, D) a +2 ring mail of magic resistance (49, 36, D) a book of the Tempests (still there?) an uncursed staff of earth (still there?) (50, -15, D) a fan of gales (50, -13, D) an uncursed amulet of faith (50, -2, D) a +0 robe (still there?) a +0 dagger (still there?) (50, 0, D) a +1 scimitar of holy wrath (50, 10, D) a +2 short sword of flaming (50, 14, D) (unseen) (50, 15, D) a +0 battleaxe (unseen) (50, 22, D) a +2 rapier of flaming (still there?) an uncursed ring of resist corrosion (still there?) (50, 34, D) an uncursed ring of see invisible a +4 war axe of freezing (50, 41, D) a swamp dragon corpse (51, -11, D) a +0 dagger (unseen) (51, 10, D) a +4 plate armour of poison resistance (still there?) a manual of Fire Magic (still there?) (51, 15, D) a +0 dire flail (51, 16, D) a +0 halberd (unseen) (51, 18, D) a +0 hand axe (51, 22, D) a +2 mace of holy wrath (51, 24, D) the +0 leather armour of Elitism {rC- MR+ Str+3 Stlth+} It affects your strength (+3). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It makes you more stealthy. (51, 26, D) +0 acid dragon scales (51, 34, D) an uncursed staff of earth an uncursed staff of summoning (51, 36, D) a book of Air (still there?) a book of Air (still there?) (51, 37, D) a hydra corpse (52, -14, D) a +0 dagger (52, -13, D) a +1 vampiric morningstar (unseen) (52, -11, D) a +0 trident (52, -10, D) an uncursed staff of conjuration a +1 robe of magic resistance (52, 1, D) a +2 dagger of draining (52, 14, D) a +0 short sword (52, 16, D) a +0 dire flail (52, 22, D) a +2 halberd of venom (52, 34, D) the amulet "Oralos" {Harm *Drain Str+2} [amulet of harm] It increases damage dealt and taken. It affects your strength (+2). It causes draining when unequipped. (52, 35, D) an uncursed ring of poison resistance (53, -14, D) a Fen Folio (53, -13, D) an uncursed staff of conjuration (53, -12, D) a +0 robe (53, -10, D) a +0 robe (unseen) (53, -3, D) a +1 short sword of venom (53, 1, D) a +0 war axe (53, 3, D) a +2 great sword of slicing (53, 11, D) a book of Beasts (53, 15, D) a +0 hand axe a +0 trident (53, 16, D) a +0 scimitar 3 potions of haste (53, 17, D) a +0 trident (unseen) (53, 23, D) the +5 dagger "Qipta" {freeze, rF- rC++ Str-5 Int+8} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It affects your intelligence (+8). It makes you vulnerable to fire. It greatly protects you from cold. (53, 24, D) +0 fire dragon scales (53, 34, D) the Papyrus of Snow and Calling Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Ice Form Ice/Transmutation 4 d - Summon Mana Viper Hexes/Summoning 5 e - Metabolic Englaciation Hexes/Ice 5 (53, 35, D) the +3 pair of boots of the Swamp {+Fly Str+3} It affects your strength (+3). It lets you fly. an uncursed ring of fire an uncursed ring of wizardry the cursed +0 pair of boots of the Moon Troll {rPois} It protects you from poison. It has a curse placed upon it. (53, 36, D) +0 acid dragon scales (still there?) +0 acid dragon scales (still there?) (53, 37, D) a swamp drake corpse (54, -14, D) a +4 antimagic broad axe a +1 troll leather armour (54, -2, D) the cursed +1 ring mail "Uschezut" {Int+2} It affects your intelligence (+2). It has a curse placed upon it. a fan of gales (54, -1, D) an uncursed staff of cold (54, 4, D) a cursed -3 dire flail a +5 longbow a +0 plate armour (54, 23, D) a +0 leather armour of cold resistance (54, 34, D) a phantom mirror (54, 35, D) a +2 arbalest of freezing (55, 4, D) a +0 robe (unseen) (55, 10, D) a +0 rapier of freezing a +1 pair of gloves of dexterity a +0 buckler of poison resistance (55, 16, D) a +0 glaive (55, 21, D) a +10 plate armour of ponderousness (55, 22, D) a lightning rod (4/4) (55, 34, D) a +5 shortbow (55, 35, D) a book of Misfortune (unseen) (55, 36, D) an uncursed ring of protection from fire (56, -13, D) a +0 dagger (56, -12, D) the +8 battleaxe of Duty {venom, *Drain rElec rPois Str-4} It poisons the flesh of those it strikes. It affects your strength (-4). It insulates you from electricity. It protects you from poison. It causes draining when unequipped. (56, -10, D) an uncursed staff of power (56, -2, D) a book of Beasts a +6 shortbow of flaming (56, 10, D) a +0 arbalest of freezing (56, 24, D) a +1 flail of holy wrath (58, -2, D) an uncursed staff of cold (59, 26, D) a +0 short sword (59, 33, D) a +3 amulet of reflection (59, 35, D) a phial of floods (60, 22, D) a +0 dagger (still there?) a phial of floods (still there?) (60, 26, D) a +0 chain mail a +0 leather armour 21 arrows (60, 29, D) a +3 spear of venom (unseen) (60, 33, D) a +3 leather armour of poison resistance (60, 34, D) a +1 robe (60, 35, D) a +2 plate armour of fire resistance (61, 26, D) a +2 quarterstaff of crushing a +0 longbow (61, 33, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (61, 34, D) an uncursed amulet of regeneration (61, 35, D) an uncursed staff of poison (62, -14, D) a cursed amulet of inaccuracy (62, 2, D) a sack of spiders (62, 12, D) an uncursed amulet of faith (62, 22, D) a phial of floods (62, 23, D) a book of Debilitation (62, 24, D) a +0 short sword a book of the Sky a cursed -1 dagger (62, 26, D) a +0 rapier a +0 rapier a +0 leather armour (62, 33, D) a +4 shortbow of velocity (62, 35, D) an uncursed ring of resist corrosion (62, 37, D) a wind drake corpse (63, -14, D) a book of Death (63, -6, D) a +4 shortbow of freezing (63, -3, D) a +4 quarterstaff of protection a +0 robe (63, 2, D) a book of Callings (63, 3, D) the +9 quarterstaff of Ymniyr {flame, *Corrode rPois Dex+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+7). It protects you from poison. It may corrode you when you take damage. (63, 12, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (63, 13, D) a sack of spiders (63, 23, D) a +0 long sword (63, 24, D) a +0 rapier (63, 33, D) a sack of spiders (unseen) (63, 34, D) an uncursed staff of energy (63, 35, D) the Compendium of Frigorific Transmigration Spells Type Level a - Freeze Ice 1 b - Freezing Cloud Conjuration/Ice/Air 6 c - Hydra Form Transmutation 6 d - Dragon Form Transmutation 7 (unseen) (63, 36, D) a wind drake corpse (63, 38, D) a titan corpse (64, -14, D) the +1 ring mail of Dice, Bag, and Bottle {rF+ rC+ Dex+4} It affects your dexterity (+4). It protects you from fire. It protects you from cold. (64, -6, D) a +0 great sword (64, 2, D) an uncursed staff of power (64, 3, D) an uncursed ring of flight (64, 12, D) a +2 ring mail of cold resistance (64, 17, D) a +3 short sword a +0 robe (64, 22, D) Nymmaa's Almanac of Talismans and Snow Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Simulacrum Ice/Necromancy 6 d - Ring of Flames Charms/Fire 7 (64, 25, D) a +0 short sword (unseen) (64, 35, D) a fan of gales (65, 2, D) a book of the Dragon (65, 3, D) a book of the Warp (65, 13, D) a phantom mirror (65, 32, D) a manual of Throwing a +0 chain mail of cold resistance (65, 43, D) a +0 robe (66, 12, D) a Grand Grimoire (67, 33, D) an uncursed staff of fire (unseen) (67, 35, D) a +0 robe the Catalogue of the Torrid Frostbite Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Metabolic Englaciation Hexes/Ice 5 c - Bolt of Fire Conjuration/Fire 6 a +4 halberd of venom 2 boxes of beasts a storm dragon corpse (67, 37, D) a wind drake corpse (67, 40, D) a storm dragon corpse (68, -14, D) a phantom mirror (69, -14, D) an uncursed staff of wizardry (69, 33, D) a +1 robe of positive energy (still there?) a +3 plate armour of magic resistance (still there?) (69, 36, D) a +0 bardiche of freezing (still there?) a crystal ball of energy (still there?) (69, 40, D) +0 storm dragon scales (unseen) (69, 43, D) a wind drake corpse (70, 22, D) an uncursed staff of poison (70, 27, D) a +8 dagger of venom (unseen) (70, 33, D) a +3 ring mail of fire resistance (still there?) a +3 ring mail of fire resistance (still there?) (70, 34, D) a +2 chain mail of fire resistance (71, -6, D) an uncursed staff of death (71, -5, D) a lamp of fire (71, 22, D) a fan of gales (71, 23, D) a book of the Sky (71, 26, D) a +0 trident (71, 27, D) a +0 short sword (unseen) (72, -6, D) a manual of Crossbows (72, 2, D) a +0 short sword of speed (72, 3, D) a sack of spiders (72, 12, D) a +2 mace of protection (72, 13, D) a lightning rod (4/4) (72, 22, D) an uncursed staff of energy (72, 23, D) an uncursed staff of wizardry (72, 26, D) a +1 trident of flaming (unseen) (72, 27, D) a +0 dagger (72, 28, D) a +0 morningstar (72, 29, D) a +0 short sword (72, 33, D) an uncursed staff of cold a box of beasts a titan corpse (72, 34, D) a crystal ball of energy a +4 hunting sling of freezing a book of Battle (72, 35, D) a lightning rod (4/4) (72, 39, D) a wind drake corpse (73, -6, D) a +1 whip of electrocution (73, 2, D) a +2 dagger of venom (73, 3, D) a book of Changes (73, 12, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (73, 13, D) a +0 shortbow of velocity (73, 23, D) the +4 dagger "Qeqat" {pierce, rN+ Stlth+} It inflicts extra damage upon your enemies. It protects you from negative energy. It makes you more stealthy. (73, 33, D) a +3 leather armour of cold resistance (73, 34, D) a +2 pair of boots of running (73, 35, D) an uncursed ring of positive energy (73, 39, D) a wind drake corpse (74, -13, D) a +1 arbalest of flaming (74, 3, D) the Handbook of the Voyage and Weightlessness Spells Type Level a - Apportation Translocation 1 b - Poisonous Vapours Poison/Air 2 c - Static Discharge Conjuration/Air 3 d - Freezing Cloud Conjuration/Ice/Air 6 e - Disjunction Translocation 8 (74, 12, D) the +1 crystal plate armour of Ifuu {Str+4} It affects your strength (+4). (74, 13, D) a +2 hunting sling of freezing (74, 22, D) a +0 dagger (74, 23, D) an uncursed staff of death (74, 33, D) an uncursed staff of cold (74, 34, D) a +2 chain mail of fire resistance (74, 35, D) an uncursed amulet of faith (75, 33, D) a book of the Dragon (75, 34, D) the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. (75, 35, D) a wind drake corpse (76, -13, D) a +6 battleaxe of venom (76, 33, D) the +7 long sword of Conformity {antimagic, +Rage Int-4 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (-4). It lets you see invisible. It lets you go berserk. (76, 35, D) a book of Changes