Bazinga the Dungeon (0, 50, D) a crystal ball of energy (0, 51, D) an uncursed staff of wizardry (0, 52, D) an uncursed staff of death (1, 32, D) an uncursed staff of death (1, 34, D) a book of Callings (1, 50, D) a cursed ring of loudness (1, 51, D) a crystal ball of energy (1, 52, D) Dispater's Handbook of Stones Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Iron Shot Conjuration/Earth 6 d - Shatter Earth 9 (2, 14, D) the ring "Feasuj" {Ice Dex+7} [ring of ice] It enhances your ice magic. It affects your dexterity (+7). It makes you vulnerable to fire. It protects you from cold. (2, 15, D) a +3 flail of holy wrath (2, 16, D) a +2 ring mail of cold resistance (2, 32, D) a fan of gales (2, 33, D) an uncursed staff of earth (2, 34, D) a +2 robe of the Archmagi (2, 50, D) a sack of spiders (2, 51, D) a +6 dagger of venom (2, 52, D) +2 gold dragon scales (2, 53, D) a large rock (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) the +2 trident of the Seven Stars {pierce, Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). (3, 15, D) a +1 hand axe of chopping (3, 16, D) the Tome of Companions Spells Type Level a - Recall Summoning/Translocation 3 b - Call Canine Familiar Summoning 3 c - Aura of Abjuration Summoning 5 d - Dragon's Call Summoning 9 (3, 32, D) a book of Cantrips (3, 33, D) a +0 short sword (3, 34, D) an uncursed staff of air (3, 50, D) a +0 hand crossbow of velocity (3, 51, D) A Beginning Course on Spellweaving Spells Type Level a - Sting Conjuration/Poison 1 b - Magic Dart Conjuration 1 c - Confusing Touch Hexes 1 d - Animate Skeleton Necromancy 1 e - Pain Necromancy 1 (3, 53, D) a large rock (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) an uncursed staff of power (4, 15, D) a +2 robe of cold resistance (4, 16, D) the cursed +0 halberd of No More Talking {drain, rElec rN++ Int-2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-2). It insulates you from electricity. It greatly protects you from negative energy. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (4, 19, D) a +4 dire flail of holy wrath (4, 32, D) a book of Beasts (4, 33, D) a phantom mirror (4, 34, D) a +1 shortbow of flaming (4, 37, D) a +0 dagger a +2 hunting sling of freezing a +0 cloak (4, 50, D) a crystal ball of energy (4, 52, D) the Disquisition on Nocuous Flight Spells Type Level a - Sting Conjuration/Poison 1 b - Swiftness Charms/Air 2 c - Poisonous Vapours Poison/Air 2 d - Airstrike Air 4 e - Silence Hexes/Air 5 f - Freezing Cloud Conjuration/Ice/Air 6 (5, 15, D) Ceityrcho's Tome of the Frostbite Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Freezing Cloud Conjuration/Ice/Air 6 c - Bolt of Cold Conjuration/Ice 6 d - Simulacrum Ice/Necromancy 6 (5, 33, D) an uncursed staff of air (5, 34, D) the +9 longbow of Dust {freeze, Int+3 SInv Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It lets you see invisible. It makes you more stealthy. (5, 36, D) a +0 short sword a +0 cloak (5, 37, D) a +0 dire flail a +2 dire flail of crushing a +0 dire flail a +0 cloak (5, 38, D) a +0 scimitar (unseen) (5, 39, D) a +2 morningstar of holy wrath a cursed +0 glaive (5, 40, D) a +0 short sword (unseen) (5, 50, D) the +3 battleaxe "Cinloh" {flame, Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). (5, 51, D) a sack of spiders (5, 52, D) a book of Beasts (5, 54, D) 5 large rocks (unseen) (5, 56, D) a large rock (unseen) (6, 14, D) a +2 whip of venom (6, 15, D) a book of Burglary (6, 16, D) the ring of Resumed Hostilities {rElec rF- rN+ Str+6 Int+2} [ring of positive energy] It affects your strength (+6). It affects your intelligence (+2). It makes you vulnerable to fire. It insulates you from electricity. It protects you from negative energy. (6, 32, D) a +0 flail (6, 34, D) an uncursed staff of fire (6, 36, D) a +0 war axe (unseen) (6, 37, D) a +0 rapier a +0 cloak a +1 demon blade of draining a +1 mace of protection a +0 battleaxe (6, 39, D) a +0 dire flail a cursed -3 halberd (6, 51, D) a +5 falchion of slicing (6, 52, D) a +4 chain mail of fire resistance (6, 54, D) 2 large rocks (6, 55, D) 6 large rocks (unseen) (6, 56, D) quicksilver dragon scales (unseen) (6, 57, D) a +0 flail (7, 7, D) 2 potions of invisibility (7, 14, D) an uncursed ring of positive energy (7, 15, D) a lightning rod (4/4) (7, 16, D) a +2 flail of draining (7, 32, D) the +5 shortbow of the Stork {speed, rElec rPois rF+ Stlth+} Attacks with this weapon are significantly faster. It protects you from fire. It insulates you from electricity. It protects you from poison. It makes you more stealthy. (7, 34, D) an uncursed staff of wizardry (7, 36, D) a +0 scimitar (still there?) a +0 flail (still there?) (7, 37, D) a +0 cloak a +0 cloak (7, 38, D) a +0 rapier a +0 cloak a +0 short sword a +0 cloak a cursed -3 trident (7, 39, D) a +0 short sword a +0 cloak a +0 glaive a +0 hand axe (7, 50, D) an uncursed ring of resist corrosion (7, 51, D) a +1 naga barding of flying (7, 52, D) the ring of Youthful Indiscretion {rN+ MR- Str+5 Int+3 Dex+4} [ring of intelligence] It affects your strength (+5). It affects your intelligence (+3). It affects your dexterity (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. (7, 53, D) a large rock (7, 54, D) 8 large rocks (7, 57, D) quicksilver dragon scales (unseen) (8, 14, D) a book of Fire (8, 15, D) a phantom mirror (8, 16, D) the +7 spear of Huzaena {flame, +Blink rPois Dex+5 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). It protects you from poison. It lets you blink. It makes you less stealthy. (8, 19, D) (unseen) (8, 32, D) a +3 hunting sling of freezing (8, 33, D) an uncursed staff of earth (8, 34, D) an uncursed staff of earth (8, 36, D) a cursed -3 trident (8, 37, D) a +0 battleaxe (unseen) (8, 38, D) a cursed -1 long sword a +0 glaive (8, 50, D) an uncursed amulet of the gourmand (8, 51, D) a +0 short sword of speed (8, 52, D) a box of beasts (8, 54, D) quicksilver dragon scales (unseen) (8, 55, D) (unseen) (8, 56, D) quicksilver dragon scales quicksilver dragon scales (9, 14, D) a sack of spiders (9, 15, D) a lightning rod (4/4) (9, 16, D) a book of Ice (9, 33, D) a fan of gales (9, 34, D) the +6 plate armour "Vumi" {rElec rN+++ Int-5} It affects your intelligence (-5). It insulates you from electricity. It renders you almost immune to negative energy. (9, 50, D) a +6 hand crossbow of velocity (9, 51, D) a +1 longbow of velocity (9, 52, D) an uncursed amulet of magic regeneration (9, 54, D) 5 large rocks (still there?) a large rock (still there?) (9, 55, D) 2 large rocks (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 15, D) a sack of spiders (10, 16, D) a book of Ice (10, 34, D) an uncursed staff of power (10, 50, D) a +1 chain mail of positive energy (10, 51, D) a sack of spiders (10, 52, D) a large rock (unseen) (11, 1, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 shield a +0 scale mail a +0 trident the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power the +8 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a fan of gales (11, 15, D) a +1 ring of protection (11, 16, D) a +6 shortbow of freezing (11, 32, D) an uncursed staff of wizardry (11, 33, D) an uncursed staff of death (11, 34, D) an uncursed staff of death (11, 50, D) a +2 helmet of intelligence (11, 51, D) a lightning rod (4/4) (11, 52, D) a +1 ring of evasion (12, 14, D) the +1 leather armour "Typtudd" {rPois Dex+2} It affects your dexterity (+2). It protects you from poison. (12, 15, D) a lamp of fire (12, 16, D) the ring of Bahohucu {rC+ MR+ Str+3 Slay+3} [ring of protection from cold] It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. It affects your resistance to hostile enchantments. (12, 32, D) a +6 short sword of freezing (12, 33, D) an uncursed staff of summoning (12, 34, D) a lightning rod (4/4) (12, 50, D) an uncursed amulet of rage (12, 51, D) a +4 shortbow of flaming (12, 52, D) a +3 great sword of slicing (13, 34, D) a crystal ball of energy (13, 50, D) a +0 leather armour of magic resistance (13, 51, D) the Handbook of the Gliding Snowflakes Spells Type Level a - Shock Conjuration/Air 1 b - Freeze Ice 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Metabolic Englaciation Hexes/Ice 5 e - Freezing Cloud Conjuration/Ice/Air 6 (13, 52, D) a fan of gales (14, 50, D) the +1 naga barding of Gravitas {rElec rF+ Int+2 Dex-2} It affects your intelligence (+2). It affects your dexterity (-2). It protects you from fire. It insulates you from electricity. (14, 51, D) a box of beasts (14, 52, D) Jedghot's Handbook of the Floating Escort Spells Type Level a - Static Discharge Conjuration/Air 3 b - Malign Gateway Summoning/Translocation 7 (18, 49, D) a sack of spiders (18, 50, D) the Handbook of Dusty Lightness Spells Type Level a - Passwall Transmutation/Earth 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Airstrike Air 4 d - Lightning Bolt Conjuration/Air 5 e - Bolt of Magma Conjuration/Fire/Earth 5 (19, 0, D) a book of Alchemy (19, 1, D) a +2 long sword of electrocution (19, 16, D) a book of Spatial Translocations (19, 17, D) a lightning rod (4/4) (19, 32, D) a +4 mace of protection (19, 33, D) an uncursed ring of positive energy (19, 48, D) an uncursed staff of wizardry (19, 49, D) a +0 plate armour of cold resistance (19, 50, D) an uncursed staff of death (20, 0, D) a +3 hand axe of electrocution (20, 1, D) a +1 robe of magic resistance (20, 16, D) a +3 longbow of flaming (20, 17, D) an uncursed staff of summoning (20, 18, D) 2 large rocks (20, 32, D) an uncursed staff of death (20, 33, D) a book of Alchemy (20, 48, D) a book of Enchantments (20, 49, D) a Necronomicon (20, 50, D) the cursed +0 short sword "Zuddon" {protect, Int+5 Dex+6} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+5). It affects your dexterity (+6). It has a curse placed upon it. (21, 1, D) the cursed +1 scale mail of the Fiddle {+Fly rN+ Str+3 Dex-2} It affects your strength (+3). It affects your dexterity (-2). It protects you from negative energy. It lets you fly. It has a curse placed upon it. (21, 16, D) a +8 plate armour of ponderousness (21, 17, D) a +1 great sword of holy wrath (21, 32, D) the Collected Works on Destructive Fire Spells Type Level a - Bolt of Draining Conjuration/Necromancy 5 b - Ring of Flames Charms/Fire 7 c - Ignition Fire 8 (21, 33, D) the Compendium of Beguiling Spells Type Level a - Confusing Touch Hexes 1 b - Corona Hexes 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Portal Projectile Hexes/Translocation 3 e - Tukima's Dance Hexes 3 f - Silence Hexes/Air 5 (21, 34, D) an uncursed staff of power (21, 48, D) a phantom mirror (21, 49, D) the +2 hand axe of Raucaf {speed, +Blink MR+ Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It lets you blink. (21, 50, D) the cursed +1 whip "Qeajuet" {speed, +Fly rElec} Attacks with this weapon are significantly faster. It insulates you from electricity. It lets you fly. It has a curse placed upon it. (22, 0, D) a phantom mirror (22, 1, D) a +0 dagger of venom (22, 5, D) a +0 battleaxe (unseen) (22, 8, D) a +0 whip (unseen) (22, 16, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (22, 17, D) a +2 robe of cold resistance (22, 21, D) a large rock (22, 32, D) the +7 dagger of Satyriasis {speed, MR+ Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It affects your resistance to hostile enchantments. (22, 33, D) an uncursed ring of positive energy (22, 34, D) an uncursed staff of fire (22, 48, D) the +10 battleaxe of Misery {chop, rPois MR- Str-4 Dex+9} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your dexterity (+9). It protects you from poison. It affects your resistance to hostile enchantments. (22, 50, D) 3 large rocks the +3 mace "Gram" {freeze, Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. (22, 60, D) a large rock (23, 0, D) a +1 chain mail of fire resistance (23, 1, D) an uncursed staff of wizardry (23, 4, D) a cursed -2 mace (23, 5, D) a +0 triple sword of holy wrath a cursed +0 robe (23, 6, D) a +0 morningstar (unseen) (23, 16, D) a book of the Warp (23, 17, D) an uncursed staff of earth (23, 20, D) quicksilver dragon scales (23, 21, D) 4 large rocks (23, 32, D) the ring "Qubesesi" {rCorr *Slow rPois rN+ Str+2 Int+5} [ring of resist corrosion] It affects your strength (+2). It affects your intelligence (+5). It protects you from poison. It protects you from negative energy. It may slow you when you take damage. (23, 33, D) an uncursed amulet of magic regeneration (23, 34, D) Xoeset's Incunabulum of the Icy Voyage Spells Type Level a - Apportation Translocation 1 b - Passage of Golubria Translocation 4 c - Freezing Cloud Conjuration/Ice/Air 6 d - Bolt of Cold Conjuration/Ice 6 (23, 48, D) a +2 pair of gloves of archery (23, 49, D) a +5 bardiche of protection (23, 50, D) a book of Cantrips (23, 54, D) a large rock (24, 0, D) a +0 dire flail of protection (24, 1, D) the +3 plate armour of Honour {rC- MR+ Dex+4} It affects your dexterity (+4). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (24, 5, D) a +0 war axe (unseen) (24, 16, D) a crystal ball of energy (24, 17, D) a +2 falchion of electrocution (24, 18, D) an uncursed staff of summoning (24, 21, D) 2 large rocks (24, 22, D) a large rock (24, 32, D) the amulet "Loirr" {Gourm rN++} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It greatly protects you from negative energy. (24, 33, D) a phial of floods (24, 34, D) a box of beasts (24, 48, D) an uncursed staff of power (24, 49, D) an uncursed staff of energy (24, 50, D) an uncursed staff of air (24, 55, D) 9 large rocks (still there?) 4 large rocks (still there?) (25, 1, D) an uncursed staff of poison (25, 16, D) a ring of Malyol {Str+7 Slay+3} [ring of slaying] It affects your strength (+7). It affects your accuracy and damage with ranged weapons and melee attacks (+3). an uncursed staff of poison (25, 17, D) an uncursed ring of ice (25, 18, D) a large rock (still there?) a +5 blowgun (still there?) (25, 20, D) a +0 mace a large rock (25, 32, D) an uncursed staff of summoning (25, 33, D) a +2 dagger of distortion (25, 34, D) a +0 pair of boots of running (25, 48, D) a fan of gales (25, 50, D) an uncursed staff of earth (25, 54, D) a large rock (unseen) (25, 55, D) 2 large rocks (25, 56, D) (unseen) (26, 0, D) a book of Necromancy (26, 1, D) a +6 ring of strength a +6 ring of dexterity (26, 16, D) a +3 ring of intelligence (26, 17, D) a +3 ring of strength (26, 32, D) a sack of spiders (26, 33, D) the ring of the Moon {rPois Str+2 Int+6} [ring of poison resistance] It affects your strength (+2). It affects your intelligence (+6). It protects you from poison. (26, 34, D) a +3 ring of strength (26, 48, D) a book of Fire (26, 49, D) a +2 quarterstaff of crushing (26, 50, D) an uncursed staff of cold (26, 52, D) a large rock (26, 55, D) quicksilver dragon scales (26, 56, D) a large rock (27, 0, D) a manual of Slings (27, 1, D) a +4 scythe of freezing (27, 16, D) a +4 great mace of crushing (27, 17, D) a +2 hand axe of flaming (27, 32, D) a manual of Bows (27, 34, D) an uncursed ring of protection from cold (27, 48, D) a crystal ball of energy (27, 49, D) an uncursed staff of power (27, 50, D) a fan of gales (27, 55, D) 21 large rocks (unseen) (27, 56, D) quicksilver dragon scales (unseen) (27, 57, D) quicksilver dragon scales (unseen) (28, 0, D) an uncursed staff of power (28, 1, D) an uncursed staff of air (28, 16, D) a +0 ring mail of positive energy (28, 17, D) a +3 ring of dexterity (28, 32, D) a +3 plate armour of magic resistance (28, 33, D) a +3 leather armour of fire resistance (28, 48, D) a crystal ball of energy (28, 49, D) a +0 pair of boots of running (28, 50, D) a +4 hand crossbow of flaming (28, 55, D) 2 large rocks (28, 56, D) a +0 dire flail (29, 0, D) an uncursed staff of death (29, 1, D) a sack of spiders (29, 16, D) a phial of floods (29, 17, D) a +1 scythe of flaming (29, 32, D) a +1 battleaxe of holy wrath (29, 33, D) +2 ice dragon scales (29, 48, D) the +3 scimitar "Spiderbane" {slice, +Fly} It inflicts extra damage upon your enemies. It lets you fly. (29, 50, D) a book of Power (30, 48, D) an uncursed staff of summoning (30, 49, D) a +0 pair of gloves of strength (31, 48, D) a +2 scale mail of fire resistance (31, 49, D) an uncursed staff of summoning (31, 50, D) an uncursed staff of death (32, 48, D) a book of Conjurations (32, 49, D) a phantom mirror (32, 50, D) a +0 mace of holy wrath (33, 48, D) the +3 bardiche of Reason {protect, +Inv Stlth+} It protects the one who uses it against injury (+AC on strike). It lets you turn invisible. It makes you more stealthy. (33, 49, D) a phial of floods (33, 50, D) a book of the Dragon (34, 28, D) a +0 leather armour (34, 48, D) the +7 morningstar "Bunickam" {venom, +Fly rPois Dex-4} It poisons the flesh of those it strikes. It affects your dexterity (-4). It protects you from poison. It lets you fly. (34, 49, D) a +0 robe of positive energy (34, 50, D) an uncursed staff of earth (35, 0, D) an uncursed staff of earth (35, 14, D) a +0 broad axe (35, 28, D) the Incunabulum of Bewitching Dislocation Spells Type Level a - Corona Hexes 1 b - Blink Translocation 2 c - Confuse Hexes 3 d - Inner Flame Hexes/Fire 3 e - Recall Summoning/Translocation 3 f - Controlled Blink Translocation 8 (35, 29, D) a +2 ring of evasion (36, 1, D) a lamp of fire (36, 3, D) a +0 glaive (unseen) (36, 14, D) a manual of Unarmed Combat (36, 15, D) the Catalogue of Battle Magic and Cold Spells Type Level a - Freeze Ice 1 b - Throw Flame Conjuration/Fire 2 c - Stone Arrow Conjuration/Earth 3 d - Force Lance Conjuration/Translocation 4 e - Summon Ice Beast Ice/Summoning 4 f - Iron Shot Conjuration/Earth 6 (36, 28, D) an uncursed staff of summoning (36, 29, D) a book of the Tempests (37, 1, D) a +2 blowgun (37, 2, D) 2 large rocks (37, 3, D) a +0 halberd (unseen) (37, 4, D) a +0 spear (unseen) (37, 5, D) a +0 battleaxe (unseen) (37, 14, D) the +4 longbow of Plog {freeze, Fragile MR+ Str+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+5). It affects your resistance to hostile enchantments. It will be destroyed if unequipped. (37, 15, D) a +0 long sword (37, 28, D) a +0 rapier (37, 29, D) a +3 giant spiked club (37, 30, D) a +3 trident of flaming (unseen) (38, 1, D) a +2 spear of pain (38, 3, D) a +0 glaive (unseen) (38, 4, D) a +0 great mace (unseen) (38, 5, D) a tomahawk (38, 14, D) a cursed staff of earth (38, 15, D) a book of Changes (38, 16, D) a cursed -3 battleaxe a +0 chain mail (38, 17, D) a cursed -3 halberd (unseen) (38, 18, D) a +3 halberd of chopping (unseen) (38, 28, D) an uncursed staff of conjuration (38, 29, D) 3 javelins a cursed -3 ring of evasion (38, 30, D) a +0 rapier (unseen) (38, 31, D) a +1 hand axe of electrocution (unseen) (38, 48, D) the +0 pair of fencer's gloves {+Riposte Dex+3} It affects your dexterity (+3). (38, 49, D) an uncursed staff of energy (38, 50, D) an uncursed amulet of faith (39, 0, D) a +0 halberd (39, 1, D) a +3 rapier of speed (39, 3, D) a +4 rapier of electrocution a +0 plate armour (39, 4, D) a +0 long sword a +0 chain mail 6 tomahawks (39, 5, D) a +0 troll leather armour (unseen) (39, 15, D) a +4 dagger of freezing (39, 17, D) 4 large rocks a +0 battleaxe a +0 plate armour (39, 18, D) +0 shadow dragon scales (unseen) (39, 19, D) a +3 long sword (unseen) (39, 28, D) the +5 rapier "Uvvycuofo" {pierce, *Drain rPois rF+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from fire. It protects you from poison. It causes draining when unequipped. (39, 29, D) a +0 trident of venom (39, 30, D) a +0 spear of flaming (unseen) (39, 31, D) a +2 antimagic double sword (unseen) (39, 48, D) an uncursed staff of death (39, 49, D) the +1 hand axe of the Manifold Allies {flame, rPois Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It protects you from poison. (39, 50, D) a +0 quarterstaff of speed (40, 0, D) a +0 halberd (40, 1, D) a tomahawk (unseen) (40, 3, D) a +0 giant club (unseen) (40, 4, D) the +6 morningstar "Ruotryppe" {freeze, rN+ Int+3 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (+4). It protects you from negative energy. a cursed +0 chain mail (40, 5, D) a +0 dire flail (unseen) (40, 14, D) a +3 dire flail of protection (40, 15, D) an uncursed staff of conjuration (40, 16, D) the +6 quarterstaff of War {elec, *Slow rElec rF++} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It greatly protects you from fire. It insulates you from electricity. It may slow you when you take damage. (unseen) (40, 17, D) +0 shadow dragon scales (unseen) (40, 28, D) a +2 plate armour of fire resistance (40, 29, D) a +5 ring of intelligence (40, 30, D) a +0 trident 4 tomahawks a +1 antimagic trident a +0 robe (40, 31, D) a +0 rapier a cursed -2 robe (40, 48, D) a book of Party Tricks (40, 50, D) the +5 scale mail "Astroroa" {rC+} It protects you from cold. (41, 0, D) the +3 ring mail of the Swamp {rN+ Regen+ Dex+4} It affects your dexterity (+4). It protects you from negative energy. It increases your rate of regeneration. (41, 1, D) the +3 spear of Oreaguci {holy, rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from negative energy. (41, 14, D) a +3 leather armour of fire resistance (41, 15, D) a +0 war axe (41, 16, D) a +0 battleaxe (unseen) (41, 18, D) a +0 great mace (unseen) (41, 28, D) a +1 trident of piercing (41, 29, D) an uncursed ring of flight (41, 30, D) a +0 spear (unseen) (41, 31, D) a +1 spear of venom (unseen) (41, 32, D) a cursed -3 trident (unseen) (41, 48, D) a book of Misfortune (41, 49, D) a book of Callings (41, 50, D) a +0 spear (42, 0, D) a +2 robe (42, 1, D) an uncursed staff of air (42, 14, D) the +7 dagger of the Fool {antimagic, -Tele *Corrode Int+8 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+8). It lets you see invisible. It prevents most forms of teleportation. It may corrode you when you take damage. (42, 15, D) the cursed +1 chain mail "Egrumuf" {+Inv rPois rF+ rC+ rN+} It protects you from fire. It protects you from cold. It protects you from poison. It protects you from negative energy. It lets you turn invisible. It has a curse placed upon it. (42, 16, D) a +0 arbalest (unseen) (42, 17, D) a +2 long sword of holy wrath (unseen) (42, 28, D) the Grimoire of the Nocuous Escort Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Lightning Spire Summoning/Air 4 c - Venom Bolt Conjuration/Poison 5 d - Aura of Abjuration Summoning 5 e - Alistair's Intoxication Transmutation/Poison 5 (42, 29, D) a +2 plate armour of fire resistance (42, 48, D) a phantom mirror (42, 49, D) a phantom mirror (43, 14, D) an uncursed staff of wizardry (43, 15, D) a Necronomicon (43, 29, D) a +1 chain mail of cold resistance (43, 48, D) an uncursed staff of fire (43, 49, D) an uncursed staff of fire (43, 50, D) a book of Necromancy (43, 51, D) a cursed -1 glaive (unseen) (43, 52, D) an uncursed staff of wizardry (unseen) (43, 53, D) a +0 whip (unseen) (43, 55, D) a black mamba corpse (skeletalised by now) (44, 48, D) a lamp of fire (44, 49, D) an uncursed ring of flight (44, 50, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It makes you more stealthy. (44, 51, D) a cursed -3 long sword (still there?) an uncursed amulet of rage (still there?) (44, 52, D) a +0 halberd (unseen) (44, 53, D) a +0 flail (still there?) a +0 spear (still there?) (44, 54, D) a +0 robe (still there?) a +1 dire flail of crushing (still there?) (44, 55, D) an anaconda corpse (skeletalised by now) (44, 56, D) a guardian serpent corpse (skeletalised by now) (45, 48, D) a +1 shield of reflection (45, 49, D) a book of Minor Magic (45, 50, D) a +2 robe of magic resistance (45, 51, D) a +0 scimitar a Necronomicon a naga corpse (skeletalised by now) (45, 52, D) a cursed -1 spear (unseen) (45, 53, D) a +0 spear a +0 robe an anaconda corpse (skeletalised by now) a naga corpse (skeletalised by now) (45, 54, D) a +0 mace (unseen) (45, 56, D) an anaconda corpse (skeletalised by now) (46, 49, D) a +3 scale mail of cold resistance (46, 50, D) a cursed amulet of inaccuracy (46, 51, D) a +0 spear (still there?) a +0 glaive (still there?) (46, 52, D) a guardian serpent corpse (skeletalised by now) (46, 53, D) the +7 scimitar of Watchfulness {holy, +Rage rN++} It has been blessed by the Shining One to cause great damage to the undead and demons. It greatly protects you from negative energy. It lets you go berserk. (unseen) (46, 54, D) a +0 battleaxe (still there?) a +0 flail (still there?) a +0 robe (still there?) (46, 55, D) a water moccasin corpse (skeletalised by now) (still there?) an anaconda corpse (skeletalised by now) (still there?) (46, 56, D) a guardian serpent corpse (skeletalised by now) (47, 48, D) a +0 halberd (47, 50, D) a box of beasts (47, 51, D) a +0 trident (still there?) a +0 glaive (still there?) (47, 52, D) a +0 flail (still there?) a +0 dire flail (still there?) (47, 53, D) a +0 short sword (unseen) (47, 54, D) a +0 club (still there?) a water moccasin corpse (skeletalised by now) (still there?) (48, 48, D) a +0 whip of draining (48, 49, D) a book of Conjurations (48, 50, D) the +1 fire dragon scales "Nocureh" {*Contam rF++ rC- Regen+ Int+4 Dex+2} It affects your intelligence (+4). It affects your dexterity (+2). It greatly protects you from fire. It makes you vulnerable to cold. It causes magical contamination when unequipped. It increases your rate of regeneration. (48, 51, D) an uncursed staff of conjuration (48, 52, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (unseen) (49, 1, D) a book of Party Tricks (49, 3, D) a cursed -3 ring of protection (49, 12, D) the Guide on Excruciating Talismans Spells Type Level a - Regeneration Charms/Necromancy 3 b - Fulminant Prism Conjuration/Hexes 4 (49, 24, D) a book of Party Tricks (49, 36, D) a +3 plate armour of fire resistance (49, 37, D) a +5 ring of dexterity (49, 38, D) a +0 shortbow (unseen) (49, 48, D) a phantom mirror (49, 49, D) the +2 dagger "Ovotu" {pierce, *Drain rC+++ MR+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It renders you almost immune to cold. It affects your resistance to hostile enchantments. It causes draining when unequipped. (49, 50, D) an uncursed staff of poison (50, 0, D) a book of Unlife (50, 1, D) a +2 great sword of slicing (50, 12, D) an uncursed staff of wizardry (50, 13, D) an uncursed ring of wizardry (50, 19, D) a +1 quarterstaff of crushing (unseen) (50, 25, D) a +0 falchion of electrocution (50, 36, D) a crystal ball of energy (50, 37, D) a lightning rod (4/4) (50, 38, D) a +0 shortbow (unseen) (50, 39, D) a +0 arbalest (unseen) (50, 40, D) 2 large rocks (unseen) (50, 41, D) 2 arrows 2 bolts (50, 43, D) a bolt 2 arrows (50, 48, D) a +2 vampiric lajatang (50, 49, D) an uncursed staff of air (50, 50, D) a +4 plate armour of cold resistance (51, 0, D) an uncursed ring of stealth (51, 12, D) a +2 scythe of freezing (51, 13, D) a book of Transfigurations (51, 19, D) a +1 sacred scourge of holy wrath (unseen) (51, 20, D) 6 arrows (51, 24, D) a book of Cantrips (51, 25, D) a +2 chain mail of fire resistance (51, 28, D) a +0 dagger a +0 robe (51, 29, D) a +0 robe (unseen) (51, 36, D) a phial of floods (51, 37, D) a +2 robe of positive energy (51, 38, D) a +0 shortbow 14 arrows (51, 39, D) a +0 longbow 8 arrows a +0 leather armour (51, 40, D) 4 arrows (51, 42, D) a bolt 2 arrows (51, 44, D) an arrow (51, 49, D) a Young Poisoner's Handbook (51, 50, D) a +3 hand crossbow of velocity (52, 0, D) a book of Geomancy (52, 1, D) a book of Callings (52, 12, D) an uncursed staff of cold (52, 13, D) an uncursed ring of poison resistance (52, 19, D) a +2 whip of holy wrath a +0 robe (52, 24, D) a +1 ring mail of fire resistance (52, 25, D) a +0 robe (52, 36, D) an uncursed staff of death (52, 38, D) 6 large rocks (unseen) (52, 39, D) 5 large rocks (unseen) (52, 40, D) a +0 arbalest (unseen) (52, 48, D) a lightning rod (4/4) (52, 49, D) a +1 scimitar of slicing (52, 50, D) a +2 mace of holy wrath (53, 0, D) a book of Spatial Translocations (53, 1, D) an uncursed ring of fire (53, 12, D) a +0 mace of crushing (53, 13, D) an uncursed staff of summoning (53, 18, D) a +2 scimitar of holy wrath (unseen) (53, 24, D) a book of Maledictions (53, 25, D) a box of beasts (53, 28, D) a +3 flail (unseen) (53, 36, D) an uncursed ring of protection from fire (53, 49, D) an uncursed staff of air (53, 50, D) an uncursed staff of power (54, 1, D) a +1 bardiche of flaming (54, 12, D) a +0 falchion of flaming (54, 13, D) an uncursed staff of summoning (54, 24, D) the +2 rapier of Dominance {flame, rF+ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It protects you from fire. (54, 25, D) a +4 shortbow (54, 36, D) a manual of Charms (55, 1, D) a lamp of fire (55, 12, D) an uncursed amulet of faith (55, 13, D) a +1 battleaxe of venom (59, 36, D) a +2 vampiric battleaxe (59, 47, D) a +2 spear of piercing (59, 48, D) a book of Alchemy (59, 49, D) a +0 leather armour (60, 36, D) a cursed staff of cold (60, 37, D) a +6 ring of intelligence (60, 47, D) the +3 leather armour of the Guardian {Dex+4} It affects your dexterity (+4). (60, 48, D) a +2 glaive of chopping (61, 0, D) a +2 blowgun (61, 8, D) a +1 leather armour of fire resistance (61, 16, D) a +2 buckler of reflection (61, 26, D) a +1 ring mail of fire resistance (61, 36, D) an uncursed staff of earth (61, 37, D) an uncursed staff of fire (61, 47, D) a phial of floods (61, 48, D) the +4 scimitar of Wrongful Imprisonment {pain, rElec Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It insulates you from electricity. The Shining One disapproves of the use of such an item. (61, 49, D) a +0 leather armour (62, 0, D) an uncursed ring of resist corrosion (62, 1, D) an uncursed ring of ice (62, 3, D) a +0 war axe a +0 chain mail a +0 shield a +0 long sword (62, 8, D) a ring of the Shining Light {rC+ rN+ Str-4 Slay+5 Stlth+} [ring of slaying] It affects your strength (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from cold. It protects you from negative energy. It makes you more stealthy. (62, 16, D) a crystal ball of energy (62, 17, D) an uncursed staff of wizardry (62, 26, D) a Fen Folio (62, 27, D) the Disquisition on Aerial Sinister Rituals Spells Type Level a - Shock Conjuration/Air 1 b - Animate Skeleton Necromancy 1 c - Sublimation of Blood Necromancy 2 d - Regeneration Charms/Necromancy 3 e - Static Discharge Conjuration/Air 3 f - Animate Dead Necromancy 4 g - Cigotuvi's Embrace Necromancy 5 (62, 36, D) a +6 dagger of venom (62, 37, D) the cursed +2 long sword of Zyday {slice, *Drain rElec rPois MR+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It causes draining when unequipped. It has a curse placed upon it. (62, 41, D) an uncursed staff of wizardry (62, 47, D) a manual of Axes (62, 48, D) a +0 trident (62, 49, D) the Disquisition on Torrid Air Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Airstrike Air 4 d - Summon Lightning Spire Summoning/Air 4 e - Ring of Flames Charms/Fire 7 (63, 0, D) a +0 falchion (63, 2, D) a +4 rapier of speed (unseen) (63, 3, D) a +0 morningstar a +0 scale mail (63, 8, D) an uncursed staff of conjuration (63, 16, D) a lamp of fire (63, 17, D) the Disquisition on Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Iron Shot Conjuration/Earth 6 (63, 26, D) a box of beasts (63, 27, D) a +2 war axe of distortion (63, 36, D) a sack of spiders (63, 37, D) an uncursed staff of wizardry (63, 47, D) a +3 spear of flaming (63, 48, D) a +0 leather armour (63, 49, D) a cursed -3 ring of evasion (63, 50, D) an uncursed ring of fire (63, 53, D) a +2 trident of freezing (still there?) a +1 demon trident of electrocution (still there?) (63, 54, D) a +5 vampiric trident (unseen) (63, 56, D) a +0 trident (unseen) (64, 16, D) a Young Poisoner's Handbook (64, 17, D) +1 pearl dragon scales (64, 27, D) a +5 hunting sling (64, 47, D) a phantom mirror (64, 49, D) an uncursed staff of summoning (64, 50, D) a +1 demon trident of electrocution (64, 53, D) a +0 spear a +0 fustibalus 13 sling bullets a +1 trident of piercing a cursed +0 leather armour a satyr corpse (64, 54, D) a +0 rapier a +0 robe a merfolk corpse a manticore corpse (64, 55, D) a +7 rapier of flaming (unseen) (65, 26, D) the +2 eveningstar "Yppacsos" {flame, rElec rC+++ Str+3 Dex-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your dexterity (-4). It renders you almost immune to cold. It insulates you from electricity. (65, 49, D) a book of Battle (65, 52, D) a javelin (65, 53, D) a cursed -2 trident (still there?) a +0 rapier (still there?) (65, 54, D) a +1 mace of draining (still there?) the +11 long sword of Foivilul {drain, rC+ Dex+3 SInv Stlth-} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It protects you from cold. It lets you see invisible. It makes you less stealthy. The Shining One disapproves of the use of such an item. (65, 55, D) a javelin (65, 56, D) a +1 rapier of distortion (still there?) a sea snake corpse (still there?) (66, 48, D) an uncursed staff of earth (66, 49, D) a +3 vampiric spear (66, 50, D) a book of Debilitation (66, 51, D) an uncursed staff of power (66, 53, D) a +0 trident (unseen) (66, 54, D) a +0 quarterstaff (still there?) the cursed +2 war axe of Paoges {protect, rPois} (still there?) It protects the one who uses it against injury (+AC on strike). It protects you from poison. It has a curse placed upon it. (66, 55, D) a +3 mace of holy wrath (still there?) a +0 rapier (still there?) (66, 56, D) a javelin (67, 0, D) an uncursed staff of fire (67, 47, D) a lamp of fire (67, 48, D) a book of Ice (67, 50, D) a +0 whip of venom (67, 53, D) a +2 spear of freezing (unseen) (67, 54, D) a +0 trident (unseen) (67, 55, D) a +2 trident of flaming (still there?) a +2 trident of protection (still there?) (67, 56, D) the +3 dire flail "Embalmer" {venom, Dex+3} (still there?) It poisons the flesh of those it strikes. It affects your dexterity (+3). a +2 trident of freezing (still there?) (67, 59, D) a javelin (68, 0, D) a box of beasts (68, 48, D) the +5 chain mail of Proximity {*Slow rC+ Dex+4} It affects your dexterity (+4). It protects you from cold. It may slow you when you take damage. (68, 49, D) a book of Fire (68, 50, D) an uncursed staff of summoning (68, 56, D) a water nymph corpse (69, 0, D) a +2 hand crossbow of freezing (69, 39, D) a +0 spear (unseen) (69, 48, D) a lamp of fire (69, 49, D) a +2 chain mail of cold resistance (69, 50, D) a javelin (unseen) (70, 11, D) a +2 dagger of draining (unseen) (70, 36, D) a sack of spiders (70, 37, D) a Grand Grimoire (70, 49, D) a box of beasts (71, 8, D) Sif Muna's Disquisition on Ensnaring Snow Spells Type Level a - Corona Hexes 1 b - Ozocubu's Armour Charms/Ice 3 c - Simulacrum Ice/Necromancy 6 (71, 11, D) a +0 dagger a +0 robe a +0 falchion a +0 chain mail a +1 antimagic flail a +0 leather armour (71, 16, D) a +1 crystal plate armour (71, 17, D) the Tome of the Excruciating Frostbite Spells Type Level a - Magic Dart Conjuration 1 b - Stone Arrow Conjuration/Earth 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Irradiate Conjuration/Transmutation 5 e - Simulacrum Ice/Necromancy 6 (71, 26, D) the +1 troll leather armour of the Wumpus {+Fly Regen+ Str+3 Dex-2} It affects your strength (+3). It affects your dexterity (-2). It lets you fly. It increases your rate of regeneration. (71, 27, D) a +4 quick blade (71, 36, D) the Compendium of Ashen Confrontation Spells Type Level a - Shock Conjuration/Air 1 b - Stone Arrow Conjuration/Earth 3 c - Spellforged Servitor Conjuration/Summoning 7 d - Orb of Destruction Conjuration 7 (71, 37, D) an uncursed staff of death (71, 38, D) a +0 hand axe (71, 47, D) an uncursed ring of protection from fire (71, 48, D) a book of the Dragon (71, 49, D) a +2 trident of venom (72, 8, D) an uncursed staff of wizardry (72, 9, D) a +0 vampiric halberd (72, 11, D) a cursed -1 dagger a +0 ring mail (72, 16, D) a +3 broad axe of electrocution (72, 17, D) an uncursed staff of cold (72, 26, D) a manual of Staves (72, 27, D) a book of Misfortune (72, 36, D) the +7 battleaxe "Killer Klown's Peril" {chop, +Blink +Fly Int-2 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It affects your dexterity (+4). It lets you fly. It lets you blink. (72, 37, D) a +0 plate armour of fire resistance (72, 48, D) a +0 trident (72, 49, D) a lightning rod (4/4) (73, 1, D) a +3 ring of intelligence (73, 17, D) a +7 long sword of distortion (73, 26, D) a +0 scale mail of cold resistance (73, 27, D) a +1 scimitar of holy wrath (73, 36, D) a phial of floods (73, 37, D) the ring "Deadd" {rPois Int+4} [ring of intelligence] It affects your intelligence (+4). It protects you from poison. (73, 47, D) a book of Alchemy (73, 48, D) an uncursed staff of poison (73, 49, D) a book of Alchemy (74, 47, D) a +0 leather armour (74, 48, D) a book of Debilitation (75, 1, D) an uncursed ring of ice (75, 47, D) a +0 trident (75, 48, D) a +2 spear of venom (75, 49, D) an uncursed ring of wizardry