Bazinga the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 robe a +0 spear the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power the -1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a +0 dagger (19, 16, D) an uncursed staff of power (19, 17, D) a lightning rod (4/4) (19, 32, D) None's Grimoire of Feathery Calling Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Static Discharge Conjuration/Air 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Summon Demon Summoning 5 f - Summon Hydra Summoning 7 (19, 33, D) the cursed +1 scale mail "Ceycw" {-Tele MP+9 Str+8 Int-5} It affects your strength (+8). It affects your intelligence (-5). It affects your magic capacity (+9). It prevents most forms of teleportation. It has a curse placed upon it. (20, 1, D) a box of beasts (20, 16, D) the cursed +0 ring mail "Wavvafiot" {+Blink rC+} It protects you from cold. It lets you blink. It has a curse placed upon it. (20, 17, D) a sack of spiders (20, 32, D) a +1 chain mail of cold resistance (20, 33, D) the amulet "Aruedwou" {*Slow +Blink +Rage rC+++ Str-2} [amulet of rage] It affects your strength (-2). It renders you almost immune to cold. It lets you blink. It lets you go berserk. It may slow you when you take damage. (21, 0, D) a +0 dagger (21, 1, D) a +0 scimitar (21, 16, D) a +3 mace of protection (21, 17, D) a manual of Conjurations (21, 21, D) 4 large rocks (unseen) (21, 32, D) a lamp of fire (21, 33, D) a Fen Folio (21, 34, D) a book of Fire (22, 0, D) a +3 leather armour of poison resistance (22, 1, D) a +2 ring mail of cold resistance (22, 3, D) a +0 dagger (unseen) (22, 5, D) a +5 morningstar (unseen) (22, 16, D) a +0 hunting sling of velocity (22, 17, D) a sack of spiders (22, 20, D) 5 large rocks a cyclops corpse (skeletalised by now) (22, 21, D) the +9 great sword of Luugeupa {slice, *Rage rPois MR++ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from poison. It affects your resistance to hostile enchantments. It may make you go berserk in combat. a +2 battleaxe of freezing a frost giant corpse (skeletalised by now) (22, 22, D) 2 large rocks (still there?) a +2 battleaxe of freezing (still there?) (22, 32, D) a +4 ring of evasion (22, 33, D) the +9 triple crossbow of Duty {venom, *Slow rN+ MR++ Str+3} It poisons the ammo it fires. It affects your strength (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It may slow you when you take damage. (22, 34, D) a scroll of brand weapon (23, 0, D) a +1 war axe of chopping (23, 1, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (23, 3, D) a +4 war axe of flaming a +0 robe (23, 4, D) a +1 quarterstaff of protection (unseen) (23, 5, D) a ghoul corpse (skeletalised by now) (23, 16, D) a +5 quarterstaff of pain (23, 17, D) a +4 ring of dexterity (23, 18, D) a +0 shortbow of freezing (23, 20, D) 4 large rocks (still there?) a large rock (still there?) (23, 21, D) a +0 dire flail (still there?) a +0 battleaxe of freezing (still there?) (23, 22, D) a large rock (23, 32, D) a book of Maledictions (23, 33, D) a manual of Axes (24, 0, D) the Incunabulum of Cankerous Feathers Spells Type Level a - Shock Conjuration/Air 1 b - Sting Conjuration/Poison 1 c - Ignite Poison Fire/Transmutation/Poison 3 d - Summon Lightning Spire Summoning/Air 4 e - Silence Hexes/Air 5 f - Deflect Missiles Charms/Air 6 (24, 1, D) a book of Conjurations (24, 3, D) an uncursed staff of energy (still there?) a +1 shortbow of velocity (still there?) (24, 16, D) a +1 scale mail of cold resistance (24, 17, D) a +2 battleaxe of freezing (24, 18, D) a book of Unlife (24, 20, D) a +2 battleaxe of freezing (still there?) 5 large rocks (still there?) (24, 21, D) a titan skeleton (24, 23, D) 2 large rocks (unseen) (24, 24, D) 3 large rocks (unseen) (24, 32, D) a +0 arbalest of freezing (24, 33, D) a +5 fustibalus of flaming (24, 34, D) a book of Air (25, 0, D) a +4 triple sword of draining (25, 3, D) a cursed +4 mace (unseen) (25, 5, D) a ghoul corpse (skeletalised by now) (25, 16, D) an uncursed staff of summoning (25, 17, D) a book of Alchemy (25, 18, D) a large rock (unseen) (25, 20, D) 3 large rocks (unseen) (25, 21, D) a titan skeleton (25, 22, D) a +2 battleaxe of freezing (25, 23, D) 3 large rocks (25, 32, D) an uncursed staff of poison (25, 33, D) a sack of spiders (25, 34, D) a +4 long sword of draining (26, 0, D) a +3 mace of draining (26, 1, D) Sif Muna's Almanac of Destructive Flight Spells Type Level a - Searing Ray Conjuration 2 b - Throw Icicle Conjuration/Ice 4 c - Silence Hexes/Air 5 d - Iron Shot Conjuration/Earth 6 (26, 5, D) a potion of blood (26, 16, D) a lamp of fire (26, 17, D) an uncursed staff of fire (26, 33, D) an uncursed staff of summoning (26, 34, D) a crystal ball of energy (27, 0, D) a +2 cloak of magic resistance (27, 1, D) an uncursed amulet of faith (27, 16, D) an uncursed staff of cold (27, 17, D) the cursed +1 trident "Gughetenam" {pierce, rN+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from negative energy. It has a curse placed upon it. (27, 32, D) an uncursed staff of poison (28, 0, D) the +6 war axe of Attainder {flame, rElec rC+ Int-2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-2). It protects you from cold. It insulates you from electricity. It makes you more stealthy. (28, 1, D) a cursed amulet of inaccuracy (28, 16, D) an uncursed amulet of guardian spirit (28, 17, D) a book of Minor Magic (28, 33, D) a book of Spatial Translocations (29, 1, D) a +1 pair of gloves of archery (29, 16, D) a phial of floods (29, 17, D) a +4 arbalest (29, 32, D) an uncursed ring of poison resistance (29, 33, D) an uncursed staff of energy (34, 28, D) a lamp of fire (35, 14, D) the cursed +2 morningstar of Ravage {venom, *Drain rPois MR+ Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). It protects you from poison. It affects your resistance to hostile enchantments. It causes draining when unequipped. It has a curse placed upon it. (35, 15, D) an uncursed staff of death (35, 28, D) the +4 morningstar of Uskayaw's Approval {chaos, *Rage rC+ rN+ MR+} Each time it hits an enemy it has a different, random effect. It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It may make you go berserk in combat. The Shining One disapproves of the use of such an item. (36, 1, D) an uncursed amulet of rage (36, 14, D) a lamp of fire (36, 15, D) an uncursed staff of power (36, 28, D) an uncursed staff of conjuration (37, 0, D) a phantom mirror (37, 1, D) a sack of spiders (37, 4, D) an uncursed staff of power (unseen) (37, 14, D) an uncursed staff of air (37, 15, D) the amulet "Hexug" {Gourm Slay+2 SInv} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you see invisible. (37, 17, D) a +0 trident (37, 28, D) a book of Power (37, 29, D) the +0 ring mail of Vehumet's Regard {+Blink rPois rC+ Dex-4} It affects your dexterity (-4). It protects you from cold. It protects you from poison. It lets you blink. (37, 33, D) a +0 battleaxe (37, 35, D) a +4 spear of venom (unseen) (38, 0, D) the +3 falchion of the Dead {flame, rN+ Str-2 Int+8 Dex-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-2). It affects your intelligence (+8). It affects your dexterity (-4). It protects you from negative energy. (38, 1, D) a +1 troll leather armour (38, 4, D) a +2 war axe of draining a +0 robe (38, 5, D) a +0 quarterstaff (unseen) (38, 14, D) an uncursed staff of earth (38, 15, D) an uncursed staff of air (38, 19, D) a +4 demon blade (unseen) (38, 33, D) a +1 rapier of draining a ghoul corpse (skeletalised by now) (39, -1, D) a +2 amulet of reflection (39, 0, D) the +1 ring mail of Evolution {rN+ Int+3} It affects your intelligence (+3). It protects you from negative energy. (39, 1, D) a +4 triple crossbow (39, 14, D) a +0 naga barding of fire resistance (39, 15, D) a box of beasts (39, 17, D) a +3 scythe of venom (39, 28, D) an uncursed staff of power (39, 29, D) a +4 ring of dexterity (39, 33, D) a +0 battleaxe (unseen) (39, 36, D) a cursed staff of fire (unseen) (40, 1, D) a +2 hunting sling of freezing (40, 4, D) a +0 robe (unseen) (40, 5, D) a +0 robe (40, 14, D) a phial of floods (40, 15, D) an uncursed staff of wizardry (40, 17, D) a cursed +2 scimitar of freezing (unseen) (40, 28, D) an uncursed staff of conjuration (40, 29, D) a book of Maledictions (40, 32, D) a +1 dagger of freezing (unseen) (41, 0, D) an uncursed ring of flight (41, 1, D) a +1 shortbow of flaming (41, 14, D) a +2 pair of gloves of archery (41, 15, D) a +3 chain mail of cold resistance (41, 19, D) a +0 demon whip (41, 28, D) a +1 spear of venom (42, 0, D) Isaj's Almanac of Cold Spells Type Level a - Freeze Ice 1 b - Simulacrum Ice/Necromancy 6 (42, 1, D) a book of Necromancy (42, 14, D) a +1 short sword of draining (42, 15, D) a +1 shortbow of flaming (43, 14, D) a +1 morningstar of draining (43, 15, D) a book of Maledictions (43, 28, D) a +3 ring mail of poison resistance (49, 0, D) a book of Cantrips (49, 1, D) a box of beasts (49, 12, D) an uncursed staff of cold (49, 24, D) an uncursed ring of protection from fire an uncursed ring of resist corrosion a +6 ring of strength an uncursed amulet of magic regeneration an uncursed ring of protection from magic (49, 36, D) an uncursed staff of energy (49, 37, D) a lightning rod (4/4) (50, 0, D) an uncursed staff of energy (50, 1, D) a +1 plate armour of cold resistance (50, 4, D) a +0 scimitar a +0 ring mail (50, 5, D) a +0 long sword (50, 12, D) a +3 leather armour of positive energy (50, 13, D) a box of beasts (50, 18, D) a +0 spear (50, 24, D) the +9 hand axe "Roideh" {pain, rC- Int+3 Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It affects your dexterity (+3). It makes you vulnerable to cold. The Shining One disapproves of the use of such an item. (50, 25, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (50, 36, D) the +1 cloak of the Sky {rC+} It protects you from cold. (50, 37, D) a +0 great mace of protection (51, 0, D) a +1 short sword of speed (51, 1, D) the +1 buckler "Xanegi" {MR+ Regen+ Int+3} It affects your intelligence (+3). It affects your resistance to hostile enchantments. It increases your rate of regeneration. (51, 4, D) a +0 short sword a +0 chain mail (51, 5, D) a +0 rapier a +0 rapier a +0 leather armour (51, 12, D) an uncursed staff of fire (51, 13, D) a +2 leather armour of fire resistance (51, 16, D) a +0 scimitar a +0 robe (51, 25, D) a lamp of fire (51, 36, D) a crystal ball of energy (51, 37, D) a +5 blowgun (52, 0, D) Ukeuc's Almanac of the Glacier and Enhancements Spells Type Level a - Freeze Ice 1 b - Swiftness Charms/Air 2 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Metabolic Englaciation Hexes/Ice 5 e - Bolt of Cold Conjuration/Ice 6 (52, 1, D) a +0 long sword (52, 4, D) a +0 rapier a +0 long sword (52, 5, D) a +0 scimitar of freezing the cursed +1 hand axe of Imminent Death {venom, rPois Str+4 Stlth+} It poisons the flesh of those it strikes. It affects your strength (+4). It protects you from poison. It makes you more stealthy. It has a curse placed upon it. a +0 short sword a +0 leather armour (52, 6, D) a +0 rapier (unseen) (52, 13, D) an uncursed staff of wizardry (52, 15, D) a +0 glaive (52, 25, D) a lamp of fire (52, 36, D) a cursed staff of conjuration (52, 37, D) an uncursed staff of air (53, 0, D) a sack of spiders (53, 1, D) a lightning rod (4/4) (53, 4, D) a +0 long sword (53, 6, D) a +1 morningstar of protection (unseen) (53, 12, D) a lightning rod (4/4) (53, 13, D) a phantom mirror (53, 24, D) a book of the Sky (53, 25, D) the +3 sling "Punk" {acid, rCorr} It protects you from acid and corrosion. (53, 36, D) an uncursed staff of cold (53, 37, D) a box of beasts (54, 0, D) a +0 long sword (54, 1, D) a +5 morningstar of protection (54, 12, D) the cursed +1 dagger of Vanity {venom, rF++ rN+++ Str-5} It poisons the flesh of those it strikes. It affects your strength (-5). It greatly protects you from fire. It renders you almost immune to negative energy. It has a curse placed upon it. (54, 13, D) a +2 quarterstaff of protection (54, 24, D) a +2 short sword of holy wrath (54, 36, D) a phial of floods (55, 0, D) a book of Debilitation (55, 1, D) an uncursed staff of death (55, 12, D) the +8 flail "Weonea" {drain, +Inv rElec} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It lets you turn invisible. The Shining One disapproves of the use of such an item. (55, 13, D) a +1 scale mail of poison resistance (55, 24, D) a +6 hand axe of freezing (59, 36, D) the +0 dagger of Equilibrium {antimagic, rElec Int-4 Dex+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (-4). It affects your dexterity (+3). It insulates you from electricity. (59, 37, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (60, 36, D) the +11 morningstar of the Endless Expanse {freeze, rN+ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It makes you more stealthy. (61, 0, D) a box of beasts (61, 8, D) the Papyrus of Black Rites and Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Animate Skeleton Necromancy 1 c - Corpse Rot Necromancy 2 (61, 16, D) an uncursed staff of air (61, 26, D) a +3 ring of evasion (61, 36, D) a +4 vampiric hand axe (61, 41, D) (unseen) (62, 0, D) an uncursed staff of energy (62, 1, D) a +3 fustibalus of freezing (62, 8, D) a +3 chain mail of magic resistance (62, 9, D) Goco's Collected Works on Unstable Hexes Spells Type Level a - Sticks to Snakes Transmutation 2 b - Dazzling Spray Conjuration/Hexes 3 c - Confuse Hexes 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Hydra Form Transmutation 6 (62, 17, D) a +2 scale mail of positive energy (62, 19, D) a +0 short sword (unseen) (62, 20, D) a +0 trident of protection (62, 26, D) an uncursed staff of poison (62, 27, D) a Grand Grimoire (62, 29, D) a +3 arbalest of flaming (62, 37, D) a phantom mirror (63, 0, D) a book of Battle (63, 17, D) a +1 crystal plate armour (63, 18, D) a +0 longbow a +0 dagger 18 arrows a +0 leather armour (63, 20, D) a +0 rapier (63, 23, D) an arrow (63, 26, D) the +4 dagger "Ufiakiun" {freeze, Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). (63, 36, D) a book of Minor Magic (63, 37, D) an uncursed staff of wizardry (63, 40, D) (unseen) (64, 17, D) an uncursed ring of poison resistance (64, 19, D) a +0 long sword (unseen) (64, 26, D) a +3 leather armour of positive energy (64, 27, D) a phial of floods (65, 26, D) an uncursed ring of poison resistance (67, 0, D) a +0 ring mail of positive energy (68, 39, D) a +0 battleaxe (unseen) (69, 36, D) a book of Transfigurations (69, 39, D) the +7 long sword of the Past {protect, rElec MR+ Str+3} It protects the one who uses it against injury (+AC on strike). It affects your strength (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. (unseen) (70, 8, D) a lightning rod (4/4) (70, 9, D) the +7 sceptre of Torment The Shining One disapproves of the use of such an item. (70, 37, D) a +2 hunting sling of freezing (70, 38, D) a +0 scimitar a +0 robe (70, 39, D) a +5 demon whip of draining (71, 8, D) an uncursed staff of poison (71, 16, D) a +1 falchion of flaming (71, 17, D) a +2 bardiche of venom (71, 19, D) a +0 halberd (71, 26, D) a book of Power (71, 27, D) an uncursed ring of resist corrosion (71, 29, D) a +0 long sword (unseen) (71, 36, D) a +0 glaive (71, 38, D) a +0 morningstar (unseen) (71, 40, D) a +1 antimagic demon blade (72, 8, D) a +3 scale mail of magic resistance (72, 16, D) an uncursed staff of cold (72, 27, D) a +2 scale mail of fire resistance (72, 36, D) a +0 spear (72, 37, D) a +3 ring mail of cold resistance (73, 17, D) a +1 quarterstaff of speed (73, 26, D) the +6 war axe of Joyful Slaughter {flame, +Fly rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It lets you fly. (73, 27, D) an uncursed staff of power (73, 36, D) a cursed ring of loudness (73, 37, D) a +0 halberd (74, 2, D) a +0 trident (74, 4, D) a tomahawk (75, 1, D) a +0 trident 6 tomahawks a cursed amulet of rage