ASSERT(!cell_is_solid(ctarget)) in 'cloud.cc' at line 740 failed. Version: Dungeon Crawl Stone Soup 0.21.0-25-ge575cb9 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-0.21 -name Bazinga -rc /dgldir/rcfiles/crawl-0.21/Bazinga.rc -macro /dgldir/rcfiles/crawl-0.21/Bazinga.macro -morgue /dgldir/morgue/Bazinga/ -webtiles-socket /crawl-master/webserver/sockets/Bazinga:2018-01-23.12:46:10.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 17 stack frames. /usr/games/crawl-0.21(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x682613]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-0.21(_Z13do_crash_dumpv+0x2d7) [0x689197]: do_crash_dump() /usr/games/crawl-0.21(_Z20crash_signal_handleri+0x74) [0x682884]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x321e0) [0x7f32be3851e0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f32be6edf6b]: /usr/games/crawl-0.21() [0x688a14] /usr/games/crawl-0.21() [0x688c9a] /usr/games/crawl-0.21(_Z11place_cloud10cloud_typeRK9coord_defiPK5actorii+0x4a8) [0x664468]: place_cloud(cloud_type, coord_def const&, int, actor const*, int, int) /usr/games/crawl-0.21() [0x558161] /usr/games/crawl-0.21(_Z19handle_monster_moveP7monster+0xb1b) [0x903ebb]: handle_monster_move(monster*) /usr/games/crawl-0.21(_Z15handle_monstersb+0x745) [0x9061a5]: handle_monsters(bool) /usr/games/crawl-0.21(_Z12world_reactsv+0xb2) [0xbcce52]: world_reacts() /usr/games/crawl-0.21() [0xbd3726] /usr/games/crawl-0.21() [0xbd3fdd] /usr/games/crawl-0.21(main+0x2eb) [0x5ec62b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xfd) [0x7f32be371ead]: /usr/games/crawl-0.21() [0x5ecb7d] Trying to run gdb. GNU gdb (GDB) 7.4.1-debian Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f32be6edc4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f32be6edc4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x0000000000682cd3 in call_gdb (file=0x7f32be6d9880) at crash.cc:433 gdb = attach_cmd = "attach 26252\000\000\000\000\000\000\000" #2 0x00000000006891b0 in do_crash_dump () at dbg-asrt.cc:672 t = 1516714900 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x3d98828 "/dgldir/morgue/Bazinga/"}} name = "/dgldir/morgue/Bazinga/crash-Bazinga-20180123-134140.txt", '\000' file = 0x7f32be6d9880 #3 0x0000000000682884 in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No symbol table info available. #5 0x00007f32be6edf6b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x0000000000688a14 in _BreakStrToDebugger (mesg=mesg@entry=0x7fff3561b620 "ASSERT(!cell_is_solid(ctarget)) in 'cloud.cc' at line 740 failed.", assert=) at dbg-asrt.cc:796 No locals. #7 0x0000000000688c9a in AssertFailed (expr=0xbf4c86 "!cell_is_solid(ctarget)", file=0xbf4b41 "cloud.cc", line=740, text=0x0) at dbg-asrt.cc:834 mesg = "ASSERT(!cell_is_solid(ctarget)) in 'cloud.cc' at line 740 failed.\000\000\000\377\377", '\000' "\377, \377", '\000' "\377, \377", '\000' "\377, \377", '\000' "\377, \377", '\000' "\377, \377", '\000' "\377, \377", '\000' "\377, \377", '\000' "\377, \377", '\000' "\377, \377", '\000' "\377, \377", '\000' "\377, \377", '\000' "\377, \377", '\000' "\377, \377", '\000' "\377"... args = {{gp_offset = 0, fp_offset = 0, overflow_arg_area = 0xffff00000000, reg_save_area = 0x0}} fileName = #8 0x0000000000664468 in place_cloud (excl_rad=-1, _spread_rate=-1, agent=0x13d53a0, cl_range=4, ctarget=..., cl_type=CLOUD_FIRE) at cloud.cc:740 old = whose = killer = source = #9 place_cloud (cl_type=CLOUD_FIRE, ctarget=..., cl_range=4, agent=0x13d53a0, _spread_rate=-1, excl_rad=-1) at cloud.cc:724 No locals. #10 0x0000000000558161 in _monster_move (mons=mons@entry=0x13d53a0) at mon-act.cc:3634 good_move = {mData = {mData = {{mData = {false, true, true}}, {mData = {false, false, false}}, {mData = {true, false, false}}}}} habitat = deep_water_available = newpos = {x = 35, y = 35} ret = false burrows = false flattens_trees = digs = #11 0x0000000000903ebb in handle_monster_move (mons=0x13d53a0) at mon-act.cc:2021 targ = disabled = old_energy = 92 entry = non_move_energy = 10 #12 0x00000000009061a5 in handle_monsters (with_noise=true) at mon-act.cc:2374 mon = 0x13d53a0 oldspeed = 92 tries = #13 0x0000000000bcce52 in world_reacts () at main.cc:2235 No locals. #14 0x0000000000bd3726 in _input () at main.cc:1178 player_disabled = {was_disabled = false} #15 0x0000000000bd3fdd in _launch_game () at main.cc:474 game_start = true ccon = {cstate = false, smartcstate = false} #16 0x00000000005ec62b in _launch_game_loop () at main.cc:374 game_ended = false #17 main (argc=, argv=0x7fff3561d1f8) at main.cc:332 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.2 on Jan 22 2018 at 06:00:42 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-tautological-unsigned-enum-zero-compare -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.21/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.21/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.21/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 32, depth = 1 Level id: Volcano Level build method = random_map_in_depth, level layout type = encompass, absdepth0 = 14 Level vaults: volcano_caves Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< There is an open door here. Things that are here: an enchanted trident; a robe Items here: )) [[ an enchanted mace; a robe; an enchanted scimitar; a robe Things that are here: a battleaxe; a robe There is an open door here. There is an open door here. Found a stone staircase leading down. You now have 711 gold pieces (gained 2). A hound comes into view. A hound is nearby! Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (resting) The flame tongue hits the hound. The hound is heavily wounded. The hound barks! Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (heavily wounded) The flame tongue hits the hound. You kill the hound! Vehumet accepts your kill. You feel your power returning. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. Found 21 stones. You open the door. There is an open door here. Some of the chunks of flesh in your inventory have rotted away. There is an open door here. Found a short sword. You open the door. There is an open door here. There is an open door here. Some of the chunks of flesh in your inventory have rotted away. As you open the door, it creaks loudly! A howler monkey comes into view. Found a scroll of remove curse. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - howler monkey Aim: a howler monkey The flame tongue misses the howler monkey. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - howler monkey Aim: a howler monkey The flame tongue hits the howler monkey. The howler monkey is severely wounded. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - howler monkey Aim: a howler monkey (severely wounded) The flame tongue hits the howler monkey. The howler monkey is almost dead. The howler monkey completely misses you. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame Press: ? - help, Shift-Dir - straight line, f/p - howler monkey Aim: a howler monkey (almost dead) The sticky flame hits the howler monkey. You kill the howler monkey! Vehumet accepts your kill. You feel your power returning. There is an open door here. You see here a howler monkey corpse. You butcher the howler monkey corpse. I - 7 chunks of flesh (gained 3) There is an open door, spattered with blood here. You see here a howler monkey skeleton. Some of the chunks of flesh in your inventory have rotted away. A - 4 scrolls of remove curse (gained 1) There is an open door, spattered with blood here. You see here a howler monkey skeleton. You open the door. There is an open door here. An orc priest comes into view. It is wielding a whip. The orc priest shouts! You hear a shout! Casting: Sticky Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a whip The flame tongue hits the orc priest. The orc priest is lightly wounded. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a whip (lightly wounded) The flame tongue hits the orc priest. The orc priest is heavily wounded. An orc wizard comes into view. It is wielding a dagger. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a whip (heavily wounded) The flame tongue hits the orc priest. The orc priest is severely wounded. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a whip (severely wounded) The fireball explodes! The fireball engulfs the orc priest. You kill the orc priest! Vehumet accepts your kill. The fireball engulfs the orc wizard. You kill the orc wizard! Vehumet accepts your kill. You feel your power returning. You hear a shout! You start resting. An orc comes into view. It is wielding a hand axe. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a hand axe The flame tongue hits the orc. You kill the orc! Vehumet accepts your kill. You feel your power returning. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. Magic restored. You see here a whip. Things that are here: a dagger; a robe; an orc corpse You butcher the orc corpse. I - 4 chunks of flesh (gained 1) Things that are here: a dagger; a robe Eating one of 4 chunks of flesh. You eat one of the 4 chunks of flesh. This raw flesh tastes terrible. Things that are here: a dagger; a robe You see here a hand axe. Things that are here: a dagger; a robe As you open the door, it creaks loudly! There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. There is an escape hatch in the floor here. Found a stone staircase leading down. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. Found 16 stones. There is an open door here. You now have 737 gold pieces (gained 26). You open the door. A soldier ant comes into view. Found a sedimented green potion. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame Press: ? - help, Dir - move target cursor The fire ignites! Casting: Conjure Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - soldier ant Aim: a soldier ant (resting) The flame tongue hits the soldier ant. The soldier ant is lightly wounded. The soldier ant twitches its antennae in your direction. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - soldier ant Aim: a soldier ant (lightly wounded) The flame tongue hits the soldier ant. The soldier ant is heavily wounded. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - soldier ant Aim: a soldier ant (heavily wounded) The flame tongue hits the soldier ant. The soldier ant is severely wounded. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - soldier ant Aim: a soldier ant (severely wounded) The flame tongue hits the soldier ant. The soldier ant is almost dead. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - soldier ant Aim: a soldier ant (almost dead) The flame tongue hits the soldier ant. The soldier ant is almost dead. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. A soldier ant is nearby! Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - soldier ant Aim: a soldier ant (almost dead) The flame tongue hits the soldier ant. The soldier ant appears unharmed. The soldier ant is almost dead. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - soldier ant Aim: a soldier ant (almost dead) The flame tongue hits the soldier ant. The soldier ant appears unharmed. The soldier ant is almost dead. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - soldier ant Aim: a soldier ant (almost dead) The flame tongue hits the soldier ant. You kill the soldier ant! Vehumet accepts your kill. You feel your power returning. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start resting. Magic restored. Found 11 gold pieces. There is an open door here. w - 6 sedimented green potions (gained 1) You now have 748 gold pieces (gained 11). c - 11 rations (gained 1) Found an escape hatch in the ceiling. You open the door. 2 slime creatures come into view. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the slime creature. The slime creature is heavily wounded. The slime creature quivers. The fireball engulfs the slime creature. The slime creature is moderately wounded. The slime creature quivers. You hear a shout! x4 The slime creature moves out of view. A slime creature comes into view. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the slime creature. The slime creature is heavily wounded. The fireball engulfs the slime creature. The slime creature is heavily wounded. You hear a shout! x2 Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - slime creature Aim: a slime creature (heavily wounded) The fireball explodes! The fireball engulfs the slime creature. The slime creature is almost dead. The fireball engulfs the slime creature. You kill the slime creature! Vehumet accepts your kill. You feel your power returning. You hear a shout! x3 Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (almost dead) The fireball explodes! The fireball engulfs the slime creature. You kill the slime creature! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the slime creature. The slime creature is severely wounded. You hear a shout! x2 You close the door. You start resting. Some of the chunks of flesh in your inventory have rotted away. All of the chunks of flesh in your inventory have rotted away. You are feeling hungry. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - slime creature Aim: a slime creature (lightly wounded, hasn't noticed you) The fireball explodes! The fireball engulfs the slime creature. The slime creature is heavily wounded. The slime creature quivers. You hear a shout! x4 Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (heavily wounded) The fireball explodes! The fireball engulfs the slime creature. The slime creature is severely wounded. You hear a shout! Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (severely wounded) The fireball explodes! The fireball engulfs the slime creature. You kill the slime creature! Vehumet accepts your kill. You feel your power returning. You start resting. Something unseen opens the door. An orc warrior comes into view. It is wielding a halberd. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a halberd and wearing a plate armour (hasn't noticed you) The fireball explodes! The fireball engulfs the orc warrior. The orc warrior is heavily wounded. The orc warrior shouts! Vehumet accepts your kill. You feel your power returning. You feel a bit more experienced. The orc warrior barely misses you. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a halberd and wearing a plate armour (heavily wounded) The fireball explodes! The fireball engulfs the orc warrior. The orc warrior is almost dead. Vehumet accepts your kill. You feel your power returning. You feel a bit more experienced. The orc warrior hits you from afar with a halberd! Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a halberd and wearing a plate armour (almost dead) The fireball explodes! The fireball engulfs the orc warrior. You kill the orc warrior! Vehumet accepts your kill. x2 You feel your power returning. You feel a bit more experienced. You are feeling very hungry. You close the door. You start resting. A kobold demonologist comes into view. It is wielding a dagger. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - kobold demonologist Aim: a kobold demonologist, wielding a dagger and wearing a robe The fireball explodes! The fireball engulfs the kobold demonologist. The kobold demonologist is almost dead. You hear a shout! You hear a roar! Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f/p - kobold demonologist Aim: a kobold demonologist, wielding a dagger and wearing a robe (almost dead) The fireball explodes! The fireball engulfs the kobold demonologist. You kill the kobold demonologist! Vehumet accepts your kill. You feel your power returning. You hear a roar! You start resting. HP restored. You start resting. You are near starving! You open the door. An acid dragon comes into view. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - acid dragon Aim: an acid dragon (hasn't noticed you) The fireball explodes! The fireball engulfs the acid dragon. The acid dragon is almost dead. The acid dragon roars! You hear a shout! The acid dragon spits acid at you. The splash of acid hits you! You are splashed with acid! The acid burns! You hear a shout! x2 Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f/p - acid dragon Aim: an acid dragon (almost dead, catching its breath) The fireball explodes! The fireball engulfs the acid dragon. You kill the acid dragon! Vehumet accepts your kill. The acid dragon scales are intact enough to wear. You close the door. You start resting. An orc comes into view. It is wielding a short sword. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a short sword and wearing a ring mail The flame tongue hits the orc. The orc is almost dead. The orc throws a tomahawk of returning. The tomahawk of returning hits you but does no damage. The weapon returns to the orc! Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a short sword and wearing a ring mail (almost dead) The flame tongue hits the orc. You kill the orc! Vehumet accepts your kill. Vehumet offers you knowledge of Bolt of Cold. Unknown command. You start resting. Something unseen opens the door. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line The fireball explodes! Vehumet accepts your kill. You feel your power returning. You feel a bit more experienced. You hear a shout! x2 You close the door. You start resting. An orc comes into view. It is wielding a mace. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a hand axe (hasn't noticed you) The fireball explodes! The fireball engulfs the orc. You kill the orc! Vehumet accepts your kill. You close the door. You start resting. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a mace The sticky flame hits the orc. You kill the orc! Vehumet accepts your kill. You feel your power returning. Items here: ( )) [[ † You butcher the kobold corpse. Items here: % ( )) [[ ÷ Okay, then. You start resting. You are starving! Found a whip and a dagger. There is an open door here. Things that are here: a mace; an orc corpse You butcher the orc corpse. Eat one of 4 chunks of flesh? (ye/n/q) You eat one of the 4 chunks of flesh. This raw flesh tastes terrible. You are feeling very hungry. You start resting. Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes terrible. HP restored. I - 2 chunks of flesh There is an open door here. You see here a mace. Items here: )) [[ †† You butcher the orc corpse. I - 3 chunks of flesh (gained 1) Items here: )) [[ † a hand axe; +0 acid dragon scales; a halberd; a plate armour an acid dragon corpse Items here: )) [[ † a hand axe; +0 acid dragon scales; a halberd; a plate armour an acid dragon corpse Things that are here: a whip; a club; an orc corpse You butcher the orc corpse. I - 5 chunks of flesh (gained 2) Things that are here: a whip; a club Things that are here: a whip; a club Things that are here: a dagger; an orc corpse You butcher the orc corpse. I - 9 chunks of flesh (gained 4) You see here a dagger. x2 Found a stone staircase leading up. Magic restored. There is a stone staircase leading up here. An orc comes into view. Some of the chunks of flesh in your inventory have rotted away. Casting: Sticky Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wearing a leather armour (hasn't noticed you) The flame tongue hits the orc. The orc is moderately wounded. The orc shouts! Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wearing a leather armour (moderately wounded) The flame tongue hits the orc. The orc is severely wounded. The orc drinks a potion. The orc seems to grow stronger. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wearing a leather armour (severely wounded, unusually strong) The flame tongue misses the orc. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wearing a leather armour (severely wounded, unusually strong) The flame tongue hits the orc. You kill the orc! Vehumet accepts your kill. Things that are here: a leather armour; an orc corpse You butcher the orc corpse. I - 4 chunks of flesh (gained 2) You see here a leather armour. x2 There is an open door here. There is an open door here. Eating one of 4 chunks of flesh. You eat one of the 4 chunks of flesh. This raw flesh tastes terrible. There is an open door here. There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. As you open the door, it creaks loudly! A hound comes into view. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame Press: ? - help, Dir - move target cursor The fire ignites! Casting: Conjure Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound The flame tongue hits the hound. The hound is heavily wounded. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (heavily wounded) The flame tongue hits the hound. You kill the hound! Vehumet accepts your kill. You feel your power returning. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. You start resting. Magic restored. Partly explored, can't reach some items and places. You start waiting. Some of the chunks of flesh in your inventory have rotted away. All of the chunks of flesh in your inventory have rotted away. Done waiting. There is an open door here. You butcher the hound corpse. I - 3 chunks of flesh You see here a hound skeleton. x2 Done exploring. Done exploring. (D) Dungeon (T) Temple (L) Lair (O) Orcish Mines Where to? (Enter - D:13, ? - help) What level of the Dungeon? (default 1, ? - help) There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. 2 orcs, an orc warrior and a troll come into view. The orc warrior shouts! There is a stone staircase leading up here. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame Press: ? - help, Dir - move target cursor The fire ignites! The orc shouts! The troll shouts! Casting: Conjure Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the orc warrior. You kill the orc warrior! Vehumet accepts your kill. The fireball engulfs the orc. You kill the orc! Vehumet accepts your kill. You feel your power returning. You hear a shout! Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a dagger The fireball explodes! The fireball engulfs the orc. You kill the orc! Vehumet accepts your kill. The fireball engulfs the troll. The troll is severely wounded. A centaur warrior comes into view. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line Okay, then. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud Press: ? - help, Shift-Dir - straight line The ball explodes into a vile cloud! The stinking cloud engulfs the centaur warrior. You hear a shout! The centaur warrior is engulfed in noxious fumes. The centaur warrior appears confused. Casting: Mephitic Cloud Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the centaur warrior. The centaur warrior is moderately wounded. The centaur warrior is engulfed in noxious fumes. x2 The centaur warrior appears confused. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the centaur warrior. The centaur warrior is almost dead. You hear a roar! The centaur warrior is engulfed in noxious fumes. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - troll Aim: a troll (heavily wounded) The fireball explodes! The fireball engulfs the troll. You kill the troll! Vehumet accepts your kill. You feel your power returning. You are feeling hungry. You start resting. Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes terrible. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the centaur warrior. You kill the centaur warrior! Vehumet accepts your kill. You feel your power returning. You hear a shout! You start resting. A worker ant comes into view. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the worker ant. You kill the worker ant! Vehumet accepts your kill. You hear a roar! You start resting. A five-headed hydra comes into view. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the five-headed hydra. The five-headed hydra is moderately wounded. The five-headed hydra roars! Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the five-headed hydra. The five-headed hydra is almost dead. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the five-headed hydra. You kill the five-headed hydra! Vehumet accepts your kill. You feel your power returning. Your Spellcasting skill increases to level 12! You climb upwards. There is a stone staircase leading down here. You start resting. All of the chunks of flesh in your inventory have rotted away. Magic restored. You climb downwards. A wraith and a tengu warrior come into view. You are feeling hungry. There is a stone staircase leading up here. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. You climb upwards. There is a stone staircase leading down here. Okay, then. You start waiting. Done waiting. Unknown command. (D) Dungeon (T) Temple (L) Lair (O) Orcish Mines Where to? (Enter - D:14, ? - help) What level of the Orcish Mines? (default 1, ? - help) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is a stone staircase leading up, spattered with blood here. You see here 2 stones. Things that are here: a ring mail; a hand axe You see here a flail of holy wrath. Items here: ))) [[ a leather armour; a whip; a dagger; a robe; a dagger Items here: ( ))))) [[[[ You see here a leather armour. You see here a stone. There is an open door here. Things that are here: a stone; a robe; a dagger of venom You see here a hand axe. There is a staircase to the Orcish Mines here. Things that are here: a robe; a dagger You climb downwards. Welcome to the Orcish Mines! You feel an oppressive heat about you. There is an entrance to a volcano on this level. Hurry and find it before the entrance collapses! An orc warrior, 2 orc priests and an orc wizard come into view. The orc warrior shouts! The orc priest shouts! The orc wizard shouts! The orc priest shouts! Found 45 gold pieces. Found a stone staircase leading down. There is a staircase back to the Dungeon here. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the orc warrior. The orc warrior is heavily wounded. The fireball engulfs the orc priest. You kill the orc priest! Vehumet accepts your kill. You feel your power returning. You are feeling very hungry. The orc priest looks braver for a moment. The orc wizard hits you but does no damage. The orc warrior closely misses you. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the orc warrior. You kill the orc warrior! Vehumet accepts your kill. You feel your power returning. The orc wizard hits you but does no damage. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a dagger and wearing a robe The sticky flame hits the orc wizard. The orc wizard is heavily wounded. The orc wizard is covered in liquid flames! The orc wizard burns! The orc priest looks braver for a moment. The orc wizard hits you with a dagger. Casting: Sticky Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame Press: ? - help, Shift-Dir - straight line, f - orc priest, p - orc wizard Aim: an orc priest, wielding a hand axe The sticky flame hits the orc priest. You kill the orc priest! Vehumet accepts your kill. You feel your power returning. The orc wizard burns! The orc wizard hits you with a dagger. Casting: Sticky Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a dagger and wearing a robe (almost dead, covered in liquid flames) The flame tongue hits the orc wizard. You kill the orc wizard! Vehumet accepts your kill. You feel your power returning. You now have 774 gold pieces (gained 26). There is a staircase back to the Dungeon here. Things that are here: a short sword; a chain mail There isn't anything to butcher here. Found 32 gold pieces. Things that are here: a hand axe; a leather armour You now have 793 gold pieces (gained 19). Things that are here: a short sword; a chain mail Things that are here: a hand axe; an orc corpse You butcher the orc corpse. I - 3 chunks of flesh You see here a hand axe. Eat one of 3 chunks of flesh? (ye/n/q) You eat one of the 3 chunks of flesh. This raw flesh tastes terrible. Things that are here: a dagger; a robe; an orc corpse You butcher the orc corpse. I - 5 chunks of flesh (gained 3) Things that are here: a dagger; a robe Things that are here: a dagger; a robe There is a staircase back to the Dungeon here. There is a stone staircase leading down here. You now have 825 gold pieces (gained 32). Found a dark tunnel. Found 4 gold pieces. Erica the Fiery-Tempered comes into view. She is wielding a scimitar of flaming. You hear the slow rumble of an avalanche of rocks. Found 13 gold pieces. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - Erica Aim: Erica, wielding a scimitar of flaming and wearing a glowing robe The fireball explodes! The fireball engulfs Erica. Erica is heavily wounded. You hear a shout! Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f/p - Erica Aim: Erica, wielding a scimitar of flaming and wearing a glowing robe (heavily wounded) The fireball explodes! The fireball engulfs Erica. Erica is severely wounded. You are feeling hungry. Erica screams, "Die!" Erica gestures at you while chanting. The bolt of poison misses you. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f/p - Erica Aim: Erica, wielding a scimitar of flaming and wearing a glowing robe (severely wounded) The fireball explodes! The fireball engulfs Erica. You kill Erica! Vehumet accepts your kill. You feel your power returning. Your Dodging skill increases to level 6! Your Fire Magic skill increases to level 14! A troll comes into view. The troll shouts! The troll moves out of view. Things that are here: a scimitar of flaming; a glowing robe M - a glowing robe Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - troll Aim: a troll The fireball explodes! The fireball engulfs the troll. The troll is severely wounded. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f/p - troll Aim: a troll (severely wounded) The fireball explodes! The fireball engulfs the troll. You kill the troll! Vehumet accepts your kill. You feel your power returning. You start resting. Eating one of 5 chunks of flesh. You eat one of the 5 chunks of flesh. This raw flesh tastes terrible. You hear the slow rumble of an avalanche of rocks. You start removing your armour. You continue taking off your +0 robe. x4 You finish taking off your +0 robe. You start putting on your armour. You continue putting on your glowing robe. x5 You finish putting on your +2 robe of magic resistance. You feel resistant to hostile enchantments. Drop what? 39/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 robe. This spell is slightly dangerous to cast. Memorise Bolt of Cold, consuming 6 spell levels and leaving 4? Vehumet grants you knowledge of Bolt of Cold. You start memorising the spell. You continue memorising. x6 You finish memorising. Spell assigned to 'i'. You start resting. Magic restored. There is a dark tunnel here. The world spins around you as you enter the gateway. You enter a volcano! Found four items. Found two rocky tunnels leading out of this place. There is a rock-blocked tunnel here. A gargoyle comes into view. It is wielding a mace. Found 17 gold pieces. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - gargoyle Aim: a gargoyle, wielding a mace The fireball explodes! The fireball engulfs the gargoyle. The gargoyle is almost destroyed. A fire elemental comes into view. A fire elemental comes into view. x2 There is a rock-blocked tunnel here. A gargoyle comes into view. It is wielding a flail. Found a yellow potion, 50 gold pieces and a sapphire potion. There is a rocky tunnel leading out of this place here. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a mace (almost destroyed) The fireball explodes! The fireball engulfs the gargoyle. You destroy the gargoyle! Vehumet accepts your kill. You feel your power returning. The volcano erupts! Nearby, a roof collapses. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Bazinga] Species: Deep Elf Job: Fire Elementalist HP: 59/59; mods: 0/0 MP: 32/39; mod: 0 Stats: 1 (1) 26 (26) 15 (15) Position: (39, 35), god: Vehumet (6), turn_is_over: 1, banished: 0 Standing on/in/over feature: rocky tunnel leading out of this place Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/70 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | | 0 | 0 | 0 | 0 | 0/59 Axes | | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | | 0 | 0 | 0 | 0 | 0/50 Slings | | 0 | 0 | 0 | 0 | 0/70 Bows | | 0 | 0 | 0 | 0 | 0/42 Crossbows | | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 1 | 16 | 6 | 794 | 52/247 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 16 | 12 | 2578 | 81/505 Conjurations | X | 2 | 33 | 13 | 4884 | 638/799 Hexes | | 0 | 0 | 0 | 0 | 0/29 Charms | X | 0 | 0 | 0 | 0 | 0/25 Summonings | | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | | 0 | 0 | 0 | 0 | 0/42 Transmutations | | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 2 | 33 | 14 | 5115 | 70/883 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Poison Magic | X | 0 | 0 | 0 | 0 | 0/42 Invocations | | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 1 | 42 | 0/84 Spell bugs: Durations: Attributes: #12: 825 #27: 30530 #49: 1451 #59: 1 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #5: +2 dagger of venom eq slot #1, inv slot #36: +0 cloak eq slot #6, inv slot #38: +2 robe of magic resistance eq slot #7, inv slot #24: ring of Pimood {rPois rC+ MP+9 Str-4 SInv} eq slot #8, inv slot #35: ring of poison resistance }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ..!! ## ... ## .##.# 9$ #.#)##. ### #.#... §E§.##...### ##.......## #....@∩E..# §§E###....§...... #....#§###.# #.######§. =). ..# ∩#.# $). # ## ### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (34, 41): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: volcano_caves_collapse_doorways fn: [type function] props: single_random_slave: true slaved_to: marker_slave0 master_name: marker_slave0 want_remove: true calling_slaves: false triggerers: 1: CLASS: DgnTriggerer countdown: 62 type: turn sub_type: countdown delay_max: 200 buildup_turns: 0 delay_min: 50 activating: false dgn_trigs_by_type: 1: 1: 1 activated: true data: }}}} Lua marker 1 at (35, 33): {{{{ CLASS: PropertiesDescriptor props: slaved_to: marker_slave0 }}}} Lua marker 2 at (37, 32): {{{{ CLASS: PropertiesDescriptor props: slaved_to: marker_slave0 }}}} Lua marker 3 at (38, 37): {{{{ CLASS: PropertiesDescriptor props: slaved_to: marker_slave0 }}}} Lua marker 4 at (39, 31): {{{{ CLASS: PropertiesDescriptor props: slaved_to: marker_slave0 }}}} Lua marker 5 at (41, 32): {{{{ CLASS: PropertiesDescriptor props: slaved_to: marker_slave0 }}}} Lua marker 6 at (43, 37): {{{{ CLASS: PropertiesDescriptor props: slaved_to: marker_slave0 }}}} Lua marker 7 at (44, 36): {{{{ CLASS: PropertiesDescriptor props: slaved_to: marker_slave0 }}}} >>>>>>>>>>>>>>>>>>>>>>