Dungeon Sprint DCSS version bcrawl-1.27.3 (webtiles) character file. Game seed: 3300479291800803378 221409 Barsley the Gusty (level 3, -7/26 HPs) Began as a Djinni Air Elementalist on Oct 14, 2020. Mangled by a two-headed ogre ... wielding a +0 giant spiked club (22 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:23 (164 turns). Barsley the Gusty (Djinni Air Elementalist) Turns: 164, Time: 00:00:23 Health: -7/26 AC: 2 Str: 10 XL: 3 Next: 32% Magic: 0/8 EV: 13 Int: 18 God: Gold: 0 SH: 0 Dex: 11 Spells: 7/10 levels left rFire . . . SeeInvis . - Fists (3.4) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... Rnd*Rage + (boots unavailable) Stlth ++........NoTele + (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.11/turn (no ring) @: swift (expiring), flying, very slightly contaminated, very quick A: never pass out, berserk 2, blurry vision 2, wild magic 1, MP-powered wands, floating a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls j - a scroll of blinking Potions c - a potion of flight d - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Comestibles b - 2 chunks of flesh e - a ration {!d} Skills: + Level 3.2 Dodging + Level 2.3 Stealth + Level 0.4 Unarmed Combat + Level 4.3 Spellcasting + Level 1.6 Conjurations + Level 6.9 Air Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air ####. 4% 1 None b - Swiftness Chrm/Air ###..... 9% 2 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Static Discharge Air #####... 4% 3 ###.... Airstrike Air #####..... 13% 4 #####.. Lightning Bolt Conj/Air ####...... 65% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You never pass out after going berserk. You often lose your temper in combat. Scrolls take you longer to read. Your spells are a little harder to cast, but a little more powerful. You expend magic power (3 MP) to strengthen your wands. Your body floats in the air. Message History Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (moderately wounded) The zap hits the two-headed ogre. The two-headed ogre is moderately wounded. The zap hits the jelly. You kill the jelly! Your Dodging skill increases to level 3! Your Stealth skill increases to level 2! Your Spellcasting skill increases to level 4! Your Air Magic skill increases to level 6! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. The zap hits the centaur. The centaur is severely wounded. The two-headed ogre hits you with a +0 giant spiked club! The two-headed ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +o...5'.).cO@...<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a two-headed ogre, a centaur and a crimson imp. Vanquished Creatures A jelly (D) A worm (D) A leopard gecko (D) An orc (D) A goblin (D) 2 hobgoblins (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Barsley the Djinni Air Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 4/4 4 | D | Reached skill level 4 in Air Magic 17 | D | Reached skill level 5 in Air Magic 17 | D | Reached XP level 2. HP: 16/20 MP: 0/6 26 | D | Learned a level 2 spell: Swiftness 154 | D | Noticed a crimson imp 154 | D | Noticed a centaur 154 | D | Noticed a two-headed ogre 164 | D | Reached skill level 6 in Air Magic 164 | D | Reached XP level 3. HP: 26/26 MP: 0/8 164 | D | Mangled by a two-headed ogre Skill XL: | 1 2 | ---------------+-------+----- Air Magic | 5 6 | 6.9 Dodging | 3 | 3.2 Stealth | 2 | 2.3 Spellcasting | 4 | 4.3 Unarmed Combat | | 0.4 Conjurations | | 1.6 Action || total -------------------------++------- Melee: Unarmed || 9 Cast: Shock || 9 Swiftness || 1 Dodge: Dodged || 8