Dungeon Sprint DCSS version bcrawl-1.21.2-28-g2cb1824106 (webtiles) character file. Game seed: 11600748769412669626 25 Barsley the Firebug (level 2, -10/20 HPs) Began as a Djinni Fire Elementalist on Mar 9, 2020. Mangled by an ogre ... wielding a +0 giant club (29 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:23 (115 turns). Barsley the Firebug (Djinni Fire Elementalist) Turns: 115, Time: 00:00:23 Health: -10/20 AC: 2 Str: 10 XL: 2 Next: 82% Magic: 7/7 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 11 Spells: 8/9 levels left rFire . . . SeeInvis . i - +1 dagger (venom) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... Rnd*Rage + (boots unavailable) Stlth ++........NoTele + (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: flying A: never pass out, berserk 2, blurry vision 2, wild magic 1, MP-powered wands, floating a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons i - a +1 dagger of venom (weapon) k - a +0 hunting sling Missiles c - 40 stones (quivered) l - 250 sling bullets Armour a - a +0 robe (worn) Wands b - a wand of polymorph (6) Scrolls j - a scroll of blinking Potions d - a potion of curing f - a potion of heal wounds g - a potion of haste h - 3 potions of magic Comestibles e - a ration {!d} Skills: + Level 3.0 Dodging - Level 1.5 Stealth + Level 0.7 Unarmed Combat + Level 4.4 Spellcasting + Level 1.3 Conjurations + Level 6.3 Fire Magic You had 8 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Flame Tongue Conj/Fire ###.. 5% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Flaming Arrows Chrm/Fire ###..... 10% 2 ##..... Conjure Flame Conj/Fire ###..... 14% 3 ###.... Inner Flame Hex/Fire N/A 17% 3 ###.... Sticky Flame Conj/Fire ###..... 38% 4 ####... Fireball Conj/Fire ###....... 73% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You never pass out after going berserk. You often lose your temper in combat. Scrolls take you longer to read. Your spells are a little harder to cast, but a little more powerful. You expend magic power (3 MP) to strengthen your wands. Your body floats in the air. Message History You recover from your berserk rage. You start resting. HP restored. You reach down and open the door. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! There is an open door here. You hit the ogre. The ogre is poisoned. The ogre is lightly wounded. The ogre closely misses you. You hit the ogre. The ogre looks more poisoned. The ogre is moderately wounded. The ogre closely misses you. You barely miss the ogre. The ogre is moderately wounded. You hit the ogre. The ogre looks more poisoned. The ogre is heavily wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#..@O.# #..'[.#..+ #..#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Barsley the Djinni Fire Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 4/4 1 | D | Noticed Ijyb 14 | D | Killed Ijyb 14 | D | Reached skill level 6 in Fire Magic 14 | D | Reached XP level 2. HP: 20/20 MP: 5/7 110 | D | Noticed an ogre 115 | D | Mangled by an ogre Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.0 Spellcasting | 4 | 4.4 Fire Magic | 6 | 6.3 Stealth | | 1.5 Unarmed Combat | | 0.7 Conjurations | | 1.3 Action || total -------------------------++------- Melee: Unarmed || 11 Dagger || 4 Use: Potion || 1 Armor: Skin || 4 Dodge: Dodged || 2