Dungeon Sprint DCSS version bcrawl-1.21.2-28-g2cb1824106 (webtiles) character file. Game seed: 17145054349325439461 0 Barsley the Firebug (level 1, -2/14 HPs) Began as a Djinni Fire Elementalist on Mar 9, 2020. Slain by Ijyb ... wielding a +1 dagger of venom (4 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:11 (17 turns). Barsley the Firebug (Djinni Fire Elementalist) Turns: 17, Time: 00:00:12 Health: -2/14 AC: 0 Str: 10 XL: 1 Next: 0% Magic: 4/4 EV: 19 Int: 17 God: Gold: 0 SH: 0 Dex: 16 Spells: 5/6 levels left rFire . . . SeeInvis . (weapon currently unavailable) rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . (armour currently unavailable) rPois . Spirit . (helmet currently unavailable) rElec . Reflect . (cloak currently unavailable) rCorr . Harm . (gloves currently unavailable) MR ..... Rnd*Rage + (boots unavailable) Stlth ++........NoTele + (no amulet) HPRegen 0.04/turn (ring currently unavailable) MPRegen 0.09/turn (ring currently unavailable) @: bat-form, berserk cooldown, flying, slowed, quick A: tiny, never pass out, berserk 2, blurry vision 2, wild magic 1, MP-powered wands a: no special abilities You were in the Dungeon. You were not hungry. You were in bat-form. You visited 1 branch Inventory: Missiles c - 40 stones (quivered) Armour a - a +0 robe (melded) Scrolls j - a scroll of blinking Potions d - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic Comestibles e - a ration {!d} Skills: + Level 2.0 Dodging - Level 1.5 Stealth + Level 3.0 Spellcasting + Level 1.1 Conjurations + Level 3.6 Fire Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Flame Tongue Conj/Fire ##... 11% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Flaming Arrows Chrm/Fire ##...... 19% 2 ##..... Conjure Flame Conj/Fire ##...... 28% 3 ###.... Inner Flame Hex/Fire N/A 34% 3 ###.... Sticky Flame Conj/Fire ##...... 63% 4 ####... Fireball Conj/Fire ##........ 92% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You never pass out after going berserk. You often lose your temper in combat. Scrolls take you longer to read. Your spells are a little harder to cast, but a little more powerful. You expend magic power (3 MP) to strengthen your wands. ((Your body floats in the air.)) Message History You barely miss Ijyb. Ijyb is almost dead. Ijyb barely misses you. You hit Ijyb but do no damage. Ijyb is almost dead. You are no longer berserk. You are exhausted. You feel yourself slow down. As your rage ends, you feel a sudden clarity. You hit Ijyb but do no damage. Ijyb is almost dead. Ijyb closely misses you. Ijyb completely misses you. You hit Ijyb but do no damage. Ijyb is severely wounded. Ijyb completely misses you. You hit Ijyb but do no damage. Ijyb is severely wounded. You feel a little less clever now. Ijyb hits you with a +1 dagger of venom. You die... ####### #<.#.g+ #..'b.# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Barsley the Djinni Fire Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 4/4 1 | D | Noticed Ijyb 17 | D | Slain by Ijyb Action || total -------------------------++------- Melee: Unarmed || 13 Use: Potion || 1 Dodge: Dodged || 9