Dungeon Sprint DCSS version bcrawl-1.21.2-28-g2cb1824106 (webtiles) character file. Game seed: 311172907869660009 25 Barsley the Conjurer (level 2, -3/20 HPs) Began as a Djinni Conjurer on Mar 8, 2020. Slain by an ogre ... wielding a +0 giant club (7 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:44 (67 turns). Barsley the Conjurer (Djinni Conjurer) Turns: 67, Time: 00:00:44 Health: -3/20 AC: 2 Str: 10 XL: 2 Next: 82% Magic: 1/6 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . SeeInvis . h - +2 dagger (chaos) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... Rnd*Rage + (boots unavailable) Stlth ++........NoTele + (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: flying A: never pass out, berserk 2, blurry vision 2, wild magic 1, MP-powered wands, floating a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons h - a +2 dagger of chaos (weapon) j - a +1 hunting sling of freezing Armour a - a +0 robe (worn) Wands b - a wand of polymorph (14) Scrolls i - a scroll of blinking Potions c - 3 potions of magic d - a potion of curing g - a potion of haste Comestibles e - a ration {!d} Skills: + Level 2.4 Dodging + Level 1.9 Stealth + Level 0.5 Unarmed Combat + Level 3.7 Spellcasting + Level 7.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj #####... 2% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Iskenderun's Mystic Bla Conj #####... 4% 3 ###.... Fulminant Prism Conj/Hex ###....... 45% 4 ####... Irradiate Conj/Tmut ###....... 78% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You never pass out after going berserk. You often lose your temper in combat. Scrolls take you longer to read. Your spells are a little harder to cast, but a little more powerful. You expend magic power (3 MP) to strengthen your wands. Your body floats in the air. Message History Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Things that are here: 245 sling bullets; a +0 leather armour; the goblin corpse of Ijyb There is an open door here. You feel much better. The ogre hits you with a +0 giant club! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit the ogre but do no damage. The ogre is severely wounded. You barely miss the ogre. The ogre is severely wounded. The ogre closely misses you. You hit the ogre. The ogre is almost dead. The ogre closely misses you. You hit the ogre. The ogre is poisoned. The ogre is almost dead. The ogre hits you with a +0 giant club! You die... ########## #<.#..'..# #..O(.#..+ #.@#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Barsley the Djinni Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 4/4 1 | D | Noticed Ijyb 11 | D | Killed Ijyb 11 | D | Reached skill level 7 in Conjurations 11 | D | Reached XP level 2. HP: 20/20 MP: 3/6 51 | D | Learned a level 2 spell: Searing Ray 51 | D | Noticed an ogre 67 | D | Slain by an ogre Skill XL: | 1 | ---------------+----+----- Conjurations | 7 | 7.0 Dodging | | 2.4 Stealth | | 1.9 Unarmed Combat | | 0.5 Spellcasting | | 3.7 Action || total -------------------------++------- Melee: Unarmed || 7 Dagger || 5 Cast: Magic Dart || 1 Searing Ray || 1 Use: Potion || 2 Armor: Skin || 1 Dodge: Dodged || 8