Dungeon Sprint DCSS version bcrawl-1.21.2-28-g2cb1824106 (webtiles) character file. Game seed: 18203871794761720039 0 Barsley the Conjurer (level 1, -1/21 HPs) Began as a Djinni Conjurer on Mar 8, 2020. Slain by Ijyb ... wielding a +2 dagger of chaos (2 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:12 (14 turns). Barsley the Conjurer (Djinni Conjurer) Turns: 14, Time: 00:00:12 Health: -1/21 AC: 0 Str: 15 XL: 1 Next: 0% Magic: 3/4 EV: 14 Int: 17 God: Gold: 0 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . SeeInvis . (weapon currently unavailable) rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . (armour currently unavailable) rPois . Spirit . (helmet currently unavailable) rElec . Reflect . (cloak currently unavailable) rCorr . Harm . (gloves currently unavailable) MR ..... Rnd*Rage + (boots unavailable) Stlth ..........NoTele + (no amulet) HPRegen 0.07/turn (ring currently unavailable) MPRegen 0.09/turn (ring currently unavailable) @: berserking, pig-form, flying, hasted, very quick A: small, never pass out, berserk 2, blurry vision 2, wild magic 1, MP-powered wands a: no special abilities You were in the Dungeon. You were not hungry. You were a filthy swine. You visited 1 branch Inventory: Armour a - a +0 robe (melded) Scrolls i - a scroll of blinking Potions c - 3 potions of magic d - a potion of curing f - a potion of heal wounds g - a potion of haste h - a potion of berserk rage Comestibles e - a ration {!d} Skills: + Level 2.0 Dodging - Level 1.5 Stealth + Level 3.0 Spellcasting + Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 5% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ###..... 7% 2 ##..... Iskenderun's Mystic Bla Conj ###..... 13% 3 ###.... Fulminant Prism Conj/Hex ##........ 65% 4 ####... Irradiate Conj/Tmut ##........ 93% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You never pass out after going berserk. You often lose your temper in combat. Scrolls take you longer to read. Your spells are a little harder to cast, but a little more powerful. You expend magic power (3 MP) to strengthen your wands. ((Your body floats in the air.)) Message History Ijyb hits you with a +2 dagger of chaos. * * * LOW HITPOINT WARNING * * * Ijyb burns you. * * * LOW HITPOINT WARNING * * * You hit Ijyb but do no damage. Ijyb is moderately wounded. Ijyb misses you. You barely miss Ijyb. Ijyb is moderately wounded. You hit Ijyb but do no damage. Ijyb is moderately wounded. Ijyb misses you. You barely miss Ijyb. Ijyb is moderately wounded. You hit Ijyb but do no damage. Ijyb is moderately wounded. Ijyb hits you with a +2 dagger of chaos. * * * LOW HITPOINT WARNING * * * Ijyb burns you. You die... ####### #<.#.g+ #..'h.# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Barsley the Djinni Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 4/4 1 | D | Noticed Ijyb 14 | D | HP: 1/21 [Ijyb/+2 dagger of chaos (4)] 14 | D | Slain by Ijyb Action || total -------------------------++------- Melee: Unarmed || 10 Cast: Magic Dart || 1 Dodge: Dodged || 3