Barsley the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (9, 2, D) a +2 leather armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a cursed ring of attention (49, 37, D) a +2 flail of protection (50, 36, D) a Grand Grimoire (50, 37, D) a +1 short sword of speed (51, 36, D) the +2 robe of Rajeom {+Inv rN++ Str+2} It affects your strength (+2). It greatly protects you from negative energy. It lets you turn invisible. (51, 37, D) an uncursed staff of earth (51, 39, D) a glowing shapeshifter corpse (52, 36, D) a phial of floods (52, 37, D) a phial of floods (53, 36, D) an uncursed staff of power (53, 37, D) the +8 trident of the Jester {elec, Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). (54, 36, D) the +8 hand axe of Nightmares {venom, rF+ Int+6 Stlth+} It poisons the flesh of those it strikes. It affects your intelligence (+6). It protects you from fire. It makes you more stealthy. (58, 36, D) a +0 shortbow of flaming a +6 ring of dexterity a +6 ring of dexterity (59, 37, D) a +0 dagger (59, 39, D) a +0 bardiche (unseen) (60, 39, D) a +1 short sword of speed a +0 halberd a +0 chain mail 4 potions of heal wounds an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (61, 8, D) a +2 dagger of venom (61, 12, D) a +0 short sword (unseen) (61, 16, D) an uncursed staff of earth (61, 26, D) a +1 halberd of venom (61, 37, D) a +0 dagger (61, 39, D) a +0 dire flail (unseen) (61, 40, D) an uncursed staff of power a +0 robe (62, 1, D) a +5 scimitar of freezing (62, 8, D) a +1 scale mail of fire resistance (62, 9, D) a +0 dagger (62, 11, D) a +2 vampiric short sword a +0 longbow 21 arrows a +0 leather armour (62, 16, D) an uncursed ring of see invisible (62, 17, D) a +7 war axe of electrocution (62, 36, D) a +1 dagger of venom (62, 39, D) an uncursed staff of power (unseen) (62, 40, D) a cursed +0 dagger (unseen) (63, 0, D) a +4 rapier of draining (63, 4, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (63, 11, D) a +5 dagger of speed (63, 17, D) a book of Death (63, 26, D) a +2 robe of cold resistance (63, 37, D) an uncursed staff of energy (63, 39, D) a +0 hand axe (unseen) (64, 17, D) a +3 trident of piercing (64, 26, D) a cursed -5 ring of intelligence (64, 27, D) a +2 shortbow of freezing (65, 26, D) a crystal ball of energy (70, 9, D) a cursed -2 ring of protection (70, 29, D) a +0 mace (unseen) (70, 31, D) a +1 dagger of protection (unseen) (70, 37, D) a +0 scimitar of holy wrath (71, 17, D) a +2 hand crossbow of flaming (71, 27, D) a +1 spear of piercing (71, 29, D) a cursed -2 dagger (71, 30, D) a +2 short sword of electrocution (unseen) (71, 36, D) an uncursed staff of summoning (71, 37, D) a +0 great sword of holy wrath (72, 8, D) the +1 robe "Vuhus" {Dex+2} It affects your dexterity (+2). (72, 16, D) a +3 scythe of holy wrath (72, 17, D) an uncursed staff of conjuration (72, 29, D) a +5 broad axe of electrocution (unseen) (72, 36, D) an uncursed staff of conjuration (73, 1, D) a +0 great sword of draining (73, 17, D) a book of Enchantments (73, 27, D) a +0 dagger (73, 36, D) a +4 giant club