Barsley the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (17, 17, D) an uncursed ring of wizardry (19, 0, D) a +1 mace of draining (19, 1, D) a +1 short sword of venom (19, 16, D) an uncursed staff of wizardry (19, 17, D) an uncursed ring of resist corrosion (20, 0, D) a +2 robe of fire resistance (20, 16, D) a crystal ball of energy (20, 17, D) a scroll of acquirement (21, 0, D) a +3 ring of evasion (21, 1, D) a cursed staff of energy (21, 16, D) the +2 hat of Fortification {Dex-4 SInv Stlth+} It affects your dexterity (-4). It lets you see invisible. It makes you more stealthy. (21, 17, D) a +1 bardiche of protection (21, 45, D) a hell hound corpse (22, 0, D) an uncursed ring of stealth (22, 1, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (22, 16, D) a +7 great sword of protection (22, 17, D) an uncursed staff of energy (22, 42, D) a +0 demon whip of freezing (unseen) (23, 0, D) an uncursed ring of wizardry (23, 3, D) the +2 war axe "Hamemm" {drain, rF+++ rC++ Str-2 Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-2). It affects your intelligence (+3). It renders you almost immune to fire. It greatly protects you from cold. (23, 5, D) a cursed +0 scimitar a +0 robe a +1 shield of protection (23, 16, D) a +2 long sword of holy wrath (23, 17, D) a +0 leather armour of fire resistance (23, 42, D) +0 fire dragon scales (unseen) (24, 0, D) an uncursed amulet of magic regeneration (24, 1, D) a +4 ring of intelligence (24, 6, D) a +0 scimitar a +0 robe (24, 17, D) the Disquisition on Evil Summoning Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Recall Summoning/Translocation 3 d - Animate Dead Necromancy 4 e - Bolt of Draining Conjuration/Necromancy 5 f - Simulacrum Ice/Necromancy 6 (24, 18, D) a book of Beasts (24, 42, D) a +2 great sword of flaming (unseen) (25, 0, D) the +9 falchion of the Sage {protect, *Slow rF+ MR+++} It protects the one who uses it against injury (+AC on strike). It protects you from fire. It affects your resistance to hostile enchantments. It may slow you when you take damage. (25, 1, D) the amulet "Qunefiz" {+Rage rF+ rC+ Int+3 Dex-4} [amulet of rage] It affects your intelligence (+3). It affects your dexterity (-4). It protects you from fire. It protects you from cold. It lets you go berserk. (25, 16, D) +0 shadow dragon scales (25, 17, D) a +0 spear of flaming (25, 18, D) the +9 staff of Olgreb {rPois} It protects you from poison. (26, 0, D) a +2 halberd of chopping (26, 4, D) a +2 demon trident of electrocution (26, 16, D) a +2 fustibalus of freezing (27, 0, D) a +1 buckler of reflection (27, 16, D) a +2 leather armour of fire resistance (27, 17, D) a +3 short sword of freezing (27, 18, D) an uncursed ring of magical power (28, 0, D) a phial of floods (28, 1, D) a +2 leather armour of fire resistance (28, 16, D) a +2 leather armour of cold resistance (28, 17, D) a +4 arbalest of velocity (29, 0, D) a +2 dagger of holy wrath (29, 17, D) a +0 dagger of speed (34, 0, D) 1049 bolts (34, 14, D) a +6 ring of dexterity a +6 ring of dexterity a +3 amulet of reflection the +7 spear "Beetle's Funeral" {flame, *Drain +Fly rC- rN++ Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It makes you vulnerable to cold. It greatly protects you from negative energy. It lets you fly. It causes draining when unequipped. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. (34, 28, D) a +2 hand crossbow of flaming (35, 3, D) a large rock (35, 11, D) 1166 arrows (35, 14, D) a sack of spiders (35, 15, D) an uncursed staff of earth (35, 28, D) a book of Cantrips (35, 29, D) a +2 rapier of venom (35, 32, D) a sea snake corpse (skeletalised by now) (36, 0, D) a +2 morningstar of flaming (36, 14, D) an uncursed staff of conjuration (36, 15, D) a +0 war axe (36, 29, D) a book of Flames (36, 33, D) a +2 rapier of electrocution (unseen) (37, 0, D) a +0 flail of crushing (37, 1, D) a +0 leather armour (37, 6, D) 2 large rocks (37, 8, D) a +0 trident (unseen) (37, 18, D) a +0 flail (37, 20, D) a +0 scimitar of freezing (37, 21, D) the cursed +3 dire flail of Wrongful Imprisonment {flame, rElec rN+ Str+3 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It insulates you from electricity. It protects you from negative energy. It makes you less stealthy. It has a curse placed upon it. (37, 33, D) a cursed -1 rapier (unseen) (38, 0, D) a crystal ball of energy (38, 3, D) a sling bullet (38, 8, D) a +0 trident an uncursed ring of stealth (38, 9, D) a +0 fustibalus a +0 quarterstaff 17 sling bullets (38, 14, D) a +0 flail of draining (38, 15, D) a crystal ball of energy (38, 17, D) a +0 robe an adder corpse (skeletalised by now) (38, 20, D) a +0 short sword a +0 short sword a +0 robe a naga corpse (skeletalised by now) (38, 28, D) a +0 leather armour (38, 29, D) a +1 ring mail of poison resistance (38, 31, D) a +2 spear of flaming 19 javelins of returning a +0 leather armour a merfolk corpse (skeletalised by now) (39, 0, D) a +0 spear of flaming (39, 1, D) a fan of gales (39, 7, D) a +0 spear (39, 8, D) 2 large rocks (39, 9, D) a +0 rapier a +0 robe 4 scrolls of enchant armour (39, 14, D) a crystal ball of energy (39, 18, D) a +0 spear (unseen) (39, 19, D) a +0 halberd a +0 robe a naga corpse (skeletalised by now) (39, 20, D) a +0 glaive a +0 robe (39, 21, D) a +0 glaive (unseen) (39, 33, D) a +2 scimitar of slicing (unseen) (39, 34, D) a +0 trident of venom (unseen) (40, 0, D) a +2 scale mail of poison resistance (40, 7, D) a +0 spear (unseen) (40, 8, D) a +0 spear a +0 leather armour 2 sling bullets (40, 14, D) the Collected Works on Cold and the Escort Spells Type Level a - Summon Butterflies Summoning 1 b - Freezing Cloud Conjuration/Ice/Air 6 c - Shadow Creatures Summoning 6 (40, 15, D) a book of Frost (40, 20, D) a black mamba corpse (skeletalised by now) (40, 28, D) a +0 spear (40, 29, D) a book of the Dragon (40, 33, D) a +0 trident a +0 leather armour 2 javelins (40, 34, D) a +3 spear of pain +2 shadow dragon scales a +0 vampiric trident a +0 spear 25 javelins a +0 leather armour a merfolk corpse (40, 37, D) a javelin (41, 0, D) an uncursed staff of earth (41, 1, D) an uncursed staff of poison (41, 8, D) a +0 trident (unseen) (41, 14, D) the +7 falchion "Rivodwiesh" {slice, rC+ rN+ Str+2 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+4). It protects you from cold. It protects you from negative energy. (41, 15, D) an uncursed staff of power (41, 18, D) a +0 club (unseen) (41, 28, D) Olegukla's Almanac of the Traveller and Poisoning Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Recall Summoning/Translocation 3 c - Olgreb's Toxic Radiance Poison 4 d - Disjunction Translocation 8 (41, 30, D) a harpy corpse (skeletalised by now) (41, 32, D) a +0 robe (42, 1, D) an uncursed staff of conjuration (42, 4, D) a sling bullet (unseen) (42, 14, D) a book of Misfortune (42, 16, D) a +0 short sword a +0 robe (42, 28, D) a fan of gales (42, 29, D) an uncursed staff of conjuration (42, 32, D) a +0 robe (42, 33, D) a +1 rapier of holy wrath (unseen) (43, 29, D) a +0 spear of piercing (43, 31, D) a javelin (43, 33, D) a +1 quarterstaff of protection (unseen) (44, 28, D) an uncursed staff of summoning (44, 30, D) 2 javelins (48, 8, D) a +5 eudemon blade of holy wrath a +1 leather armour of fire resistance the +2 large shield "Kerimpogg" {rC++ Regen+ rCorr Int-2} It affects your intelligence (-2). It greatly protects you from cold. It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. (48, 13, D) a +0 arbalest (still there?) a bolt (still there?) (49, 0, D) 4 scrolls of amnesia (49, 12, D) a book of Enchantments (49, 13, D) a +0 arbalest (49, 14, D) a bolt (49, 24, D) the +0 leather armour of Disaster {Str+2 Dex+7} It affects your strength (+2). It affects your dexterity (+7). (50, 1, D) an uncursed staff of poison (50, 8, D) a +5 scimitar of holy wrath a +4 chain mail of magic resistance a +0 large shield (50, 9, D) a +4 scimitar of flaming a +0 hunting sling of flaming 23 stones a +0 robe a +0 buckler the amulet "Pamiek" {Acrobat rPois Slay+4} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from poison. (50, 12, D) the Almanac of Earthen Transmigration Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Yara's Violent Unravelling Hexes/Transmutation 5 (50, 13, D) a lamp of fire (50, 24, D) an uncursed amulet of the acrobat (50, 25, D) a crystal ball of energy (50, 37, D) a +0 robe (50, 43, D) a +0 antimagic battleaxe a +0 chain mail an uncursed staff of fire a +0 robe (50, 44, D) a +0 robe (51, 1, D) an uncursed ring of fire (51, 2, D) a stone (51, 14, D) a +1 spear of piercing a +0 shortbow a +0 leather armour a cursed -3 shortbow (51, 15, D) a +0 arbalest a +2 spear of venom an uncursed amulet of guardian spirit (51, 17, D) a +0 shortbow the +10 broad axe of the Four Hells {freeze, rF- Str+3 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+4). It makes you vulnerable to fire. (51, 24, D) a crystal ball of energy (51, 25, D) a +4 long sword of slicing (51, 36, D) a +0 short sword of draining (51, 39, D) a cursed +0 war axe the +11 hunting sling "Hyapukh" {venom, *Contam Str+7 Int+4} It poisons the ammo it fires. It affects your strength (+7). It affects your intelligence (+4). It causes magical contamination when unequipped. a +2 ring mail of magic resistance (51, 43, D) a cursed +0 morningstar the cursed +1 chain mail of Experimentation {Int+5} It affects your intelligence (+5). It has a curse placed upon it. (52, 0, D) a +0 antimagic hand axe (52, 1, D) a +4 hand crossbow of freezing (52, 14, D) a cursed -1 longbow (unseen) (52, 16, D) a large rock a +0 longbow a +2 scale mail of poison resistance (52, 24, D) an uncursed staff of wizardry (52, 26, D) a +6 ring of intelligence a +6 ring of intelligence (52, 36, D) a book of Beasts (52, 37, D) a +0 robe (52, 42, D) a +4 trident of freezing a +0 robe (52, 43, D) the +3 rapier "Jeim" {pain, Int+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+6). a +0 robe (52, 44, D) (unseen) (53, 0, D) an uncursed staff of wizardry (53, 1, D) an uncursed staff of energy (53, 14, D) an arrow (still there?) a javelin (still there?) (53, 16, D) a +2 lajatang of protection a +0 leather armour a large rock a +2 short sword of electrocution (53, 17, D) 2 large rocks (53, 24, D) Weebol's Tome of Flames and Stones Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Inner Flame Hexes/Fire 3 c - Leda's Liquefaction Hexes/Earth 4 d - Lee's Rapid Deconstruction Earth 5 e - Borgnjor's Vile Clutch Necromancy/Earth 5 (53, 32, D) (unseen) (53, 37, D) a +0 dagger (54, 0, D) an uncursed staff of energy (54, 1, D) a cursed staff of poison (54, 12, D) the cursed +1 scale mail "Lirghage" {rPois rF+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It protects you from poison. It has a curse placed upon it. (54, 13, D) a +0 arbalest (54, 14, D) 2 large rocks (54, 16, D) a +2 arbalest of flaming a +0 spear of piercing (54, 17, D) a large rock (54, 24, D) a manual of Staves (54, 25, D) a +2 eveningstar of draining (54, 36, D) a +3 chain mail of magic resistance (55, 0, D) a +0 flail of protection (55, 12, D) a +0 leather armour (55, 13, D) the +8 dagger "No More Talking" {pierce, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). (55, 24, D) a lamp of fire (59, 37, D) the cursed +1 scale mail "Cichurebb" {Int+4} It affects your intelligence (+4). It has a curse placed upon it. (60, 36, D) an uncursed staff of conjuration (60, 37, D) a +2 halberd of venom (60, 43, D) a +4 falchion of draining (unseen) (61, 26, D) Direitao's Last Incunabulum of the Deep Elf Lorekeeper Spells Type Level a - Discord Hexes 8 b - Disjunction Translocation 8 (61, 36, D) a crystal ball of energy (61, 37, D) an uncursed staff of summoning (61, 43, D) a cursed +0 quarterstaff a +0 robe a +2 antimagic flail a +0 animal skin a +3 demon whip of draining a +0 robe a +0 buckler (61, 44, D) a +2 lajatang of venom a cursed +0 robe (62, 9, D) an uncursed staff of summoning (62, 16, D) a crystal ball of energy (62, 17, D) an uncursed ring of flight (62, 26, D) a +0 buckler of protection (62, 27, D) a +1 mace of holy wrath (62, 36, D) a +2 scale mail of poison resistance (62, 37, D) an uncursed staff of power (63, 16, D) a +2 quarterstaff of draining (63, 17, D) a +0 hand axe (63, 26, D) the +3 chain mail "Vafobbot" {Dex+4} It affects your dexterity (+4). (63, 32, D) a +0 scimitar of flaming (63, 37, D) the cursed +2 spear of the Queen {pain, rElec rPois rF++ Dex-4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (-4). It greatly protects you from fire. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (64, 16, D) a manual of Charms (64, 17, D) a +4 scale mail of fire resistance (64, 26, D) a +5 ring of strength (64, 27, D) a cursed amulet of inaccuracy (64, 31, D) a +4 scimitar of flaming (65, 26, D) a +2 falchion of protection (67, 0, D) a +3 dagger of protection (69, 0, D) a +1 rapier of venom (69, 36, D) a +0 shortbow a book of Ice (69, 37, D) a +1 shortbow of flaming a +2 glaive of venom (70, 9, D) an uncursed ring of flight (70, 40, D) a +0 trident 8 tomahawks (70, 41, D) a +1 mace of venom a +0 shortbow (71, 11, D) a +2 battleaxe of chopping a +0 robe (71, 16, D) an uncursed staff of power (71, 22, D) a +0 scimitar of flaming (71, 31, D) a +0 rapier (unseen) (71, 37, D) an uncursed ring of flight (71, 41, D) a +0 trident (71, 43, D) an arrow (72, 8, D) a book of Callings (72, 9, D) a +3 chain mail of positive energy (72, 16, D) a cursed ring of attention (72, 26, D) a +3 arbalest of flaming (72, 37, D) an uncursed staff of power (72, 40, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (73, 1, D) a +5 rapier of flaming (73, 16, D) a +2 quarterstaff of crushing (73, 17, D) a +4 rapier of draining (73, 27, D) a book of Clouds (73, 36, D) a +0 trident (73, 37, D) an uncursed staff of death