Barsley the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. (49, 24, D) an uncursed staff of fire (49, 37, D) a +0 dagger (49, 42, D) a +0 great mace (unseen) (49, 44, D) a +0 glaive (unseen) (50, 24, D) a +3 ring of intelligence (50, 25, D) the cursed +0 cloak "Azekez" {rF+ Int+3} It affects your intelligence (+3). It protects you from fire. It has a curse placed upon it. (50, 36, D) the +9 falchion "Faop" {slice, +Blink rPois MR- Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. (50, 37, D) an uncursed staff of air (50, 40, D) a +0 halberd (unseen) (50, 41, D) an uncursed staff of death (unseen) (51, 24, D) an uncursed staff of conjuration (51, 25, D) a +0 spear (51, 27, D) 10 javelins (51, 28, D) a javelin (51, 31, D) a +1 rapier of freezing (unseen) (51, 42, D) a +0 dire flail (51, 43, D) an uncursed staff of energy (52, 24, D) the +6 hunting sling "Uhufow" {flame, Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). (52, 25, D) a lightning rod (4/4) (52, 28, D) 2 javelins (52, 31, D) a javelin (52, 32, D) 2 javelins a tomahawk (52, 33, D) a javelin (52, 36, D) a book of Annihilations (52, 37, D) an uncursed staff of energy (52, 41, D) an uncursed staff of energy (unseen) (52, 42, D) an uncursed staff of wizardry (unseen) (53, 24, D) a +0 leather armour (53, 25, D) a +0 trident (53, 31, D) a water nymph corpse (53, 36, D) a +0 dagger (54, 24, D) a +0 robe (54, 25, D) an uncursed ring of wizardry (54, 36, D) a book of Cantrips (59, 37, D) a +2 great sword of flaming (59, 42, D) a +1 leather armour of fire resistance (60, 36, D) a +2 robe of magic resistance (60, 37, D) an uncursed staff of power (61, 0, D) a +2 broad axe of pain (61, 8, D) the +8 storm dragon scales of Cowardice {rElec Str+2} It affects your strength (+2). It insulates you from electricity. (61, 26, D) the Handbook of Hexes and Good Luck Spells Type Level a - Corona Hexes 1 b - Swiftness Charms/Air 2 c - Excruciating Wounds Charms/Necromancy 5 d - Invisibility Hexes 6 (61, 40, D) a +3 trident of flaming a +0 robe a human corpse (skeletalised by now) (61, 41, D) a cursed -3 war axe a +0 robe (62, 0, D) a +1 short sword of holy wrath (62, 1, D) an uncursed staff of poison (62, 9, D) an uncursed staff of poison (62, 26, D) a book of Burglary (62, 27, D) a manual of Poison Magic (62, 40, D) a +2 scythe of flaming (62, 41, D) a cursed +4 great sword (unseen) (63, 8, D) a +2 longbow of flaming (63, 17, D) a +0 leather armour of fire resistance (63, 20, D) a +0 short sword a +0 robe a +1 halberd a +0 robe (63, 26, D) a cursed staff of earth (63, 27, D) an uncursed staff of cold (63, 36, D) a +0 dagger (63, 37, D) a +0 scimitar of protection (64, 16, D) an uncursed staff of conjuration (64, 26, D) a book of Flames (64, 27, D) an uncursed staff of air (65, 26, D) an uncursed staff of fire (67, 0, D) an uncursed staff of fire (68, 0, D) an uncursed ring of see invisible (69, 36, D) an uncursed staff of death (69, 42, D) the +3 rapier "Ope Vuph" {protect, rN+} It protects the one who uses it against injury (+AC on strike). It protects you from negative energy. (70, 8, D) a +0 war axe of flaming (70, 36, D) a +0 dagger (70, 37, D) the cursed +1 robe of Vanity {rElec rCorr Str-4 Int+5} It affects your strength (-4). It affects your intelligence (+5). It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (71, 8, D) a +2 leather armour of fire resistance (71, 16, D) an uncursed staff of death (71, 17, D) the +4 great sword of the Trees {slice, rN+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from negative energy. (71, 26, D) a +3 leather armour of poison resistance (71, 27, D) an uncursed staff of poison (71, 36, D) a cursed amulet of inaccuracy (71, 37, D) a +0 spear (71, 40, D) a +3 hand axe of freezing (unseen) (71, 42, D) a +0 dagger (unseen) (72, 9, D) a +3 longbow of freezing (72, 22, D) (unseen) (72, 26, D) an uncursed staff of wizardry (72, 31, D) +0 steam dragon scales (72, 36, D) a book of Dreams (72, 38, D) 4 scrolls of blinking (73, 16, D) a +4 chain mail of cold resistance (73, 27, D) a +1 battleaxe of holy wrath (73, 37, D) a crystal ball of energy (74, 36, D) the +8 shortbow of Okawaru's Condemnation {velocity, rF+ Stlth+} Any arrow fired from it inflicts extra damage. It protects you from fire. It makes you more stealthy. a +2 broad axe of electrocution a +1 great sword of holy wrath 1000 arrows