Barsley the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 0, D) a +3 rapier of venom (19, 1, D) a +0 chain mail of fire resistance (20, 0, D) a +1 short sword of venom (20, 1, D) an uncursed staff of cold (21, 0, D) the +5 quarterstaff of Chance {flame, -Tele rPois rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It protects you from negative energy. It prevents most forms of teleportation. (21, 1, D) a cursed -2 ring of evasion (22, 0, D) a potion of might (22, 1, D) an uncursed ring of flight (22, 4, D) a black mamba corpse (22, 5, D) a hippogriff corpse (22, 6, D) a water moccasin corpse (22, 23, D) an arrow (23, 0, D) a book of the Warp (23, 1, D) a +2 rapier of electrocution (23, 6, D) a yak corpse (23, 7, D) a black mamba corpse (23, 18, D) a +0 large shield (24, -1, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. (24, 0, D) an uncursed staff of air (24, 1, D) a book of Burglary (24, 7, D) a water moccasin corpse (24, 18, D) a +4 short sword of flaming (24, 25, D) a stone (25, 0, D) a +2 ring mail of fire resistance (25, 1, D) an uncursed staff of poison (25, 7, D) a basilisk corpse (still there?) a black mamba corpse (still there?) (25, 8, D) a komodo dragon corpse (25, 18, D) a +1 mace of protection (27, 0, D) an uncursed staff of earth (27, 1, D) an uncursed ring of protection from fire (28, 0, D) a lamp of fire (28, 1, D) a +1 falchion of holy wrath (29, 0, D) a +2 glaive of freezing (29, 1, D) an uncursed ring of magical power (34, 28, D) a +2 leather armour of cold resistance (35, 0, D) a book of Party Tricks (35, 14, D) an uncursed staff of earth (35, 28, D) a +2 leather armour of fire resistance (35, 29, D) an uncursed staff of fire (36, 1, D) a +4 blowgun (36, 14, D) an uncursed staff of earth (36, 27, D) the ring "Seri" {rC+ Int+3 Stlth-} [ring of attention] It affects your intelligence (+3). It protects you from cold. It makes you less stealthy. (36, 28, D) a +4 hand crossbow of velocity (36, 29, D) an uncursed staff of power (36, 34, D) a glowing shapeshifter corpse (37, 0, D) a +1 crystal plate armour (37, 1, D) an uncursed staff of power (37, 15, D) a +0 long sword an uncursed staff of wizardry an elf corpse (skeletalised by now) (37, 29, D) a book of Annihilations (37, 34, D) a glowing shapeshifter corpse (38, 1, D) an uncursed staff of cold (38, 14, D) Sophisticated Thaumaturgy Spells Type Level a - Bolt of Magma Conjuration/Fire/Earth 5 b - Agony Necromancy 5 c - Aura of Abjuration Summoning 5 d - Summon Demon Summoning 5 e - Summon Forest Summoning/Translocation 5 f - Alistair's Intoxication Transmutation/Poison 5 (38, 28, D) a lightning rod (4/4) (38, 29, D) a phial of floods (inert) (38, 33, D) a glowing shapeshifter corpse (38, 34, D) a glowing shapeshifter corpse (38, 35, D) an ugly thing corpse (39, 0, D) a +4 short sword of draining (39, 1, D) a +2 ring mail of cold resistance (39, 7, D) an uncursed staff of wizardry (39, 15, D) a fan of gales (39, 22, D) an arrow (39, 33, D) a glowing shapeshifter corpse (39, 35, D) a shapeshifter corpse (39, 37, D) a glowing shapeshifter corpse (40, 0, D) a cursed -4 ring of slaying (40, 14, D) a +0 rapier (40, 19, D) a +4 long sword (still there?) a +0 glaive of flaming (still there?) (40, 20, D) a +0 rapier (still there?) a +3 battleaxe of electrocution (still there?) (40, 21, D) a +2 war axe of chopping (40, 22, D) a +0 short sword (unseen) (40, 28, D) an uncursed staff of summoning (40, 29, D) the +6 quarterstaff "Impslayer" {protect, Dex+3} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+3). (40, 34, D) a shapeshifter corpse (40, 35, D) a glowing shapeshifter corpse (41, 1, D) a +3 leather armour of cold resistance (41, 19, D) a +0 rapier (41, 20, D) a +0 rapier a +0 rapier a +0 leather armour (41, 22, D) an arrow (41, 28, D) an uncursed staff of wizardry (41, 29, D) a book of Burglary (42, 0, D) a Grand Grimoire (42, 1, D) an uncursed staff of conjuration (42, 14, D) a +1 leather armour of fire resistance (42, 19, D) a +0 halberd (unseen) (42, 20, D) a +0 longbow (still there?) a +1 battleaxe of chopping (still there?) (42, 21, D) a +2 antimagic double sword (unseen) (42, 28, D) a book of Cantrips (42, 29, D) an uncursed staff of cold (43, 14, D) a +0 long sword (43, 15, D) the +5 ring mail of the Onion {rF+} It protects you from fire. (43, 28, D) a +5 trident of protection (43, 29, D) a +2 spear of piercing (44, 28, D) a +1 leather armour of cold resistance (47, 9, D) a cursed +2 long sword (unseen) (49, 0, D) an uncursed amulet of rage (49, 1, D) a +0 dagger (49, 9, D) a +2 bardiche (unseen) (49, 12, D) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (49, 24, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (49, 37, D) a +2 chain mail of cold resistance (50, 0, D) an uncursed staff of death (50, 12, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (50, 13, D) a book of Minor Magic (50, 25, D) an uncursed staff of death (50, 36, D) the cursed ring "Bucaenweg" {rF+ Dex-2} [ring of dexterity] It affects your dexterity (-2). It protects you from fire. It has a curse placed upon it. (50, 37, D) a +3 vampiric falchion (51, 0, D) an uncursed staff of power (51, 5, D) an uncursed staff of fire a +0 robe (51, 12, D) the cursed +0 helmet of Sif Muna's Esteem {Dex+2} It affects your dexterity (+2). It has a curse placed upon it. (51, 24, D) a crystal ball of energy (51, 36, D) an uncursed staff of air (51, 37, D) the +8 chain mail "Voemity" {*Drain rElec rPois rCorr} It insulates you from electricity. It protects you from poison. It provides partial protection from all sources of acid and corrosion. It causes draining when unequipped. (51, 41, D) a +1 broad axe of chopping (52, 0, D) a book of the Warp (52, 7, D) a +1 rapier of speed (unseen) (52, 8, D) a +0 broad axe (unseen) (52, 12, D) a +1 whip of electrocution (52, 13, D) a +0 ring mail of magic resistance (52, 18, D) a +2 battleaxe of freezing (unseen) (52, 24, D) a +7 shortbow (52, 29, D) (unseen) (52, 36, D) a +3 blowgun (52, 37, D) a book of Minor Magic (53, 6, D) a cursed +0 hand axe a +3 ring mail of poison resistance an uncursed ring of stealth (53, 7, D) the +2 war axe "Voenwe" {flame, *Corrode MR+ Int+4 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It may corrode you when you take damage. a +0 robe a potion of blood (53, 12, D) a +6 ring of dexterity a +6 ring of dexterity (53, 13, D) the +5 spear of the Endless March {holy, rElec rC+ Str+4 Int-2 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It affects your intelligence (-2). It protects you from cold. It insulates you from electricity. It lets you see invisible. (53, 18, D) a +2 battleaxe of freezing (53, 24, D) an uncursed staff of air (53, 25, D) a cursed amulet of inaccuracy (53, 36, D) an uncursed staff of power (53, 37, D) a fan of gales (54, 0, D) a +6 ring of intelligence a +6 ring of intelligence (54, 12, D) an uncursed amulet of rage (54, 24, D) a +0 battleaxe of flaming (54, 25, D) 4 scrolls of amnesia an uncursed staff of air (54, 36, D) the cursed +1 ring mail "Roameh" {rElec Int+2 Dex+2} It affects your intelligence (+2). It affects your dexterity (+2). It insulates you from electricity. It has a curse placed upon it. (55, 24, D) a lightning rod (4/4) (56, 12, D) a +5 quick blade a +2 leather armour a +0 hand axe of chaos (59, 36, D) an uncursed staff of cold (60, 42, D) a +0 dire flail (60, 43, D) a +1 war axe of flaming (60, 44, D) a +0 halberd of distortion (unseen) (61, 0, D) a +1 hunting sling of flaming (61, 8, D) a +1 chain mail of fire resistance (61, 16, D) the Collected Works on the Compass and Enhancements Spells Type Level a - Swiftness Charms/Air 2 b - Spectral Weapon Hexes/Charms 3 c - Gell's Gravitas Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Ring of Flames Charms/Fire 7 (61, 29, D) a +0 dagger (unseen) (61, 36, D) an uncursed staff of summoning (61, 37, D) a book of the Tempests (61, 43, D) an uncursed staff of summoning a +0 robe (62, 8, D) a +3 morningstar of protection (62, 16, D) a book of Unlife (62, 17, D) a +1 chain mail of cold resistance (62, 20, D) an arrow (62, 29, D) a +0 trident (unseen) (62, 36, D) a +0 scimitar (62, 37, D) an uncursed staff of death (62, 43, D) a +6 falchion of flaming (unseen) (63, 0, D) the +6 falchion of Anamm {venom, +Blink Int+3 Dex+4 Stlth+} It poisons the flesh of those it strikes. It affects your intelligence (+3). It affects your dexterity (+4). It lets you blink. It makes you more stealthy. (63, 8, D) a +2 chain mail of magic resistance (63, 16, D) a book of Ice (63, 17, D) the cursed +1 hand crossbow "Loeheog" {speed, rF++ SInv} Attacks with this weapon are significantly faster. It greatly protects you from fire. It lets you see invisible. It has a curse placed upon it. (63, 19, D) a large rock (63, 20, D) an arrow (63, 21, D) 3 arrows (63, 22, D) a bolt a large rock 4 arrows (63, 26, D) an uncursed staff of energy (63, 27, D) an uncursed staff of energy (63, 28, D) a +0 hand axe (63, 29, D) a +0 dagger a +0 robe a +0 morningstar a +0 plate armour a scroll of brand weapon (63, 36, D) a book of Air (64, 17, D) a +2 robe of magic resistance (64, 22, D) 3 arrows a bolt (64, 27, D) a +2 plate armour of fire resistance (64, 29, D) a +0 short sword (unseen) (64, 30, D) a +0 whip (unseen) (64, 31, D) a +0 dagger (unseen) (65, 20, D) a +0 shortbow 14 arrows (65, 21, D) a +0 shortbow 3 arrows (65, 26, D) a box of beasts (66, 19, D) a cursed -2 shortbow (unseen) (66, 20, D) a +0 longbow 25 arrows (66, 21, D) 10 arrows (66, 22, D) an arrow (67, 20, D) a +0 arbalest (unseen) (68, 2, D) an uncursed staff of conjuration (69, 2, D) a +1 hunting sling of velocity (69, 36, D) an uncursed staff of air (70, 9, D) a +1 buckler of reflection (70, 36, D) a +2 vampiric rapier (71, 11, D) a +0 mace (71, 17, D) a +0 whip (71, 26, D) the cursed +0 dagger "Pilyevuo" {antimagic, +Inv rC- MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you turn invisible. It has a curse placed upon it. (71, 36, D) a +1 falchion of protection (71, 37, D) an uncursed staff of death (72, 8, D) an uncursed staff of wizardry (72, 9, D) an uncursed staff of wizardry (72, 17, D) a crystal ball of energy (72, 22, D) a +0 long sword a +0 robe (72, 27, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (72, 36, D) the Almanac of Floating Changing Spells Type Level a - Passwall Transmutation/Earth 2 b - Static Discharge Conjuration/Air 3 c - Freezing Cloud Conjuration/Ice/Air 6 d - Tornado Air 9 (72, 37, D) a +0 hand crossbow of freezing (73, 1, D) a +1 morningstar of draining (73, 2, D) a +0 scythe (unseen) (73, 26, D) a +1 cloak of magic resistance (73, 36, D) an uncursed staff of air (74, 3, D) a +0 robe (unseen)