Barsley the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (9, 3, D) a +0 war axe a +0 shield a +0 scale mail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) the +8 chain mail "Kir Vusi" {+Fly Str+7 Dex-4} It affects your strength (+7). It affects your dexterity (-4). It lets you fly. (36, 0, D) a +3 plate armour of positive energy (36, 1, D) a +2 plate armour of magic resistance (37, 0, D) a +2 ring of dexterity (37, 1, D) an uncursed ring of magical power (38, 0, D) a scroll of brand weapon (38, 1, D) a +2 hand axe of flaming (39, 0, D) a +2 war axe of chopping (39, 1, D) a +1 great sword of flaming (40, 0, D) an uncursed staff of power (40, 1, D) a box of beasts (41, 0, D) a phial of floods (inert) (41, 1, D) a lamp of fire (42, 0, D) a cursed +2 ring of dexterity (42, 1, D) an uncursed staff of wizardry (49, 0, D) an uncursed staff of fire (49, 1, D) a +1 pair of boots of stealth (49, 36, D) a +1 shield of protection (49, 37, D) a +2 hunting sling of freezing (50, 0, D) a +2 robe of cold resistance (50, 1, D) the +5 shadow dragon scales "Gyekot" {+Blink rElec rC+++ Int-3 Stlth++++} It affects your intelligence (-3). It renders you almost immune to cold. It insulates you from electricity. It lets you blink. It makes you much more stealthy. (50, 12, D) an uncursed staff of energy (50, 13, D) an uncursed staff of poison (50, 33, D) a large rock (50, 36, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (50, 37, D) a +2 shortbow of freezing (51, 0, D) a Young Poisoner's Handbook (51, 4, D) a redback corpse (51, 18, D) a large rock (51, 19, D) a +2 war axe of flaming a cursed +0 chain mail a +0 long sword a +0 plate armour a human corpse (51, 21, D) a +0 battleaxe (unseen) (51, 26, D) a +0 arbalest (unseen) (51, 29, D) a cyclops corpse (51, 30, D) a +0 shortbow (unseen) (51, 36, D) a +2 centaur barding of flying (51, 37, D) a +2 vampiric battleaxe (51, 42, D) a cursed +0 battleaxe (unseen) (52, 0, D) a +2 halberd of venom (52, 1, D) an uncursed staff of cold (52, 5, D) a redback corpse (52, 6, D) a tarantella corpse (still there?) a redback corpse (still there?) (52, 12, D) the Disquisition on Damaging Enchantment Spells Type Level a - Magic Dart Conjuration 1 b - Corona Hexes 1 c - Confuse Hexes 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Freezing Cloud Conjuration/Ice/Air 6 f - Iron Shot Conjuration/Earth 6 (52, 13, D) a fan of gales (52, 19, D) a +2 war axe (unseen) (52, 20, D) 5 large rocks (52, 24, D) a +0 leather armour of cold resistance (52, 27, D) 4 arrows (52, 28, D) 4 large rocks an arrow a cyclops corpse (52, 29, D) 4 large rocks a +0 shortbow an uncursed staff of air a centaur corpse (52, 30, D) a large rock 3 arrows (52, 32, D) a large rock 6 arrows (52, 33, D) an arrow (52, 36, D) a crystal ball of energy (52, 37, D) 4 scrolls of blinking (52, 42, D) a +0 battleaxe an adder corpse (53, 2, D) a jumping spider corpse (53, 5, D) a tarantella corpse a jumping spider corpse (53, 12, D) a crystal ball of energy (53, 18, D) a +0 bardiche (unseen) (53, 19, D) a +0 dire flail (unseen) (53, 20, D) a +0 war axe (unseen) (53, 24, D) a book of the Warp (53, 26, D) a +0 longbow (unseen) (53, 27, D) 2 arrows (53, 29, D) an uncursed staff of energy a +0 arbalest a +0 shortbow a +2 flail of pain 11 arrows (53, 30, D) a +0 longbow (unseen) (53, 31, D) 6 bolts 10 large rocks 28 arrows (53, 37, D) a +2 crystal plate armour (53, 39, D) a +0 club (unseen) (53, 43, D) a +0 robe (still there?) a water moccasin corpse (still there?) (54, 0, D) a +3 hunting sling of freezing (54, 1, D) the +12 flail "Wadacwif" {protect, rElec rF+ Str+6} It protects the one who uses it against injury (+AC on strike). It affects your strength (+6). It protects you from fire. It insulates you from electricity. (54, 17, D) a +0 battleaxe a +0 plate armour (54, 18, D) a +0 arbalest a yaktaur corpse (54, 33, D) an arrow (54, 36, D) a crystal ball of energy (55, 24, D) an uncursed staff of wizardry (56, 13, D) 1037 bolts a +5 triple crossbow (59, 36, D) a lamp of fire (59, 37, D) a cursed ring of fire (60, 36, D) an uncursed ring of positive energy (60, 37, D) an uncursed staff of poison (60, 40, D) 5 large rocks (unseen) (60, 41, D) 2 large rocks (60, 43, D) 2 large rocks (61, 0, D) the cursed +1 robe of Card Tricks {Str+4 Dex+3 Stlth+} It affects your strength (+4). It affects your dexterity (+3). It makes you more stealthy. It has a curse placed upon it. (61, 10, D) a cursed -3 trident (unseen) (61, 26, D) a +3 chain mail of poison resistance (61, 37, D) a +2 scimitar of holy wrath (61, 40, D) a +0 giant spiked club (61, 41, D) a large rock a +0 dire flail a +0 giant club (61, 42, D) 3 large rocks (61, 44, D) 6 large rocks (62, 0, D) a +2 robe of cold resistance (62, 8, D) an uncursed staff of poison (62, 10, D) a +0 trident a +2 arbalest of freezing a merfolk corpse (skeletalised by now) (62, 11, D) a +4 war axe of freezing a merfolk corpse (skeletalised by now) (62, 12, D) a tomahawk (62, 13, D) 3 tomahawks (62, 16, D) a +1 leather armour of positive energy (62, 17, D) the +5 short sword "Trog's Outrage" {venom, rF++ Str-4 Int+7} It poisons the flesh of those it strikes. It affects your strength (-4). It affects your intelligence (+7). It greatly protects you from fire. (62, 36, D) the cursed +1 rapier "Biyra" {pierce, +Blink rPois Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from poison. It lets you blink. It has a curse placed upon it. (62, 37, D) a +4 arbalest of flaming (62, 40, D) 2 large rocks (still there?) a +0 giant spiked club (still there?) (62, 41, D) a +0 troll leather armour (unseen) (63, 3, D) a +2 trident of flaming (63, 8, D) a +0 trident (63, 10, D) a +0 trident (unseen) (63, 16, D) a book of Enchantments (63, 36, D) an uncursed amulet of guardian spirit (63, 37, D) a manual of Short Blades (64, 26, D) a +8 hunting sling (64, 27, D) a +7 halberd of flaming (65, 26, D) an uncursed ring of magical power (68, 0, D) the +6 short sword of Kimoucum {speed, Int+6} Attacks with this weapon are significantly faster. It affects your intelligence (+6). (68, 3, D) a +0 giant club (68, 4, D) a +0 troll leather armour (69, 2, D) a +0 giant club (69, 36, D) a +5 hand crossbow of freezing (69, 37, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (70, 8, D) a +2 robe of magic resistance (70, 29, D) a bullfrog corpse (skeletalised by now) (still there?) a jackal corpse (skeletalised by now) (still there?) (70, 37, D) an uncursed staff of conjuration (71, 39, D) a +3 ring of slaying (71, 41, D) a hell hound corpse (skeletalised by now) (72, 9, D) an uncursed staff of cold (72, 12, D) an iguana corpse (skeletalised by now) (72, 17, D) a +2 great sword of freezing (72, 26, D) an uncursed staff of wizardry (72, 27, D) a +4 whip of electrocution (73, 12, D) a jackal corpse (skeletalised by now) (73, 16, D) a lamp of fire (73, 27, D) a sack of spiders (73, 29, D) a spiny frog corpse (skeletalised by now) (74, 2, D) a +2 dire flail a +0 robe (75, 1, D) a +0 robe