Barsley the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (17, 2, D) a curare-tipped needle (19, 0, D) a +2 robe of cold resistance a +0 dagger of chaos a wand of random effects (14) a +1 spear of piercing (19, 1, D) a +1 ring mail of cold resistance (19, 2, D) a curare-tipped needle (19, 4, D) a +0 short sword of venom (still there?) a +0 blowgun (still there?) (20, 0, D) the +10 rapier "Leviticus" {pierce, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (20, 1, D) a wand of flame (13) (unseen) (21, 0, D) a book of Cantrips (21, 5, D) a +0 leather armour (unseen) (22, 0, D) a +0 scythe a book of Debilitation (22, 1, D) a +0 animal skin (unseen) (22, 2, D) the human corpse of Sigmund (22, 26, D) +0 shadow dragon scales (unseen) (23, 0, D) a manual of Maces & Flails (23, 1, D) a +2 robe of magic resistance a +0 dagger the +9 trident "Qoxom" {pierce, Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). the elf corpse of Dowan (23, 26, D) +0 shadow dragon scales (still there?) +0 shadow dragon scales (still there?) (24, 0, D) a +8 blowgun (24, 1, D) Utizog's Compendium of Twisted Changing Spells Type Level a - Blink Translocation 2 b - Passwall Transmutation/Earth 2 c - Spider Form Transmutation/Poison 3 d - Force Lance Conjuration/Translocation 4 e - Hydra Form Transmutation 6 (24, 7, D) a +1 robe a +2 morningstar of holy wrath (24, 8, D) a +0 pair of gloves a +2 cloak of invisibility a +0 rapier of electrocution a +0 long sword a +3 plate armour of poison resistance the orc corpse of Saint Roka (25, 0, D) a +0 scimitar of flaming (25, 1, D) the +4 hunting sling of Saltpetre {velocity, rN+} Any stone fired from it inflicts extra damage. It protects you from negative energy. (25, 5, D) the human corpse of Kirke (25, 7, D) a +3 scale mail of cold resistance (25, 8, D) a +1 leather armour of cold resistance a +1 great sword of holy wrath the guardian serpent corpse of Aizul (25, 9, D) a +4 morningstar of venom a +0 plate armour a +0 large shield the human corpse of Louise (26, 0, D) a book of Transfigurations the ring "Zefeabba" {Str+2 Stlth-} [ring of attention] It affects your strength (+2). It makes you less stealthy. (26, 1, D) a crystal ball of energy (27, 1, D) a +0 leather armour (28, 0, D) the amulet "Hibus" {Harm *Drain Dex+6} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (+6). It causes draining when unequipped. (28, 1, D) a +0 cloak (unseen) (29, 1, D) a +1 crystal plate armour (34, 28, D) the +2 shield of the Salamander {rCorr Str+6} It affects your strength (+6). It provides partial protection from all sources of acid and corrosion. (35, 14, D) a +0 trident (35, 15, D) a +0 robe (35, 28, D) a +0 scimitar of flaming (36, 0, D) a +2 falchion of holy wrath (36, 1, D) an uncursed amulet of faith a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity 4 scrolls of amnesia the amulet "Efet" {Spirit rN+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from negative energy. (36, 14, D) a +4 falchion of holy wrath (36, 15, D) a book of Changes (36, 28, D) a book of Power (36, 29, D) a +0 glaive of flaming (36, 36, D) a jumping spider corpse (37, 1, D) an uncursed staff of air (37, 15, D) a book of Cantrips (37, 28, D) an uncursed staff of air (38, 0, D) a +3 scale mail of fire resistance (38, 15, D) the +2 helmet of Tomorrow {+Fly rF+ MR+} It protects you from fire. It affects your resistance to hostile enchantments. It lets you fly. (38, 20, D) a +4 falchion (38, 23, D) a +3 trident of freezing (unseen) (38, 28, D) the +3 leather armour of Darkness {*Corrode rF+ MR+ Str+3} It affects your strength (+3). It protects you from fire. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (38, 29, D) a +2 plate armour of magic resistance (38, 36, D) a hornet corpse (39, 0, D) the +2 chain mail of Shadows and Fog {Dex+4} It affects your dexterity (+4). (39, 1, D) an uncursed staff of summoning (39, 15, D) a book of Changes (39, 28, D) an uncursed staff of summoning (39, 29, D) a cursed ring of attention (40, 0, D) a +2 robe of fire resistance (40, 6, D) a ghoul corpse (skeletalised by now) (40, 15, D) a +0 war axe (40, 19, D) a +1 scythe of protection a +0 robe (40, 28, D) 4 scrolls of enchant weapon (40, 29, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (41, 0, D) an uncursed staff of poison (41, 1, D) a +1 long sword of slicing (41, 22, D) the +1 plate armour of Temperance {Int+2} It affects your intelligence (+2). a +6 ring of dexterity a scroll of brand weapon (41, 28, D) a book of Transfigurations (41, 29, D) an uncursed staff of energy (42, 0, D) an uncursed staff of cold (42, 1, D) a book of Air (42, 28, D) a +1 plate armour of fire resistance (42, 29, D) a +2 leather armour of cold resistance (43, 15, D) a +5 hand axe (43, 28, D) a +2 eveningstar of holy wrath (43, 29, D) a fan of gales (44, 28, D) a +0 flail of protection (49, 0, D) the ring "Exkuqer" {rPois MP+9} [ring of magical power] It protects you from poison. It affects your magic capacity (+9). (49, 1, D) a +0 hand axe of chopping (49, 12, D) a +2 leather armour of cold resistance (49, 13, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. (49, 24, D) a +0 robe (49, 36, D) an uncursed staff of summoning (49, 37, D) a lightning rod (4/4) (50, 0, D) the +0 cloak of Bitterness {rN+ Slay-4 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from negative energy. It lets you see invisible. (50, 1, D) an uncursed staff of death (50, 12, D) a +3 shortbow of freezing (50, 24, D) a +2 spear of venom (50, 25, D) the +9 rapier of Peace {vamp, Dex+5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+5). (50, 36, D) the +7 great sword of Foolhardiness {protect, +Rage +Fly rElec rC-} It protects the one who uses it against injury (+AC on strike). It makes you vulnerable to cold. It insulates you from electricity. It lets you fly. It lets you go berserk. (50, 37, D) a +3 morningstar of pain (51, 0, D) an uncursed staff of poison (51, 12, D) a +2 morningstar of holy wrath (51, 25, D) a +2 long sword of holy wrath (51, 30, D) a +2 falchion of flaming 25 stones a +0 robe a +0 buckler (51, 36, D) a book of Geomancy (51, 37, D) a +3 leather armour of fire resistance (52, 0, D) a +1 scythe of venom (52, 1, D) a +2 mace of protection (52, 12, D) the +0 falchion "Tawkan Moun" {venom, rElec} It poisons the flesh of those it strikes. It insulates you from electricity. (52, 13, D) an uncursed staff of summoning (52, 17, D) a +3 spear (unseen) (52, 18, D) a +0 longbow (unseen) (52, 19, D) an arrow (52, 24, D) a +0 fustibalus (52, 30, D) a +3 whip of holy wrath the +11 plate armour of Minor Irritation {-Cast rCorr Str+3} It affects your strength (+3). It prevents spellcasting. It provides partial protection from all sources of acid and corrosion. (52, 36, D) a +1 leather armour of cold resistance (53, 0, D) the +4 short sword of the Heavens {pierce, +Rage rElec rPois Int-4} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It insulates you from electricity. It protects you from poison. It lets you go berserk. (53, 13, D) a +1 spear of venom (53, 17, D) a +0 robe (53, 18, D) a +0 quarterstaff a +0 robe a +0 quarterstaff a +0 robe an uncursed ring of protection from magic (53, 19, D) an arrow (53, 24, D) the +2 chain mail "Kuiziacs" {+Blink rN+++ Str-3 Dex+9} It affects your strength (-3). It affects your dexterity (+9). It renders you almost immune to negative energy. It lets you blink. (53, 25, D) a stone a +4 falchion of slicing (53, 26, D) 2 stones (53, 30, D) a +1 scimitar of flaming a +0 hunting sling 15 stones a cursed +0 robe a +0 buckler (53, 31, D) a +2 large shield (54, 1, D) an uncursed ring of magical power (54, 12, D) a book of Enchantments (54, 24, D) an uncursed staff of fire (54, 25, D) a +0 robe (still there?) a +0 robe (still there?) a book of Summonings (still there?) (54, 36, D) a book of Battle (55, 1, D) a +4 ring of dexterity (55, 12, D) a +0 great sword of holy wrath (56, 0, D) the +5 glaive of Destiny {freeze, +Inv +Fly Str-3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It lets you see invisible. It lets you turn invisible. It lets you fly. an uncursed staff of energy (59, 37, D) a +1 arbalest of velocity (60, 4, D) a +1 mace of draining a +0 shortbow 29 arrows (60, 36, D) a +3 chain mail of poison resistance (60, 37, D) an uncursed staff of summoning (61, 0, D) a +0 short sword (61, 2, D) a +0 short sword (61, 8, D) a +3 hand axe of chopping (61, 30, D) a +3 scimitar of flaming (61, 37, D) a +0 ring mail of positive energy (62, 0, D) a +6 giant club (62, 3, D) an arrow (62, 4, D) a +0 rapier (62, 8, D) a +3 trident of venom (62, 9, D) a +2 scale mail of cold resistance (62, 16, D) a +3 halberd of venom (62, 17, D) a +1 falchion of holy wrath (62, 22, D) a +0 great mace a +0 plate armour (62, 26, D) an uncursed ring of flight (62, 27, D) a +2 hunting sling of flaming (62, 36, D) a +1 vampiric bardiche (62, 37, D) a book of Power (63, 0, D) an uncursed staff of wizardry (63, 8, D) a +4 ring mail of cold resistance (63, 16, D) a +3 leather armour of fire resistance (63, 20, D) a bolt (63, 22, D) a +0 arbalest 12 bolts a cursed -1 war axe a +0 chain mail a +0 shield (63, 26, D) an uncursed staff of conjuration (63, 37, D) an uncursed staff of poison (64, 16, D) 2 large rocks (64, 17, D) an uncursed amulet of the gourmand (64, 19, D) a +2 dire flail of venom a +0 plate armour (64, 22, D) 2 large rocks a +0 dire flail a +0 plate armour (64, 26, D) a +2 naga barding of fire resistance (64, 27, D) a cursed amulet of inaccuracy (65, 26, D) a book of Air (67, 0, D) a book of Burglary (68, 0, D) an uncursed staff of death (69, 21, D) a +0 dagger a +0 leather armour (69, 36, D) a +4 giant club (69, 41, D) a +0 broad axe of pain a +0 chain mail (69, 42, D) a +0 dire flail (unseen) (70, 9, D) a +4 antimagic hand axe (70, 17, D) a +2 dagger of speed a +0 robe (70, 21, D) a +0 dagger a +0 robe (70, 36, D) a book of Minor Magic (70, 37, D) a +1 robe of resistance (70, 42, D) a +0 robe (70, 43, D) a +0 whip a +0 robe (71, 8, D) an uncursed staff of energy (71, 16, D) a fan of gales (71, 20, D) a +1 vampiric halberd (unseen) (71, 21, D) a +0 hand axe a +0 chain mail (71, 26, D) a cursed staff of earth (71, 36, D) a cursed -3 ring of strength (71, 37, D) a book of Air (71, 42, D) a +2 war axe (unseen) (72, 8, D) an uncursed staff of death (72, 16, D) an uncursed staff of power (72, 20, D) a +0 long sword a +0 chain mail (72, 26, D) a +4 chain mail of poison resistance (72, 27, D) an uncursed staff of power (72, 36, D) a +0 dire flail (73, 1, D) a book of Summonings (73, 17, D) the +1 robe "Netebe" {rC+} It protects you from cold. (73, 26, D) an uncursed staff of poison (73, 27, D) an uncursed staff of earth (73, 42, D) a +0 arbalest (unseen) (75, 1, D) an uncursed staff of death