Barsley the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 shortbow a +5 triple crossbow a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +0 sword of Power the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 14, D) an uncursed staff of power (35, 15, D) a +0 pair of boots of flying (36, 0, D) a +4 ring mail of fire resistance (36, 14, D) an uncursed staff of air (36, 16, D) the amulet "Fegatad" {RegenMP rPois} [amulet of magic regeneration] It increases your magic regeneration. It protects you from poison. (37, 1, D) a book of Conjurations (37, 6, D) a +1 halberd of pain (unseen) (37, 14, D) a +3 trident of distortion (37, 15, D) a lightning rod (4/4) (37, 17, D) a cursed amulet of faith a +6 ring of intelligence (38, 0, D) a manual of Staves (38, 1, D) a fan of gales (38, 10, D) a hell hound corpse (skeletalised by now) (38, 15, D) 4 scrolls of enchant armour (39, 0, D) a book of Misfortune (39, 1, D) the amulet of Foolhardiness {RegenMP rC+ MP+9} [amulet of magic regeneration] It increases your magic regeneration. It protects you from cold. It affects your magic capacity (+9). (39, 7, D) a cursed -2 trident (unseen) (39, 10, D) a hell hound corpse (skeletalised by now) (39, 14, D) 3 potions of berserk rage 6 potions of haste (40, 0, D) the ring of Circularity {rPois Int+2} [ring of poison resistance] It affects your intelligence (+2). It protects you from poison. (40, 3, D) a +1 hand axe a +0 robe (40, 6, D) a hell hog corpse (skeletalised by now) (40, 14, D) a +0 long sword of holy wrath (41, 1, D) an uncursed ring of positive energy (41, 10, D) an uncursed staff of poison (41, 14, D) an uncursed staff of death (42, 0, D) a book of the Sky (42, 14, D) the +0 ring mail of Zacriel {+Inv rF+ Regen+} It protects you from fire. It lets you turn invisible. It increases your rate of regeneration. (42, 15, D) a +3 blowgun (43, 14, D) a manual of Invocations (43, 15, D) a lamp of fire (49, 1, D) an uncursed staff of conjuration (49, 3, D) 2 large rocks (49, 12, D) an uncursed ring of flight (49, 36, D) an uncursed staff of conjuration (49, 37, D) an uncursed staff of power (49, 40, D) the +7 halberd of the Equinox {drain, rPois Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It protects you from poison. a +0 robe (50, 12, D) a +4 quarterstaff of speed (50, 13, D) a crystal ball of energy (50, 24, D) a +0 scimitar (50, 25, D) a +4 hunting sling (50, 26, D) an uncursed staff of energy an uncursed ring of positive energy a +6 ring of dexterity (50, 29, D) a +4 glaive of chopping (50, 30, D) a +0 trident (unseen) (50, 37, D) a +3 trident of freezing (51, 0, D) a +0 helmet of see invisible (51, 1, D) a book of Ice (51, 6, D) a +0 arbalest a +0 battleaxe a +0 chain mail (51, 7, D) an uncursed staff of energy a +0 arbalest (51, 8, D) a +0 great sword a +0 longbow of flaming a +0 plate armour (51, 12, D) a +5 longbow (51, 24, D) a +0 battleaxe (51, 29, D) a +0 glaive (51, 30, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. a +0 mace (51, 36, D) an uncursed staff of conjuration (51, 40, D) a +0 trident (51, 41, D) a cursed +2 halberd of venom a +0 robe an uncursed ring of protection from fire (52, 0, D) the Papyrus of Lucky Damage Dealing Spells Type Level a - Sting Conjuration/Poison 1 b - Spectral Weapon Hexes/Charms 3 c - Venom Bolt Conjuration/Poison 5 d - Irradiate Conjuration/Transmutation 5 (52, 5, D) the +7 whip of Frustration {elec, *Slow rC++ rN+ MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It greatly protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It may slow you when you take damage. a +0 arbalest (52, 6, D) a stone giant corpse (skeletalised by now) (52, 7, D) a +0 battleaxe a cursed +0 chain mail a +0 war axe a +0 plate armour a human corpse (skeletalised by now) a human corpse (skeletalised by now) (52, 9, D) 4 bolts (52, 13, D) an uncursed staff of power (52, 24, D) a +1 hunting sling of freezing (52, 25, D) a +2 ring mail of cold resistance (52, 30, D) a +0 war axe (still there?) a +0 short sword (still there?) (52, 36, D) a +3 morningstar of crushing (52, 37, D) the +12 spear "Rothre Muosa" {freeze, *Corrode +Fly Str+7 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). It lets you fly. It may corrode you when you take damage. It makes you more stealthy. (52, 38, D) a +0 trident (53, 0, D) a +0 chain mail (53, 5, D) a cursed +0 arbalest (53, 6, D) a +1 long sword a +4 chain mail of cold resistance a +0 shield an uncursed staff of air a +0 arbalest a yaktaur corpse (skeletalised by now) (53, 8, D) 9 bolts (53, 13, D) a +1 lajatang of electrocution (53, 25, D) an uncursed staff of wizardry (53, 30, D) a +0 battleaxe (unseen) (53, 31, D) a +0 hand axe (unseen) (54, 0, D) a book of Enchantments (54, 1, D) a +1 plate armour of fire resistance (54, 6, D) a +0 arbalest an uncursed staff of earth (54, 12, D) the cursed +0 falchion "Nuckob" {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It has a curse placed upon it. (54, 13, D) a book of Conjurations (54, 24, D) an uncursed staff of poison (54, 29, D) a +0 trident (unseen) (55, 0, D) an uncursed staff of death (55, 12, D) a +3 ring of intelligence (55, 13, D) an uncursed staff of summoning (59, 36, D) an uncursed staff of power (59, 37, D) an uncursed staff of fire (60, 40, D) a +0 trident (61, 8, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (61, 12, D) a +3 battleaxe a +0 plate armour (61, 16, D) a +1 ring mail of positive energy (61, 26, D) a +0 trident (61, 31, D) the +8 dagger of the Median {pierce, +Inv Int-5 Dex+3 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It affects your dexterity (+3). It lets you turn invisible. It makes you more stealthy. (61, 32, D) a +0 shortbow (unseen) (61, 41, D) a +0 battleaxe (unseen) (62, 0, D) an uncursed ring of see invisible (62, 1, D) a +4 mace of venom (62, 9, D) a +2 plate armour of fire resistance (62, 12, D) a +0 dire flail a +0 plate armour (62, 16, D) a +2 chain mail of magic resistance (62, 17, D) the amulet "Wudofao" {+Rage SInv} [amulet of rage] It lets you see invisible. It lets you go berserk. (62, 27, D) the cursed +0 ring mail "Zetutus" {Str+3 Int+5} It affects your strength (+3). It affects your intelligence (+5). It has a curse placed upon it. (62, 30, D) 2 large rocks (unseen) (62, 31, D) a +0 trident (62, 32, D) a large rock 3 arrows the +4 short sword of the Mind {freeze, Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). (62, 40, D) a +5 scythe of slicing (63, 0, D) a +1 ring mail of cold resistance (63, 12, D) a +0 flail a +0 robe (63, 13, D) a +0 long sword a +0 scale mail (63, 16, D) an uncursed staff of cold (63, 17, D) a +5 short sword of venom (63, 26, D) a crystal ball of energy (63, 31, D) a +0 trident (63, 32, D) an arrow (63, 33, D) 3 arrows 2 large rocks (63, 36, D) a phial of floods (63, 37, D) a +0 shortbow of flaming (64, 27, D) the cursed +0 plate armour of Wicy {Int+3} It affects your intelligence (+3). It has a curse placed upon it. (64, 31, D) a +0 shortbow a +0 mace of protection 16 arrows (64, 36, D) the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +10 dark maul {crush} It inflicts extra damage upon your enemies. a +6 ring of intelligence a +6 ring of dexterity 4 scrolls of blinking a +0 shield a +0 scale mail (65, 26, D) a +0 trident (68, 41, D) an uncursed staff of death a +0 shortbow 10 arrows (68, 43, D) 5 large rocks (69, 3, D) the +11 falchion "Atuekku" {slice, rPois MR- Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It protects you from poison. It affects your resistance to hostile enchantments. (69, 36, D) the +5 war axe of the Equinox {drain, MR+ Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It affects your resistance to hostile enchantments. (69, 41, D) a +0 arbalest (69, 42, D) a large rock the +0 shortbow of Trial by Ordeal {speed, rF+ rC+ Stlth-} Attacks with this weapon are significantly faster. It protects you from fire. It protects you from cold. It makes you less stealthy. 17 arrows (69, 43, D) a +5 battleaxe of freezing (still there?) a bolt (still there?) 2 arrows (still there?) (70, 8, D) a +4 dagger of venom (70, 21, D) a +0 spear (70, 37, D) a +0 shortbow (70, 41, D) a +2 falchion of holy wrath a +0 shortbow a +0 shortbow 25 arrows (70, 42, D) the +7 halberd of Biphoph {drain, Fragile Dex+3 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It will be destroyed if unequipped. It makes you more stealthy. (unseen) (70, 43, D) an arrow (71, 8, D) a +0 short sword (71, 12, D) a +0 rapier a +0 robe (71, 17, D) an uncursed ring of fire (71, 23, D) a +0 rapier (unseen) (71, 27, D) an uncursed staff of cold (71, 32, D) a +0 whip a +0 battleaxe a +0 plate armour (71, 40, D) a large rock an arrow (71, 41, D) an arrow (71, 42, D) an arrow (71, 43, D) a bolt 6 arrows (72, 8, D) a +2 scale mail of poison resistance (72, 12, D) the cursed +3 dagger "Hotefois" {freeze, +Inv +Fly rF- MR++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you turn invisible. It lets you fly. It has a curse placed upon it. a +0 robe (72, 16, D) an uncursed staff of wizardry (72, 17, D) 1000 arrows (72, 26, D) the +8 hand axe "Ninayvef" {protect, MR+} It protects the one who uses it against injury (+AC on strike). It affects your resistance to hostile enchantments. (72, 27, D) a phial of floods (72, 28, D) the cursed +2 mace of Impermanence {distort, +Blink rN+ Dex+4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+4). It protects you from negative energy. It lets you blink. It has a curse placed upon it. a +0 robe (72, 29, D) the +7 quarterstaff "Immax" {pain, +Fly rC++ MP+9 Dex-2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (-2). It greatly protects you from cold. It affects your magic capacity (+9). It lets you fly. a cursed +0 robe (72, 43, D) 2 large rocks 5 arrows (73, 1, D) the +2 plate armour "Diynowo" {Str+5} It affects your strength (+5). (73, 17, D) an uncursed staff of fire (73, 26, D) a +0 dagger (73, 27, D) a +0 dagger (73, 36, D) a +3 blowgun (73, 37, D) a +1 demon whip of venom (73, 39, D) 2 arrows (74, 16, D) a +0 war axe (75, 1, D) a +3 giant club