Barsley the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. (49, 24, D) a lamp of fire (49, 36, D) a book of Death (49, 37, D) a +1 buckler of reflection (50, 24, D) the +6 arbalest "Damnation" {damnation} (50, 25, D) the +2 chain mail "Ocsuy" {MR+} It affects your resistance to hostile enchantments. (50, 36, D) a +0 falchion of electrocution (50, 37, D) a +4 plate armour of fire resistance (51, 24, D) an uncursed staff of fire (51, 25, D) the cursed +2 hand crossbow "Biagul" {venom, +Fly rElec MR- Dex+8} It poisons the ammo it fires. It affects your dexterity (+8). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. (51, 37, D) an uncursed staff of fire (52, 24, D) a book of Clouds (52, 25, D) a +4 falchion of flaming (52, 37, D) an uncursed staff of wizardry (53, 24, D) a +1 vampiric spear (53, 25, D) the +1 robe of Offer {Dex+4 Slay+3 Stlth+} It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you more stealthy. (53, 36, D) a +1 ring mail of fire resistance (53, 37, D) an uncursed ring of flight (54, 24, D) an uncursed staff of wizardry (54, 25, D) an uncursed ring of flight (54, 35, D) a +2 robe of positive energy the +7 mace "Ezy Sefa" {flame, rN+ Int+2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It protects you from negative energy. It makes you more stealthy. an uncursed staff of summoning an uncursed staff of energy the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield (54, 36, D) a fan of gales (55, 24, D) a +1 broad axe of chopping (59, 36, D) a book of Alchemy (59, 37, D) 2 large rocks (still there?) a book of Air (still there?) (59, 38, D) a large rock (60, 21, D) a +1 bardiche of venom a +0 arbalest 26 bolts a yaktaur corpse (60, 39, D) a large rock (60, 41, D) a +1 battleaxe of freezing (60, 42, D) 2 large rocks a +2 battleaxe of freezing (60, 43, D) a large rock (61, 0, D) a +0 glaive of protection (61, 16, D) a +0 war axe (61, 19, D) a cursed +0 morningstar (unseen) (61, 21, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (unseen) (61, 22, D) a +1 morningstar of pain a +0 chain mail (61, 23, D) a bolt (61, 26, D) a +3 arbalest of velocity (61, 36, D) an uncursed staff of summoning (61, 37, D) a +1 trident of protection (61, 38, D) a +0 giant club (still there?) 6 large rocks (still there?) (61, 41, D) a large rock (61, 44, D) 9 large rocks (62, 8, D) an uncursed staff of energy (62, 12, D) a necrophage corpse (skeletalised by now) (62, 23, D) a +0 long sword a bolt an elf corpse (62, 26, D) a +1 glaive of venom (62, 27, D) the +8 lajatang of the Feather {venom, rElec rPois rN++ Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. (62, 33, D) a wolf corpse (62, 36, D) an uncursed staff of cold (62, 40, D) a +0 giant spiked club (63, 12, D) a necrophage corpse (skeletalised by now) (63, 16, D) a +0 great sword (63, 26, D) a +0 leather armour of poison resistance (63, 27, D) the +5 ring mail "Iret" {Int+3} It affects your intelligence (+3). (63, 30, D) a +0 short sword a +0 robe a spriggan corpse (63, 32, D) a black bear corpse a wolf corpse (63, 33, D) 2 curare-tipped needles (63, 36, D) an uncursed amulet of magic regeneration (63, 37, D) a book of Transfigurations (64, 17, D) a +0 dagger of venom (64, 27, D) an uncursed staff of death (64, 32, D) a +0 spear (still there?) a +1 falchion of protection (still there?) (65, 18, D) an uncursed amulet of guardian spirit (65, 26, D) a +0 spear (65, 28, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (68, 0, D) an uncursed staff of wizardry (68, 1, D) a ball python corpse (skeletalised by now) (68, 2, D) an adder corpse (skeletalised by now) (69, 36, D) an uncursed staff of energy (70, 8, D) a +5 scimitar of venom (70, 9, D) an uncursed staff of cold (70, 27, D) a +0 hunting sling of flaming (70, 30, D) a hell hound corpse (skeletalised by now) (70, 36, D) a +1 trident of pain (70, 37, D) an uncursed staff of energy (71, 8, D) an uncursed staff of power (71, 11, D) a +0 dagger (unseen) (71, 20, D) a +0 arbalest (unseen) (72, 8, D) a +1 scale mail of cold resistance (72, 12, D) a wolf corpse (skeletalised by now) (72, 16, D) a +1 ring mail of fire resistance (72, 21, D) a +0 halberd a +0 robe a +0 great mace a +0 plate armour an ogre corpse (skeletalised by now) (72, 22, D) a +0 long sword a bolt an elf corpse (skeletalised by now) (72, 23, D) a bolt (72, 26, D) a +0 scale mail (72, 36, D) the +6 great sword "Boumaiblola" {freeze, *Contam Int+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+7). It causes magical contamination when unequipped. (72, 37, D) a +2 robe of positive energy (73, 16, D) a book of Summonings (73, 17, D) a book of Callings (73, 26, D) a +5 ring of strength (73, 33, D) a hell hound corpse (skeletalised by now) (73, 36, D) a +3 shortbow of velocity