Barsley the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. (35, 0, D) a +1 robe of fire resistance (35, 14, D) an uncursed ring of protection from cold (35, 15, D) a lightning rod (4/4) (35, 29, D) the +1 dagger of Grontol {pierce, +Blink +Fly Int-4} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It lets you fly. It lets you blink. (36, 0, D) a +3 ring of protection (36, 1, D) a lightning rod (4/4) (36, 14, D) a +1 shortbow of velocity (36, 29, D) an uncursed ring of resist corrosion (37, 0, D) a +2 rapier of venom (37, 1, D) a +2 executioner's axe of chopping (37, 29, D) the +11 mace of Ranif {speed, *Slow rF+ Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It protects you from fire. It may slow you when you take damage. (38, 0, D) a +0 large shield of protection (38, 1, D) an uncursed ring of ice (38, 21, D) a +2 flail of holy wrath (unseen) (38, 22, D) a +0 flail (unseen) (38, 29, D) the +6 hunting sling of Forced Transition {freeze, rF+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. (38, 34, D) a large rock (39, 0, D) a phial of floods (39, 1, D) an uncursed staff of fire (39, 14, D) Sif Muna's Collected Works on the Mutagenic Oath Spells Type Level a - Passwall Transmutation/Earth 2 b - Dazzling Spray Conjuration/Hexes 3 c - Fulminant Prism Conjuration/Hexes 4 d - Cause Fear Hexes 4 e - Silence Hexes/Air 5 (39, 15, D) a fan of gales (39, 21, D) a +0 robe a spriggan corpse a wind drake corpse a wolf spider corpse (39, 29, D) an uncursed staff of fire (39, 37, D) a large rock (40, 0, D) the Grimoire of the Virous Mountains Spells Type Level a - Spider Form Transmutation/Poison 3 b - Olgreb's Toxic Radiance Poison 4 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Alistair's Intoxication Transmutation/Poison 5 (40, 1, D) a lamp of fire (40, 21, D) a +0 quarterstaff a +0 robe a +1 antimagic war axe a +0 animal skin a hornet corpse (40, 22, D) a +2 short sword of protection a +0 robe a +0 rapier a +0 animal skin a spriggan corpse (40, 23, D) the +3 rapier of Prudence {freeze, *Slow +Fly rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It lets you fly. It may slow you when you take damage. a +0 robe a spriggan corpse (40, 29, D) a +4 ring of strength (41, 0, D) a +3 ring of evasion (41, 1, D) a lightning rod (4/4) (41, 14, D) the Handbook of Transmigration and the Birds Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Sticks to Snakes Transmutation 2 c - Static Discharge Conjuration/Air 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Yara's Violent Unravelling Hexes/Transmutation 5 f - Blade Hands Transmutation 5 (41, 29, D) an uncursed staff of death (42, 0, D) a +3 ring of dexterity (42, 1, D) a +4 glaive of venom (42, 16, D) a +6 ring of dexterity (42, 29, D) a +1 great sword of electrocution (43, 14, D) an uncursed staff of energy (43, 15, D) an uncursed staff of conjuration (43, 29, D) a +2 buckler of protection (49, 0, D) a +3 ring mail of positive energy (49, 1, D) an uncursed staff of fire (49, 12, D) the +10 hunting sling "Dycleh" {flame, rC+ Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from cold. (49, 36, D) a +2 ring mail of fire resistance (49, 37, D) a +1 helmet of see invisible (50, 1, D) a book of Party Tricks (50, 13, D) a crystal ball of energy (50, 17, D) 2 arrows a +0 rapier (50, 18, D) a +0 long sword a +0 long sword a +0 leather armour an uncursed ring of ice an elf corpse (skeletalised by now) (50, 19, D) a +0 rapier (50, 24, D) an uncursed staff of poison an uncursed staff of energy (50, 32, D) a +1 scimitar of holy wrath (50, 36, D) the ring of Oxat {EV+3 Str+2 Int+4 Dex+8} [ring of evasion] It affects your evasion (+3). It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (+8). (50, 37, D) a +1 ring of protection (51, 0, D) a +1 great sword of slicing (51, 1, D) the +7 glaive of the Coward {flame, +Rage Str+3 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your dexterity (+2). It lets you go berserk. (51, 12, D) Goaphixio's Papyrus of the Twisted Glacier Spells Type Level a - Blink Translocation 2 b - Gell's Gravitas Translocation 3 c - Throw Icicle Conjuration/Ice 4 d - Summon Ice Beast Ice/Summoning 4 e - Ozocubu's Refrigeration Ice 6 (51, 13, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). a +0 short sword a +0 shortbow 8 arrows a +0 leather armour (51, 16, D) 3 arrows a +0 short sword (51, 18, D) a +0 rapier (still there?) a +1 battleaxe of chopping (still there?) (51, 20, D) a +0 rapier (unseen) (51, 24, D) the ring "Zaojitu" {Wiz rPois rF+ MR++ Str-4} [ring of wizardry] It improves your spell success rate. It affects your strength (-4). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (51, 25, D) a +0 dagger (51, 30, D) the +0 falchion of Equilibrium {elec, rN+ Str+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It protects you from negative energy. (51, 31, D) a +0 robe (51, 37, D) the +10 quarterstaff of Ointment {drain, *Rage MR++ Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It may make you go berserk in combat. (52, 0, D) an uncursed staff of poison (52, 1, D) a +0 scimitar of slicing (52, 12, D) a +1 plate armour of fire resistance (52, 13, D) the +4 war axe of the Known World {chop, +Blink rPois MR-} It inflicts extra damage upon your enemies. It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. (52, 17, D) an arrow a +2 trident of venom (52, 19, D) a +0 short sword (still there?) a +0 halberd of freezing (still there?) (52, 30, D) a +0 halberd (52, 36, D) the +3 leather armour of the Hurricane {-Cast -Tele rN+++ Regen+} It renders you almost immune to negative energy. It prevents spellcasting. It prevents most forms of teleportation. It increases your rate of regeneration. (52, 37, D) the cursed +1 troll leather armour of Yciut {*Drain rElec MR++ Regen+ Str+4} It affects your strength (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It increases your rate of regeneration. It causes draining when unequipped. It has a curse placed upon it. (52, 41, D) an uncursed staff of conjuration a +0 robe an orc corpse (skeletalised by now) (53, 0, D) a +0 vampiric lajatang (53, 2, D) 4 scrolls of amnesia (53, 12, D) a book of the Dragon (53, 13, D) a +1 arbalest of flaming (53, 18, D) an arrow (53, 24, D) a +1 mace of holy wrath (53, 25, D) a cursed staff of power (53, 31, D) a +0 long sword a +0 short sword (53, 32, D) a +2 robe of magic resistance (53, 33, D) an uncursed staff of fire (unseen) (53, 36, D) a lightning rod (4/4) (53, 37, D) a book of Maledictions (54, 0, D) a cursed -5 ring of dexterity (54, 12, D) a lamp of fire (54, 24, D) a crystal ball of energy (54, 25, D) a book of Power (54, 36, D) a +0 dagger (55, 1, D) the cursed ring "Wonozo" {rN+ Int-4 Dex-5 Stlth+} [ring of dexterity] It affects your intelligence (-4). It affects your dexterity (-5). It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (55, 12, D) 4 scrolls of blinking (55, 13, D) an uncursed staff of conjuration (56, 0, D) the ring of Dim Light {rPois MR+ Str-5 Int+2 Dex+3} [ring of poison resistance] It affects your strength (-5). It affects your intelligence (+2). It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. (59, 36, D) a +0 hand crossbow of freezing (59, 37, D) an uncursed staff of conjuration (60, 26, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. (60, 37, D) the +9 mace "Koasch" {flame, *Drain rF+ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It protects you from fire. It causes draining when unequipped. (61, 0, D) a +0 long sword of holy wrath (61, 11, D) a +0 trident (unseen) (61, 37, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (61, 43, D) (unseen) (62, 8, D) a cursed ring of attention (62, 10, D) a +0 trident 4 tomahawks (62, 16, D) an uncursed amulet of faith (62, 17, D) an uncursed staff of air (62, 22, D) a +0 great sword (unseen) (62, 23, D) a +0 battleaxe (unseen) (62, 26, D) a +2 trident of venom (62, 30, D) +0 steam dragon scales (62, 37, D) a +2 ring mail of fire resistance (62, 39, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. (63, 11, D) a +0 trident (63, 12, D) a +0 trident (63, 16, D) a box of beasts (63, 21, D) a +0 glaive a +0 plate armour (63, 22, D) a +0 dire flail a +0 ring mail a +2 scimitar of slicing a +0 arbalest 13 bolts (63, 26, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. (63, 27, D) a cursed -3 ring of strength (63, 31, D) +0 steam dragon scales (unseen) (63, 36, D) a +1 mace of protection (64, 16, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (64, 17, D) the +0 sword of Power a +1 vampiric trident (64, 22, D) a +0 dire flail a +1 dire flail of pain (64, 26, D) an uncursed staff of conjuration (64, 27, D) a lamp of fire (68, 0, D) a +2 scimitar of holy wrath (69, 9, D) a +0 shield a +0 scale mail a +0 war axe (69, 38, D) a +3 ring of intelligence a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (70, 9, D) a crystal ball of energy (70, 20, D) a +0 rapier (unseen) (70, 36, D) a book of Minor Magic (70, 37, D) a book of Transfigurations (70, 40, D) a +0 shortbow (unseen) (70, 41, D) a +0 shortbow (unseen) (71, 8, D) a +2 chain mail of magic resistance (71, 17, D) a +0 short sword (71, 20, D) a +0 rapier a +0 robe a +0 short sword a +0 robe (71, 27, D) a +0 dagger (still there?) a lamp of fire (still there?) (71, 30, D) a +0 dagger (unseen) (71, 39, D) 2 large rocks (unseen) (71, 40, D) an uncursed staff of conjuration a +0 arbalest 10 bolts (71, 41, D) a large rock an arrow (71, 42, D) a bolt 2 arrows (71, 43, D) a bolt a large rock 6 arrows (72, 8, D) a +0 hand crossbow of flaming (72, 21, D) a +0 spear (72, 26, D) a +0 hand axe (72, 27, D) a +2 dagger of draining (72, 30, D) a +0 long sword of holy wrath a +0 chain mail a +1 vampiric long sword a +0 chain mail (72, 38, D) a +0 shortbow an uncursed staff of death 17 arrows (72, 39, D) 2 large rocks (72, 40, D) a +0 shortbow 14 arrows (72, 41, D) 2 large rocks an uncursed staff of wizardry a +0 shortbow 12 arrows (72, 42, D) a bolt (73, 1, D) a +2 rapier of draining (73, 21, D) a +2 hand axe of electrocution a +0 robe (73, 27, D) a +2 leather armour of poison resistance (73, 28, D) a +0 flail of crushing (73, 29, D) a +0 dagger a +0 robe (73, 39, D) a bolt (74, 16, D) a +1 ring of protection the +7 bardiche of Bohi {chop, rC+ Str+3 Dex-5 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (-5). It protects you from cold. It makes you more stealthy. a +6 ring of intelligence a +5 crystal plate armour (74, 38, D) a +0 arbalest (unseen)