Dungeon Sprint DCSS version 0.22.1-2-g9c5b331 (webtiles) character file. 493 Barsley the Reanimator (level 6, -2/52 HPs) Began as a Deep Dwarf Necromancer on Dec 3, 2018. Was a Priest of Makhleb. Slain by a merfolk ... wielding a +0 trident (5 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint") on Dec 18, 2018. The game lasted 00:06:15 (308 turns). Barsley the Reanimator (Deep Dwarf Necromancer) Turns: 308, Time: 00:06:16 Health: -2/52 AC: 26 Str: 11 XL: 6 Next: 92% Magic: 10/10 EV: 3 Int: 18 God: Makhleb [***...] Gold: 0 SH: 0 Dex: 13 Spells: 2/12 levels left rFire . . . SeeInvis . E - +11 plutonium sword {*Contam Stlth-} rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . Q - +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} rPois . Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr + Harm . (no gloves) MR +.... NoTele + (no boots) Stlth ..........NoCast + (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.12/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds, Minor Destruction, Lesser Servant of Makhleb, Renounce Religion You were in the Dungeon. You worshipped Makhleb. Makhleb was most pleased with you. You were not hungry. You visited 1 branch Inventory: Hand Weapons E - the +11 plutonium sword (weapon) {*Contam Stlth-} (You found it in the Dungeon) It causes magical contamination when unequipped. It makes you less stealthy. F - the +7 Singing Sword (You found it in the Dungeon) G - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. H - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. I - the +7 longbow "Piercer" {penet, EV-2} (You found it in the Dungeon) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). J - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. K - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) L - the +0 sword of Power (You found it in the Dungeon) M - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. N - the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). O - the +10 dark maul {crush} (You found it in the Dungeon) It inflicts extra damage upon your enemies. P - the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. X - a +2 dagger of speed Armour a - a +0 robe Q - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. R - the +18 shield of the Gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Y - the +4 shield "Doguokaq" {rPois rC+ Int+4 Stlth+} (You found it in the Dungeon) It affects your intelligence (+4). It protects you from cold. It protects you from poison. It makes you more stealthy. Magical Staves S - an uncursed staff of energy W - an uncursed staff of fire Jewellery u - a +6 ring of dexterity v - a +6 ring of dexterity w - a +6 ring of intelligence x - a +6 ring of intelligence y - a +6 ring of strength z - a +6 ring of strength D - an uncursed ring of flight V - the cursed ring of Lelae {rF++ Str+4 Dex-6} (You found it in the Dungeon) [ring of dexterity] It affects your strength (+4). It affects your dexterity (-6). It greatly protects you from fire. It has a curse placed upon it. Wands A - a wand of disintegration (7) B - a wand of iceblast (7) C - a wand of acid (7) Scrolls i - 4 scrolls of blinking o - 4 scrolls of amnesia p - 7 scrolls of fog q - a scroll of holy word r - 5 scrolls of identify s - 5 scrolls of remove curse t - 2 scrolls of fear Potions b - 2 potions of brilliance d - 10 potions of curing e - 10 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage j - 2 potions of invisibility k - 4 potions of resistance l - a potion of experience m - 5 potions of agility n - 5 potions of might Miscellaneous T - a crystal ball of energy U - a lightning rod (4/4) Comestibles c - 8 rations Skills: + Level 1.9 Fighting + Level 5.8 Long Blades + Level 2.8 Armour + Level 4.7 Dodging + Level 4.6 Stealth + Level 3.9 Spellcasting + Level 12.7 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr #### 22% 1 None b - Animate Dead Necr N/A 91% 4 ####... c - Fireball Conj/Fire #......... 100% 5 ######. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Skeleton Necr N/A 22% 1 None Shock Conj/Air #... 100% 1 None Swiftness Chrm/Air #....... 100% 2 ##..... Vampiric Draining Necr #####..... 54% 3 ###.... Leda's Liquefaction Hex/Erth #......... 100% 4 ####... Bolt of Magma Conj/Fire/Erth #......... 100% 5 ######. Irradiate Conj/Tmut #......... 100% 5 ######. Lightning Bolt Conj/Air #......... 100% 5 ######. Hydra Form Tmut #......... 100% 6 ####### Iron Shot Conj/Erth #......... 100% 6 ####### Statue Form Tmut/Erth #........ 100% 6 ####### Dragon Form Tmut #......... 100% 7 ####### Shatter Erth #......... 100% 9 ####### Regeneration Chrm/Necr Unusable N/A 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History The merfolk hits you but does no damage. x2 You feel much better. The merfolk hits you with a trident! The merfolk hits you but does no damage. x2 Your Maxwell's patent armour prevents you from hitting the merfolk. The merfolk is lightly wounded. The merfolk hits you but does no damage. x3 Your Maxwell's patent armour prevents you from hitting the merfolk. The merfolk barely misses you. The merfolk hits you with a trident! * * * LOW HITPOINT WARNING * * * The merfolk hits you from afar with a trident. * * * LOW HITPOINT WARNING * * * The merfolk hits you but does no damage. The merfolk hits you with a trident. * * * LOW HITPOINT WARNING * * * The merfolk hits you from afar with a trident. * * * LOW HITPOINT WARNING * * * You slice the merfolk!! The merfolk is heavily wounded. The merfolk hits you with a trident! You die... , ▓.....▓.....▓..©. , ▓..©..▓..©..▓▓▓▓▓ ,▓▓▓▓▓▓▓▓▓▓▓▓▓▓ * *, ▓..8©8...▓, ,, ▓..[=)...▓ , ,, , ▓........▓, , , * * *▓........▓ , ▓.mm.....▓ , ,▓@▓)...▓.▓ , ,▓.m.©....▓,,, , , , ,▓▓▓▓▓▓▓▓▓▓ * , *, 8 , , ,, , , , , , , , , ,, , * , ,,,, * , You could see 3 merfolk. Vanquished Creatures 2 yaks (D) An adder (D) A river rat (D) A ball python (D) 5 creatures vanquished. Vanquished Creatures (collateral kills) A merfolk (D) A porcupine (D) 2 adders (D) A river rat (D) 5 creatures vanquished. Vanquished Creatures (others) 2 spatial maelstroms (D) Psyche (D) Terence (D) 4 creatures vanquished. Grand Total: 14 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Found the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} 0 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 0 | D | Barsley the Deep Dwarf Necromancer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 3/3 0 | D | Found a deep blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 1 | D | Banished a spatial maelstrom 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 11 | D | Banished a spatial maelstrom 33 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 33 | D | Found the +10 dark maul {crush} 33 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 33 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 33 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 34 | D | Found the +6 shillelagh "Devastator" {shatter} 34 | D | Found the +11 plutonium sword {*Contam Stlth-} 34 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 34 | D | Found the +9 sword of Zonguldrok {reap} 34 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 34 | D | Found the +0 sword of Power 34 | D | Found the +7 mace of Variability {chain chaos} 34 | D | Found the +7 Singing Sword 34 | D | Found the +7 longbow "Piercer" {penet, EV-2} 38 | D | Became a worshipper of Makhleb the Destroyer 38 | D | Killed Psyche 168 | D | Killed Terence 174 | D | Entered arena 2. 174 | D | Noticed a yak 174 | D | Found a transporter. 177 | D | Reached skill level 5 in Necromancy 177 | D | Reached XP level 2. HP: 20/22 MP: 5/5 180 | D | Killed a yak 180 | D | Reached skill level 1 in Armour 180 | D | Reached skill level 10 in Necromancy 180 | D | Reached XP level 3. HP: 18/30 MP: 5/7 180 | D | Reached XP level 4. HP: 22/37 MP: 5/8 180 | D | Reached XP level 5. HP: 26/43 MP: 5/9 191 | D | Learned a level 4 spell: Animate Dead 195 | D | Got the cursed ring of Lelae {rF++ Str+4 Dex-6} 200 | D | Entered arena 3. 200 | D | Noticed a yak 200 | D | Noticed a porcupine 200 | D | Found a transporter. 205 | D | Killed a porcupine 205 | D | Reached * piety under Makhleb 205 | D | Reached skill level 11 in Necromancy 208 | D | Killed a yak 208 | D | Reached skill level 1 in Fighting 208 | D | Reached skill level 12 in Necromancy 208 | D | Reached XP level 6. HP: 25/51 MP: 4/11 218 | D | Got the Handbook of Obsession 227 | D | Learned a level 5 spell: Fireball 238 | D | Entered arena 4. 238 | D | Found a transporter. 241 | D | Reached ** piety under Makhleb 257 | D | Got the +4 shield "Doguokaq" {rPois rC+ Int+4 Stlth+} 285 | D | Entered arena 5. 285 | D | Noticed a merfolk 285 | D | Noticed a merfolk 285 | D | Noticed a merfolk 285 | D | Noticed a merfolk 285 | D | Found a transporter. 294 | D | HP: 2/51 [merfolk/trident (8)] 296 | D | Killed a merfolk 296 | D | Reached *** piety under Makhleb 296 | D | Reached skill level 5 in Long Blades 308 | D | Slain by a merfolk Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 2 3 | 3.9 Necromancy | 5 10 12 | 12.7 Long Blades | 3 4 5 | 5.8 Armour | 1 2 | 2.8 Dodging | 3 4 | 4.7 Stealth | 3 4 | 4.6 Fighting | 1 | 1.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Triple sword | 5 | 20 || 25 Cast: Animate Dead | | 2 || 2 Abil: Heal Wounds | | 4 || 4 Armor: Plate armour | 8 | 57 || 65 Dodge: Dodged | 2 | 9 || 11 Rpst.: Triple sword | 1 | 1 || 2