Barrydekale Level 1 of the Dungeon (0, 0, D:1) 10 arrows (2, 2, D:1) 15 arrows (-35, 6, D:1) a +0 club (0, 23, D:1) a +0 dagger (-23, 24, D:1) 17 sling bullets (-16, 25, D:1) 11 sling bullets of flame (-29, 29, D:1) a +0 dagger (-25, 33, D:1) 16 arrows (-1, 33, D:1) a +0 dagger (-39, 37, D:1) a +0 club (-44, 46, D:1) a +0 club (-13, 52, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 rapier (-10, 7, D:2) a +0 short sword (-27, 10, D:2) a +0 dagger (-7, 11, D:2) a +0 dagger (-17, 15, D:2) a +0 scale mail (-19, 18, D:2) a +0 whip a +0 hunting sling (-10, 19, D:2) a +0 club (-20, 21, D:2) a +0 dagger (-28, 23, D:2) 17 steel bolts (-4, 26, D:2) a +0 dagger (-9, 27, D:2) a +0 dagger (-8, 27, D:2) a +0 dagger (-25, 28, D:2) 6 poisoned needles (-17, 32, D:2) a +0 robe (17, 35, D:2) a +0 mace (-9, 36, D:2) 10 bolts (5, 36, D:2) a cursed -1 club (14, 37, D:2) a +0 club (25, 40, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 whip (-6, 2, D:3) a cursed +0 dagger (-5, 4, D:3) a +0 club a +0 hunting sling 13 sling bullets a +0 club a +0 mace a +0 scale mail (-2, 16, D:3) a +0 dagger (15, 17, D:3) a +0 club (-2, 20, D:3) a +0 dagger (2, 21, D:3) 2 javelins (17, 21, D:3) a +0 flail a +0 leather armour (17, 25, D:3) 24 arrows (-11, 27, D:3) a +0 falchion (7, 30, D:3) a +0 dagger (9, 44, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Coocacuugitz's Food Shop a bread ration (65 gold) a beef jerky (19 gold) a beef jerky (19 gold) a meat ration (65 gold) a bread ration (65 gold) a royal jelly (26 gold) a meat ration (65 gold) a beef jerky (19 gold) a meat ration (65 gold) (0, 0, D:4) a +0 buckler (34, 10, D:4) a +0 mace (33, 11, D:4) a +0 giant club (35, 11, D:4) a +0 club a +0 vampiric dagger (17, 13, D:4) a scroll of fog (-7, 33, D:4) a +0 giant spiked club (37, 36, D:4) 3 tomahawks (5, 39, D:4) 24 bolts (17, 43, D:4) 13 arrows Level 5 of the Dungeon [Shop] Tucang's Antique Weapon Shoppe a +0 war axe of venom (80 gold) the +8 rapier of the Four Beggars {venom, rN+ Str+5} (207 gold) It poisons the flesh of those it strikes. It affects your strength (+5). It protects you from negative energy. a +0 dagger (46 gold) a +0 falchion (69 gold) a +0 short sword (69 gold) a +0 short sword (69 gold) a cursed -2 club (23 gold) the +2 mace of Lylamuly {antimagic, rN+ MP-9 SInv} (184 gold) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from negative energy. It affects your magic capacity (-9). It lets you see invisible. a +2 war axe of electrocution (80 gold) the +9 dagger of Peace {speed, +Rage +Fly rF+ Int-4} (161 gold) Attacks with this weapon are significantly faster. It affects your intelligence (-4). It protects you from fire. It lets you fly. It lets you go berserk. a +0 hunting sling (34 gold) a +0 spear (69 gold) a +0 club (23 gold) the cursed +0 hand crossbow "Grim Tooth" {freeze, *Drain Str+5} (195 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+5). It causes draining when unequipped. It has a curse placed upon it. a +1 whip of electrocution (57 gold) (0, 0, D:5) 12 arrows (6, 3, D:5) a +0 club (7, 3, D:5) a +0 flail (-29, 6, D:5) a giant newt corpse (skeletalised by now) (3, 6, D:5) a +0 mace (5, 6, D:5) a +0 dagger a +0 robe (-12, 7, D:5) a +0 dagger a +4 trident a +0 leather armour (-11, 8, D:5) a +0 flail (11, 8, D:5) a +0 hand axe (-14, 9, D:5) a tomahawk (-15, 10, D:5) a tomahawk (-25, 15, D:5) a +0 halberd (-26, 16, D:5) a +0 whip (-25, 16, D:5) a +0 spear of freezing (-20, 17, D:5) a +0 spear (1, 18, D:5) a +0 chain mail (-29, 23, D:5) a +0 hand axe (-9, 29, D:5) a +0 robe (6, 36, D:5) 20 poisoned needles (-38, 42, D:5) a +0 spear (-27, 44, D:5) a +2 spear of piercing