Barriton Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, 14, D:1) a +0 ring mail (7, 12, D:1) a ball python corpse (skeletalised by now) (11, 30, D:1) an eel talisman (19, -7, D:1) a +0 club a goblin corpse (skeletalised by now) (22, 15, D:1) a hobgoblin corpse (skeletalised by now) (23, 31, D:1) a +0 dagger of electrocution a goblin corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (23, 33, D:1) a +0 whip (24, 32, D:1) a +0 club a kobold corpse (skeletalised by now) (44, 14, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (0, 5, D:2) a bat skeleton (0, 10, D:2) a +2 helmet (9, 33, D:2) the +6 hand axe of Mutilation {sunder, rElec rCorr Dex-2} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (16, 31, D:2) a +2 whip of electrocution (20, 31, D:2) a +0 plate armour (23, 6, D:2) a +0 short sword (28, 31, D:2) a bat corpse (skeletalised by now) (36, 14, D:2) the +0 ring mail of Gravitas {Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (37, 10, D:2) a hobgoblin corpse (skeletalised by now) (37, 12, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 pair of gloves (15, -6, D:3) a quill talisman (18, -1, D:3) a +0 trident a +0 scale mail the human corpse of Terence (skeletalised by now) a ball python corpse (skeletalised by now) (28, 0, D:3) 6 boomerangs (29, 16, D:3) a bat corpse (skeletalised by now) (36, 4, D:3) an adder skeleton (47, 11, D:3) a +0 club a +0 whip a +0 leather armour a gnoll skeleton (47, 39, D:3) a +0 leather armour (50, 7, D:3) a +0 club (50, 12, D:3) a +0 flail a gnoll skeleton (52, 11, D:3) a +0 dagger a +3 leather armour a +0 dagger a +0 leather armour an orc skeleton an orc skeleton (53, 11, D:3) a +0 trident an orc skeleton (53, 28, D:3) a +0 pair of gloves (55, 1, D:3) a parchment of Magic Dart (57, 6, D:3) a +0 whip an orc corpse (skeletalised by now) (60, 8, D:3) a +0 leather armour (60, 13, D:3) the inkwell talisman of Bire {rF- Will+ Str+3} [inkwell talisman] rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Str+3: It affects your strength (+3). (61, 18, D:3) a rat corpse (skeletalised by now) (64, -4, D:3) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (70, 13, D:3) a frilled lizard corpse (skeletalised by now) (70, 15, D:3) a +0 short sword a kobold corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) 3 poisoned darts (4, -1, D:4) a +0 robe (7, -7, D:4) a +0 ring mail (8, 22, D:4) a parchment of Freeze (9, 38, D:4) a +0 short sword a kobold corpse (skeletalised by now) (10, 1, D:4) an adder corpse (10, 18, D:4) a +0 robe (11, 40, D:4) a quill talisman (21, -2, D:4) a +0 club an orc skeleton (21, 24, D:4) a +3 flail a +0 flail a gnoll skeleton a gnoll skeleton (22, 20, D:4) a +0 whip (22, 24, D:4) a parchment of Awaken Armour (26, 31, D:4) 6 poisoned darts (27, -7, D:4) a +0 flail 3 boomerangs a +0 leather armour a ball python corpse (skeletalised by now) (31, 11, D:4) a +0 dagger (31, 15, D:4) a +0 glaive (31, 38, D:4) a +0 ring mail (32, 9, D:4) a hobgoblin corpse (skeletalised by now) (37, 2, D:4) a +0 sling Level 5 of the Dungeon (0, 0, D:5) a +2 dagger of draining (unseen) (1, 0, D:5) a +0 dagger a +0 robe an orc corpse